Cleansing Fire

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name=Cleansing Fire, Level 5 Template:Survival copy

Type Encounter
Faction Amarr
Best damage to deal EM/Therm (Therm for missile batteries)
Damage to resist EM 70% / Therm 30% (because of missile batteries)
Warp disruption Stasis Towers, All Frigates
Ship suggestion Completed in (1) Maelstrom w/ Passive Tank
Extra Amarr Energy Neutralizer Sentry IIIs


Space type: Deadspace, no gate

Completed in (1) Ishtar w/ Passive Tank and T2 Sentry Drones.

Direct warp into Deadspace. No gate.

Warp-In

Ships and towers between 30-60km away. All ships aggro at warp-in. Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/CleansingFire5-1.jpg" title="Ships and Structures at Warp-In" alt="Ships and Structures at Warp-In"
2 x Amarr Stasis Towers, when shot Triggers 1 3 x Cruisers (Divine Imperial Champion/Justicar/Ambrose*) orbits of 7-32k, *NOS 2 x Battlecruiser (Imperial Templar Champion/Justicar) orbits at 10-22k 1 x Battleship (Imperial Templar Martyr) orbits at 49k, Triggers 2,3,4 3 minute delayed spawn 2 x Amarr Energy Neutralizer Sentry IIIs - Spawn 1:

If either Stasis Tower is shot, there spawns Around the Stasis Towers:
5 x Amarr Heavy Missile Batteries Around the Cathedral:
8 x Amarr Heavy Missile Batteries 8 x Amarr Cruise Missile Batteries Trigger Cathedral Spawns:
Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/CleansingFire5-2.jpg" title="Cathedral and Structures" alt="Cathedral and Structures"
Shooting the Cathedral will spawn 1 x Battleship (Amarr Navy Apocalypse) orbits at 4km, Web/Scramble Mission Complete when the Amarr Cathedral is destroyed (objective) - Cathedral Cruise Missile Batteries:

Some Cathedral cruise missile batteries will spawn (approximately):
1st Battery Destroyed - 2 x Frigates (Divine Imperial Sixtus/Paladin/Valok) Web/Scramble 5th Battery Shot - 2 x Frigates (Divine Imperial Imran/Napat) Web/Scramble 1 x Cruiser (Divine Imperial Ambrose) 7th Battery Shot - 2 x Frigates (Divine Imperial Imran/Sixtus/Amarr Navy Gamma I Support Frigate) Web/Scramble

Optional Spawns

- Spawn 2:

When the original Martyr Battleship is reduced to 70% Shields there spawns 60km above the Cathedral 4 x Amarr Cruise Missile Batteries 1 x Amarr Energy Neutralizer Sentry II - Spawn 3:

When the original Martyr Battleship is reduced to 90% Armor there spawns 60km below the Cathedral 4 x Amarr Cruise Missile Batteries 1 x Amarr Energy Neutralizer Sentry II - Spawn 4:

Destroying the original Martyr Battleship spawns 3 x Battleships (Imperial Templar Martyr) orbits at 49km - Spawn 5:

After a certain period of time there spawns 3 x Battleships (Imperial Templar Martyr) orbits at 49km - Spawn 6:

Upon shooting the right Energy Neutralizer Sentry III there spawns 3 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, Web/Scramble 3 x Cruisers (Divine Imperial Ambrose*/Basil*/Justicar) orbits of 7-32km, *NOS 2 x Battleships (Divine Imperial Martyr) orbits at 49km - Spawn 7:

Upon shooting the left Energy Neutralizer Sentry III there spawns 2 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km 3 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km 2 x Battleships (Imperial Templar Martyr/Torah) orbits at 44-49km Tips:
Use a Passive Tank or plan a capacitor that receives an additional 80 units/second Blitz:
Destroy Amarr Cathedral and warp out