Difference between revisions of "Cleansing Fire"

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(Created page with "name=Cleansing Fire, Level 5 __NOTOC__{{survival copy}} {{Missiondetails |Level= |Type=Encounter |Objective= |Faction=Amarr |Faction1=Amarr |DamageToDeal=EM/Therm (Therm for m...")
 
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name=Cleansing Fire, Level 5
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{{NPCTableCSS}}{{Missiondetails
__NOTOC__{{survival copy}}
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|Name=
{{Missiondetails
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|Level= 5
|Level=
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|Type= Encounter
|Type=Encounter
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|Objective= Destroy Amarr Cathedral
|Objective=
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|Faction=  
|Faction=Amarr
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|Faction1= Amarr Empire
|Faction1=Amarr
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|WebPoint= Divine Imperial Imran/Sixtus
|DamageToDeal=EM/Therm (Therm for missile batteries)
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|EWAR= Web, energy neutralizer, tracking disrupter
|DamageToResist=EM 70% / Therm 30% (because of missile batteries)
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|ShipSizeLimit=  
|WebPoint=Stasis Towers, All Frigates
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|ShipSuggestion=  
|EWAR=
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|Rewards=  
|ShipSizeLimit=
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|StandingLoss=  
|ShipSuggestion=Completed in (1) Maelstrom w/ Passive Tank
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|Extra=  
|Rewards=
 
|Extra=Amarr Energy Neutralizer Sentry IIIs
 
 
}}
 
}}
  
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Mission is in deadspace, you will always be warping to the entry point(at range is allowed) and cannot warp to fleet members/bookmarks directly.
  
Space type: Deadspace, no gate<br>
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'''Blitz:'''
Completed in (1) Ishtar w/ Passive Tank and T2 Sentry Drones.
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* Destroy the Amarr Cathedral, warp out.
Direct warp into Deadspace. No gate.
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===Warp-In===
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===Warp-in===
Ships and towers between 30-60km away. All ships aggro at warp-in.
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Between all the spawns, if not controlled properly, there can be over 200 gj/s of neuting.  
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/CleansingFire5-1.jpg" title="Ships and Structures at Warp-In" alt="Ships and Structures at Warp-In"}}<br>
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2 x Amarr Stasis Towers, when shot '''Triggers 1'''
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{{NPCTableHead|Initial Hostiles (30-60km)}}
3 x Cruisers (Divine Imperial Champion/Justicar/Ambrose*) orbits of 7-32k, '''*NOS'''
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{{NPCTableRow|Sentry|2|Amarr Stasis Tower|ewar=Web|trigger=Wave 2}}
2 x Battlecruiser (Imperial Templar Champion/Justicar) orbits at 10-22k
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{{NPCTableRow|Elite Cruiser|3|Divine Imperial Ambrose/Champion/Justicar|ewar=Neut|note=Justicar is the only variant that neuts}}
1 x Battleship (Imperial Templar Martyr) orbits at 49k, '''Triggers 2,3,4'''
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{{NPCTableRow|Battlecruiser|2|Imperial Templar Champion/Justicar}}
3 minute delayed spawn
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{{NPCTableRow|Battleship|1|Imperial Templar Martyr|trigger=Wave 9, 10, and 11}}
2 x Amarr Energy Neutralizer Sentry IIIs
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|}
- Spawn 1:<br><br>
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If either Stasis Tower is shot, there spawns
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{{NPCTableHead|Structures}}
Around the Stasis Towers:<br>
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{{NPCTableRow|Structure|1|Amarr Cathedral|trigger=Wave 8}}
5 x Amarr Heavy Missile Batteries
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|}
Around the Cathedral:<br>
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8 x Amarr Heavy Missile Batteries
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{{NPCTableHead|Wave 1 (Three minutes after warping in)}}
8 x Amarr Cruise Missile Batteries '''Trigger'''
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{{NPCTableRow|Sentry|2|Amarr Energy Neutalizer Sentry III|trigger=Wave 6 and 7}}
Cathedral Spawns:<br>
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|}
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/CleansingFire5-2.jpg" title="Cathedral and Structures" alt="Cathedral and Structures"}}<br>
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Shooting the Cathedral will spawn
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{{NPCTableHead|Wave 2 (On attacking either Amarr Stasis Tower)}}
1 x Battleship (Amarr Navy Apocalypse) orbits at 4km, '''Web/Scramble'''
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{{NPCTableRow|Sentry|13|Amarr Heavy Missile Battery}}
Mission Complete when the Amarr Cathedral is destroyed ''(objective)''
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{{NPCTableRow|Sentry|8|Amarr Cruise Missile Battery|trigger=Wave 3, 4, and 5}}
- Cathedral Cruise Missile Batteries:<br><br>
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|}
Some Cathedral cruise missile batteries will spawn (approximately):<br>
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1st Battery Destroyed - 2 x Frigates (Divine Imperial Sixtus/Paladin/Valok) '''Web/Scramble'''
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{{NPCTableHead|Wave 3 (On random Amarr Cruise Missile Battery destruction)}}
5th Battery Shot - 2 x Frigates (Divine Imperial Imran/Napat) '''Web/Scramble'''
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{{NPCTableRow|Elite Frigate|2|Divine Imperial Sixtus/Paladin/Valok|point=yes|ewar=Web|note=Sixtus is only variant with scram/web}}
1 x Cruiser (Divine Imperial Ambrose)  
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|}
7th Battery Shot - 2 x Frigates (Divine Imperial Imran/Sixtus/Amarr Navy Gamma I Support Frigate) '''Web/Scramble'''
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===Optional Spawns===
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{{NPCTableHead|Wave 4 (On random Amarr Cruise Missile Battery destruction)}}
- Spawn 2:<br><br>
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{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran/Napat|point=yes|ewar=Web|ewar2=TD|note=Napat tracking disrupts}}
When the original Martyr Battleship is reduced to 70% Shields there spawns 60km above the Cathedral
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{{NPCTableRow|Elite Cruiser|1|Divine Imperial Ambrose|ewar=Neut}}
4 x Amarr Cruise Missile Batteries
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|}
1 x Amarr Energy Neutralizer Sentry II
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- Spawn 3:<br><br>
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{{NPCTableHead|Wave 5 (On random Amarr Cruise Missile Battery destruction)}}
When the original Martyr Battleship is reduced to 90% Armor there spawns 60km below the Cathedral
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{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran/Sixtus/Gamma I...|point=yes|ewar=Web}}
4 x Amarr Cruise Missile Batteries
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|}
1 x Amarr Energy Neutralizer Sentry II
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- Spawn 4:<br><br>
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{{NPCTableHead|Wave 6 (On attacking right Energy Neutralizer Sentry)}}
Destroying the original Martyr Battleship spawns
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{{NPCTableRow|Elite Frigate|3|Divine Imperial Imran/Sixtus|point=yes|ewar=Web}}
3 x Battleships (Imperial Templar Martyr) orbits at 49km
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{{NPCTableRow|Elite Cruiser|3|Divine Imperial Ambrose/Basil/Justicar|ewar=Neut|note=Justicar has no neut}}
- Spawn 5:<br><br>
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{{NPCTableRow|Battleship|2|Imperial Templar Martyr}}
After a certain period of time there spawns
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|}
3 x Battleships (Imperial Templar Martyr) orbits at 49km
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- Spawn 6:<br><br>
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{{NPCTableHead|Wave 7 (On attacking left Energy Neutralizer Sentry)}}
Upon shooting the right Energy Neutralizer Sentry III there spawns
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{{NPCTableRow|Elite Cruiser|2|Divine Imperial Champion/Justicar}}
3 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, '''Web/Scramble'''
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{{NPCTableRow|Battlecruiser|3|Imperial Templar Champion/Justicar}}
3 x Cruisers (Divine Imperial Ambrose*/Basil*/Justicar) orbits of 7-32km, '''*NOS'''
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{{NPCTableRow|Battleship|2|Imperial Templar Martyr/Torah}}
2 x Battleships (Divine Imperial Martyr) orbits at 49km
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|}
- Spawn 7:<br><br>
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Upon shooting the left Energy Neutralizer Sentry III there spawns
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{{NPCTableHead|Wave 8 (On attacking Amarr Cathedral)}}
2 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
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{{NPCTableRow|Battleship|1|Imperial Navy Apocalypse}}
3 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
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|}
2 x Battleships (Imperial Templar Martyr/Torah) orbits at 44-49km
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'''Tips:'''<br>
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{{NPCTableHead|Wave 9 (On original battleship reaching 70% shields)}}
Use a Passive Tank or plan a capacitor that receives an additional 80 units/second
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{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery}}
'''Blitz:'''<br>
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{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry II}}
Destroy Amarr Cathedral and warp out
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|}
[[Category:Mission reports]]
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{{NPCTableHead|Wave 10 (On original battleship reaching 90% armor)}}
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{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery}}
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{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry II}}
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|}
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{{NPCTableHead|Wave 11 (On destroying original battleship)}}
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{{NPCTableRow|Battleship|3|Imperial Templar Martyr}}
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|}
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{{NPCTableHead|Wave 12 (A short while after Wave 11 spawns)}}
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{{NPCTableRow|Battleship|3|Imperial Templar Martyr}}
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|}
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{{Missionrelated}}[[Category:Mission reports]]

Revision as of 21:30, 8 June 2018

Level5
TypeEncounter
ObjectiveDestroy Amarr Cathedral
FactionAmarr Empire
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
Warp disruptionDivine Imperial Imran/Sixtus
EWARWeb, energy neutralizer, tracking disrupter

Mission is in deadspace, you will always be warping to the entry point(at range is allowed) and cannot warp to fleet members/bookmarks directly.

Blitz:

  • Destroy the Amarr Cathedral, warp out.

Warp-in

Between all the spawns, if not controlled properly, there can be over 200 gj/s of neuting.


Initial Hostiles (30-60km)
WD EWAR L


Sentry 2 x Sentry Amarr Stasis Tower Wave 2 Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Divine Imperial Ambrose/Champion/Justicar Justicar is the only variant that neuts Energy Neutralizer
Battlecruiser 2 x Battlecruiser Imperial Templar Champion/Justicar
Battleship 1 x Battleship Imperial Templar Martyr Wave 9, 10, and 11


Structures
WD EWAR L


Structure 1 x Amarr Cathedral Wave 8


Wave 1 (Three minutes after warping in)
WD EWAR L


Sentry 2 x Sentry Amarr Energy Neutalizer Sentry III Wave 6 and 7


Wave 2 (On attacking either Amarr Stasis Tower)
WD EWAR L


Sentry 13 x Sentry Amarr Heavy Missile Battery
Sentry 8 x Sentry Amarr Cruise Missile Battery Wave 3, 4, and 5


Wave 3 (On random Amarr Cruise Missile Battery destruction)
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Sixtus/Paladin/Valok Sixtus is only variant with scram/web Warp Disruptor Stasis Webifier


Wave 4 (On random Amarr Cruise Missile Battery destruction)
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran/Napat Napat tracking disrupts Warp Disruptor Stasis Webifier Tracking Disruptor
Elite Cruiser 1 x Elite Cruiser Divine Imperial Ambrose Energy Neutralizer


Wave 5 (On random Amarr Cruise Missile Battery destruction)
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran/Sixtus/Gamma I... Warp Disruptor Stasis Webifier


Wave 6 (On attacking right Energy Neutralizer Sentry)
WD EWAR L


Elite Frigate 3 x Elite Frigate Divine Imperial Imran/Sixtus Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Divine Imperial Ambrose/Basil/Justicar Justicar has no neut Energy Neutralizer
Battleship 2 x Battleship Imperial Templar Martyr


Wave 7 (On attacking left Energy Neutralizer Sentry)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Divine Imperial Champion/Justicar
Battlecruiser 3 x Battlecruiser Imperial Templar Champion/Justicar
Battleship 2 x Battleship Imperial Templar Martyr/Torah


Wave 8 (On attacking Amarr Cathedral)
WD EWAR L


Battleship 1 x Battleship Imperial Navy Apocalypse


Wave 9 (On original battleship reaching 70% shields)
WD EWAR L


Sentry 4 x Sentry Amarr Cruise Missile Battery
Sentry 1 x Sentry Amarr Energy Neutralizer Sentry II


Wave 10 (On original battleship reaching 90% armor)
WD EWAR L


Sentry 4 x Sentry Amarr Cruise Missile Battery
Sentry 1 x Sentry Amarr Energy Neutralizer Sentry II


Wave 11 (On destroying original battleship)
WD EWAR L


Battleship 3 x Battleship Imperial Templar Martyr


Wave 12 (A short while after Wave 11 spawns)
WD EWAR L


Battleship 3 x Battleship Imperial Templar Martyr

Missions
Mission reports - COSMOS - Epic arcs - Faction warfare missions
Blitzing - Loyalty Points
General PvE info
Factions - NPC damage types - NPC naming conventions - Fitting ships