Difference between revisions of "Clones"

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[[Category:Guides]]
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{{related class|Messing With Your Head}}
Cloning is the technology that makes New Eden's Pod Pilots immortal. It consists of two main technologies, one that allows an exact physical copy of an individuals body to be grown, faster than the original and then held dormant until it's needed, together with the technology that can download a person's memories into a blank brain. Unlike almost any other strata of society Capsuleers have full access to cloning technology, not only this but they are all entitled to a free medical clone, which ensures that they can cheat death out in the dark, dangerous expanses of space.
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'''Cloning''' is the technology that makes New Eden's capsuleers (i.e. EVE players) immortal. It consists of two main technologies:
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* Medical clones act as a new clean (no implants) clone, which are only activated when your current body is killed.  This clone is always located at your set Home Station.  This should not be confused with the current clone you are in, regardless if you have jump clones.
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* Jump clones, which are additional bodies (often scattered all over the galaxy) into which you can jump your "consciousness" at will.  
  
There are two types of clones commonly available to capsuleers, medical clones and jump clones.
 
 
==Medical Clones==
 
==Medical Clones==
Every capsuleer is granted a free medical clone at the completion of his training, this will be held dormant in the medical center of his school until it's needed, and replaced free if it's ever used.
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Every capsuleer receives a medical clone as soon as they are "born" (i.e. when the character is first created). If your character is killed (i.e. when their [[pod]] is destroyed; this is also known as "being podded"), his/her conciousness is immediately transferred from the destroyed clone into this medical clone, causing you to "wake up" again at the station you have selected as your Home Station. Any [[implants]] plugged into your brain at the moment you were killed are destroyed along with your body.
If the capsuleer is unfortunate enough to be killed whilst he's in his escape pod (known as podding) his consciousness at that moment will be sent back to the medical center where it can be recorded into his mind ready for the new copy of his body to be activated. If all is working correctly he will barely notice that anything bad has happened when he wakes up in the medical center in a brand new body.
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The basic clone offered free only has a limited memory capacity, if pilots wish to ensure that nothing is lost when they die, they have the option to pay to upgrade the free clone to a better model that will ensure all of their memories and training remain intact.
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=== Locations ===
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[[File:Clone location.jpg|250px|right|thumb|Selecting a new location for a medical clone.]]
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When you first create a new character, their medical clone will be located at the academy space station in the [[Tutorial_and_Career_Agents_in_EVE#Starter_Systems_in_EVE|starter system]] where they begin their life.
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You can move your medical clone elsewhere by setting a different Home Station. Dock up in a station (or citadel) and either using the Clone Bay, or in the absence of such, simply right click on the station's link (top left corner of the screen), selecting "Set Home Station" from the contextual menu, and paying a small fee (100,000 ISK) to move your medical clone to that station. It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.
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You cannot set your medical clone in [[w-space]], with the exception of [[Thera]], which acts like k-space.
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If you choose a station/outpost in Sov Null under the ownership of a player corp, or in any citadel, you need to consider the consequences should that station change ownership or your relationship with the current owners change.  You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".
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=== Remote installing clones ===
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In addition to moving your medical clone in the station in which you currently are, you can also move it remotely to any station where your [[Corporations|corporation]] has an office. However, you can only do this once per year (there is a 365 day cooldown), with two notable exceptions:
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* You can always move your medical clone remotely to the system in which your character started the game.
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* New characters (i.e. less than 30 days old) have this counter reset each time they switch corporation.
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To remote install a Clone you must be at a station with a Clone Bay. The simplest way to remotely install a clone is to open the Clone Bay in the station facilities and select Change Station. This will give you the list of possible stations you can swap to.
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{{expansion past|There have been two significant changes to clone mechanics in recent expansions:<ul><li>The Phoebe expansion (November 2014) introduced limits on remotely installing medical clones. Before then, you could could move your medical clone remotely to a station, undock, self-destruct your pod, and upon "waking up" at your destination station, simply upgrade your clones and go about your business. This travel method (known as the "[[Project_Solitude#Taking_the_.27Pod_Express.27|pod express]]") made it fairly easy to travel to distant parts of the galaxy, bypassing any dangers en route. With the new clone move limits introduced with Phoebe, this has become a much less viable method of travelling about New Eden (although it's certainly still possible).</li><li>Prior to the Rhea expansion (December 2014), different grades of medical clone were available for purchase, each capable of storing a different total number of skill points, and failing to properly upgrade your medical clone led to risking the loss of skill points on death. Rhea greatly simplified this system, removing clone grades and the risk of skillpoint loss.</li>|width=50%}}
  
For this reason it is advisable that pilots regularly check their total skillpoints and ensure that their medical clone is of a high enough grade to take all of their experiences, it can be very galling to wake up and find out that you've forgotten how to fly the ship that you were piloting only moments before and need to spend time re-training. It can also save time and trouble if you move your medical clone to a closer station if you migrate to another Region than the one that you completed your initial training in.
 
 
==Jump Clones==
 
==Jump Clones==
[[Jump_Clones]] allow a pilot to store a non-emergency clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored on the far side of the universe. Unlike medical clones, these can be activated in non-emergency situations and have no limits to their capacity. Also, unlike medical clones, they are not provided free and require specialised training, as well as high standings with the required corporation to use.
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{{main|Jump Clones}}
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Jump Clones allow a pilot to store a non-medical clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored elsewhere in the universe. Unlike medical clones, these can be activated at will (although there is a cost per use at NPC stations for 900,000 ISK; and a cooldown between uses, unless within the same citadel). Also, unlike the medical clone, they are not provided for free at NPC stations (they cost 900,000 ISK), require specialized training (Infomorph Psychology), and to set-up (install) you need to be docked at a station with a Clone Bay, a citadel with a Stand Up Clone Service, or access to a [[Rorqual]] or [[Titan]], to use its on board Clone Vat Bay, if so fitted. Just as your current clone, they can have implants installed in them and those implants remain with that clone and do not transfer or affect your current clone.  Once installed you don't need to worry about your jump clone with regards to Clone Bays; they don't play any role in how you use or move around your jump clones.  Think of your jump clones as ships that you fit implants on, and the Clone Bay simply as a "market" to be able to buy and install your jump clones through.
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Jump clones very useful to safeguard valuable [[implants]] (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden.
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[[Category:Getting Started]]

Latest revision as of 16:29, 3 December 2019

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a class on:

Cloning is the technology that makes New Eden's capsuleers (i.e. EVE players) immortal. It consists of two main technologies:

  • Medical clones act as a new clean (no implants) clone, which are only activated when your current body is killed. This clone is always located at your set Home Station. This should not be confused with the current clone you are in, regardless if you have jump clones.
  • Jump clones, which are additional bodies (often scattered all over the galaxy) into which you can jump your "consciousness" at will.

Medical Clones

Every capsuleer receives a medical clone as soon as they are "born" (i.e. when the character is first created). If your character is killed (i.e. when their pod is destroyed; this is also known as "being podded"), his/her conciousness is immediately transferred from the destroyed clone into this medical clone, causing you to "wake up" again at the station you have selected as your Home Station. Any implants plugged into your brain at the moment you were killed are destroyed along with your body.

Locations

Selecting a new location for a medical clone.

When you first create a new character, their medical clone will be located at the academy space station in the starter system where they begin their life.

You can move your medical clone elsewhere by setting a different Home Station. Dock up in a station (or citadel) and either using the Clone Bay, or in the absence of such, simply right click on the station's link (top left corner of the screen), selecting "Set Home Station" from the contextual menu, and paying a small fee (100,000 ISK) to move your medical clone to that station. It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.

You cannot set your medical clone in w-space, with the exception of Thera, which acts like k-space.

If you choose a station/outpost in Sov Null under the ownership of a player corp, or in any citadel, you need to consider the consequences should that station change ownership or your relationship with the current owners change. You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".

Remote installing clones

In addition to moving your medical clone in the station in which you currently are, you can also move it remotely to any station where your corporation has an office. However, you can only do this once per year (there is a 365 day cooldown), with two notable exceptions:

  • You can always move your medical clone remotely to the system in which your character started the game.
  • New characters (i.e. less than 30 days old) have this counter reset each time they switch corporation.

To remote install a Clone you must be at a station with a Clone Bay. The simplest way to remotely install a clone is to open the Clone Bay in the station facilities and select Change Station. This will give you the list of possible stations you can swap to.

Jump Clones

Main article: Jump Clones

Jump Clones allow a pilot to store a non-medical clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored elsewhere in the universe. Unlike medical clones, these can be activated at will (although there is a cost per use at NPC stations for 900,000 ISK; and a cooldown between uses, unless within the same citadel). Also, unlike the medical clone, they are not provided for free at NPC stations (they cost 900,000 ISK), require specialized training (Infomorph Psychology), and to set-up (install) you need to be docked at a station with a Clone Bay, a citadel with a Stand Up Clone Service, or access to a Rorqual or Titan, to use its on board Clone Vat Bay, if so fitted. Just as your current clone, they can have implants installed in them and those implants remain with that clone and do not transfer or affect your current clone. Once installed you don't need to worry about your jump clone with regards to Clone Bays; they don't play any role in how you use or move around your jump clones. Think of your jump clones as ships that you fit implants on, and the Clone Bay simply as a "market" to be able to buy and install your jump clones through.

Jump clones very useful to safeguard valuable implants (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden.