Difference between revisions of "Clone states"

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(→‎Alpha skill set: starting to reformat the skill table)
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Starting with the Ascension expansion (November 2016), there are two different ways of playing EVE:
+
There are two different ways of playing EVE:
 
* You can play for free (i.e. without paying a [https://support.eveonline.com/hc/en-us/articles/203599091-Subscription-Costs monthly subscription fee]), but you will be limited in which [[Skills and Learning|skills]] your character can train. This is referred to as "Alpha".  
 
* You can play for free (i.e. without paying a [https://support.eveonline.com/hc/en-us/articles/203599091-Subscription-Costs monthly subscription fee]), but you will be limited in which [[Skills and Learning|skills]] your character can train. This is referred to as "Alpha".  
 
* Paying a monthly subscription to play the game, which allows your character to learn every skill in the game. This is referred to as "Omega".
 
* Paying a monthly subscription to play the game, which allows your character to learn every skill in the game. This is referred to as "Omega".
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Alpha clones are welcome to [[Applying_to_EVE_University|join EVE University]], however, there are some limitations on which [[titles]] Alpha clones may receive.  
 
Alpha clones are welcome to [[Applying_to_EVE_University|join EVE University]], however, there are some limitations on which [[titles]] Alpha clones may receive.  
 
   
 
   
== Alpha Clones ==
+
== Alpha clones ==
 
Compared with Omega characters, Alpha characters are limited in the following ways:
 
Compared with Omega characters, Alpha characters are limited in the following ways:
  
 
* They may only train certain skills
 
* They may only train certain skills
* They train skills 50% more slowly and have a shorter skill queue (24 hours, as opposed to years for Omega characters)
+
* They may train for free up to a maximum of 5 million skill points.
* They may not use [[Skill trading#Skill Extractors|skill extractors]] to extract skillpoints from the Alpha skill list (see below)
+
* They may add skill points to skills in the Alpha set up to 20.5 million skill points with [[Skill_trading#Skill_Injectors|skill injectors]].
* They may use [[Skill_trading#Skill_Injectors|skill injectors]], but only apply them to skills from the Alpha set
+
* They take twice as long to train skills and have a shorter skill queue (24 hours, as opposed to unlimited for Omega characters)
 
* They pay an additional 2% tax on any [[industry]] job (e.g. manufacturing or research)
 
* They pay an additional 2% tax on any [[industry]] job (e.g. manufacturing or research)
* If you are logged into the game with an Alpha character you may not [[:Category:Eve Lexicon#Multiboxing|log in simultaneously (multibox)]] with ''any'' other character (on any account)
+
* If you are logged into the game with an Alpha character you may not log in simultaneously (multibox) with ''any'' other character (on any account)
 +
<br />[[File:ArmsRaceCloneSkills.png|thumb|none|480px|Arms Race Clone Skill Training]]
  
 
=== Alpha skill set ===
 
=== Alpha skill set ===
 
The set of skills that Alpha characters may train limits them to:
 
The set of skills that Alpha characters may train limits them to:
* Their race's preferred weapon system and ships, so for example an Amarr Alpha character can only fly Amarr ships with energy weapons and drones, not other racial ships or projectile and hybrid weapons. 
+
* Combat ships up to [[battleship]] size, as well as basic [[industrial]] ships.
* Combat ships up to [[cruiser]] size, as well as basic [[industrial]] ships.
+
* Most [[Techs, Tiers and Meta levels|Tech 2]] modules are useable but not all.  
** A notable exception are the '''Society of Conscious Thought''' ships; the [[Sunesis]] (destroyer) and the [[Gnosis]] (battlecruiser). They can be flown by Alpha clones as they do not require any specific racial skills.
+
** Battleship weapons, [[Electronic warfare|EWAR]], most remote assistance modules, drones, harvesting modules, scanning modules and some other are limited to T1 and meta.
* [[Techs, Tiers and Meta levels|Tech 1]] modules and ships (with a [https://www.reddit.com/r/Eve/comments/5cwztg/alpha_clone_t2_modules_per_skills/ few exceptions]).
 
  
 
Expand the table below to see which skills you can train as an Alpha, and to what maximum level. For a list of skills you start the game with, see [[Starting Skills|starting skills]].  
 
Expand the table below to see which skills you can train as an Alpha, and to what maximum level. For a list of skills you start the game with, see [[Starting Skills|starting skills]].  
{| class="wikitable collapsible collapsed sortable"  
+
{| class="wikitable collapsible collapsed sortable" style="text-align: center"
 
|- style="background:#222222;"
 
|- style="background:#222222;"
 
! style="background-color:#222222;" | Group
 
! style="background-color:#222222;" | Group
 
! style="background-color:#222222;" | Skill
 
! style="background-color:#222222;" | Skill
! style="background-color:#222222;" | Amarr
+
! style="background-color:#222222;" | Cap
! style="background-color:#222222;" | Caldari
+
! style="background-color:#222222;" | Points
! style="background-color:#222222;" | Gallente
 
! style="background-color:#222222;" | Minmatar
 
 
|-
 
|-
| Armor
+
| rowspan=10 style="text-align: left;" | Armor
| {{sk|Armor Layering}}
+
| style="text-align: left;" | {{sk|Armor Layering}}
| colspan=4 style="text-align: center;" | 1  
+
| 1
 +
| 750
 
|-
 
|-
| Armor
+
| style="text-align: left;" | {{sk|EM Armor Compensation}}
| {{sk|EM Armor Compensation}}  
+
| 2
| colspan=4 style="text-align: center;" | 1
+
| 2828
 
|-
 
|-
| Armor
+
| style="text-align: left;" | {{sk|Explosive Armor Compensation}}
| {{sk|Explosive Armor Compensation}}  
+
| 2
| colspan=4 style="text-align: center;" | 1
+
| 2828
 
|-
 
|-
| Armor
+
| style="text-align: left;" | {{sk|Hull Upgrades}}
| {{sk|Hull Upgrades}}  
+
| 5
| colspan=4 style="text-align: center;" | 4
+
| 512000
 
|-
 
|-
| Armor
+
| style="text-align: left;" | {{sk|Kinetic Armor Compensation}}
| {{sk|Kinetic Armor Compensation}}  
+
| 2
| colspan=4 style="text-align: center;" | 1
+
| 2828
 
|-
 
|-
| Armor
+
| style="text-align: left;" | {{sk|Mechanics}}
| {{sk|Mechanics}}  
+
| 5
| colspan=4 style="text-align: center;" | 4
+
| 256000
 
|-
 
|-
| Armor
+
| style="text-align: left;" | {{sk|Remote Armor Repair Systems}}
| {{sk|Remote Armor Repair Systems}}  
+
| 3
| style="text-align: center;" | 3
+
| 16000
| style="text-align: center;" | - 
 
| style="text-align: center;" | 3  
 
| style="text-align: center;" | -
 
 
|-
 
|-
| Armor
+
| style="text-align: left;" | {{sk|Remote Hull Repair Systems}}
| {{sk|Remote Hull Repair Systems}}  
+
| 2
| colspan=4 style="text-align: center;" | 1
+
| 2828
 
|-
 
|-
| Armor
+
| style="text-align: left;" | {{sk|Repair Systems}}
| {{sk|Repair Systems}}  
+
| 5
| colspan=4 style="text-align: center;" | 4
+
| 256000
 
|-
 
|-
| Armor
+
| style="text-align: left;" | {{sk|Thermal Armor Compensation}}
| {{sk|Thermal Armor Compensation}}
+
| 2
| colspan=4 style="text-align: center;" | 1
+
| 2828
|-
 
| Corporate Management
 
| {{sk|Anchoring}}  
 
| colspan=4 style="text-align: center;" | 1
 
 
|-
 
|-
| Corporate Management
+
| rowspan=1 style="text-align: left;" | Corporation Management
| {{sk|Corporation Management}}
+
| style="text-align: left;" | {{sk|Corporation Management}}
| colspan=4 style="text-align: center;" | 1  
+
| 1
 +
| 250
 
|-
 
|-
| Drones
+
| rowspan=14 style="text-align: left;" | Drones
| {{sk|Drone Avionics}}
+
| style="text-align: left;" | {{sk|Amarr Drone Specialization}}
| style="text-align: center;" | 4
+
| 2
| style="text-align: center;" | -
+
| 7071
| style="text-align: center;" | 4
 
| style="text-align: center;" | -
 
 
|-
 
|-
| Drones
+
| style="text-align: left;" | {{sk|Caldari Drone Specialization}}
| {{sk|Drone Durability}}
+
| 2
| style="text-align: center;" | 4
+
| 7071
| style="text-align: center;" | -
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | -
 
 
|-
 
|-
| Drones
+
| style="text-align: left;" | {{sk|Drone Avionics}}
| {{sk|Drone Interfacing}}
+
| 4
| style="text-align: center;" | 3
+
| 45255
| style="text-align: center;" | -
 
| style="text-align: center;" | 3
 
| style="text-align: center;" | -
 
 
|-
 
|-
| Drones
+
| style="text-align: left;" | {{sk|Drone Durability}}
| {{sk|Drone Navigation}}
+
| 4
| style="text-align: center;" | 4
+
| 226274
| style="text-align: center;" | -
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | -
 
 
|-
 
|-
| Drones
+
| style="text-align: left;" | {{sk|Drone Interfacing}}
| {{sk|Drone Sharpshooting}}
+
| 4
| style="text-align: center;" | 4
+
| 226274
| style="text-align: center;" | -
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | -
 
 
|-
 
|-
| Drones
+
| style="text-align: left;" | {{sk|Drone Navigation}}
| {{sk|Drones}}
+
| 4
| style="text-align: center;" | 5
+
| 45255
| style="text-align: center;" | 3
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | 3
 
 
|-
 
|-
| Drones
+
| style="text-align: left;" | {{sk|Drone Sharpshooting}}
| {{sk|Light Drone Operation}}
+
| 4
| style="text-align: center;" | 4
+
| 45255
| style="text-align: center;" | 1
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | 1
 
 
|-
 
|-
| Drones
+
| style="text-align: left;" | {{sk|Drones}}
| {{sk|Medium Drone Operation}}
+
| 5
| style="text-align: center;" | 3
+
| 256000
| style="text-align: center;" | -
 
| style="text-align: center;" | 3
 
| style="text-align: center;" | -
 
 
|-
 
|-
| Drones
+
| style="text-align: left;" | {{sk|Gallente Drone Specialization}}
| {{sk|Repair Drone Operation}}
+
| 2
| style="text-align: center;" | 2
+
| 7071
| style="text-align: center;" | -
 
| style="text-align: center;" | 2
 
| style="text-align: center;" | -
 
|-
 
| Electronic Systems
 
| {{sk|Electronic Warfare}}
 
| colspan=4 style="text-align: center;" | 4
 
 
|-
 
|-
| Electronic Systems
+
| style="text-align: left;" | {{sk|Heavy Drone Operation}}
| {{sk|Propulsion Jamming}}
+
| 4
| colspan=4 style="text-align: center;" | 3
+
| 226274
 
|-
 
|-
| Electronic Systems
+
| style="text-align: left;" | {{sk|Light Drone Operation}}
| {{sk|Weapon Disruption}}  
+
| 5
| colspan=4 style="text-align: center;" | 3
+
| 256000
 
|-
 
|-
| Electronic Systems
+
| style="text-align: left;" | {{sk|Medium Drone Operation}}
| {{sk|Sensor Linking}}
+
| 5
| style="text-align: center;" | -
+
| 512000
| style="text-align: center;" | -
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | -
 
 
|-
 
|-
| Electronic Systems
+
| style="text-align: left;" | {{sk|Minmatar Drone Specialization}}
| {{sk|Target Painting}}
+
| 2
| style="text-align: center;" | -
+
| 7071
| style="text-align: center;" | -
 
| style="text-align: center;" | -
 
| style="text-align: center;" | 1
 
|-
 
| Engineering || {{sk|Advanced Weapon Upgrades}} ||1 ||1 ||1 ||1
 
 
|-
 
|-
| Engineering || {{sk|CPU Management}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Repair Drone Operation}}
 +
| 2
 +
| 4243
 
|-
 
|-
| Engineering || {{sk|Capacitor Emission Systems}} ||3 ||3 ||3 ||3
+
| rowspan=5 style="text-align: left;" | Electronic Systems
 +
| style="text-align: left;" | {{sk|Electronic Warfare}}
 +
| 4
 +
| 90510
 
|-
 
|-
| Engineering || {{sk|Capacitor Management}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Propulsion Jamming}}
 +
| 4
 +
| 135765
 
|-
 
|-
| Engineering || {{sk|Capacitor Systems Operation}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Sensor Linking}}
 +
| 3
 +
| 24000
 
|-
 
|-
| Engineering || {{sk|Electronics Upgrades}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Target Painting}}
 +
| 3
 +
| 24000
 
|-
 
|-
| Engineering || {{sk|Energy Grid Upgrades}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Weapon Disruption}}
 +
| 4
 +
| 135765
 
|-
 
|-
| Engineering || {{sk|Energy Pulse Weapons}} ||2 ||2 ||2 ||2
+
| rowspan=11 style="text-align: left;" | Engineering
 +
| style="text-align: left;" | {{sk|Advanced Weapon Upgrades}}
 +
| 3
 +
| 48000
 
|-
 
|-
| Engineering || {{sk|Power Grid Management}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|CPU Management}}
 +
| 5
 +
| 256000
 
|-
 
|-
| Engineering || {{sk|Thermodynamics}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Capacitor Emission Systems}}
 +
| 4
 +
| 90510
 
|-
 
|-
| Engineering || {{sk|Weapon Upgrades}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Capacitor Management}}
|-
+
| 4
| Gunnery || {{sk|Controlled Bursts}} ||4 ||4 ||4 ||1
+
| 135765
 
|-
 
|-
| Gunnery || {{sk|Gunnery}} ||5 ||5 ||5 ||5
+
| style="text-align: left;" | {{sk|Capacitor Systems Operation}}
 +
| 3
 +
| 8000
 
|-
 
|-
| Gunnery || {{sk|Medium Energy Turret}} ||4 || - || - || -
+
| style="text-align: left;" | {{sk|Electronics Upgrades}}
 +
| 5
 +
| 512000
 
|-
 
|-
| Gunnery || {{sk|Medium Hybrid Turret}} || - ||4 ||4 || -
+
| style="text-align: left;" | {{sk|Energy Grid Upgrades}}
 +
| 5
 +
| 512000
 
|-
 
|-
| Gunnery || {{sk|Medium Projectile Turret}} || - || - || - ||4
+
| style="text-align: left;" | {{sk|Energy Pulse Weapons}}
 +
| 2
 +
| 2828
 
|-
 
|-
| Gunnery || {{sk|Motion Prediction}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Power Grid Management}}
 +
| 5
 +
| 256000
 
|-
 
|-
| Gunnery || {{sk|Rapid Firing}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Thermodynamics}}
 +
| 4
 +
| 135765
 
|-
 
|-
| Gunnery || {{sk|Sharpshooter}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Weapon Upgrades}}
 +
| 5
 +
| 512000
 
|-
 
|-
| Gunnery || {{sk|Small Energy Turret}} ||4 || - || - || -
+
| style="text-align: left;" | Fleet Support
 +
| style="text-align: left;" | {{sk|Leadership}}
 +
| 3
 +
| 8000
 
|-
 
|-
| Gunnery || {{sk|Small Hybrid Turret}} || - ||4 ||4 || -
+
| rowspan=28 style="text-align: left;" | Gunnery
 +
| style="text-align: left;" | {{sk|Controlled Bursts}}
 +
| 4
 +
| 90510
 
|-
 
|-
| Gunnery || {{sk|Small Projectile Turret}} || - || - || - ||4
+
| style="text-align: left;" | {{sk|Gunnery}}
 +
| 5
 +
| 256000
 
|-
 
|-
| Gunnery || {{sk|Surgical Strike}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Large Energy Turret}}
 +
| 4
 +
| 226274
 
|-
 
|-
| Gunnery || {{sk|Trajectory Analysis}} ||4 ||3 ||4 ||4
+
| style="text-align: left;" | {{sk|Large Hybrid Turret}}
|-  
+
| 4
| Leadership || {{sk|Leadership}} ||3 ||3 ||3 ||3
+
| 226274
|-
 
| Missiles || {{sk|Missile Launcher Operation}} ||1 ||5 ||1 ||5
 
 
|-
 
|-
| Missiles || {{sk|Light Missiles}} || - ||4 || - ||4
+
| style="text-align: left;" | {{sk|Large Projectile Turret}}
 +
| 4
 +
| 226274
 
|-
 
|-
| Missiles || {{sk|Heavy Assault Missiles}} || - ||3 || - ||3
+
| style="text-align: left;" | {{sk|Medium Artillery Specialization}}
 +
| 3
 +
| 40000
 
|-
 
|-
| Missiles || {{sk|Heavy Missiles}} || - ||4 || - ||4
+
| style="text-align: left;" | {{sk|Medium Autocannon Specialization}}
 +
| 3
 +
| 40000
 
|-
 
|-
| Missiles || {{sk|Missile Bombardment}} || - ||4 || - ||4
+
| style="text-align: left;" | {{sk|Medium Beam Laser Specialization}}
 +
| 3
 +
| 40000
 
|-
 
|-
| Missiles || {{sk|Missile Projection}} || - ||2 || - ||2
+
| style="text-align: left;" | {{sk|Medium Blaster Specialization}}
 +
| 3
 +
| 40000
 
|-
 
|-
| Missiles || {{sk|Rapid Launch}} || - ||4 || - ||4
+
| style="text-align: left;" | {{sk|Medium Energy Turret}}
 +
| 5
 +
| 768000
 
|-
 
|-
| Missiles || {{sk|Rockets}} || - ||4 || - ||4
+
| style="text-align: left;" | {{sk|Medium Hybrid Turret}}
 +
| 5
 +
| 768000
 
|-
 
|-
| Missiles || {{sk|Target Navigation Prediction}} || - ||3 || - ||3
+
| style="text-align: left;" | {{sk|Medium Projectile Turret}}
 +
| 5
 +
| 768000
 
|-
 
|-
| Missiles || {{sk|Warhead Upgrades}} || - ||3 || - ||3
+
| style="text-align: left;" | {{sk|Medium Pulse Laser Specialization}}
|-
+
| 3
| Navigation || {{sk|Acceleration Control}} ||3 ||3 ||3 ||3
+
| 40000
 
|-
 
|-
| Navigation || {{sk|Afterburner}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Medium Railgun Specialization}}
 +
| 3
 +
| 40000
 
|-
 
|-
| Navigation || {{sk|Evasive Maneuvering}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Motion Prediction}}
 +
| 4
 +
| 90510
 
|-
 
|-
| Navigation || {{sk|High Speed Maneuvering}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Rapid Firing}}
 +
| 4
 +
| 90510
 
|-
 
|-
| Navigation || {{sk|Navigation}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Sharpshooter}}
 +
| 4
 +
| 90510
 
|-
 
|-
| Navigation || {{sk|Warp Drive Operation}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Small Artillery Specialization}}
|-
+
| 3
| Neural Enhancement || {{sk|Biology}} ||3 ||3 ||3 ||3
+
| 24000
 
|-
 
|-
| Neural Enhancement || {{sk|Cybernetics}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Small Autocannon Specialization}}
|-
+
| 3
| Production || {{sk|Industry}} ||5 ||5 ||5 ||5
+
| 24000
 
|-
 
|-
| Production || {{sk|Mass Production}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Small Beam Laser Specialization}}
|-
+
| 3
| Resource Processing || {{sk|Gas Cloud Harvesting}} ||2 ||2 ||2 ||2
+
| 24000
 
|-
 
|-
| Resource Processing || {{sk|Mining}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Small Blaster Specialization}}
 +
| 3
 +
| 24000
 
|-
 
|-
| Resource Processing || {{sk|Mining Upgrades}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Small Energy Turret}}
 +
| 5
 +
| 256000
 
|-
 
|-
| Resource Processing || {{sk|Reprocessing}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Small Hybrid Turret}}
 +
| 5
 +
| 256000
 
|-
 
|-
| Resource Processing || {{sk|Salvaging}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Small Projectile Turret}}
|-
+
| 5
| Rigging || {{sk|Armor Rigging}} ||2 || - ||2 || -
+
| 256000
 
|-
 
|-
| Rigging || {{sk|Astronautics Rigging}} ||2 ||2 ||2 ||2
+
| style="text-align: left;" | {{sk|Small Pulse Laser Specialization}}
 +
| 3
 +
| 24000
 
|-
 
|-
| Rigging || {{sk|Drones Rigging}} ||2 ||2 ||2 ||2
+
| style="text-align: left;" | {{sk|Small Railgun Specialization}}
 +
| 3
 +
| 24000
 
|-
 
|-
| Rigging || {{sk|Electronic Superiority Rigging}} ||2 ||2 ||2 ||2
+
| style="text-align: left;" | {{sk|Surgical Strike}}
 +
| 4
 +
| 181019
 
|-
 
|-
| Rigging || {{sk|Energy Weapon Rigging}} ||2 || - || - || -
+
| style="text-align: left;" | {{sk|Trajectory Analysis}}
 +
| 4
 +
| 226274
 
|-
 
|-
| Rigging || {{sk|Hybrid Weapon Rigging}} || - ||2 ||2 || -
+
| rowspan=17 style="text-align: left;" | Missiles
 +
| style="text-align: left;" | {{sk|Cruise Missiles}}
 +
| 4
 +
| 226274
 
|-
 
|-
| Rigging || {{sk|Projectile Weapon Rigging}} || - || - || - ||2
+
| style="text-align: left;" | {{sk|Guided Missile Precision}}
 +
| 3
 +
| 40000
 
|-
 
|-
| Rigging || {{sk|Jury Rigging}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Heavy Assault Missile Specialization}}
 +
| 3
 +
| 40000
 
|-
 
|-
| Rigging || {{sk|Shield Rigging}} || - ||2 ||2 ||2
+
| style="text-align: left;" | {{sk|Heavy Assault Missiles}}
 +
| 5
 +
| 768000
 
|-
 
|-
| Rigging || {{sk|Launcher Rigging}} || - ||2 || - ||2
+
| style="text-align: left;" | {{sk|Heavy Missile Specialization}}
|-
+
| 3
| Scanning || {{sk|Archaeology}} ||3 ||3 ||3 ||3
+
| 40000
 
|-
 
|-
| Scanning || {{sk|Astrometric Acquisition}} ||2 ||2 ||2 ||2
+
| style="text-align: left;" | {{sk|Heavy Missiles}}
 +
| 5
 +
| 768000
 
|-
 
|-
| Scanning || {{sk|Astrometric Rangefinding}} ||2 ||2 ||2 ||2
+
| style="text-align: left;" | {{sk|Light Missile Specialization}}
 +
| 3
 +
| 24000
 
|-
 
|-
| Scanning || {{sk|Astrometrics}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Light Missiles}}
 +
| 5
 +
| 512000
 
|-
 
|-
| Scanning || {{sk|Hacking}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Missile Bombardment}}
 +
| 4
 +
| 90510
 
|-
 
|-
| Scanning || {{sk|Survey}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Missile Launcher Operation}}
|-  
+
| 5
| Science || {{sk|Science}} ||4 ||4 ||4 ||4
+
| 256000
|-
 
| Shields || {{sk|EM Shield Compensation}} ||1 ||1 ||1 ||1
 
 
|-
 
|-
| Shields || {{sk|Explosive Shield Compensation}} ||1 ||1 ||1 ||1
+
| style="text-align: left;" | {{sk|Missile Projection}}
 +
| 2
 +
| 5657
 
|-
 
|-
| Shields || {{sk|Kinetic Shield Compensation}} ||1 ||1 ||1 ||1
+
| style="text-align: left;" | {{sk|Rapid Launch}}
 +
| 4
 +
| 90510
 
|-
 
|-
| Shields || {{sk|Shield Compensation}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Rocket Specialization}}
 +
| 3
 +
| 24000
 
|-
 
|-
| Shields || {{sk|Shield Emission Systems}} || - ||3 || - ||3
+
| style="text-align: left;" | {{sk|Rockets}}
 +
| 5
 +
| 256000
 
|-
 
|-
| Shields || {{sk|Shield Management}} ||3 ||4 ||3 ||4
+
| style="text-align: left;" | {{sk|Target Navigation Prediction}}
 +
| 3
 +
| 16000
 
|-
 
|-
| Shields || {{sk|Shield Operation}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Torpedoes}}
 +
| 4
 +
| 226274
 
|-
 
|-
| Shields || {{sk|Shield Upgrades}} ||3 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Warhead Upgrades}}
 +
| 3
 +
| 40000
 
|-
 
|-
| Shields || {{sk|Tactical Shield Manipulation}} ||3 ||3 ||3 ||3
+
| rowspan=6 style="text-align: left;" | Navigation
 +
| style="text-align: left;" | {{sk|Acceleration Control}}
 +
| 3
 +
| 32000
 
|-
 
|-
| Shields || {{sk|Thermal Shield Compensation}} ||1 ||1 ||1 ||1
+
| style="text-align: left;" | {{sk|Afterburner}}
|-
+
| 3
| Social || {{sk|Connections}} ||2 ||2 ||2 ||2
+
| 8000
 
|-
 
|-
| Social || {{sk|Criminal Connections}} ||2 ||2 ||2 ||2
+
| style="text-align: left;" | {{sk|Evasive Maneuvering}}
 +
| 3
 +
| 16000
 
|-
 
|-
| Social || {{sk|Diplomacy}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|High Speed Maneuvering}}
 +
| 3
 +
| 40000
 
|-
 
|-
| Social || {{sk|Distribution Connections}} ||2 ||2 ||2 ||2
+
| style="text-align: left;" | {{sk|Navigation}}
 +
| 4
 +
| 45255
 
|-
 
|-
| Social || {{sk|Mining Connections}} ||2 ||2 ||2 ||2
+
| style="text-align: left;" | {{sk|Warp Drive Operation}}
 +
| 3
 +
| 8000
 
|-
 
|-
| Social || {{sk|Negotiation}} ||2 ||2 ||2 ||2
+
| rowspan=3 style="text-align: left;" | Neural Enhancement
 +
| style="text-align: left;" | {{sk|Biology}}
 +
| 3
 +
| 8000
 
|-
 
|-
| Social || {{sk|Security Connections}} ||2 ||2 ||2 ||2
+
| style="text-align: left;" | {{sk|Cybernetics}}
 +
| 3
 +
| 24000
 
|-
 
|-
| Social || {{sk|Social}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Infomorph Psychology}}
|-
+
| 1
| Spaceship Command || {{co|orange|<Racial> Cruiser}} ||4 ||4 ||4 ||4
+
| 250
 
|-
 
|-
| Spaceship Command || {{co|orange|<Racial> Destroyer}} ||4 ||4 ||4 ||4
+
| rowspan=2 style="text-align: left;" | Production
 +
| style="text-align: left;" | {{sk|Industry}}
 +
| 5
 +
| 256000
 
|-
 
|-
| Spaceship Command || {{co|orange|<Racial> Frigate}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Mass Production}}
 +
| 3
 +
| 16000
 
|-
 
|-
| Spaceship Command || {{co|orange|<Racial> Industrial}} ||1 ||1 ||1 ||1
+
| rowspan=6 style="text-align: left;" | Resource Processing
 +
| style="text-align: left;" | {{sk|Gas Cloud Harvesting}}
 +
| 2
 +
| 1414
 
|-
 
|-
| Spaceship Command || {{sk|Mining Frigate}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Mining}}
 +
| 4
 +
| 45255
 
|-
 
|-
| Spaceship Command || {{sk|Spaceship Command}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Mining Upgrades}}
|-
+
| 4
| Targeting || {{sk|Long Range Targeting}} ||3 ||3 ||3 ||3
+
| 181019
 
|-
 
|-
| Targeting || {{sk|Signature Analysis}} ||3 ||3 ||3 ||3
+
| style="text-align: left;" | {{sk|Reactions}}
 +
| 1
 +
| 250
 
|-
 
|-
| Targeting || {{sk|Target Management}} ||4 ||4 ||4 ||4
+
| style="text-align: left;" | {{sk|Reprocessing}}
|-
+
| 3
| Trade || {{sk|Broker Relations}} ||2 ||2 ||2 ||2
+
| 8000
 
|-
 
|-
| Trade || {{sk|Marketing}} ||2 ||2 ||2 ||2
+
| style="text-align: left;" | {{sk|Salvaging}}
 +
| 3
 +
| 24000
 
|-
 
|-
| Trade || {{sk|Trade}} ||3 ||3 ||3 ||3
+
| rowspan=10 style="text-align: left;" | Rigging
 +
| style="text-align: left;" | {{sk|Armor Rigging}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Astronautics Rigging}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Drones Rigging}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Electronic Superiority Rigging}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Energy Weapon Rigging}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Hybrid Weapon Rigging}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Jury Rigging}}
 +
| 3
 +
| 16000
 +
|-
 +
| style="text-align: left;" | {{sk|Launcher Rigging}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Projectile Weapon Rigging}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Shield Rigging}}
 +
| 3
 +
| 24000
 +
|-
 +
| rowspan=6 style="text-align: left;" | Scanning
 +
| style="text-align: left;" | {{sk|Archaeology}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Astrometric Acquisition}}
 +
| 2
 +
| 7071
 +
|-
 +
| style="text-align: left;" | {{sk|Astrometric Rangefinding}}
 +
| 2
 +
| 11314
 +
|-
 +
| style="text-align: left;" | {{sk|Astrometrics}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Hacking}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Survey}}
 +
| 3
 +
| 8000
 +
|-
 +
| style="text-align: left;" | Science
 +
| style="text-align: left;" | {{sk|Science}}
 +
| 4
 +
| 45255
 +
|-
 +
| rowspan=10 style="text-align: left;" | Shields
 +
| style="text-align: left;" | {{sk|EM Shield Compensation}}
 +
| 2
 +
| 2828
 +
|-
 +
| style="text-align: left;" | {{sk|Explosive Shield Compensation}}
 +
| 2
 +
| 2828
 +
|-
 +
| style="text-align: left;" | {{sk|Kinetic Shield Compensation}}
 +
| 2
 +
| 2828
 +
|-
 +
| style="text-align: left;" | {{sk|Shield Compensation}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Shield Emission Systems}}
 +
| 3
 +
| 16000
 +
|-
 +
| style="text-align: left;" | {{sk|Shield Management}}
 +
| 4
 +
| 135765
 +
|-
 +
| style="text-align: left;" | {{sk|Shield Operation}}
 +
| 4
 +
| 45255
 +
|-
 +
| style="text-align: left;" | {{sk|Shield Upgrades}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Tactical Shield Manipulation}}
 +
| 4
 +
| 181019
 +
|-
 +
| style="text-align: left;" | {{sk|Thermal Shield Compensation}}
 +
| 2
 +
| 2828
 +
|-
 +
| rowspan=8 style="text-align: left;" | Social
 +
| style="text-align: left;" | {{sk|Connections}}
 +
| 2
 +
| 4243
 +
|-
 +
| style="text-align: left;" | {{sk|Criminal Connections}}
 +
| 2
 +
| 4243
 +
|-
 +
| style="text-align: left;" | {{sk|Diplomacy}}
 +
| 3
 +
| 8000
 +
|-
 +
| style="text-align: left;" | {{sk|Distribution Connections}}
 +
| 2
 +
| 2828
 +
|-
 +
| style="text-align: left;" | {{sk|Mining Connections}}
 +
| 2
 +
| 2828
 +
|-
 +
| style="text-align: left;" | {{sk|Negotiation}}
 +
| 2
 +
| 2828
 +
|-
 +
| style="text-align: left;" | {{sk|Security Connections}}
 +
| 2
 +
| 2828
 +
|-
 +
| style="text-align: left;" | {{sk|Social}}
 +
| 3
 +
| 8000
 +
|-
 +
| rowspan=26 style="text-align: left;" | Spaceship Command
 +
| style="text-align: left;" | {{sk|Amarr Battlecruiser}}
 +
| 4
 +
| 271529
 +
|-
 +
| style="text-align: left;" | {{sk|Amarr Battleship}}
 +
| 4
 +
| 362039
 +
|-
 +
| style="text-align: left;" | {{sk|Amarr Cruiser}}
 +
| 4
 +
| 226274
 +
|-
 +
| style="text-align: left;" | {{sk|Amarr Destroyer}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Amarr Frigate}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Amarr Industrial}}
 +
| 1
 +
| 1000
 +
|-
 +
| style="text-align: left;" | {{sk|Caldari Battlecruiser}}
 +
| 4
 +
| 271529
 +
|-
 +
| style="text-align: left;" | {{sk|Caldari Battleship}}
 +
| 4
 +
| 362039
 +
|-
 +
| style="text-align: left;" | {{sk|Caldari Cruiser}}
 +
| 4
 +
| 226274
 +
|-
 +
| style="text-align: left;" | {{sk|Caldari Destroyer}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Caldari Frigate}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Caldari Industrial}}
 +
| 1
 +
| 1000
 +
|-
 +
| style="text-align: left;" | {{sk|Gallente Battlecruiser}}
 +
| 4
 +
| 271529
 +
|-
 +
| style="text-align: left;" | {{sk|Gallente Battleship}}
 +
| 4
 +
| 362039
 +
|-
 +
| style="text-align: left;" | {{sk|Gallente Cruiser}}
 +
| 4
 +
| 226274
 +
|-
 +
| style="text-align: left;" | {{sk|Gallente Destroyer}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Gallente Frigate}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Gallente Industrial}}
 +
| 1
 +
| 1000
 +
|-
 +
| style="text-align: left;" | {{sk|Mining Frigate}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Minmatar Battlecruiser}}
 +
| 4
 +
| 271529
 +
|-
 +
| style="text-align: left;" | {{sk|Minmatar Battleship}}
 +
| 4
 +
| 362039
 +
|-
 +
| style="text-align: left;" | {{sk|Minmatar Cruiser}}
 +
| 4
 +
| 226274
 +
|-
 +
| style="text-align: left;" | {{sk|Minmatar Destroyer}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Minmatar Frigate}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Minmatar Industrial}}
 +
| 1
 +
| 1000
 +
|-
 +
| style="text-align: left;" | {{sk|Spaceship Command}}
 +
| 4
 +
| 8000
 +
|-
 +
| rowspan=1 style="text-align: left;" | Structure Management
 +
| style="text-align: left;" | {{sk|Anchoring}}
 +
| 1
 +
| 750
 +
|-
 +
| rowspan=3 style="text-align: left;" | Targeting
 +
| style="text-align: left;" | {{sk|Long Range Targeting}}
 +
| 3
 +
| 16000
 +
|-
 +
| style="text-align: left;" | {{sk|Signature Analysis}}
 +
| 3
 +
| 8000
 +
|-
 +
| style="text-align: left;" | {{sk|Target Management}}
 +
| 4
 +
| 45255
 +
|-
 +
| rowspan=3 style="text-align: left;" | Trade
 +
| style="text-align: left;" | {{sk|Broker Relations}}
 +
| 2
 +
| 2828
 +
|-
 +
| style="text-align: left;" | {{sk|Marketing}}
 +
| 2
 +
| 4243
 +
|-
 +
| style="text-align: left;" | {{sk|Trade}}
 +
| 3
 +
| 8000
 
|}
 
|}
  
Line 377: Line 750:
  
 
==== Combat ====
 
==== Combat ====
Alpha characters are perfectly viable in low-level PvP and PvE, and in support roles in larger-scale PvP (such as [[EWAR]] or [[tackle]] for a fleet). However, their performance will not be on par with Omega characters once the latter has trained the skills to start using Tech 2 modules and ships.  
+
Alpha characters are perfectly viable in low-level PvP and PvE, and in support roles in larger-scale PvP (such as [[EWAR]] or [[Tackling Guide|tackle]] for a fleet). However, their performance will not be on par with Omega characters once the latter has trained the skills to start using Tech 2 modules and ships.  
  
 
==== Industry ====
 
==== Industry ====
Line 384: Line 757:
 
Alpha characters can [[trade]], but they will pay higher taxes on their transactions and have fewer options at their disposal (e.g. they can only sell items located within 5 jumps, whereas an Omega character has the option to train skills allowing them to sell items anywhere in the current region). Alphas can have 1 active [[contract]] at a time (i.e. they can create 1 contract, but have to wait for it to be fulfilled before creating another), but they can accept contracts.  
 
Alpha characters can [[trade]], but they will pay higher taxes on their transactions and have fewer options at their disposal (e.g. they can only sell items located within 5 jumps, whereas an Omega character has the option to train skills allowing them to sell items anywhere in the current region). Alphas can have 1 active [[contract]] at a time (i.e. they can create 1 contract, but have to wait for it to be fulfilled before creating another), but they can accept contracts.  
  
Basic [[hauling]] is an option for Alpha characters as they have access to their races' Tech 1 industrial ships.
+
Basic [[hauling]] is an option for Alpha characters as they have access to Tech 1 industrial ships.
  
 
==== Exploration ====
 
==== Exploration ====
Line 390: Line 763:
  
 
=== Choice of race ===
 
=== Choice of race ===
As an Alpha character is limited to flying their race's ships, and using only their race's preferred weapon system, choosing your character's race ([[Amarr Basic Ship and Skill Guide|Amarr]], [[Caldari Basic Ship and Skill Guide|Caldari]], [[Gallente Basic Ship and Skill Guide|Gallente]], and [[Minmatar Basic Ship and Skill Guide|Minmatar]]) has a larger impact on your gameplay when compared with Omega clones, for whom race choice is a largely aesthetic choice. However, keep in mind that you can always create additional characters of different races to try out other options, or upgrade to an Omega clone.  
+
Alpha clones can train into any race's ship or weapon skills; they are '''not''' limited to training their own race's skills. In fact, Alpha clones of all races can train into the same Alpha skill set. However, the Alpha's [[Starting Skills|starting racial skills]] count toward the free training skill limit while in Alpha clone state.
  
The factors below affect what possibilities are open to each race specifically for Alpha characters. Keep in mind that every ship in the game has its nuances, and there are always exceptions to the rule; Omega characters in particular have many more possibilities to bend or break the principles listed below.
+
== Omega clones ==
 
+
Omega clones may use any skill, ship and item in the game. Additionally, you may log into the game with more than one account at a time (multiboxing), but only as long as ''all'' the accounts being logged in have Omega status.
==== Weapons systems ====
 
There are different weapon types in EVE:
 
* [[Turrets|Turret]] weapons, further subdivided into
 
** [[Turrets#Energy_turrets|Energy weapons]] (lasers), which use a lot of [[capacitor]], and can only deal two of the four [[NPC Damage Types|damage types]], but have infinite ammunition. Energy turrets are the primary weapons system for Amarr ships.
 
** [[Turrets#Hybrid_turrets|Hybrid weapons]], which can only deal two of the four damage types, and can either do very high damage or fight at long ranges, but not both. Hybrid weapons are used by the Caldari and Gallente, with the Caldari tending towards long-ranged combat and Gallente towards shorter-ranged combat.
 
** [[Turrets#Projectile_turrets|Projectile weapons]] (essentially, guns) use no capacitor to fire and are very flexible in what damage types they deal, but have a slightly more complicated ammunition selection. Projectile weapons are the primary weapons system for Minmatar ships.
 
* [[Missile Launchers|Missile launchers]], which fire guided missiles. They can deal all four damage types and use no capacitor to fire, but take time to reach their targets and don't offer the on-the-fly trade-offs between range and damage that turret weapons do. Missiles are used by the Caldari and Minmatar.
 
* [[Drones]], which are small semi-autonomous spaceships. They, too, can deal all four damage types and use no capacitor to fire, but the drones must first travel to reach their targets, and they can be shot down by enemy ships. Drones are used by the Gallente and Amarr.
 
 
 
==== Tank and speed ====
 
There are two main approaches to [[tank]]ing (i.e. to mitigate incoming damage) ships in EVE: strengthening either your ship's shields or your ship's armor to absorb as much damage as possible.
 
* Caldari and some Minmatar ships rely primarily on [[Shield Tanking|shield tanking]]. Shield tanked ships tend to be faster than armour tanked ships, and shields regenerate by themselves over time. However, shield tanked ships also tend to have a larger [[signature radius]], causing them to take more damage from incoming fire.
 
* Amarr, Gallente and some Minmatar ships rely primarily on [[Armor Tanking 101|armor tanking]]. Armor tanked ships tend to be tougher than shield tanked ships, and make more efficient use of capacitor to repair damage. However, armor tanked ships tend to be slower than shield tanked ships and do less damage.
 
 
 
Alpha characters can also play in basic [[logistics]] roles, repairing friendly ships to help them survive for longer in combat. Amarr and Gallente characters can repair other ships' armor, while Caldari and Minmatar players can repair other ships' shields.
 
 
 
While each race has faster and slower ships in their lineup, Amarr ships tend to be the slowest and Minmatar the fastest, with Caldari and Gallente falling somewhere in between.
 
 
 
==== Electronic warfare ====
 
Each race has its own type of [[EWar_101_Guide|electronic warfare]], which is used to decrease the effectiveness of enemy ships in battle.
 
* The Amarr use Weapon Disruption, which reduces the effectiveness of the enemy ships' weapons
 
* The Caldari use Electronic Countermeasures (ECM), which breaks the enemy ships' [[targeting|target locks]]
 
* The Gallente use Remote Sensor Dampening, which interferes with the enemy ships' targeting
 
* The Minmatar use Target Painting, which makes enemy ships easier to hit and take more damage
 
 
 
While all Alpha characters can use ECM and Weapon Disruption, only Amarr Alpha characters can use ships which provide bonuses to Weapon Disruption, and only Caldari Alpha characters can use use ships which provide bonuses to ECM. Remote Sensor Dampening and Target Painting are restricted to Gallente and Minmatar Alpha clones, respectively.
 
 
 
==== Industrials ====
 
Each race has two basic [[Hauling#T1_Industrials|industrial]] (hauling) ships that Alpha characters can fly. Additionally, Minmatar and Gallente characters can fly industrial ships specialised in carrying large quantities of a specific cargo type: Ammunition for Minmatar ([[Hoarder]]); [[Asteroids and Ore|ore]], [[Reprocessing#Ore|minerals]], and [[PI|planetary commodities]] for Gallente ([[Miasmos]], [[Kryos]], and [[Epithal]]).
 
 
 
== Omega Clones ==
 
Omega clones may use any skill, ship and item in the game. Additionally, you may log into the game with more than one account at a time ([[:Category:Eve Lexicon#Multiboxing|multiboxing]]), but only as long as ''all'' the accounts being logged in have Omega status.  
 
  
 
== External links ==
 
== External links ==
* [https://community.eveonline.com/news/dev-blogs/introducing-clone-states-and-the-future-of-access-to-eve-online/ Dev blog: Introducing Clone States] (August 2016)
+
* [https://community.eveonline.com/news/dev-blogs/introducing-clone-states-and-the-future-of-access-to-eve-online/ Dev Blog: Introducing Clone States] (August 2016)
 +
* [https://community.eveonline.com/news/dev-blogs/clone-states-post-csm-summit-roundup/ Dev Blog: Clone States - Post CSM Summit Roundup] (October 2016)
 
* [https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-ascension/ Patch Notes for the Ascension expansion] (November 2016)
 
* [https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-ascension/ Patch Notes for the Ascension expansion] (November 2016)
 +
* [https://forums.eveonline.com/default.aspx?g=posts&t=501519 Forum Post: &#91;December&#93; Defender Missiles] (November 2016)
 
* [https://support.eveonline.com/hc/en-us/articles/213020969-Alpha-and-Omega-Clone EVE Support page for Alpha and Omega clones]
 
* [https://support.eveonline.com/hc/en-us/articles/213020969-Alpha-and-Omega-Clone EVE Support page for Alpha and Omega clones]
 
* [https://support.eveonline.com/hc/en-us/articles/213811425-Alpha-Clones-and-Omega-Clone-lapsing-Quick-Facts EVE Support page for Alpha Clones and Omega Clone lapsing - Quick Facts]
 
* [https://support.eveonline.com/hc/en-us/articles/213811425-Alpha-Clones-and-Omega-Clone-lapsing-Quick-Facts EVE Support page for Alpha Clones and Omega Clone lapsing - Quick Facts]
 +
* [https://community.eveonline.com/news/dev-blogs/clone-states-the-next-steps/ Dev Blog: Clone States - The Next Steps (December 2017)]
 +
 +
[[Category:Accounts]]

Revision as of 13:54, 14 April 2018

There are two different ways of playing EVE:

  • You can play for free (i.e. without paying a monthly subscription fee), but you will be limited in which skills your character can train. This is referred to as "Alpha".
  • Paying a monthly subscription to play the game, which allows your character to learn every skill in the game. This is referred to as "Omega".

In-game this system is referred to as Clone States. Characters on Alpha accounts are referred to as "Alpha clones", and characters on Omega accounts are referred to as "Omega clones". If you pay for a subscription (paid for with time cards, monthly payments, PLEX...), your account (and all the characters on that account) receive "Omega" status until your subscription runs out (or you cancel it), at which point they revert back to "Alpha" status. There is no way to tell an Alpha from an Omega clone in-game. The conversion from Alpha to Omega is immediate, while the conversion from Omega to Alpha will always happen when you next log into the game.

If an Omega clone is downgraded to an Alpha clone (because the account's subscription has run out), any skills that character has trained which are not part of the Alpha skill set are locked and become inactive, i.e. they cannot be used, but the invested skill points will not be lost. Any items or ships which require the locked skill become inactive and cannot be used, and the skill training queue will be paused (but can be resumed by logging into the game). If the account's subscription is renewed, then the character is automatically upgraded back to an Omega clone and can once again use all the skills they have previously trained.

Alpha or Omega status is tied to your game account. If you have multiple accounts, then you can choose to pay for a subscription for some, all or none of them, and each account (and the characters on that account) will have the corresponding Alpha or Omega state.

Alpha clones are welcome to join EVE University, however, there are some limitations on which titles Alpha clones may receive.

Alpha clones

Compared with Omega characters, Alpha characters are limited in the following ways:

  • They may only train certain skills
  • They may train for free up to a maximum of 5 million skill points.
  • They may add skill points to skills in the Alpha set up to 20.5 million skill points with skill injectors.
  • They take twice as long to train skills and have a shorter skill queue (24 hours, as opposed to unlimited for Omega characters)
  • They pay an additional 2% tax on any industry job (e.g. manufacturing or research)
  • If you are logged into the game with an Alpha character you may not log in simultaneously (multibox) with any other character (on any account)


Arms Race Clone Skill Training

Alpha skill set

The set of skills that Alpha characters may train limits them to:

  • Combat ships up to battleship size, as well as basic industrial ships.
  • Most Tech 2 modules are useable but not all.
    • Battleship weapons, EWAR, most remote assistance modules, drones, harvesting modules, scanning modules and some other are limited to T1 and meta.

Expand the table below to see which skills you can train as an Alpha, and to what maximum level. For a list of skills you start the game with, see starting skills.

Gameplay

While they are well suited for getting introduced to EVE Online, Alpha characters should be seen more as an "indefinite trial" rather than as a "free-to-play" option.

Combat

Alpha characters are perfectly viable in low-level PvP and PvE, and in support roles in larger-scale PvP (such as EWAR or tackle for a fleet). However, their performance will not be on par with Omega characters once the latter has trained the skills to start using Tech 2 modules and ships.

Industry

Alpha characters can mine (ore or gas) in a Venture (but not use more advanced mining ships), and can perform basic (only Tech 1, no invention) manufacturing. While they will not be as efficient as an Omega character (who have access to more advanced ships and skills which improve mining and manufacturing efficiency, and are not subject to the addition 2% tax levied on Alpha characters), they can nonetheless participate in basic industry. They can salvage wrecks, but they cannot, however, do Planetary Interaction.

Alpha characters can trade, but they will pay higher taxes on their transactions and have fewer options at their disposal (e.g. they can only sell items located within 5 jumps, whereas an Omega character has the option to train skills allowing them to sell items anywhere in the current region). Alphas can have 1 active contract at a time (i.e. they can create 1 contract, but have to wait for it to be fulfilled before creating another), but they can accept contracts.

Basic hauling is an option for Alpha characters as they have access to Tech 1 industrial ships.

Exploration

Alpha characters can do basic exploration.

Choice of race

Alpha clones can train into any race's ship or weapon skills; they are not limited to training their own race's skills. In fact, Alpha clones of all races can train into the same Alpha skill set. However, the Alpha's starting racial skills count toward the free training skill limit while in Alpha clone state.

Omega clones

Omega clones may use any skill, ship and item in the game. Additionally, you may log into the game with more than one account at a time (multiboxing), but only as long as all the accounts being logged in have Omega status.

External links