Difference between revisions of "Home Station"

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[[Category:Guides]]
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{{related class|Messing With Your Head}}
 
'''Cloning''' is the technology that makes New Eden's capsuleers (i.e. EVE players) immortal. It consists of two main technologies:
 
'''Cloning''' is the technology that makes New Eden's capsuleers (i.e. EVE players) immortal. It consists of two main technologies:
* Medical clones (also known as skill clones), which are only activated when your current body is killed.
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* Medical clones act as a new clean (no implants) clone, which are only activated when your current body is killed.  This clone is always located at your set Home Station.  This should not be confused with the current clone you are in, regardless if you have jump clones.
 
* Jump clones, which are additional bodies (often scattered all over the galaxy) into which you can jump your "consciousness" at will.  
 
* Jump clones, which are additional bodies (often scattered all over the galaxy) into which you can jump your "consciousness" at will.  
  
 
==Medical Clones==
 
==Medical Clones==
Every capsuleer receives a free medical clone as soon as they are "born" (i.e. when the character is first created). If your character is killed (i.e. when their [[pod]] is destroyed; this is also known as "being podded"), his/her conciousness is immediately transferred into this medical clone, causing you to "wake up" again at the station where your medical clone is installed. Any [[implants]] plugged into your brain at the moment you were killed are destroyed alongside your body.  
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Every capsuleer receives a medical clone as soon as they are "born" (i.e. when the character is first created). If your character is killed (i.e. when their [[pod]] is destroyed; this is also known as "being podded"), his/her conciousness is immediately transferred from the destroyed clone into this medical clone, causing you to "wake up" again at the station you have selected as your Home Station. Any [[implants]] plugged into your brain at the moment you were killed are destroyed along with your body.  
  
 
=== Locations ===
 
=== Locations ===
 
[[File:Clone location.jpg|250px|right|thumb|Selecting a new location for a medical clone.]]
 
[[File:Clone location.jpg|250px|right|thumb|Selecting a new location for a medical clone.]]
When you first create a new character, their medical clone will be located at the academy space station in the [[Tutorial_and_Career_Agents_in_EVE#Starter_Systems_in_EVE|starter system]] where they begin their life. You can move your medical clone elsewhere by docking in a station with medical facilities and paying a nominal fee to move your medical clone to that station. It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.  
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When you first create a new character, their medical clone will be located at the academy space station in the [[Tutorial_and_Career_Agents_in_EVE#Starter_Systems_in_EVE|starter system]] where they begin their life.
  
In addition to installing a medical clone in the station in which you currently are, you can also install a clone remotely at any station where your [[Corporation (Corp Mechanics)|corporation]] has an office. This is the basis behind the "[[Project_Solitude#Taking_the_.27Pod_Express.27|pod express]]" travel method: set your medical clone at the station where you want to go, undock and self-destruct your pod. You will "wake up" at your destination station, but you will lose any implants you had installed, and you will need to upgrade your medical clone again (see below).
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You can move your medical clone elsewhere by setting a different Home Station. Dock up in a station (or citadel) and either using the Clone Bay, or in the absence of such, simply right click on the station's link (top left corner of the screen), selecting "Set Home Station" from the contextual menu to move your medical clone to that station. It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.  
  
=== Skill points ===
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You cannot set your medical clone in [[w-space]], with the exception of [[Thera]], which acts like k-space.
[[File:Medical window.jpg|250px|thumb|right|The medical services window, showing how many skill points your current clone can hold.]]
 
The primary purpose of medical clones is to safeguard the [[Skills and Learning|skill points]] your character has accumulated. When your character is first created, and every time you "use up" a medical clone (i.e. by dying), you receive a basic medical clone (for free) which can store up to 900,000 skill points.  
 
  
Once your character has accumulated more than 900,000 skill points (which will happen after roughly three weeks of skill training), should you die, you will lose 5% of the the excess skill points (SP) you have accumulated.  
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If you choose a station/outpost in Sov Null under the ownership of a player corp, or in any citadel, you need to consider the consequences should that station change ownership or your relationship with the current owners change. You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".
{{example|1=If a character with 1 million SP dies, but has a medical clone which can only hold 900,000 SP, they will be resurrected with 1,000,000 - 5% * (1,000,000 - 900,000) = 1,000,000 - 50,000 = 950,000 SP, which represents about a day's worth of training time. If a character with 5 million SP (and only a basic 900,000 SP clone) dies, they will be resurrected with 4,795,000 SP, losing 205,000 SP (or about 5 days' worth of training)!}}
 
  
This can be avoided by upgrading your medical clone to make it hold more skill points. You can do this through the medical facility window in any station (not just the station where your medical clone is currently located), but you have to pay a fee (higher-capacity clones cost more money). The basic clone is called an "Alpha-grade" clone and can hold 900,000 SP; higher-grade clones can hold more skill points, all the way up to the Omega-grade clone, which can hold 450 million SP (more than 25 years' worth of skill training!). You can check the capacity of your current medical clone (and compare it to your skill points) in the medical facility or character screen.
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=== Remote installing clones ===
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In addition to moving your medical clone in the station in which you currently are, you can also move it remotely to any station where your [[Corporations|corporation]] has an office. However, you can only do this once per year (there is a 365 day cooldown), with two notable exceptions:
  
Once you "use up" a clone, you are given a new Alpha-grade clone for free, but you have to upgrade it again if your character has more SP than the Alpha clone will hold. For characters with few skill points this cost is fairly trivial, but when very experienced characters die, the cost to set up a new clone starts to become noticeable. As a rough guide, a three-month old character can expect to pay about 130,000 ISK for a new clone, a one-year-old character about 1 million ISK, and a 3-year-old character about 5 million ISK.  
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* You can always move your medical clone remotely to the system in which your character started the game.
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* New characters (i.e. less than 30 days old) have this counter reset each time they switch corporation.
  
{{important note box|After you die (i.e. were podded), make sure to upgrade your medical clone to avoid losing skill points this next time you die!}}
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To remote install a Clone you must be at a station with a Clone Bay. The simplest way to remotely install a clone is to open the Clone Bay in the station facilities and select Change Station. This will give you the list of possible stations you can swap to.
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{{expansion past|There have been two significant changes to clone mechanics in recent expansions:<ul><li>The Phoebe expansion (November 2014) introduced limits on remotely installing medical clones. Before then, you could could move your medical clone remotely to a station, undock, self-destruct your pod, and upon "waking up" at your destination station, simply upgrade your clones and go about your business. This travel method made it fairly easy to travel to distant parts of the galaxy, bypassing any dangers en route. With the new clone move limits introduced with Phoebe, this has become a much less viable method of travelling about New Eden (although it's certainly still possible).</li><li>Prior to the Rhea expansion (December 2014), different grades of medical clone were available for purchase, each capable of storing a different total number of skill points, and failing to properly upgrade your medical clone led to risking the loss of skill points on death. Rhea greatly simplified this system, removing clone grades and the risk of skillpoint loss.</li>|width=50%}}
  
 
==Jump Clones==
 
==Jump Clones==
 
{{main|Jump Clones}}
 
{{main|Jump Clones}}
Jump Clones allow a pilot to store a non-emergency clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored on the far side of the universe. Unlike medical clones, these can be activated at will (although there is a cooldown between uses) and have no limits to their skill point capacity. Also, unlike medical clones, they are not provided for free, and require specialised training and high standings with NPC corporations to use.  
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Jump Clones allow a pilot to store a non-medical clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored elsewhere in the universe. Unlike medical clones, these can be activated at will (although there is a cost per use at NPC stations for 900,000 ISK; and a cooldown between uses, unless within the same citadel). Also, unlike the medical clone, they are not provided for free at NPC stations (they cost 900,000 ISK), require specialized training (Infomorph Psychology), and to set-up (install) you need to be docked at a station with a Clone Bay, a citadel with a Stand Up Clone Service, or access to a [[Rorqual]] or [[Titan]], to use its on board Clone Vat Bay, if so fitted. Just as your current clone, they can have implants installed in them and those implants remain with that clone and do not transfer or affect your current clone.  Once installed you don't need to worry about your jump clone with regards to Clone Bays; they don't play any role in how you use or move around your jump clones.  Think of your jump clones as ships that you fit implants on, and the Clone Bay simply as a "market" to be able to buy and install your jump clones through.
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Jump clones very useful to safeguard valuable [[implants]] (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden.
  
Jump clones very useful to safeguard valuable [[implants]] (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden.
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[[Category:Getting Started]]
[[Category:Guides]]
 

Revision as of 01:03, 24 April 2021

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Cloning is the technology that makes New Eden's capsuleers (i.e. EVE players) immortal. It consists of two main technologies:

  • Medical clones act as a new clean (no implants) clone, which are only activated when your current body is killed. This clone is always located at your set Home Station. This should not be confused with the current clone you are in, regardless if you have jump clones.
  • Jump clones, which are additional bodies (often scattered all over the galaxy) into which you can jump your "consciousness" at will.

Medical Clones

Every capsuleer receives a medical clone as soon as they are "born" (i.e. when the character is first created). If your character is killed (i.e. when their pod is destroyed; this is also known as "being podded"), his/her conciousness is immediately transferred from the destroyed clone into this medical clone, causing you to "wake up" again at the station you have selected as your Home Station. Any implants plugged into your brain at the moment you were killed are destroyed along with your body.

Locations

Selecting a new location for a medical clone.

When you first create a new character, their medical clone will be located at the academy space station in the starter system where they begin their life.

You can move your medical clone elsewhere by setting a different Home Station. Dock up in a station (or citadel) and either using the Clone Bay, or in the absence of such, simply right click on the station's link (top left corner of the screen), selecting "Set Home Station" from the contextual menu to move your medical clone to that station. It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.

You cannot set your medical clone in w-space, with the exception of Thera, which acts like k-space.

If you choose a station/outpost in Sov Null under the ownership of a player corp, or in any citadel, you need to consider the consequences should that station change ownership or your relationship with the current owners change. You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".

Remote installing clones

In addition to moving your medical clone in the station in which you currently are, you can also move it remotely to any station where your corporation has an office. However, you can only do this once per year (there is a 365 day cooldown), with two notable exceptions:

  • You can always move your medical clone remotely to the system in which your character started the game.
  • New characters (i.e. less than 30 days old) have this counter reset each time they switch corporation.

To remote install a Clone you must be at a station with a Clone Bay. The simplest way to remotely install a clone is to open the Clone Bay in the station facilities and select Change Station. This will give you the list of possible stations you can swap to.

Jump Clones

Main article: Jump Clones

Jump Clones allow a pilot to store a non-medical clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored elsewhere in the universe. Unlike medical clones, these can be activated at will (although there is a cost per use at NPC stations for 900,000 ISK; and a cooldown between uses, unless within the same citadel). Also, unlike the medical clone, they are not provided for free at NPC stations (they cost 900,000 ISK), require specialized training (Infomorph Psychology), and to set-up (install) you need to be docked at a station with a Clone Bay, a citadel with a Stand Up Clone Service, or access to a Rorqual or Titan, to use its on board Clone Vat Bay, if so fitted. Just as your current clone, they can have implants installed in them and those implants remain with that clone and do not transfer or affect your current clone. Once installed you don't need to worry about your jump clone with regards to Clone Bays; they don't play any role in how you use or move around your jump clones. Think of your jump clones as ships that you fit implants on, and the Clone Bay simply as a "market" to be able to buy and install your jump clones through.

Jump clones very useful to safeguard valuable implants (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden.