Difference between revisions of "Citadels"

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(→‎Groups: Changed linked picture to the newer ui)
(Significant rebuild of page. Later sections to still be reworded & updated. Images to be moved to wiki and updated if needed. Structure Browser and Fitting may need separate managing a citadel page due to length.)
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{{Current}}
 
{{Current}}
Citadels are an Upcoming Feature on 27 April of 2016. They are currently active on EVE's test server, Singularity.
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Citadels are an Upcoming Feature due 27 April of 2016. They are currently active on EVE's test server, Singularity.
  
 +
Citadels are an upcoming new type of structure intended to replace the functionality of Starbases and Outpost allowing players the same functionality of a station such as docking, storing of items, refitting and corporation offices while also being expanded with the use of new service modules to allow Clone Bay, Market and Reprocessing functionality.
  
 
=Size=
 
=Size=
  
Astrahus: 8000m³ - anchorable with a BR for example, corp roles needed<br />
+
Astrahus: 8000m³ - Medium sized Citadel, anchorable with a BR <br />
Fortizar: 80.000m³ - anchorable with a cargo-fitted Orca, corp roles needed<br />
+
Fortizar: 80.000m³ - Large sized Citadel anchorable with a cargo-fitted Orca<br />
Keepstar: 800.000m³ - pretty sure you can only anchor this one with a freighter <br />
+
Keepstar: 800.000m³ - Extra-Large sized Citadel anchorable with a freighter <br />
  
 
=Anchoring=
 
=Anchoring=
 +
To begin anchoring a Citadel the Station Manager role is required to deploy. When you have the appropriate role you must find an appropriate position in space to anchor this is almost anywhere in a system with some restrictions.
  
- They all take 24 hours to anchor and are invulnerable while doing so. My guess is that this is subject to change. ''Disclaimer:'' Anchoring seems to be a bit bugged. Anyone experiencing problems can join "Citadels" on SiSi and ask a CCP dev for help. They apparently set the timer to a few minutes (not confirmed)<br />
+
- Citadels cannot be anchored in 0.9 and 1.0 systems. <br />
 +
- Citadels must be placed between 50-75km away from the anchoring ship dependent on citadel size. <br />
 +
- Citadels must be anchored at least 1000km away from an existing station or citadel. <br />
 +
- Anchoring a Citadel at a moon is possible but there is only a small area where it is considered valid placement. (This is due to the anchoring mechanics of a POS as shown [http://imgur.com/ONsYLBP here] <br />
 +
 
 +
Once a location is selected you can begin by selecting Launch for Corporation from the citadel’s context menu. [REWORD]
 +
 
 +
From the Deployment menu you can now move the outline of the citadel around and rotate it. As Citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in a optimal position, once finished proceed by pressing the Position button.
 +
 
 +
- It is best to rotate the citadel undock to useful celestials such as gates<br />
 +
In the final menu you are now asked to set the Structure Name, Profile and Vulnerability Hours. Profiles define the permissions allowed to different groups or individuals such as docking permissions however these are configured in the Structure Browser and new profiles can be assigned at anytime with the appropriate roles/permissions.
 +
 
 +
Vulnerability Hours are the periods that the citadels can be attacked with each slot representing one hour, each size of citadel has a different amount of vulnerability slots that must be selected before it can be anchored this is also indicated in the bottom right corner of the menu.
 +
 
 +
- Astrahus has 3 slots
 +
 
 +
- Fortizar has 6 slots
 +
 
 +
- Keepstar has 21 slots
 +
 
 +
With that complete your citadel will begin a 24 hour anchor timer that it is invulnerable throughout with the citadel slowly being constructed after which there will be a 15 minute repair window where the citadel has no shields or armor and can be destroyed.
 +
 
 +
- During this 15 minute repair cycle you cannot fit any modules to the citadel. .<br />
 
- You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.<br />
 
- You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.<br />
 
- You can choose orientation of Citadel, i.e. the undock direction. It's easiest to do this using the Tactical Camera.<br />
 
- You can choose orientation of Citadel, i.e. the undock direction. It's easiest to do this using the Tactical Camera.<br />
 
- They '''do not''' appear on directional-scan while anchoring and not on the overview, unless you're on grid.<br />
 
- They '''do not''' appear on directional-scan while anchoring and not on the overview, unless you're on grid.<br />
 
- Combat probes don't work.<br />
 
- Combat probes don't work.<br />
- Minimum distance off anchoring ship is 50 to 60km.<br />
 
- Minimum distance between two citadels seems to be 1000km.<br />
 
 
- Minimum distance from a moon is 500km in any direction.<br />
 
- Minimum distance from a moon is 500km in any direction.<br />
- Moons and their warp-in seem to be two seperate entities concerning the minimum anchoring distance. [url=http://imgur.com/ONsYLBP]Awesome paint job[/url]<br />
 
- No placing Citadels between planets and their warp-in. ''Disclaimer:'' This seems to be a bug.<br />
 
  
 
=Online=
 
=Online=
  
- You can see the outside of the station while docked!<br />
+
With the Citadel anchored you will now see a number of lights have appeared around it. Most are for show with the exception of a ring of lights around the edge indicating the docking ring.
- Ship, item, fuel and ammo holds are infinitely large. Fighter hangar is 100.000m³. It's possible to overload the fighter hangar i.e. you can switch between squadrons although the hangar and launch tubes are completely full.<br />
+
 
- The tethering ring are the little lights arranged in a circle around the Citadel. A faint blue line and a symbol above the HUD indicate whether you are tethered or not. [http://imgur.com/a/SRgx4 Screenshots]<br />
+
Upon docking you will be able to switch between an exterior view of the citadel or the ship hanger. In addition if permitted you will be able to take control of it loading the overview and allowing you to manage the citadels fittings.
- Keepstar bugged. If I warp to 0, I land 5000km off. Bookmarking the Keepstar and warping to BM works.<br />
+
 
- D-scan possible while tethered possible, not while docked.<br />
+
As with a normal station you have a personal item and ship hanger along with corporation hangers if they have rented an office in the citadel. While in control of a citadel you will be able to access the Ammo Bay, Fuel Bay and Fighter Bay
 +
 
 +
Station Services such as Cloning can be accessed in the same method but will be locked and un-selectable if the appropriate service module is not fitted and online. These service modules consume fuel and consume more fuel when it is first onlined then maintaining them.
 +
 
 +
While in control of a citadel you are able to target objects that are not invulnerable, deploy fighters and activate offensive modules as you would if you were in control of a ship.
 +
 
 +
- You can see the outside of the station while docked however you cannot currently manipulate the position of the camera<br />
 +
- Storing items in hangers functions the same way as a station
 +
- Fuel and Ammo holds vary in size with the Astrahus having the smallest bays at 20,000m3.<br/>
 +
- Fighter hangar is 100.000m³. It's possible to overload the fighter hangar i.e. you can switch between squadrons although the hangar and launch tubes are completely full.<br />
 
- All Citadels now show up on d-scan. On the overview only when on grid.<br />
 
- All Citadels now show up on d-scan. On the overview only when on grid.<br />
They do appear in space though. Not warpable at the moment. [http://imgur.com/oajbuXJ Screenshot]<br />
+
- They do appear in space though. Not warpable at the moment. [http://imgur.com/oajbuXJ Screenshot]<br />
- Citadels only appear on the overview when on grid.<br />
 
- You can not deploy probes while tethered.<br />
 
 
-  Citadels have standard ship safeties.<br />
 
-  Citadels have standard ship safeties.<br />
 
- Using weapons and other modules seems to work just like on normal ships. Fighter control is the same as for capitals (after the capital changes). [http://imgur.com/a/T5sH9 Screenshots]<br />
 
- Using weapons and other modules seems to work just like on normal ships. Fighter control is the same as for capitals (after the capital changes). [http://imgur.com/a/T5sH9 Screenshots]<br />
- Empty ships in the docking ring are not tethered.<br />
+
- At the moment no brackets and overview while in outside-view mode: this could be intended or a bug.<br />
 +
- Jump Clones can be left in citadels located in wormhole space but you cannot jump to them while outside of that system <br/>
 +
 
 +
=Tethering=
 +
Tethering grants players with docking permissions invulnerability mimicking the functionality of starbase forcefields with a number of additional changes. Tethering is activated upon undocking or entering a 10KM range from the citadel docking ring.
 +
 
 +
- You will not be tethered while under the effect of a weapons timer or while being aggressed<br />
 +
- Unmanned ships are not tethered .<br />
 +
Tethering is indicated as an external effect on your ship along with a visual indicator of a faint blue line projecting towards your ship from the citadel.
 +
 
 +
- A faint blue line and a symbol above the HUD indicate whether you are tethered or not. [http://imgur.com/a/SRgx4 Screenshots]<br />
 +
 
 +
While tethered you cannot be locked or effected by AoE based modules and will begin to have any Shield, Armor, Structure and heat damaged modules repaired (Modules that are burnt out will be repaired but will not be onlined)
 +
 
 +
- A Tether will end if you attempt to lock a target or activate any aggressive modules<br />
 +
- D-scan possible while tethered possible, not while docked.<br />
 
- Tethered ships are d-scan-able.<br />
 
- Tethered ships are d-scan-able.<br />
- At the moment no brackets and overview while in outside-view mode: this could be intended or a bug.<br />
 
- Targeting and acquiring a weapons timer breaks the tether.<br />
 
- Being tethered repairs your ship quickly: e.g. Titan at 20% armour in probably less than a minute.<br />
 
- Boosts are passed while the boosting ship is tethered.<br />
 
 
- Ships are bump-able while tethered, possibly unintended.<br />
 
- Ships are bump-able while tethered, possibly unintended.<br />
 +
- You can not deploy probes while tethered.<br /> VERIFY
 +
- Boosts are passed while the boosting ship is tethered.<br /> LIKELY A BUG, VERIFY
  
=Misc=
+
=Vulnerability=
- Don't warp your Orca to 0 while anchoring. It will get stuck. Capsules and BRs are fine.<br />
+
Placeholder (This section requires additional testing as Vulnerability timers are currently unpredictable on Singularity)
  
 +
- When attacking a Citadel the repair timer will only stop if sufficient damage is being taken. <br />
 +
- Standup Warp Scrambler can only function while a citadel is vulnerable.<br />
  
Citadels set up so far:
+
=Difference in Citadels=
 +
Astrahus: Medium citadel, only allows subcapital ships to dock, Unable to fit Market Service Module, 20,000m3 Ammo Bay, Unable to use Guided Bomb Launcher, Point Defence, Doomsday
  
=Nullsec=
+
Fortizar: Large citadel, allows subcapital and capital ships to dock, unable to use Doomsday
  
- Tried setting up Astrahus at sun warp-in. Didn't work. Moved it until the Citadel placement model turned blue. Now 0.74AU off the sun. Accidentally landed at a moon.<br />
+
Keepstar: Extra-Large citadel, allows all ships to dock, able to fit all citadel modules
- Anchored Fortizar 1000km off the first Astrahus.<br />
 
- Anchored [http://imgur.com/LDkCtu2 Keepstar] 1000km off both.<br />
 
- Anchored Astrahus at an unaligned safe-spot. Aligned what I think is the undock with sun.<br />
 
- Anchored Astrahus 500km below moon warp-in. Had to deploy 200km off my ship and not the expected 50-60km.<br />
 
- Anchored Astrahus at Data Site. Must be 500km off.<br />
 
  
 +
=Structure Browser =
  
=Groups=
 
 
Groups and the Structure Browser: both are found in the Business menu of the neocom [http://i.imgur.com/eJrOpJE.png]<br />
 
Groups and the Structure Browser: both are found in the Business menu of the neocom [http://i.imgur.com/eJrOpJE.png]<br />
  
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Before assigning any structures to this new profile I will add group to each roll on the profile setting tab  
 
Before assigning any structures to this new profile I will add group to each roll on the profile setting tab  
 
[http://i.imgur.com/rBD74JB.png]
 
[http://i.imgur.com/rBD74JB.png]
the difernt rolls groups can get are in order Docking, Defense, Clone Bay, Corporation Office, Market and Reprocessing.
+
the different rolls groups can get are in order Docking, Defense, Clone Bay, Corporation Office, Market and Reprocessing.
 
<br />
 
<br />
  
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<br />
 
<br />
  
Its as easy as changing this value in the profile settings (isk for  Clone bay and Corporation offices)(% for market tax and Refining tax)  
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It’s as easy as changing this value in the profile settings (isk for  Clone bay and Corporation offices)(% for market tax and Refining tax)  
 
other galactic taxes may apply
 
other galactic taxes may apply
 
[http://i.imgur.com/BLJgVEz.png]
 
[http://i.imgur.com/BLJgVEz.png]
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Citadel fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [http://i.imgur.com/3Cy60Bv.png]
 
Citadel fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [http://i.imgur.com/3Cy60Bv.png]
 
[http://i.imgur.com/uNDx3zh.png]
 
[http://i.imgur.com/uNDx3zh.png]
Additionally, the service slots seem to currently be bugged on the EFT format - probably new slot troubles.
+
 
 +
=Misc/Bugs=
 +
- Don't warp your Orca to 0 while anchoring. It will get stuck. Capsules and BRs are fine.<br />
 +
- Keepstar bugged. If I warp to 0, I land 5000km off. Bookmarking the Keepstar and warping to BM works.<br />
 +
- Tried setting up Astrahus at sun warp-in. Didn't work. Moved it until the Citadel placement model turned blue. Now 0.74AU off the sun. Accidentally landed at a moon.<br />
 +
- Anchored Astrahus 500km below moon warp-in. Had to deploy 200km off my ship and not the expected 50-60km.<br />
 +
- Anchored Astrahus at Data Site. Must be 500km off.<br />
 +
 
 +
Refer to Corp Chat MOTD on Singularity for location of active citadels.

Revision as of 19:54, 12 April 2016

Template:Current Citadels are an Upcoming Feature due 27 April of 2016. They are currently active on EVE's test server, Singularity.

Citadels are an upcoming new type of structure intended to replace the functionality of Starbases and Outpost allowing players the same functionality of a station such as docking, storing of items, refitting and corporation offices while also being expanded with the use of new service modules to allow Clone Bay, Market and Reprocessing functionality.

Size

Astrahus: 8000m³ - Medium sized Citadel, anchorable with a BR
Fortizar: 80.000m³ - Large sized Citadel anchorable with a cargo-fitted Orca
Keepstar: 800.000m³ - Extra-Large sized Citadel anchorable with a freighter

Anchoring

To begin anchoring a Citadel the Station Manager role is required to deploy. When you have the appropriate role you must find an appropriate position in space to anchor this is almost anywhere in a system with some restrictions.

- Citadels cannot be anchored in 0.9 and 1.0 systems.
- Citadels must be placed between 50-75km away from the anchoring ship dependent on citadel size.
- Citadels must be anchored at least 1000km away from an existing station or citadel.
- Anchoring a Citadel at a moon is possible but there is only a small area where it is considered valid placement. (This is due to the anchoring mechanics of a POS as shown here

Once a location is selected you can begin by selecting Launch for Corporation from the citadel’s context menu. [REWORD]

From the Deployment menu you can now move the outline of the citadel around and rotate it. As Citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in a optimal position, once finished proceed by pressing the Position button.

- It is best to rotate the citadel undock to useful celestials such as gates
In the final menu you are now asked to set the Structure Name, Profile and Vulnerability Hours. Profiles define the permissions allowed to different groups or individuals such as docking permissions however these are configured in the Structure Browser and new profiles can be assigned at anytime with the appropriate roles/permissions.

Vulnerability Hours are the periods that the citadels can be attacked with each slot representing one hour, each size of citadel has a different amount of vulnerability slots that must be selected before it can be anchored this is also indicated in the bottom right corner of the menu.

- Astrahus has 3 slots

- Fortizar has 6 slots

- Keepstar has 21 slots

With that complete your citadel will begin a 24 hour anchor timer that it is invulnerable throughout with the citadel slowly being constructed after which there will be a 15 minute repair window where the citadel has no shields or armor and can be destroyed.

- During this 15 minute repair cycle you cannot fit any modules to the citadel. .
- You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.
- You can choose orientation of Citadel, i.e. the undock direction. It's easiest to do this using the Tactical Camera.
- They do not appear on directional-scan while anchoring and not on the overview, unless you're on grid.
- Combat probes don't work.
- Minimum distance from a moon is 500km in any direction.

Online

With the Citadel anchored you will now see a number of lights have appeared around it. Most are for show with the exception of a ring of lights around the edge indicating the docking ring.

Upon docking you will be able to switch between an exterior view of the citadel or the ship hanger. In addition if permitted you will be able to take control of it loading the overview and allowing you to manage the citadels fittings.

As with a normal station you have a personal item and ship hanger along with corporation hangers if they have rented an office in the citadel. While in control of a citadel you will be able to access the Ammo Bay, Fuel Bay and Fighter Bay

Station Services such as Cloning can be accessed in the same method but will be locked and un-selectable if the appropriate service module is not fitted and online. These service modules consume fuel and consume more fuel when it is first onlined then maintaining them.

While in control of a citadel you are able to target objects that are not invulnerable, deploy fighters and activate offensive modules as you would if you were in control of a ship.

- You can see the outside of the station while docked however you cannot currently manipulate the position of the camera
- Storing items in hangers functions the same way as a station - Fuel and Ammo holds vary in size with the Astrahus having the smallest bays at 20,000m3.
- Fighter hangar is 100.000m³. It's possible to overload the fighter hangar i.e. you can switch between squadrons although the hangar and launch tubes are completely full.
- All Citadels now show up on d-scan. On the overview only when on grid.
- They do appear in space though. Not warpable at the moment. Screenshot
- Citadels have standard ship safeties.
- Using weapons and other modules seems to work just like on normal ships. Fighter control is the same as for capitals (after the capital changes). Screenshots
- At the moment no brackets and overview while in outside-view mode: this could be intended or a bug.
- Jump Clones can be left in citadels located in wormhole space but you cannot jump to them while outside of that system

Tethering

Tethering grants players with docking permissions invulnerability mimicking the functionality of starbase forcefields with a number of additional changes. Tethering is activated upon undocking or entering a 10KM range from the citadel docking ring.

- You will not be tethered while under the effect of a weapons timer or while being aggressed
- Unmanned ships are not tethered .
Tethering is indicated as an external effect on your ship along with a visual indicator of a faint blue line projecting towards your ship from the citadel.

- A faint blue line and a symbol above the HUD indicate whether you are tethered or not. Screenshots

While tethered you cannot be locked or effected by AoE based modules and will begin to have any Shield, Armor, Structure and heat damaged modules repaired (Modules that are burnt out will be repaired but will not be onlined)

- A Tether will end if you attempt to lock a target or activate any aggressive modules
- D-scan possible while tethered possible, not while docked.
- Tethered ships are d-scan-able.
- Ships are bump-able while tethered, possibly unintended.
- You can not deploy probes while tethered.
VERIFY - Boosts are passed while the boosting ship is tethered.
LIKELY A BUG, VERIFY

Vulnerability

Placeholder (This section requires additional testing as Vulnerability timers are currently unpredictable on Singularity)

- When attacking a Citadel the repair timer will only stop if sufficient damage is being taken.
- Standup Warp Scrambler can only function while a citadel is vulnerable.

Difference in Citadels

Astrahus: Medium citadel, only allows subcapital ships to dock, Unable to fit Market Service Module, 20,000m3 Ammo Bay, Unable to use Guided Bomb Launcher, Point Defence, Doomsday

Fortizar: Large citadel, allows subcapital and capital ships to dock, unable to use Doomsday

Keepstar: Extra-Large citadel, allows all ships to dock, able to fit all citadel modules

Structure Browser

Groups and the Structure Browser: both are found in the Business menu of the neocom [1]

You start with a group called "my corp", and you cannot edit this group. To start make a new Group with the button [2] [3]

The group will start with you in the admin role, and you can add more Character/corp/alliances by dragging them from people and places menu or any other place like chat or a linked name [4]

The roles in the group are in order Admin > Manager > Member > Blocked. [5]
A character can be given any of the roles, while Corporation and Alliances can only be given the member and blocked roles.

You can add the "public"(the globe icon) to a group but it can only be given the member role. Admins can add remove any of the rolls including other admins, while managers can only add/remove people from the member and blocked roles
Blocked are on the black list even if they are a member of one of the corp with access
[6]

Groups can be shared in chat by dragging them. These group are then Use by structure profiles in the Structure Browser [7]

To start creating and editing profiles go to the 'My Structures' tab (requires the Config Starbase corp roll to see the tab) [8]

Click on the New profile Button [9]

Before assigning any structures to this new profile I will add group to each roll on the profile setting tab [10] the different rolls groups can get are in order Docking, Defense, Clone Bay, Corporation Office, Market and Reprocessing.

Defense is taking control of a citadel and is the only way to get it to shoot.

You can add a group to a role by Clicking on the + sign. [11]

Click save after adding the groups

To assign a structure a profile Click on the Any Profile Option and drag them to the one you want [12] [13]


changing cost station serves per group

It’s as easy as changing this value in the profile settings (isk for Clone bay and Corporation offices)(% for market tax and Refining tax) other galactic taxes may apply [14]

Fitting

Fitting a Citadel

Fitting a citadel is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship. [15]

To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel. [16] This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there [17] [18]

Citadel fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [19] [20]

Misc/Bugs

- Don't warp your Orca to 0 while anchoring. It will get stuck. Capsules and BRs are fine.
- Keepstar bugged. If I warp to 0, I land 5000km off. Bookmarking the Keepstar and warping to BM works.
- Tried setting up Astrahus at sun warp-in. Didn't work. Moved it until the Citadel placement model turned blue. Now 0.74AU off the sun. Accidentally landed at a moon.
- Anchored Astrahus 500km below moon warp-in. Had to deploy 200km off my ship and not the expected 50-60km.
- Anchored Astrahus at Data Site. Must be 500km off.

Refer to Corp Chat MOTD on Singularity for location of active citadels.