Difference between revisions of "Cleansing Fire"

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{{MissionBriefing|It's the damned Amarr for a change, actually. I mean, as if we didn't have enough problems with their Caldari confederates and the rampant piracy going on all the time…
  
Mission is in deadspace, you will always be warping to the entry point(at range is allowed) and cannot warp to fleet members/bookmarks directly.
+
You know the hyperspace complex out in <mission system> system that the Amarr have been renting from us under treaty? Well, I've just received word that they've actually had the gall to build one of their profane temple complexes in there! In clear breach of the treaty under which they're using the place! And since it's in low-security, we'd be declaring an open act of war by sending in the Federation Navy to remove them.  
  
'''Blitz:'''
+
So what I need you for is this: We cannot allow this disgusting atrocity of theirs to go unpunished. Keeping Minmatar slaves under our very noses! The sheer, unmitigated gall of it!! The beauty of sending you in there, as a privateer, is that we can claim complete ignorance. Go there and destroy every Amarr vessel you find. Once you've dealt with the defenses, I can send in our people to take care of the rest of the cleanup.  
* Destroy the Amarr Cathedral, warp out.
 
  
===Warp-in===
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Sound good?}}
Between all the spawns, if not controlled properly, there can be over 200 gj/s of neuting.  
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'''Blitz:''' Destroy the Amarr Cathedral, warp out.
 +
 
 +
'''Notes:''' Mission is in deadspace, you will always be warping to the entry point(at range is allowed) and cannot warp to fleet members/bookmarks directly.
 +
 
 +
=== Warp-in ===
 +
Between all the spawns, if not controlled properly, there can be over 200 gj/s of neuting.
  
 
{{NPCTableHead|Initial Hostiles (30-60km)}}
 
{{NPCTableHead|Initial Hostiles (30-60km)}}
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{{NPCTableRow|Battleship|1|Imperial Templar Martyr|trigger=Wave 9, 10, and 11}}
 
{{NPCTableRow|Battleship|1|Imperial Templar Martyr|trigger=Wave 9, 10, and 11}}
 
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|}
 
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
 
{{NPCTableRow|Structure|1|Amarr Cathedral|trigger=Wave 8}}
 
{{NPCTableRow|Structure|1|Amarr Cathedral|trigger=Wave 8}}
 
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|}
 
 
{{NPCTableHead|Wave 1 (Three minutes after warping in)}}
 
{{NPCTableHead|Wave 1 (Three minutes after warping in)}}
 
{{NPCTableRow|Sentry|2|Amarr Energy Neutalizer Sentry III|trigger=Wave 6 and 7}}
 
{{NPCTableRow|Sentry|2|Amarr Energy Neutalizer Sentry III|trigger=Wave 6 and 7}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 2 (On attacking either Amarr Stasis Tower)}}
 
{{NPCTableHead|Wave 2 (On attacking either Amarr Stasis Tower)}}
 
{{NPCTableRow|Sentry|13|Amarr Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|13|Amarr Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|8|Amarr Cruise Missile Battery|trigger=Wave 3, 4, and 5}}
 
{{NPCTableRow|Sentry|8|Amarr Cruise Missile Battery|trigger=Wave 3, 4, and 5}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 3 (On random Amarr Cruise Missile Battery destruction)}}
 
{{NPCTableHead|Wave 3 (On random Amarr Cruise Missile Battery destruction)}}
 
{{NPCTableRow|Elite Frigate|2|Divine Imperial Sixtus/Paladin/Valok|point=yes|ewar=Web|note=Sixtus is only variant with scram/web}}
 
{{NPCTableRow|Elite Frigate|2|Divine Imperial Sixtus/Paladin/Valok|point=yes|ewar=Web|note=Sixtus is only variant with scram/web}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 4 (On random Amarr Cruise Missile Battery destruction)}}
 
{{NPCTableHead|Wave 4 (On random Amarr Cruise Missile Battery destruction)}}
 
{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran/Napat|point=yes|ewar=Web|ewar2=TD|note=Napat tracking disrupts}}
 
{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran/Napat|point=yes|ewar=Web|ewar2=TD|note=Napat tracking disrupts}}
 
{{NPCTableRow|Elite Cruiser|1|Divine Imperial Ambrose|ewar=Neut}}
 
{{NPCTableRow|Elite Cruiser|1|Divine Imperial Ambrose|ewar=Neut}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 5 (On random Amarr Cruise Missile Battery destruction)}}
 
{{NPCTableHead|Wave 5 (On random Amarr Cruise Missile Battery destruction)}}
 
{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran/Sixtus/Gamma I...|point=yes|ewar=Web}}
 
{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran/Sixtus/Gamma I...|point=yes|ewar=Web}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 6 (On attacking right Energy Neutralizer Sentry)}}
 
{{NPCTableHead|Wave 6 (On attacking right Energy Neutralizer Sentry)}}
 
{{NPCTableRow|Elite Frigate|3|Divine Imperial Imran/Sixtus|point=yes|ewar=Web}}
 
{{NPCTableRow|Elite Frigate|3|Divine Imperial Imran/Sixtus|point=yes|ewar=Web}}
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{{NPCTableRow|Battleship|2|Imperial Templar Martyr}}
 
{{NPCTableRow|Battleship|2|Imperial Templar Martyr}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 7 (On attacking left Energy Neutralizer Sentry)}}
 
{{NPCTableHead|Wave 7 (On attacking left Energy Neutralizer Sentry)}}
 
{{NPCTableRow|Elite Cruiser|2|Divine Imperial Champion/Justicar}}
 
{{NPCTableRow|Elite Cruiser|2|Divine Imperial Champion/Justicar}}
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{{NPCTableRow|Battleship|2|Imperial Templar Martyr/Torah}}
 
{{NPCTableRow|Battleship|2|Imperial Templar Martyr/Torah}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 8 (On attacking Amarr Cathedral)}}
 
{{NPCTableHead|Wave 8 (On attacking Amarr Cathedral)}}
 
{{NPCTableRow|Battleship|1|Imperial Navy Apocalypse}}
 
{{NPCTableRow|Battleship|1|Imperial Navy Apocalypse}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 9 (On original battleship reaching 70% shields)}}
 
{{NPCTableHead|Wave 9 (On original battleship reaching 70% shields)}}
 
{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery}}
 
{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery}}
 
{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry II}}
 
{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry II}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 10 (On original battleship reaching 90% armor)}}
 
{{NPCTableHead|Wave 10 (On original battleship reaching 90% armor)}}
 
{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery}}
 
{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery}}
 
{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry II}}
 
{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry II}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 11 (On destroying original battleship)}}
 
{{NPCTableHead|Wave 11 (On destroying original battleship)}}
 
{{NPCTableRow|Battleship|3|Imperial Templar Martyr}}
 
{{NPCTableRow|Battleship|3|Imperial Templar Martyr}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 12 (A short while after Wave 11 spawns)}}
 
{{NPCTableHead|Wave 12 (A short while after Wave 11 spawns)}}
 
{{NPCTableRow|Battleship|3|Imperial Templar Martyr}}
 
{{NPCTableRow|Battleship|3|Imperial Templar Martyr}}
 
|}
 
|}
  
{{Missionrelated}}[[Category:Mission reports]]
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{{Missionrelated}}
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[[Category:Security missions]]

Latest revision as of 14:17, 27 August 2022


Level 5
Type Encounter
Objective Destroy Amarr Cathedral
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Divine Imperial Imran/Sixtus
EWAR Web, energy neutralizer, tracking disrupter
Mission briefing
It's the damned Amarr for a change, actually. I mean, as if we didn't have enough problems with their Caldari confederates and the rampant piracy going on all the time…

You know the hyperspace complex out in <mission system> system that the Amarr have been renting from us under treaty? Well, I've just received word that they've actually had the gall to build one of their profane temple complexes in there! In clear breach of the treaty under which they're using the place! And since it's in low-security, we'd be declaring an open act of war by sending in the Federation Navy to remove them.

So what I need you for is this: We cannot allow this disgusting atrocity of theirs to go unpunished. Keeping Minmatar slaves under our very noses! The sheer, unmitigated gall of it!! The beauty of sending you in there, as a privateer, is that we can claim complete ignorance. Go there and destroy every Amarr vessel you find. Once you've dealt with the defenses, I can send in our people to take care of the rest of the cleanup.

Sound good?

Blitz: Destroy the Amarr Cathedral, warp out.

Notes: Mission is in deadspace, you will always be warping to the entry point(at range is allowed) and cannot warp to fleet members/bookmarks directly.

Warp-in

Between all the spawns, if not controlled properly, there can be over 200 gj/s of neuting.


Initial Hostiles (30-60km)
WD EWAR L


Sentry 2 x Sentry Amarr Stasis Tower Wave 2 Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Divine Imperial Ambrose/Champion/Justicar Justicar is the only variant that neuts Energy Neutralizer
Battlecruiser 2 x Battlecruiser Imperial Templar Champion/Justicar
Battleship 1 x Battleship Imperial Templar Martyr Wave 9, 10, and 11
Structures
WD EWAR L


Structure 1 x Amarr Cathedral Wave 8
Wave 1 (Three minutes after warping in)
WD EWAR L


Sentry 2 x Sentry Amarr Energy Neutalizer Sentry III Wave 6 and 7
Wave 2 (On attacking either Amarr Stasis Tower)
WD EWAR L


Sentry 13 x Sentry Amarr Heavy Missile Battery
Sentry 8 x Sentry Amarr Cruise Missile Battery Wave 3, 4, and 5
Wave 3 (On random Amarr Cruise Missile Battery destruction)
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Sixtus/Paladin/Valok Sixtus is only variant with scram/web Warp Disruptor Stasis Webifier
Wave 4 (On random Amarr Cruise Missile Battery destruction)
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran/Napat Napat tracking disrupts Warp Disruptor Stasis Webifier Tracking Disruptor
Elite Cruiser 1 x Elite Cruiser Divine Imperial Ambrose Energy Neutralizer
Wave 5 (On random Amarr Cruise Missile Battery destruction)
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran/Sixtus/Gamma I... Warp Disruptor Stasis Webifier
Wave 6 (On attacking right Energy Neutralizer Sentry)
WD EWAR L


Elite Frigate 3 x Elite Frigate Divine Imperial Imran/Sixtus Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Divine Imperial Ambrose/Basil/Justicar Justicar has no neut Energy Neutralizer
Battleship 2 x Battleship Imperial Templar Martyr
Wave 7 (On attacking left Energy Neutralizer Sentry)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Divine Imperial Champion/Justicar
Battlecruiser 3 x Battlecruiser Imperial Templar Champion/Justicar
Battleship 2 x Battleship Imperial Templar Martyr/Torah
Wave 8 (On attacking Amarr Cathedral)
WD EWAR L


Battleship 1 x Battleship Imperial Navy Apocalypse
Wave 9 (On original battleship reaching 70% shields)
WD EWAR L


Sentry 4 x Sentry Amarr Cruise Missile Battery
Sentry 1 x Sentry Amarr Energy Neutralizer Sentry II
Wave 10 (On original battleship reaching 90% armor)
WD EWAR L


Sentry 4 x Sentry Amarr Cruise Missile Battery
Sentry 1 x Sentry Amarr Energy Neutralizer Sentry II
Wave 11 (On destroying original battleship)
WD EWAR L


Battleship 3 x Battleship Imperial Templar Martyr
Wave 12 (A short while after Wave 11 spawns)
WD EWAR L


Battleship 3 x Battleship Imperial Templar Martyr