Difference between revisions of "Clone states"

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m (→‎Alpha skill set: formating fix (preview is your friend))
(→‎Alpha skill set: Updated for Arms Race skill set)
Line 23: Line 23:
 
=== Alpha skill set ===
 
=== Alpha skill set ===
 
The set of skills that Alpha characters may train limits them to:
 
The set of skills that Alpha characters may train limits them to:
* Their race's preferred weapon system and ships, so for example an Amarr Alpha character can only fly Amarr ships with energy weapons and drones, not other racial ships or projectile and hybrid weapons. 
+
* Combat ships up to [[battleship]] size, as well as basic [[industrial]] ships.
* Combat ships up to [[cruiser]] size, as well as basic [[industrial]] ships.
+
* [[Techs, Tiers and Meta levels|Tech 1]] sub-capital modules and ships with a few exceptions.
** A notable exception are the '''Society of Conscious Thought''' ships; the [[Sunesis]] (destroyer) and the [[Gnosis]] (battlecruiser). They can be flown by Alpha clones as they do not require any specific racial skills.
+
** Arms Race patch granted Alpha clones the skills for T2 Small and Medium weapons.
** The Corvettes also do not require any specific racial skills. While mostly of limited utility, these ships are bonused for racial [[EWAR]] and may be useful in that role.
 
* [[Techs, Tiers and Meta levels|Tech 1]] modules and ships (with a [https://www.reddit.com/r/Eve/comments/5cwztg/alpha_clone_t2_modules_per_skills/ few exceptions]).
 
  
 
Expand the table below to see which skills you can train as an Alpha, and to what maximum level. For a list of skills you start the game with, see [[Starting Skills|starting skills]].  
 
Expand the table below to see which skills you can train as an Alpha, and to what maximum level. For a list of skills you start the game with, see [[Starting Skills|starting skills]].  
{| class="wikitable collapsible collapsed sortable" style="text-align: center"
+
{| class=wikitable collapsible collapsed sortable style=text-align: center
|- style="background:#222222;"
+
|- style=background:#222222;
! style="background-color:#222222;" | Group
+
! style=background-color:#222222; | Group
! style="background-color:#222222;" | Skill
+
! style=background-color:#222222; | Skill
! style="background-color:#222222;" | Amarr
+
! style=background-color:#222222; | Rank
! style="background-color:#222222;" | Caldari
+
! style=background-color:#222222; | Points
! style="background-color:#222222;" | Gallente
 
! style="background-color:#222222;" | Minmatar
 
 
|-
 
|-
| rowspan=10 style="text-align: left;" | Armor
+
| rowspan=10 style=text-align: left; | Armor
| style="text-align: left;" | {{sk|Armor Layering}}
+
| style=text-align: left; | {{sk|Armor Layering}}
| colspan=4 | 1
+
| 1
 +
| 750
 
|-
 
|-
| style="text-align: left;" | {{sk|EM Armor Compensation}}
+
| style=text-align: left; | {{sk|EM Armor Compensation}}
| colspan=4 | 1
+
| 2
 +
| 2828
 
|-
 
|-
| style="text-align: left;" | {{sk|Explosive Armor Compensation}}
+
| style=text-align: left; | {{sk|Explosive Armor Compensation}}
| colspan=4 | 1
+
| 2
 +
| 2828
 
|-
 
|-
| style="text-align: left;" | {{sk|Hull Upgrades}}
+
| style=text-align: left; | {{sk|Hull Upgrades}}
| colspan=4 | 4
+
| 5
 +
| 512000
 
|-
 
|-
| style="text-align: left;" | {{sk|Kinetic Armor Compensation}}
+
| style=text-align: left; | {{sk|Kinetic Armor Compensation}}
| colspan=4 | 1
+
| 2
 +
| 2828
 
|-
 
|-
| style="text-align: left;" | {{sk|Mechanics}}
+
| style=text-align: left; | {{sk|Mechanics}}
| colspan=4 | 4
+
| 5
 +
| 256000
 
|-
 
|-
| style="text-align: left;" | {{sk|Remote Armor Repair Systems}}
+
| style=text-align: left; | {{sk|Remote Armor Repair Systems}}
 
| 3
 
| 3
| -
+
| 16000
| 3
+
|-
| -
+
| style=text-align: left; | {{sk|Remote Hull Repair Systems}}
 +
| 2
 +
| 2828
 
|-
 
|-
| style="text-align: left;" | {{sk|Remote Hull Repair Systems}}
+
| style=text-align: left; | {{sk|Repair Systems}}
| colspan=4 | 1
+
| 5
 +
| 256000
 
|-
 
|-
| style="text-align: left;" | {{sk|Repair Systems}}
+
| style=text-align: left; | {{sk|Thermal Armor Compensation}}
| colspan=4 | 4
+
| 2
 +
| 2828
 
|-
 
|-
| style="text-align: left;" | {{sk|Thermal Armor Compensation}}
+
| rowspan=1 style=text-align: left; | Corporation Management
| colspan=4 | 1
+
| style=text-align: left; | {{sk|Corporation Management}}
 +
| 1
 +
| 250
 
|-
 
|-
| rowspan=1 style="text-align: left;" | Corporation Management
+
| rowspan=14 style=text-align: left; | Drones
| style="text-align: left;" | {{sk|Corporation Management}}
+
| style=text-align: left; | {{sk|Drone Avionics}}
| colspan=4 | 1
+
| 4
 +
| 45255
 
|-
 
|-
| rowspan=9 style="text-align: left;" | Drones
+
| style=text-align: left; | {{sk|Drone Durability}}
| style="text-align: left;" | {{sk|Drone Avionics}}
 
 
| 4
 
| 4
| -
+
| 226274
 +
|-
 +
| style=text-align: left; | {{sk|Drone Interfacing}}
 
| 4
 
| 4
| -
+
| 226274
 
|-
 
|-
| style="text-align: left;" | {{sk|Drone Durability}}
+
| style=text-align: left; | {{sk|Drone Navigation}}
 
| 4
 
| 4
| -
+
| 45255
 +
|-
 +
| style=text-align: left; | {{sk|Drone Sharpshooting}}
 
| 4
 
| 4
| -
+
| 45255
 
|-
 
|-
| style="text-align: left;" | {{sk|Drone Interfacing}}
+
| style=text-align: left; | {{sk|Drones}}
| 3
+
| 5
| -
+
| 256000
| 3
 
| -
 
 
|-
 
|-
| style="text-align: left;" | {{sk|Drone Navigation}}
+
| style=text-align: left; | {{sk|Light Drone Operation}}
| 4
+
| 5
| -
+
| 256000
| 4
 
| -
 
 
|-
 
|-
| style="text-align: left;" | {{sk|Drone Sharpshooting}}
+
| style=text-align: left; | {{sk|Medium Drone Operation}}
| 4
+
| 5
| -
+
| 512000
| 4
 
| -
 
 
|-
 
|-
| style="text-align: left;" | {{sk|Drones}}
+
| style=text-align: left; | {{sk|Repair Drone Operation}}
| colspan=4 | 5
+
| 2
 +
| 4243
 
|-
 
|-
| style="text-align: left;" | {{sk|Light Drone Operation}}
+
| style=text-align: left; | {{sk|Heavy Drone Operation}}
 
| 4
 
| 4
| 1
+
| 226274
| 4
+
|-
| 1
+
| style=text-align: left; | {{sk|Amarr Drone Specialization}}
 +
| 2
 +
| 7071
 
|-
 
|-
| style="text-align: left;" | {{sk|Medium Drone Operation}}
+
| style=text-align: left; | {{sk|Caldari Drone Specialization}}
| 3
+
| 2
| -
+
| 7071
| 3
 
| -
 
 
|-
 
|-
| style="text-align: left;" | {{sk|Repair Drone Operation}}
+
| style=text-align: left; | {{sk|Gallente Drone Specialization}}
 
| 2
 
| 2
| -
+
| 7071
 +
|-
 +
| style=text-align: left; | {{sk|Minmatar Drone Specialization}}
 
| 2
 
| 2
| -
+
| 7071
 
|-
 
|-
| rowspan=5 style="text-align: left;" | Electronic Systems
+
| rowspan=5 style=text-align: left; | Electronic Systems
| style="text-align: left;" | {{sk|Electronic Warfare}}
+
| style=text-align: left; | {{sk|Electronic Warfare}}
| colspan=4 | 3
+
| 4
 +
| 90510
 
|-
 
|-
| style="text-align: left;" | {{sk|Propulsion Jamming}}
+
| style=text-align: left; | {{sk|Propulsion Jamming}}
| colspan=4 | 3
+
| 4
 +
| 135765
 
|-
 
|-
| style="text-align: left;" | {{sk|Weapon Disruption}}
+
| style=text-align: left; | {{sk|Weapon Disruption}}
| colspan=4 | 3
+
| 4
 +
| 135765
 
|-
 
|-
| style="text-align: left;" | {{sk|Sensor Linking}}
+
| style=text-align: left; | {{sk|Sensor Linking}}
| -
+
| 3
| -
+
| 24000
| 1
 
| -
 
 
|-
 
|-
| style="text-align: left;" | {{sk|Target Painting}}
+
| style=text-align: left; | {{sk|Target Painting}}
| -
+
| 3
| -
+
| 24000
| -
 
| 1
 
 
|-
 
|-
| rowspan=11 style="text-align: left;" | Engineering
+
| rowspan=11 style=text-align: left; | Engineering
 
| style="text-align: left;" | {{sk|Advanced Weapon Upgrades}}
 
| style="text-align: left;" | {{sk|Advanced Weapon Upgrades}}
| colspan=4 | 1
+
| 3
 +
| 48000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|CPU Management}}
 
| style="text-align: left;" | {{sk|CPU Management}}
| colspan=4 | 4
+
| 5
 +
| 256000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Capacitor Emission Systems}}
 
| style="text-align: left;" | {{sk|Capacitor Emission Systems}}
| colspan=4 | 3
+
| 4
 +
| 90510
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Capacitor Management}}
 
| style="text-align: left;" | {{sk|Capacitor Management}}
| colspan=4 | 4
+
| 4
 +
| 135765
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Capacitor Systems Operation}}
 
| style="text-align: left;" | {{sk|Capacitor Systems Operation}}
| colspan=4 style="text-alig-n: center;" | 3
+
| 3
 +
| 8000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Electronics Upgrades}}
 
| style="text-align: left;" | {{sk|Electronics Upgrades}}
| colspan=4 | 4
+
| 5
 +
| 512000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Energy Grid Upgrades}}
 
| style="text-align: left;" | {{sk|Energy Grid Upgrades}}
| colspan=4 | 4
+
| 5
 +
| 512000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Energy Pulse Weapons}}
 
| style="text-align: left;" | {{sk|Energy Pulse Weapons}}
| colspan=4 | 2
+
| 2
 +
| 2828
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Power Grid Management}}
 
| style="text-align: left;" | {{sk|Power Grid Management}}
| colspan=4 | 4
+
| 5
 +
| 256000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Thermodynamics}}
 
| style="text-align: left;" | {{sk|Thermodynamics}}
| colspan=4 | 3
+
| 4
 +
| 135765
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Weapon Upgrades}}
 
| style="text-align: left;" | {{sk|Weapon Upgrades}}
| colspan=4 | 4
+
| 5
 +
| 512000
 
|-
 
|-
 
| style="text-align: left;" | Fleet Support
 
| style="text-align: left;" | Fleet Support
 
| style="text-align: left;" | {{sk|Leadership}}
 
| style="text-align: left;" | {{sk|Leadership}}
| colspan=4 | 3
+
| 3
 +
| 8000
 
|-
 
|-
| rowspan=13 style="text-align: left;" | Gunnery
+
| rowspan=28 style="text-align: left;" | Gunnery
 
| style="text-align: left;" | {{sk|Controlled Bursts}}
 
| style="text-align: left;" | {{sk|Controlled Bursts}}
 
| 4
 
| 4
| 4
+
| 90510
| 4
 
| 1
 
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Gunnery}}
 
| style="text-align: left;" | {{sk|Gunnery}}
| colspan=4 | 5
+
| 5
 +
| 256000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Medium Energy Turret}}
 
| style="text-align: left;" | {{sk|Medium Energy Turret}}
 +
| 5
 +
| 768000
 +
|-
 +
| style="text-align: left;" | {{sk|Motion Prediction}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Rapid Firing}}
 
| 4
 
| 4
| -
+
| 90510
| -
 
| -
 
 
|-
 
|-
| style="text-align: left;" | {{sk|Medium Hybrid Turret}}
+
| style="text-align: left;" | {{sk|Sharpshooter}}
| -
 
 
| 4
 
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Small Energy Turret}}
 +
| 5
 +
| 256000
 +
|-
 +
| style="text-align: left;" | {{sk|Surgical Strike}}
 
| 4
 
| 4
| -
+
| 181019
 
|-
 
|-
| style="text-align: left;" | {{sk|Medium Projectile Turret}}
+
| style="text-align: left;" | {{sk|Trajectory Analysis}}
| -
 
| -
 
| -
 
 
| 4
 
| 4
 +
| 226274
 +
|-
 +
| style="text-align: left;" | {{sk|Small Pulse Laser Specialization}}
 +
| 3
 +
| 24000
 
|-
 
|-
| style="text-align: left;" | {{sk|Motion Prediction}}
+
| style="text-align: left;" | {{sk|Medium Pulse Laser Specialization}}
| colspan=4 | 4
+
| 3
 +
| 40000
 
|-
 
|-
| style="text-align: left;" | {{sk|Rapid Firing}}
+
| style="text-align: left;" | {{sk|Small Beam Laser Specialization}}
| colspan=4 | 4
+
| 3
 +
| 24000
 
|-
 
|-
| style="text-align: left;" | {{sk|Sharpshooter}}
+
| style="text-align: left;" | {{sk|Medium Beam Laser Specialization}}
| colspan=4 | 4
+
| 3
 +
| 40000
 
|-
 
|-
| style="text-align: left;" | {{sk|Small Energy Turret}}
+
| style="text-align: left;" | {{sk|Large Energy Turret}}
 
| 4
 
| 4
| -
+
| 226274
| -
+
|-
| -
+
| style="text-align: left;" | {{sk|Small Blaster Specialization}}
 +
| 3
 +
| 24000
 
|-
 
|-
| style="text-align: left;" | {{sk|Small Hybrid Turret}}
+
| style="text-align: left;" | {{sk|Medium Blaster Specialization}}
| -
+
| 3
 +
| 40000
 +
|-
 +
| style="text-align: left;" | {{sk|Small Railgun Specialization}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Medium Railgun Specialization}}
 +
| 3
 +
| 40000
 +
|-
 +
| style="text-align: left;" | {{sk|Large Hybrid Turret}}
 
| 4
 
| 4
 +
| 226274
 +
|-
 +
| style="text-align: left;" | {{sk|Small Autocannon Specialization}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Medium Autocannon Specialization}}
 +
| 3
 +
| 40000
 +
|-
 +
| style="text-align: left;" | {{sk|Small Artillery Specialization}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Medium Artillery Specialization}}
 +
| 3
 +
| 40000
 +
|-
 +
| style="text-align: left;" | {{sk|Large Projectile Turret}}
 
| 4
 
| 4
| -
+
| 226274
 +
|-
 +
| style="text-align: left;" | {{sk|Medium Hybrid Turret}}
 +
| 5
 +
| 768000
 +
|-
 +
| style="text-align: left;" | {{sk|Small Hybrid Turret}}
 +
| 5
 +
| 256000
 +
|-
 +
| style="text-align: left;" | {{sk|Medium Projectile Turret}}
 +
| 5
 +
| 768000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Small Projectile Turret}}
 
| style="text-align: left;" | {{sk|Small Projectile Turret}}
| -
+
| 5
| -
+
| 256000
| -
+
|-
| 4
+
| rowspan=17 style="text-align: left;" | Missiles
 +
| style="text-align: left;" | {{sk|Rocket Specialization}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Heavy Missile Specialization}}
 +
| 3
 +
| 40000
 
|-
 
|-
| style="text-align: left;" | {{sk|Surgical Strike}}
+
| style="text-align: left;" | {{sk|Light Missile Specialization}}
| colspan=4 | 4
+
| 3
 +
| 24000
 
|-
 
|-
| style="text-align: left;" | {{sk|Trajectory Analysis}}
+
| style="text-align: left;" | {{sk|Heavy Assault Missile Specialization}}
| 4
 
 
| 3
 
| 3
 +
| 40000
 +
|-
 +
| style="text-align: left;" | {{sk|Torpedoes}}
 
| 4
 
| 4
 +
| 226274
 +
|-
 +
| style="text-align: left;" | {{sk|Cruise Missiles}}
 
| 4
 
| 4
 +
| 226274
 +
|-
 +
| style="text-align: left;" | {{sk|Guided Missile Precision}}
 +
| 3
 +
| 40000
 
|-
 
|-
| rowspan=11 style="text-align: left;" | Missiles
 
 
| style="text-align: left;" | {{sk|Missile Launcher Operation}}
 
| style="text-align: left;" | {{sk|Missile Launcher Operation}}
| 1
 
| 5
 
| 1
 
 
| 5
 
| 5
|-
+
| 256000
| style="text-align: left;" | {{sk|Defender Missiles}}
 
| colspan=4| 1
 
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Light Missiles}}
 
| style="text-align: left;" | {{sk|Light Missiles}}
| -
+
| 5
| 4
+
| 512000
| -
 
| 4
 
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Heavy Assault Missiles}}
 
| style="text-align: left;" | {{sk|Heavy Assault Missiles}}
| -
+
| 5
| 3
+
| 768000
| -
 
| 3
 
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Heavy Missiles}}
 
| style="text-align: left;" | {{sk|Heavy Missiles}}
| -
+
| 5
| 4
+
| 768000
| -
 
| 4
 
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Missile Bombardment}}
 
| style="text-align: left;" | {{sk|Missile Bombardment}}
| -
 
| 4
 
| -
 
 
| 4
 
| 4
 +
| 90510
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Missile Projection}}
 
| style="text-align: left;" | {{sk|Missile Projection}}
| -
 
| 2
 
| -
 
 
| 2
 
| 2
 +
| 5657
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Rapid Launch}}
 
| style="text-align: left;" | {{sk|Rapid Launch}}
| -
 
| 4
 
| -
 
 
| 4
 
| 4
 +
| 90510
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Rockets}}
 
| style="text-align: left;" | {{sk|Rockets}}
| -
+
| 5
| 4
+
| 256000
| -
 
| 4
 
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Target Navigation Prediction}}
 
| style="text-align: left;" | {{sk|Target Navigation Prediction}}
| -
 
| 3
 
| -
 
 
| 3
 
| 3
 +
| 16000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Warhead Upgrades}}
 
| style="text-align: left;" | {{sk|Warhead Upgrades}}
| -
 
| 3
 
| -
 
 
| 3
 
| 3
 +
| 40000
 
|-
 
|-
 
| rowspan=6 style="text-align: left;" | Navigation
 
| rowspan=6 style="text-align: left;" | Navigation
 
| style="text-align: left;" | {{sk|Acceleration Control}}
 
| style="text-align: left;" | {{sk|Acceleration Control}}
| colspan=4 | 3
+
| 3
 +
| 32000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Afterburner}}
 
| style="text-align: left;" | {{sk|Afterburner}}
| colspan=4 | 3
+
| 3
 +
| 8000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Evasive Maneuvering}}
 
| style="text-align: left;" | {{sk|Evasive Maneuvering}}
| colspan=4 | 3
+
| 3
 +
| 16000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|High Speed Maneuvering}}
 
| style="text-align: left;" | {{sk|High Speed Maneuvering}}
| colspan=4 | 3
+
| 3
 +
| 40000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Navigation}}
 
| style="text-align: left;" | {{sk|Navigation}}
| colspan=4 | 4
+
| 4
 +
| 45255
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Warp Drive Operation}}
 
| style="text-align: left;" | {{sk|Warp Drive Operation}}
| colspan=4 | 3
+
| 3
 +
| 8000
 
|-
 
|-
 
| rowspan=3 style="text-align: left;" | Neural Enhancement
 
| rowspan=3 style="text-align: left;" | Neural Enhancement
 
| style="text-align: left;" | {{sk|Biology}}
 
| style="text-align: left;" | {{sk|Biology}}
| colspan=4 | 3
+
| 3
 +
| 8000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Cybernetics}}
 
| style="text-align: left;" | {{sk|Cybernetics}}
| colspan=4 | 3
+
| 3
 +
| 24000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Infomorph Psychology}}
 
| style="text-align: left;" | {{sk|Infomorph Psychology}}
| colspan=4 | 1
+
| 1
 +
| 250
 
|-
 
|-
 
| rowspan=2 style="text-align: left;" | Production
 
| rowspan=2 style="text-align: left;" | Production
 
| style="text-align: left;" | {{sk|Industry}}
 
| style="text-align: left;" | {{sk|Industry}}
| colspan=4 | 5
+
| 5
 +
| 256000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Mass Production}}
 
| style="text-align: left;" | {{sk|Mass Production}}
| colspan=4 | 3
+
| 3
 +
| 16000
 
|-
 
|-
| rowspan=5 style="text-align: left;" | Resource Processing
+
| rowspan=6 style="text-align: left;" | Resource Processing
| style="text-align: left;" | {{sk|Gas Cloud Harvesting}}
+
| style="text-align: left;" | {{sk|Mining}}
| colspan=4 | 2
+
| 4
 +
| 45255
 
|-
 
|-
| style="text-align: left;" | {{sk|Mining}}
+
| style="text-align: left;" | {{sk|Ice Harvesting}}
| colspan=4 | 4
+
| 2
 +
| 1414
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Mining Upgrades}}
 
| style="text-align: left;" | {{sk|Mining Upgrades}}
| colspan=4 | 4
+
| 4
 +
| 181019
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Reprocessing}}
 
| style="text-align: left;" | {{sk|Reprocessing}}
| colspan=4 | 3
+
| 3
 +
| 8000
 +
|-
 +
| style="text-align: left;" | {{sk|Gas Cloud Harvesting}}
 +
| 2
 +
| 1414
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Salvaging}}
 
| style="text-align: left;" | {{sk|Salvaging}}
| colspan=4 | 3
+
| 3
 +
| 24000
 
|-
 
|-
 
| rowspan=10 style="text-align: left;" | Rigging
 
| rowspan=10 style="text-align: left;" | Rigging
 
| style="text-align: left;" | {{sk|Armor Rigging}}
 
| style="text-align: left;" | {{sk|Armor Rigging}}
| 2
+
| 3
| -
+
| 24000
| 2
 
| -
 
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Astronautics Rigging}}
 
| style="text-align: left;" | {{sk|Astronautics Rigging}}
| colspan=4 | 2
+
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Hybrid Weapon Rigging}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Launcher Rigging}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Shield Rigging}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Projectile Weapon Rigging}}
 +
| 3
 +
| 24000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Drones Rigging}}
 
| style="text-align: left;" | {{sk|Drones Rigging}}
| colspan=4 | 2
+
| 3
 +
| 24000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Electronic Superiority Rigging}}
 
| style="text-align: left;" | {{sk|Electronic Superiority Rigging}}
| colspan=4 | 2
+
| 3
 +
| 24000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Energy Weapon Rigging}}
 
| style="text-align: left;" | {{sk|Energy Weapon Rigging}}
| 2
+
| 3
| -
+
| 24000
| -
 
| -
 
|-
 
| style="text-align: left;" | {{sk|Hybrid Weapon Rigging}}
 
| -
 
| 2
 
| 2
 
| -
 
|-
 
| style="text-align: left;" | {{sk|Projectile Weapon Rigging}}
 
| -
 
| -
 
| -
 
| 2
 
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Jury Rigging}}
 
| style="text-align: left;" | {{sk|Jury Rigging}}
| colspan=4 | 3
+
| 3
|-
+
| 16000
| style="text-align: left;" | {{sk|Shield Rigging}}
 
| -
 
| 2
 
| 2
 
| 2
 
|-
 
| style="text-align: left;" | {{sk|Launcher Rigging}}
 
| -
 
| 2
 
| -
 
| 2
 
 
|-
 
|-
 
| rowspan=6 style="text-align: left;" | Scanning
 
| rowspan=6 style="text-align: left;" | Scanning
 
| style="text-align: left;" | {{sk|Archaeology}}
 
| style="text-align: left;" | {{sk|Archaeology}}
| colspan=4 | 3
+
| 3
 +
| 24000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Astrometric Acquisition}}
 
| style="text-align: left;" | {{sk|Astrometric Acquisition}}
| colspan=4 | 2
+
| 2
 +
| 7071
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Astrometric Rangefinding}}
 
| style="text-align: left;" | {{sk|Astrometric Rangefinding}}
| colspan=4 | 2
+
| 2
 +
| 11314
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Astrometrics}}
 
| style="text-align: left;" | {{sk|Astrometrics}}
| colspan=4 | 3
+
| 3
 +
| 24000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Hacking}}
 
| style="text-align: left;" | {{sk|Hacking}}
| colspan=4 | 3
+
| 3
 +
| 24000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Survey}}
 
| style="text-align: left;" | {{sk|Survey}}
| colspan=4 | 3
+
| 3
 +
| 8000
 
|-
 
|-
 
| style="text-align: left;" | Science
 
| style="text-align: left;" | Science
 
| style="text-align: left;" | {{sk|Science}}
 
| style="text-align: left;" | {{sk|Science}}
| colspan=4 | 4
+
| 4
 +
| 45255
 
|-
 
|-
 
| rowspan=10 style="text-align: left;" | Shields
 
| rowspan=10 style="text-align: left;" | Shields
 
| style="text-align: left;" | {{sk|EM Shield Compensation}}
 
| style="text-align: left;" | {{sk|EM Shield Compensation}}
| colspan=4 | 1
+
| 2
 +
| 2828
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Explosive Shield Compensation}}
 
| style="text-align: left;" | {{sk|Explosive Shield Compensation}}
| colspan=4 | 1
+
| 2
 +
| 2828
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Kinetic Shield Compensation}}
 
| style="text-align: left;" | {{sk|Kinetic Shield Compensation}}
| colspan=4 | 1
+
| 2
|-
+
| 2828
| style="text-align: left;" | {{sk|Shield Compensation}}
 
| colspan=4 | 3
 
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Shield Emission Systems}}
 
| style="text-align: left;" | {{sk|Shield Emission Systems}}
| -
 
| 3
 
| -
 
 
| 3
 
| 3
 +
| 16000
 +
|-
 +
| style="text-align: left;" | {{sk|Shield Compensation}}
 +
| 4
 +
| 90510
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Shield Management}}
 
| style="text-align: left;" | {{sk|Shield Management}}
| 3
 
| 4
 
| 3
 
 
| 4
 
| 4
 +
| 135765
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Shield Operation}}
 
| style="text-align: left;" | {{sk|Shield Operation}}
| colspan=4 | 4
+
| 4
 +
| 45255
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Shield Upgrades}}
 
| style="text-align: left;" | {{sk|Shield Upgrades}}
| 3
 
| 4
 
| 4
 
 
| 4
 
| 4
 +
| 90510
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Tactical Shield Manipulation}}
 
| style="text-align: left;" | {{sk|Tactical Shield Manipulation}}
| colspan=4 | 3
+
| 4
 +
| 181019
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Thermal Shield Compensation}}
 
| style="text-align: left;" | {{sk|Thermal Shield Compensation}}
| colspan=4 | 1
+
| 2
 +
| 2828
 
|-
 
|-
 
| rowspan=8 style="text-align: left;" | Social
 
| rowspan=8 style="text-align: left;" | Social
 
| style="text-align: left;" | {{sk|Connections}}
 
| style="text-align: left;" | {{sk|Connections}}
| colspan=4 | 2
+
| 2
 +
| 4243
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Criminal Connections}}
 
| style="text-align: left;" | {{sk|Criminal Connections}}
| colspan=4 | 2
+
| 2
 +
| 4243
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Diplomacy}}
 
| style="text-align: left;" | {{sk|Diplomacy}}
| colspan=4 | 3
+
| 3
 +
| 8000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Distribution Connections}}
 
| style="text-align: left;" | {{sk|Distribution Connections}}
| colspan=4 | 2
+
| 2
 +
| 2828
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Mining Connections}}
 
| style="text-align: left;" | {{sk|Mining Connections}}
| colspan=4 | 2
+
| 2
 +
| 2828
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Negotiation}}
 
| style="text-align: left;" | {{sk|Negotiation}}
| colspan=4 | 2
+
| 2
 +
| 2828
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Security Connections}}
 
| style="text-align: left;" | {{sk|Security Connections}}
| colspan=4 | 2
+
| 2
 +
| 2828
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Social}}
 
| style="text-align: left;" | {{sk|Social}}
| colspan=4 | 3
+
| 3
 +
| 8000
 +
|-
 +
| rowspan=26 style="text-align: left;" | Spaceship Command
 +
| style="text-align: left;" | {{sk|Amarr Battlecruiser}}
 +
| 4
 +
| 271529
 +
|-
 +
| style="text-align: left;" | {{sk|Amarr Battleship}}
 +
| 4
 +
| 362039
 +
|-
 +
| style="text-align: left;" | {{sk|Caldari Battlecruiser}}
 +
| 4
 +
| 271529
 +
|-
 +
| style="text-align: left;" | {{sk|Caldari Battleship}}
 +
| 4
 +
| 362039
 +
|-
 +
| style="text-align: left;" | {{sk|Minmatar Battlecruiser}}
 +
| 4
 +
| 271529
 
|-
 
|-
| rowspan=6 style="text-align: left;" | Spaceship Command
+
| style="text-align: left;" | {{sk|Minmatar Battleship}}
| style="text-align: left;" | {{co|orange|<Racial> Cruiser}}
+
| 4
| colspan=4 | 4
+
| 362039
 +
|-
 +
| style="text-align: left;" | {{sk|Gallente Battlecruiser}}
 +
| 4
 +
| 271529
 +
|-
 +
| style="text-align: left;" | {{sk|Gallente Battleship}}
 +
| 4
 +
| 362039
 +
|-
 +
| style="text-align: left;" | {{sk|Amarr Cruiser}}
 +
| 4
 +
| 226274
 
|-
 
|-
| style="text-align: left;" | {{co|orange|<Racial> Destroyer}}
+
| style="text-align: left;" | {{sk|Amarr Destroyer}}
| colspan=4 | 4
+
| 4
 +
| 90510
 
|-
 
|-
| style="text-align: left;" | {{co|orange|<Racial> Frigate}}
+
| style="text-align: left;" | {{sk|Amarr Frigate}}
| colspan=4 | 4
+
| 4
 +
| 90510
 
|-
 
|-
| style="text-align: left;" | {{co|orange|<Racial> Industrial}}
+
| style="text-align: left;" | {{sk|Amarr Industrial}}
| colspan=4 | 1
+
| 1
 +
| 1000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Mining Frigate}}
 
| style="text-align: left;" | {{sk|Mining Frigate}}
| colspan=4 | 4
+
| 4
 +
| 90510
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Spaceship Command}}
 
| style="text-align: left;" | {{sk|Spaceship Command}}
| colspan=4 | 3
+
| 4
 +
| 8000
 +
|-
 +
| style="text-align: left;" | {{sk|Caldari Cruiser}}
 +
| 4
 +
| 226274
 +
|-
 +
| style="text-align: left;" | {{sk|Caldari Destroyer}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Caldari Frigate}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Caldari Industrial}}
 +
| 1
 +
| 1000
 +
|-
 +
| style="text-align: left;" | {{sk|Gallente Cruiser}}
 +
| 4
 +
| 226274
 +
|-
 +
| style="text-align: left;" | {{sk|Gallente Destroyer}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Gallente Frigate}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Gallente Industrial}}
 +
| 1
 +
| 1000
 +
|-
 +
| style="text-align: left;" | {{sk|Minmatar Cruiser}}
 +
| 4
 +
| 226274
 +
|-
 +
| style="text-align: left;" | {{sk|Minmatar Destroyer}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Minmatar Frigate}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Minmatar Industrial}}
 +
| 1
 +
| 1000
 
|-
 
|-
 
| rowspan=1 style="text-align: left;" | Structure Management
 
| rowspan=1 style="text-align: left;" | Structure Management
 
| style="text-align: left;" | {{sk|Anchoring}}
 
| style="text-align: left;" | {{sk|Anchoring}}
| colspan=4 | 1
+
| 1
 +
| 750
 
|-
 
|-
 
| rowspan=3 style="text-align: left;" | Targeting
 
| rowspan=3 style="text-align: left;" | Targeting
 
| style="text-align: left;" | {{sk|Long Range Targeting}}
 
| style="text-align: left;" | {{sk|Long Range Targeting}}
| colspan=4 | 3
+
| 3
 +
| 16000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Signature Analysis}}
 
| style="text-align: left;" | {{sk|Signature Analysis}}
| colspan=4 | 3
+
| 3
 +
| 8000
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Target Management}}
 
| style="text-align: left;" | {{sk|Target Management}}
| colspan=4 | 4
+
| 4
 +
| 45255
 
|-
 
|-
 
| rowspan=3 style="text-align: left;" | Trade
 
| rowspan=3 style="text-align: left;" | Trade
 
| style="text-align: left;" | {{sk|Broker Relations}}
 
| style="text-align: left;" | {{sk|Broker Relations}}
| colspan=4 | 2
+
| 2
 +
| 2828
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Marketing}}
 
| style="text-align: left;" | {{sk|Marketing}}
| colspan=4 | 2
+
| 2
 +
| 4243
 
|-
 
|-
 
| style="text-align: left;" | {{sk|Trade}}
 
| style="text-align: left;" | {{sk|Trade}}
| colspan=4 | 3
+
| 3
 +
| 8000
 
|}
 
|}
  

Revision as of 12:43, 9 December 2017

Starting with the Ascension expansion (November 2016), there are two different ways of playing EVE:

  • You can play for free (i.e. without paying a monthly subscription fee), but you will be limited in which skills your character can train. This is referred to as "Alpha".
  • Paying a monthly subscription to play the game, which allows your character to learn every skill in the game. This is referred to as "Omega".

In-game this system is referred to as Clone States. Characters on Alpha accounts are referred to as "Alpha clones", and characters on Omega accounts are referred to as "Omega clones". If you pay for a subscription (paid for with time cards, monthly payments, PLEX...), your account (and all the characters on that account) receive "Omega" status until your subscription runs out (or you cancel it), at which point they revert back to "Alpha" status. There is no way to tell an Alpha from an Omega clone in-game. The conversion from Alpha to Omega is immediate, while the conversion from Omega to Alpha will always happen when you next log into the game.

If an Omega clone is downgraded to an Alpha clone (because the account's subscription has run out), any skills that character has trained which are not part of the Alpha skill set are locked and become inactive, i.e. they cannot be used, but the invested skill points will not be lost. Any items or ships which require the locked skill become inactive and cannot be used, and the skill training queue will be paused (but can be resumed by logging into the game). If the account's subscription is renewed, then the character is automatically upgraded back to an Omega clone and can once again use all the skills they have previously trained.

Alpha or Omega status is tied to your game account. If you have multiple accounts, then you can choose to pay for a subscription for some, all or none of them, and each account (and the characters on that account) will have the corresponding Alpha or Omega state.

Alpha clones are welcome to join EVE University, however, there are some limitations on which titles Alpha clones may receive.

Alpha clones

Compared with Omega characters, Alpha characters are limited in the following ways:

  • They may only train certain skills
  • They take twice as long to train skills and have a shorter skill queue (24 hours, as opposed to unlimited for Omega characters)
  • They may not use skill extractors to extract skillpoints from the Alpha skill list (see below)
  • They may use skill injectors, but only apply them to skills from the Alpha set
  • They pay an additional 2% tax on any industry job (e.g. manufacturing or research)
  • If you are logged into the game with an Alpha character you may not log in simultaneously (multibox) with any other character (on any account)

Alpha skill set

The set of skills that Alpha characters may train limits them to:

  • Combat ships up to battleship size, as well as basic industrial ships.
  • Tech 1 sub-capital modules and ships with a few exceptions.
    • Arms Race patch granted Alpha clones the skills for T2 Small and Medium weapons.

Expand the table below to see which skills you can train as an Alpha, and to what maximum level. For a list of skills you start the game with, see starting skills.

Group Skill Rank Points
Armor Armor Layering 1 750
EM Armor Compensation 2 2828
Explosive Armor Compensation 2 2828
Hull Upgrades 5 512000
Kinetic Armor Compensation 2 2828
Mechanics 5 256000
Remote Armor Repair Systems 3 16000
Remote Hull Repair Systems 2 2828
Repair Systems 5 256000
Thermal Armor Compensation 2 2828
Corporation Management Corporation Management 1 250
Drones Drone Avionics 4 45255
Drone Durability 4 226274
Drone Interfacing 4 226274
Drone Navigation 4 45255
Drone Sharpshooting 4 45255
Drones 5 256000
Light Drone Operation 5 256000
Medium Drone Operation 5 512000
Repair Drone Operation 2 4243
Heavy Drone Operation 4 226274
Amarr Drone Specialization 2 7071
Caldari Drone Specialization 2 7071
Gallente Drone Specialization 2 7071
Minmatar Drone Specialization 2 7071
Electronic Systems Electronic Warfare 4 90510
Propulsion Jamming 4 135765
Weapon Disruption 4 135765
Sensor Linking 3 24000
Target Painting 3 24000
Engineering Advanced Weapon Upgrades 3 48000
CPU Management 5 256000
Capacitor Emission Systems 4 90510
Capacitor Management 4 135765
Capacitor Systems Operation 3 8000
Electronics Upgrades 5 512000
Energy Grid Upgrades 5 512000
Energy Pulse Weapons 2 2828
Power Grid Management 5 256000
Thermodynamics 4 135765
Weapon Upgrades 5 512000
Fleet Support Leadership 3 8000
Gunnery Controlled Bursts 4 90510
Gunnery 5 256000
Medium Energy Turret 5 768000
Motion Prediction 4 90510
Rapid Firing 4 90510
Sharpshooter 4 90510
Small Energy Turret 5 256000
Surgical Strike 4 181019
Trajectory Analysis 4 226274
Small Pulse Laser Specialization 3 24000
Medium Pulse Laser Specialization 3 40000
Small Beam Laser Specialization 3 24000
Medium Beam Laser Specialization 3 40000
Large Energy Turret 4 226274
Small Blaster Specialization 3 24000
Medium Blaster Specialization 3 40000
Small Railgun Specialization 3 24000
Medium Railgun Specialization 3 40000
Large Hybrid Turret 4 226274
Small Autocannon Specialization 3 24000
Medium Autocannon Specialization 3 40000
Small Artillery Specialization 3 24000
Medium Artillery Specialization 3 40000
Large Projectile Turret 4 226274
Medium Hybrid Turret 5 768000
Small Hybrid Turret 5 256000
Medium Projectile Turret 5 768000
Small Projectile Turret 5 256000
Missiles Rocket Specialization 3 24000
Heavy Missile Specialization 3 40000
Light Missile Specialization 3 24000
Heavy Assault Missile Specialization 3 40000
Torpedoes 4 226274
Cruise Missiles 4 226274
Guided Missile Precision 3 40000
Missile Launcher Operation 5 256000
Light Missiles 5 512000
Heavy Assault Missiles 5 768000
Heavy Missiles 5 768000
Missile Bombardment 4 90510
Missile Projection 2 5657
Rapid Launch 4 90510
Rockets 5 256000
Target Navigation Prediction 3 16000
Warhead Upgrades 3 40000
Navigation Acceleration Control 3 32000
Afterburner 3 8000
Evasive Maneuvering 3 16000
High Speed Maneuvering 3 40000
Navigation 4 45255
Warp Drive Operation 3 8000
Neural Enhancement Biology 3 8000
Cybernetics 3 24000
Infomorph Psychology 1 250
Production Industry 5 256000
Mass Production 3 16000
Resource Processing Mining 4 45255
Ice Harvesting 2 1414
Mining Upgrades 4 181019
Reprocessing 3 8000
Gas Cloud Harvesting 2 1414
Salvaging 3 24000
Rigging Armor Rigging 3 24000
Astronautics Rigging 3 24000
Hybrid Weapon Rigging 3 24000
Launcher Rigging 3 24000
Shield Rigging 3 24000
Projectile Weapon Rigging 3 24000
Drones Rigging 3 24000
Electronic Superiority Rigging 3 24000
Energy Weapon Rigging 3 24000
Jury Rigging 3 16000
Scanning Archaeology 3 24000
Astrometric Acquisition 2 7071
Astrometric Rangefinding 2 11314
Astrometrics 3 24000
Hacking 3 24000
Survey 3 8000
Science Science 4 45255
Shields EM Shield Compensation 2 2828
Explosive Shield Compensation 2 2828
Kinetic Shield Compensation 2 2828
Shield Emission Systems 3 16000
Shield Compensation 4 90510
Shield Management 4 135765
Shield Operation 4 45255
Shield Upgrades 4 90510
Tactical Shield Manipulation 4 181019
Thermal Shield Compensation 2 2828
Social Connections 2 4243
Criminal Connections 2 4243
Diplomacy 3 8000
Distribution Connections 2 2828
Mining Connections 2 2828
Negotiation 2 2828
Security Connections 2 2828
Social 3 8000
Spaceship Command Amarr Battlecruiser 4 271529
Amarr Battleship 4 362039
Caldari Battlecruiser 4 271529
Caldari Battleship 4 362039
Minmatar Battlecruiser 4 271529
Minmatar Battleship 4 362039
Gallente Battlecruiser 4 271529
Gallente Battleship 4 362039
Amarr Cruiser 4 226274
Amarr Destroyer 4 90510
Amarr Frigate 4 90510
[[Skills:Amarr Industrial]] 1 1000
Mining Frigate 4 90510
Spaceship Command 4 8000
Caldari Cruiser 4 226274
Caldari Destroyer 4 90510
Caldari Frigate 4 90510
[[Skills:Caldari Industrial]] 1 1000
Gallente Cruiser 4 226274
Gallente Destroyer 4 90510
Gallente Frigate 4 90510
[[Skills:Gallente Industrial]] 1 1000
Minmatar Cruiser 4 226274
Minmatar Destroyer 4 90510
Minmatar Frigate 4 90510
[[Skills:Minmatar Industrial]] 1 1000
Structure Management Anchoring 1 750
Targeting Long Range Targeting 3 16000
Signature Analysis 3 8000
Target Management 4 45255
Trade Broker Relations 2 2828
Marketing 2 4243
Trade 3 8000

Gameplay

While they are well suited for getting introduced to EVE Online, Alpha characters should be seen more as an "indefinite trial" rather than as a "free-to-play" option.

Combat

Alpha characters are perfectly viable in low-level PvP and PvE, and in support roles in larger-scale PvP (such as EWAR or tackle for a fleet). However, their performance will not be on par with Omega characters once the latter has trained the skills to start using Tech 2 modules and ships.

Industry

Alpha characters can mine (ore or gas) in a Venture (but not use more advanced mining ships), and can perform basic (only Tech 1, no invention) manufacturing. While they will not be as efficient as an Omega character (who have access to more advanced ships and skills which improve mining and manufacturing efficiency, and are not subject to the addition 2% tax levied on Alpha characters), they can nonetheless participate in basic industry. They can salvage wrecks, but they cannot, however, do Planetary Interaction.

Alpha characters can trade, but they will pay higher taxes on their transactions and have fewer options at their disposal (e.g. they can only sell items located within 5 jumps, whereas an Omega character has the option to train skills allowing them to sell items anywhere in the current region). Alphas can have 1 active contract at a time (i.e. they can create 1 contract, but have to wait for it to be fulfilled before creating another), but they can accept contracts.

Basic hauling is an option for Alpha characters as they have access to their races' Tech 1 industrial ships.

Exploration

Alpha characters can do basic exploration.

Choice of race

As an Alpha character is limited to flying their race's ships, and using only their race's preferred weapon systems, choosing your character's race (Amarr, Caldari, Gallente, and Minmatar) has a larger impact on your gameplay when compared with Omega clones, for whom race choice is a largely aesthetic choice. However, keep in mind that you can always create additional characters of different races to try out other options, or upgrade to an Omega clone.

The factors below affect what possibilities are open to each race specifically for Alpha characters. Keep in mind that every ship in the game has its nuances, and there are always exceptions to the rule; Omega characters in particular have many more possibilities to bend or break the principles listed below.

Weapons systems

There are different weapon types in EVE:

  • Turret weapons, further subdivided into
    • Energy weapons (lasers), which use a lot of capacitor, and can only deal two of the four damage types, but have infinite ammunition. Energy turrets are the primary weapons system for Amarr ships.
    • Hybrid weapons, which can only deal two of the four damage types, and can either do very high damage or fight at long ranges, but not both. Hybrid weapons are used by the Caldari and Gallente, with the Caldari tending towards long-ranged combat and Gallente towards shorter-ranged combat.
    • Projectile weapons (essentially, guns) use no capacitor to fire and are very flexible in what damage types they deal, but have a slightly more complicated ammunition selection. Projectile weapons are the primary weapons system for Minmatar ships.
  • Missile launchers, which fire guided missiles. They can deal all four damage types and use no capacitor to fire, but take time to reach their targets and don't offer the on-the-fly trade-offs between range and damage that turret weapons do. Missiles are used by the Caldari and Minmatar. Defender Missiles can be trained and used by all races.
  • Drones, which are small semi-autonomous spaceships. They, too, can deal all four damage types and use no capacitor to fire, but the drones must first travel to reach their targets, and they can be shot down by enemy ships. Drones are used by the Gallente and Amarr.

Tank and speed

There are two main approaches to tanking (i.e. to mitigate incoming damage) ships in EVE: strengthening either your ship's shields or your ship's armor to absorb as much damage as possible.

  • Caldari and some Minmatar ships rely primarily on shield tanking. Shield tanked ships tend to be faster than armour tanked ships, and shields regenerate by themselves over time. However, shield tanked ships also tend to have a larger signature radius, causing them to take more damage from incoming fire.
  • Amarr, Gallente and some Minmatar ships rely primarily on armor tanking. Armor tanked ships tend to be tougher than shield tanked ships, and make more efficient use of capacitor to repair damage. However, armor tanked ships tend to be slower than shield tanked ships and do less damage.

Alpha characters can also play in basic logistics roles, repairing friendly ships to help them survive for longer in combat. Amarr and Gallente characters can repair other ships' armor, while Caldari and Minmatar players can repair other ships' shields.

While each race has faster and slower ships in their lineup, Amarr ships tend to be the slowest and Minmatar the fastest, with Caldari and Gallente falling somewhere in between.

Electronic warfare

Each race has its own type of electronic warfare, which is used to decrease the effectiveness of enemy ships in battle.

  • The Amarr use Weapon Disruption, which reduces the effectiveness of the enemy ships' weapons
  • The Caldari use Electronic Countermeasures (ECM), which breaks the enemy ships' target locks
  • The Gallente use Remote Sensor Dampening, which interferes with the enemy ships' targeting
  • The Minmatar use Target Painting, which makes enemy ships easier to hit and take more damage

While all Alpha characters can use ECM and Weapon Disruption, only Amarr Alpha characters can use ships which provide bonuses to Weapon Disruption, and only Caldari Alpha characters can use use ships which provide bonuses to ECM (with the exception of Corvettes). Remote Sensor Dampening and Target Painting are restricted to Gallente and Minmatar Alpha clones, respectively.

Industrials

Each race has two basic industrial (hauling) ships that Alpha characters can fly. Additionally, Minmatar and Gallente characters can fly industrial ships specialised in carrying large quantities of a specific cargo type: ammunition for Minmatar (Hoarder); ore, minerals, and planetary commodities for Gallente (Miasmos, Kryos, and Epithal).

Omega clones

Omega clones may use any skill, ship and item in the game. Additionally, you may log into the game with more than one account at a time (multiboxing), but only as long as all the accounts being logged in have Omega status.

External links