Difference between revisions of "Cerberus"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2019-10-15)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11993
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| shipimg=Cerberus.jpg
|shipid=11993
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| shipname=Cerberus
|shipimg=Cerberus.jpg
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| caption=Cerberus
|shipname=Cerberus
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| class=Heavy Assault Cruiser
|caption=Cerberus
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| grouping=Heavy Assault Cruisers
|class=Heavy Assault Ship
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| hulltype=Caracal Class
|grouping=Heavy Assault Ships
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| faction=Caldari State
|hulltype=Caracal Class
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| race=Caldari
|faction=Caldari State
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| variations={{Ship|Caracal Navy Issue}},{{Ship|Caracal}}
|race=Caldari
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| tech=2
|roles=unspecified
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| ecmprio=2
|variations={{Ship|Caracal}}, {{Ship|Caracal Navy Issue}}
+
| powergrid=800 MW
|tech=2
+
| cpu=520 tf
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| capacitor=1,200 GJ
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| highs=6
+
| turrets=0
|powergrid=635 MW
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| launchers=6
|cpu=440 tf
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| mediums=5
|capacitor=1,062.5 GJ
+
| lows=4
|highs=6
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| mass=12,720,000 kg
|turrets=0
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| volume=92,000 m&#179;
|launchers=5
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| cargohold=650 m&#179;
|mediums=5
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| dronebay=15 m&#179;
|lows=4
+
| bandwidth=15 Mbit/sec
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| info=No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. <br><br>Developer: Lai Dai <br>Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.
|mass=12,720,000 kg
+
| bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity<br><b>Heavy Assault Cruisers bonuses (per skill level):</b><br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max flight time<br>5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>&bull;&nbsp;Can fit Assault Damage Controls<br>
|volume=92,000 m&#179;
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| structurehp=1,400 HP
|cargohold=650 m&#179;
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| shieldhp=2,000 HP
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| shieldem=0
|dronebay=0 m&#179;
+
| shieldexp=50
|bandwidth=0 Mbit/sec
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| shieldkin=70
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| shieldtherm=80
|info=No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.<br><br>Developer: Lai Dai<br><br>Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.
+
| armorhp=1,200 HP
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| armorem=50
|bonuses=<b>Role Bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty.<br><b>Caldari Cruiser Bonuses:</b><br>5% bonus to Kinetic Missile damage and 10% bonus to Missile velocity. <br><b>Heavy Assault Cruiser Bonuses:</b><br>10% bonus to Missile flight time and 5% bonus to Missile Launcher rate of fire.
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| armorexp=10
 
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| armorkin=62.5
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| armortherm=86.25
|structurehp=1,406 HP
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| maxvelocity=220 m/sec
|shieldhp=2,004 HP |shieldem=0 |shieldexp=50 |shieldkin=70 |shieldtherm=80
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| inertia=0.463
|armorhp=1,196 HP |armorem=50 |armorexp=10 |armorkin=63 |armortherm=86
+
| warpspeed=4.5 AU/s
+
| warptime=8.16 s
|maxvelocity=175 m/s
+
| targetrange=95.00 km
|inertia=0.464
+
| sigradius=135 m
|warpspeed=3.8 AU/s
+
| maxlockedtargets=6
|warptime=8.17 s
+
| sensortype=Gravimetric
+
| sensorvalue=24 points
|targetrange=80 km
+
| scanres=282 mm
|sigradius=135 m
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| reqskills=*{{RequiredSkill|Caldari Cruiser|V}}
|maxlockedtargets=6
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**{{RequiredSkill|Spaceship Command|II}}
|sensortype=Gravimetric
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**{{RequiredSkill|Caldari Destroyer|III}}
|sensorvalue=16 points
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***{{RequiredSkill|Caldari Frigate|III}}
|scanres=282 mm
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****{{RequiredSkill|Spaceship Command|I}}
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*{{RequiredSkill|Heavy Assault Cruisers|I}}
|reqskills=*Caldari Cruiser V<small>29d 15h 6m</small>
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**{{RequiredSkill|Energy Grid Upgrades|V}}
**Spaceship Command II<small></small>
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***{{RequiredSkill|Power Grid Management|II}}
**Caldari Destroyer III<small></small>
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***{{RequiredSkill|Science|I}}
***Caldari Frigate III<small>2d 2h 17m</small>
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**{{RequiredSkill|Weapon Upgrades|V}}
*Heavy Assault Ships I<small>50m</small>
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***{{RequiredSkill|Gunnery|II}}
**Energy Grid Upgrades V<small></small>
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**{{RequiredSkill|Spaceship Command|V}}
***Engineering II<small></small>
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**{{RequiredSkill|Capacitor Management|IV}}
***Science I<small></small>
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***{{RequiredSkill|Power Grid Management|III}}
**Weapon Upgrades V<small>11d 20h 26m</small>
 
***Gunnery II<small></small>
 
**Spaceship Command V<small>5d 22h 13m</small>
 
**Energy Management IV<small>4d 4h 34m</small>
 
***Engineering IV<small></small>
 
|totaltraintime=62d 6h 47m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Cerberus Cerberus on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=63d 9h 37m 40s
 +
| externallinks=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
 
==Summary==
The Cerberus is a missile ship with extended range. It is normally equipped with heavy missiles and can sling them at a very impressive range. Heavy assault missile fits are also viable for solo and small gang pvp work, with the hull bonus making the range on HAMs more reasonable.
+
The '''Cerberus''' is a missile ship with extended range. It is normally equipped with heavy missiles and can sling them at a very impressive range. Heavy assault missile fits are also viable for solo and small gang pvp work, with the hull bonus making the range on HAMs more reasonable.
  
 
The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.
 
The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.
  
 
==Skills==
 
==Skills==
*'''[[Skills:Spaceship Command#Heavy_Assault_Crusiers|Heavy Assault Crusiers]]''' to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.
+
*[[Skills:Spaceship Command#Heavy_Assault_Cruisers|Heavy Assault Cruisers]] to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.
*'''[[Skills:Missile Launcher Operation#Heavy Missiles|Heavy Missiles]]''' V, '''[[Skills:Missile Launcher Operation#Heavy Assault Missiles|Heavy Assault Missiles]]''' V, and '''[[Skills:Missile Launcher Operation#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missile Launcher Operation#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]]''' to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
+
*[[Skills:Missiles#Heavy Missiles|Heavy Missiles]] V, [[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]] V, and [[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]] to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
*'''[[Skills:Missile Launcher Operation#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missile Launcher Operation#Rapid Launch|Rapid Launch]], [[Skills:Missile Launcher Operation#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
+
*[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]], skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.
+
*Along with the requisite [[Skills:Engineering#Power Grid Management|Power Grid Management]] and [[Skills:Engineering#CPU Management|CPU Management]] skills required for adequately fitting most ships. [[Skills:Engineering#Weapon Upgrades|Weapon Upgrades]] and [[Skills:Engineering#Advanced Weapon Upgrades|Advanced Weapon Upgrades]] should be trained to V and IV respectively to help alleviate fitting problems.
*'''[[Skills:Missile Launcher Operation#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missile Launcher Operation#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronics#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module.
+
*[[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]] and [[Skills:Electronic_Systems#Target Painting|Target Painting]] to at least IV to combat smaller targets and gain access to the T2 [[Target Painter]] module.
*'''[[Skills:Missile Launcher Operation#Missile Projection|Missile Projection]]''' and '''[[Skills:Missile Launcher Operation#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.
+
*[[Skills:Missiles#Missile Projection|Missile Projection]] and [[Skills:Missiles#Missile Bombardment|Missile Bombardment]] to at least IV and ideally V to maximize the range at which all missiles travel.
*'''[[Skills:Engineering#Shield Operation|Shield Operation]]''' and '''[[Skills:Engineering#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate. While '''[[Skills:Engineering#Tactical Shield Manipulation|Tactical Shield Manipulation]]''' should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield_Boost_Amplifiers|Shield Boost Amplifier]] module.
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*[[Skills:Shields#Shield Operation|Shield Operation]] and [[Skills:Shields#Shield Management|Shield Management]] should be trained to at least IV to improve shield capacity and recharge rate. While [[Skills:Shields#Tactical Shield Manipulation|Tactical Shield Manipulation]] should be trained to IV to allow the use of the T2 [[Shield_Tanking#Shield Hardeners|Shield Hardening]] modules as well as the T2 [[Shield Tanking#Multispectrum Shield Hardener|Multispectrum Shield Hardener]].
*'''[[Skills:Engineering#Shield Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.
+
*[[Skills:Shields#Shield Upgrades|Shield Upgrades]] should be trained to IV to allow the use of T2 [[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]] and [[Shield_Tanking#Shield_Rechargers|Shield Rechargers]].
*'''[[Skills:Engineering#EM Shield Compensation|EM Shield Compensation]], [[Skills:Engineering#Thermic Shield Compensation|Thermic Shield Compensation]], [[Skills:Engineering#Kinetic Shield Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Engineering#Explosive Shield Compensation|Explosive Shield Compensation]]''' trained to level IV to further improve shield resistances.
+
*[[Skills:Shields#EM Shield Compensation|EM Shield Compensation]], [[Skills:Shields#Thermal Shield Compensation|Thermal Shield Compensation]], [[Skills:Shields#Kinetic Shield Compensation|Kinetic Shield Compensation]], and [[Skills:Shields#Explosive Shield Compensation|Explosive Shield Compensation]] should be trained to level IV if using the [[Shield Tanking#Resistance Amplifiers|Shield Resistance Amplifiers]].
*Finally, '''[[Skills:Mechanics#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module.
+
*Finally, [[Skills:Armor#Hull Upgrades|Hull Upgrades]] should be trained to level IV to allow use of the T2 [[Shield_Tanking#Damage_Control|Damage Control]] module.
  
 
==Fitting==
 
==Fitting==
 
+
For more info on fittings, please go [[Cerberus/Fittings|here]]
{{ShipFitting|
 
ship=Cerberus|
 
shipTypeID=11993|
 
fitName=PvP Medium Range|
 
fitID=PvP-Medium-Range|
 
high1name=Heavy Assault Missile Launcher II|
 
high1typeID=25715|
 
high2name=Heavy Assault Missile Launcher II|
 
high2typeID=25715|
 
high3name=Heavy Assault Missile Launcher II|
 
high3typeID=25715|
 
high4name=Heavy Assault Missile Launcher II|
 
high4typeID=25715|
 
high5name=Heavy Assault Missile Launcher II|
 
high5typeID=25715|
 
high6name=Heavy Assault Missile Launcher II|
 
high6typeID=25715|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=EM Ward Field II|
 
mid5typeID=2301|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
low4name=Ballistic Control System II|
 
low4typeID=22291|
 
drone1name=Hobgoblin II x3|
 
drone1typeID=2456|
 
charge1name=Scourge Rage Heavy Assault Missile x1|
 
charge1typeID=2679|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Warhead Calefaction Catalyst I|
 
rig1typeID=31622|
 
rig2name=Medium Bay Loading Accelerator I|
 
rig2typeID=31588|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=11993:25715;6:2281;2:2301;1:3841;1:5975;1:2048;1:22291;3:31588;1:31622;1:2456;3:2679;1::|
 
skills=|
 
notes=A medium range fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 41.3 K EHP, flies at 1730 m/s (2457 m/s with MWD overheated) and align in 7.7 s (5.5 s with MWD off). The capacitor last for 2 min 28 s.</li><li>Damage is 796 dps at less than 38 km.}}
 
 
 
{{ShipFitting|
 
ship=Cerberus|
 
shipTypeID=11993|
 
fitName=PvP Snipe|
 
fitID=PvP-Snipe|
 
high1name=Heavy Missile Launcher II|
 
high1typeID=2410|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Heavy Missile Launcher II|
 
high5typeID=2410|
 
high6name=Heavy Missile Launcher II|
 
high6typeID=2410|
 
mid1name=Large Shield Extender II|
 
mid1typeID=3841|
 
mid2name=10MN Microwarpdrive II|
 
mid2typeID=12076|
 
mid3name=EM Ward Field II|
 
mid3typeID=2301|
 
mid4name=Sensor Booster II|
 
mid4typeID=1952|
 
mid5name=Phased Weapon Navigation Array Generation Extron|
 
mid5typeID=19814|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
low4name=Ballistic Control System II|
 
low4typeID=22291|
 
drone1name=Hobgoblin II x3|
 
drone1typeID=2456|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Scourge Fury Heavy Missile x1|
 
charge2typeID=2629|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Hydraulic Bay Thrusters I|
 
rig1typeID=31600|
 
rig2name=Medium Warhead Rigor Catalyst I|
 
rig2typeID=31646|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=11993:2410;6:1952;1:2301;1:3841;1:12076;1:19814;1:2048;1:22291;3:31600;1:31646;1:2456;3:2629;1:29009;1::|
 
skills=|
 
notes=A long range range fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 26.9 K EHP, flies at 1730 m/s (2457 m/s with MWD overheated) and align in 7.7 s (5.5 s with MWD off). The capacitor last for 6 min 55 s.</li><li>Damage is 560 dps at less than 122 km.}}
 
  
 
==Tactics==
 
==Tactics==
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''You can write additional notes for Cerberus here.''
 
''You can write additional notes for Cerberus here.''
  
{{ShipsMatrix}}
+
==Patch History==
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Ships]]
+
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=cruisers}}
 +
[[Category:Ship Database]][[Category:Heavy Assault Cruisers]]

Revision as of 19:57, 9 August 2020

EVE University Database
 
Ship Database
Cerberus
CornerT2h.png
Cerberus
Caldari State
Caldari State
Heavy Assault Cruisers
Caracal Class
RELATED UNI-WIKI REFERENCES

No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.

Developer: Lai Dai
Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity
Heavy Assault Cruisers bonuses (per skill level):
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max flight time
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Caracal Navy Issue
Caracal Navy Issue.jpg
CornerTFs.png
Caracal Navy Issue
Faction Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png900 MW Icon cpu.png465 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³
,Caracal
Caracal.jpg
Caracal
Standard Cruisers Caracal Class
Icon hi slot.png5 (5/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png630 MW Icon cpu.png430 tf
Icon velocity.png230 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
800 MW
CPU
cpu output
520 tf
Capacitor
capacitor
1,200 GJ
High
high slots
6
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
220 m/sec
Inertia Modifier
inertia modifier (agility)
0.463
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
8.16 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
95.00 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
signature radius
135 m
Scan Res.
scan resolution
282 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
12,720,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
650 m³
Armor
Armor Hitpoints
armor hitpoints
1,200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Cerberus is a missile ship with extended range. It is normally equipped with heavy missiles and can sling them at a very impressive range. Heavy assault missile fits are also viable for solo and small gang pvp work, with the hull bonus making the range on HAMs more reasonable.

The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.

Skills

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Cerberus roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Cerberus here.

Patch History