Clearing a Path

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name=Clearing A Path, level 2 Template:Survival copy

Level 2
Type Encounter
Faction Gallente
Best damage to deal Kin
Damage to resist Kin/Therm
Warp disruption None
Ship suggestion Caracal
Extra None


Space type: Deadspace with gate (Cruisers and below only)
No guards outside the deadspace.

Pocket 1

Group 1 (Aggro)

Distance: 25 to 30 km
8x Frigates:

6x ([Federation Praktor Belos])

2x ([Federation Praktor Happago])

Next wave spawns when all ships are dead.

Group 2

Distance: 25 - 30 km from original warp-in point.
8x Destroyer (Orbit 6x ([Federation Praktor Phalarica])

2x ([Federation Praktor Machina])

Killing last ship spawns the next wave.

Group 3

Distance: 35 km
4x Cruiser:

2x ([Federation Praktor Ouragos])

2x ([Federation Praktor Optioon])

After you kill the last of these four cruisers, a further eight cruisers will spawn that you do not need to kill: you'll get a message in local from the Caldari Navy to the effect that they'll handle it from here and the mission ends.