Difference between revisions of "Cerberus"
m (1 revision: Heavy Assault Ships) |
Drebin 679 (talk | contribs) m (→Patch History: AWB, replaced: {{ShipsMatrix}} → {{ShipsMatrix|expgroup=cruisers}}) |
||
(33 intermediate revisions by 24 users not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2019-10-15) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=11993 | |
− | + | | shipimg=Cerberus.jpg | |
− | + | | shipname=Cerberus | |
− | + | | caption=Cerberus | |
− | + | | class=Heavy Assault Cruiser | |
− | + | | grouping=Heavy Assault Cruisers | |
− | + | | hulltype=Caracal Class | |
− | + | | faction=Caldari State | |
− | + | | race=Caldari | |
− | + | | variations={{Ship|Caracal Navy Issue}},{{Ship|Caracal}} | |
− | + | | tech=2 | |
− | + | | ecmprio=2 | |
− | + | | powergrid=800 MW | |
− | + | | cpu=520 tf | |
− | + | | capacitor=1,200 GJ | |
− | + | | highs=6 | |
− | + | | turrets=0 | |
− | + | | launchers=6 | |
− | + | | mediums=5 | |
− | + | | lows=4 | |
− | + | | mass=12,720,000 kg | |
− | + | | volume=92,000 m³ | |
− | + | | cargohold=650 m³ | |
− | + | | dronebay=15 m³ | |
− | + | | bandwidth=15 Mbit/sec | |
− | + | | info=No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. <br><br>Developer: Lai Dai <br>Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities. | |
− | + | | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity<br><b>Heavy Assault Cruisers bonuses (per skill level):</b><br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max flight time<br>5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>• Can fit Assault Damage Controls<br> | |
− | + | | structurehp=1,400 HP | |
− | + | | shieldhp=2,000 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=70 | |
− | + | | shieldtherm=80 | |
− | + | | armorhp=1,200 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=10 | |
− | + | | armorkin=62.5 | |
− | + | | armortherm=86.25 | |
− | + | | maxvelocity=220 m/sec | |
− | + | | inertia=0.463 | |
− | + | | warpspeed=4.5 AU/s | |
− | + | | warptime=8.16 s | |
− | + | | targetrange=95.00 km | |
− | + | | sigradius=135 m | |
− | + | | maxlockedtargets=6 | |
− | + | | sensortype=Gravimetric | |
− | + | | sensorvalue=24 points | |
− | + | | scanres=282 mm | |
− | + | | reqskills=*{{RequiredSkill|Caldari Cruiser|V}} | |
− | + | **{{RequiredSkill|Spaceship Command|II}} | |
− | + | **{{RequiredSkill|Caldari Destroyer|III}} | |
− | + | ***{{RequiredSkill|Caldari Frigate|III}} | |
− | + | ****{{RequiredSkill|Spaceship Command|I}} | |
− | **Spaceship Command III | + | *{{RequiredSkill|Heavy Assault Cruisers|I}} |
− | **Caldari Frigate | + | **{{RequiredSkill|Energy Grid Upgrades|V}} |
− | *Heavy Assault | + | ***{{RequiredSkill|Power Grid Management|II}} |
− | ** | + | ***{{RequiredSkill|Science|I}} |
− | ** | + | **{{RequiredSkill|Weapon Upgrades|V}} |
− | ** | + | ***{{RequiredSkill|Gunnery|II}} |
− | + | **{{RequiredSkill|Spaceship Command|V}} | |
− | + | **{{RequiredSkill|Capacitor Management|IV}} | |
− | + | ***{{RequiredSkill|Power Grid Management|III}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | totaltraintime=63d 9h 37m 40s | ||
+ | | externallinks= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
Line 84: | Line 79: | ||
==Summary== | ==Summary== | ||
− | '' | + | The '''Cerberus''' is a missile ship with extended range. It is normally equipped with heavy missiles and can sling them at a very impressive range. Heavy assault missile fits are also viable for solo and small gang pvp work, with the hull bonus making the range on HAMs more reasonable. |
+ | |||
+ | The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions. | ||
==Skills== | ==Skills== | ||
− | + | *[[Skills:Spaceship Command#Heavy_Assault_Cruisers|Heavy Assault Cruisers]] to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill. | |
+ | *[[Skills:Missiles#Heavy Missiles|Heavy Missiles]] V, [[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]] V, and [[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]] to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types. | ||
+ | *[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]], skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. | ||
+ | *Along with the requisite [[Skills:Engineering#Power Grid Management|Power Grid Management]] and [[Skills:Engineering#CPU Management|CPU Management]] skills required for adequately fitting most ships. [[Skills:Engineering#Weapon Upgrades|Weapon Upgrades]] and [[Skills:Engineering#Advanced Weapon Upgrades|Advanced Weapon Upgrades]] should be trained to V and IV respectively to help alleviate fitting problems. | ||
+ | *[[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]] and [[Skills:Electronic_Systems#Target Painting|Target Painting]] to at least IV to combat smaller targets and gain access to the T2 [[Target Painter]] module. | ||
+ | *[[Skills:Missiles#Missile Projection|Missile Projection]] and [[Skills:Missiles#Missile Bombardment|Missile Bombardment]] to at least IV and ideally V to maximize the range at which all missiles travel. | ||
+ | *[[Skills:Shields#Shield Operation|Shield Operation]] and [[Skills:Shields#Shield Management|Shield Management]] should be trained to at least IV to improve shield capacity and recharge rate. While [[Skills:Shields#Tactical Shield Manipulation|Tactical Shield Manipulation]] should be trained to IV to allow the use of the T2 [[Shield_Tanking#Shield Hardeners|Shield Hardening]] modules as well as the T2 [[Shield Tanking#Multispectrum Shield Hardener|Multispectrum Shield Hardener]]. | ||
+ | *[[Skills:Shields#Shield Upgrades|Shield Upgrades]] should be trained to IV to allow the use of T2 [[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]] and [[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]. | ||
+ | *[[Skills:Shields#EM Shield Compensation|EM Shield Compensation]], [[Skills:Shields#Thermal Shield Compensation|Thermal Shield Compensation]], [[Skills:Shields#Kinetic Shield Compensation|Kinetic Shield Compensation]], and [[Skills:Shields#Explosive Shield Compensation|Explosive Shield Compensation]] should be trained to level IV if using the [[Shield Tanking#Resistance Amplifiers|Shield Resistance Amplifiers]]. | ||
+ | *Finally, [[Skills:Armor#Hull Upgrades|Hull Upgrades]] should be trained to level IV to allow use of the T2 [[Shield_Tanking#Damage_Control|Damage Control]] module. | ||
==Fitting== | ==Fitting== | ||
− | + | For more info on fittings, please go [[Cerberus/Fittings|here]] | |
==Tactics== | ==Tactics== | ||
Line 98: | Line 104: | ||
''You can write additional notes for Cerberus here.'' | ''You can write additional notes for Cerberus here.'' | ||
− | {{ShipsMatrix}} | + | ==Patch History== |
− | + | {{Expansion past| | |
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s) | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix|expgroup=cruisers}} | ||
+ | [[Category:Ship Database]][[Category:Heavy Assault Cruisers]] |
Revision as of 19:57, 9 August 2020
RELATED UNI-WIKI REFERENCES
|
No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. SHIP BONUSES
Caldari Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Cerberus is a missile ship with extended range. It is normally equipped with heavy missiles and can sling them at a very impressive range. Heavy assault missile fits are also viable for solo and small gang pvp work, with the hull bonus making the range on HAMs more reasonable.
The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.
Skills
- Heavy Assault Cruisers to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.
- Heavy Missiles V, Heavy Assault Missiles V, and Heavy Missile Specialization/Heavy Assault Missile Specialization to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
- Missile Launcher Operation, Rapid Launch, Warhead Upgrades, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
- Along with the requisite Power Grid Management and CPU Management skills required for adequately fitting most ships. Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
- Guided Missile Precision, Target Navigation Prediction and Target Painting to at least IV to combat smaller targets and gain access to the T2 Target Painter module.
- Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
- Shield Operation and Shield Management should be trained to at least IV to improve shield capacity and recharge rate. While Tactical Shield Manipulation should be trained to IV to allow the use of the T2 Shield Hardening modules as well as the T2 Multispectrum Shield Hardener.
- Shield Upgrades should be trained to IV to allow the use of T2 Shield Hardeners, Resistance Amplifiers, Shield Boosters, Shield Power Relays, Shield Extenders and Shield Rechargers.
- EM Shield Compensation, Thermal Shield Compensation, Kinetic Shield Compensation, and Explosive Shield Compensation should be trained to level IV if using the Shield Resistance Amplifiers.
- Finally, Hull Upgrades should be trained to level IV to allow use of the T2 Damage Control module.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Cerberus roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Cerberus here.
Patch History
A long, long time ago... |
---|
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
|