Difference between revisions of "Clones"

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[[Category:Guides]]
 
[[Category:Guides]]
Cloning is the technology that makes New Eden's Pod Pilots immortal. It consists of two main technologies, one that allows an exact physical copy of an individuals body to be grown, faster than the original and then held dormant until it's needed, together with the technology that can download a person's memories into a blank brain. Unlike almost any other strata of society Capsuleers have full access to cloning technology, not only this but they are all entitled to a free medical clone, which ensures that they can cheat death out in the dark, dangerous expanses of space.
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'''Cloning''' is the technology that makes New Eden's capsuleers (i.e. EVE players) immortal. It consists of two main technologies:
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* Medical clones (also known as skill clones), which are only activated when your current body is killed.
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* Jump clones, which are additional bodies (often scattered all over the galaxy) into which you can jump your "consciousness" at will.  
  
There are two types of clones commonly available to capsuleers, medical clones and jump clones.
 
 
==Medical Clones==
 
==Medical Clones==
Every capsuleer is granted a free medical clone at the completion of his training, this will be held dormant in the medical center of his school until it's needed, and replaced free if it's ever used.
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Every capsuleer receives a free medical clone as soon as they are "born" (i.e. when the character is first created). If your character is killed (i.e. when their [[pod]] is destroyed; this is also known as "being podded"), his/her conciousness is immediately transferred into this medical clone, causing you to "wake up" again at the station where your medical clone is installed. Any [[implants]] plugged into your brain at the moment you were killed are destroyed alongside your body.
If the capsuleer is unfortunate enough to be killed whilst he's in his escape pod (known as podding) his consciousness at that moment will be sent back to the medical center where it can be recorded into his mind ready for the new copy of his body to be activated. If all is working correctly he will barely notice that anything bad has happened when he wakes up in the medical center in a brand new body.
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The basic clone offered free only has a limited memory capacity, if pilots wish to ensure that nothing is lost when they die, they have the option to pay to upgrade the free clone to a better model that will ensure all of their memories and training remain intact.
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=== Locations ===
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[[File:Clone location.jpg|250px|right|thumb|Selecting a new location for a medical clone.]]
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When you first create a new character, their medical clone will be located at the academy space station in the [[Tutorial_and_Career_Agents_in_EVE#Starter_Systems_in_EVE|starter system]] where they begin their life. You can move your medical clone elsewhere by docking in a station with medical facilities and paying a nominal fee to move your medical clone to that station. It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.
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In addition to installing a medical clone in the station in which you currently are, you can also install a clone remotely at any station where your [[Corporation (Corp Mechanics)|corporation]] has an office. This is the basis behind the "[[Project_Solitude#Taking_the_.27Pod_Express.27|pod express]]" travel method: set your medical clone at the station where you want to go, undock and self-destruct your pod. You will "wake up" at your destination station, but you will lose any implants you had installed, and you will need to upgrade your medical clone again (see below). 
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=== Skill points ===
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[[File:Medical window.jpg|250px|thumb|right|The medical services window, showing how many skill points your current clone can hold.]]
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The primary purpose of medical clones is to safeguard the [[Skills and Learning|skill points]] your character has accumulated. When your character is first created, and every time you "use up" a medical clone (i.e. by dying), you receive a basic medical clone (for free) which can store up to 900,000 skill points.
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Once your character has accumulated more than 900,000 skill points (which will happen after roughly three weeks of skill training), should you die, you will lose 5% of the the excess skill points (SP) you have accumulated.  
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{{example|1=If a character with 1 million SP dies, but has a medical clone which can only hold 900,000 SP, they will be resurrected with 1,000,000 - 5% * (1,000,000 - 900,000) = 1,000,000 - 50,000 = 950,000 SP, which represents about a day's worth of training time. If a character with 5 million SP (and only a basic 900,000 SP clone) dies, they will be resurrected with 4,795,000 SP, losing 205,000 SP (or about 5 days' worth of training)!}}
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This can be avoided by upgrading your medical clone to make it hold more skill points. You can do this through the medical facility window in any station (not just the station where your medical clone is currently located), but you have to pay a fee (higher-capacity clones cost more money). The basic clone is called an "Alpha-grade" clone and can hold 900,000 SP; higher-grade clones can hold more skill points, all the way up to the Omega-grade clone, which can hold 450 million SP (more than 25 years' worth of skill training!). You can check the capacity of your current medical clone (and compare it to your skill points) in the medical facility or character screen.
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Once you "use up" a clone, you are given a new Alpha-grade clone for free, but you have to upgrade it again if your character has more SP than the Alpha clone will hold. For characters with few skill points this cost is fairly trivial, but when very experienced characters die, the cost to set up a new clone starts to become noticeable. As a rough guide, a three-month old character can expect to pay about 130,000 ISK for a new clone, a one-year-old character about 1 million ISK, and a 3-year-old character about 5 million ISK.
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{{important note box|After you die (i.e. were podded), make sure to upgrade your medical clone to avoid losing skill points this next time you die!}}
  
For this reason it is advisable that pilots regularly check their total skillpoints and ensure that their medical clone is of a high enough grade to take all of their experiences, it can be very galling to wake up and find out that you've forgotten how to fly the ship that you were piloting only moments before and need to spend time re-training. It can also save time and trouble if you move your medical clone to a closer station if you migrate to another Region than the one that you completed your initial training in.
 
 
==Jump Clones==
 
==Jump Clones==
[[Jump Clones]] allow a pilot to store a non-emergency clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored on the far side of the universe. Unlike medical clones, these can be activated in non-emergency situations and have no limits to their capacity. Also, unlike medical clones, they are not provided free and require specialised training, as well as high standings with the required corporation to use. Your implants stay with the jump clone they were installed in.  You can use this as a feature to keep your implants safe.  If you are heading into null-sec, where there is a high chance of being podded, you can jump into a clean clone and take that to null, and not lose your implants if your capsule gets stuck in a bubble.
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{{main|Jump Clones}}
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Jump Clones allow a pilot to store a non-emergency clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored on the far side of the universe. Unlike medical clones, these can be activated at will (although there is a cooldown between uses) and have no limits to their skill point capacity. Also, unlike medical clones, they are not provided for free, and require specialised training and high standings with NPC corporations to use.  
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Jump clones very useful to safeguard valuable [[implants]] (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden.  
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[[Category:Guides]]

Revision as of 07:48, 15 July 2014

Cloning is the technology that makes New Eden's capsuleers (i.e. EVE players) immortal. It consists of two main technologies:

  • Medical clones (also known as skill clones), which are only activated when your current body is killed.
  • Jump clones, which are additional bodies (often scattered all over the galaxy) into which you can jump your "consciousness" at will.

Medical Clones

Every capsuleer receives a free medical clone as soon as they are "born" (i.e. when the character is first created). If your character is killed (i.e. when their pod is destroyed; this is also known as "being podded"), his/her conciousness is immediately transferred into this medical clone, causing you to "wake up" again at the station where your medical clone is installed. Any implants plugged into your brain at the moment you were killed are destroyed alongside your body.

Locations

Selecting a new location for a medical clone.

When you first create a new character, their medical clone will be located at the academy space station in the starter system where they begin their life. You can move your medical clone elsewhere by docking in a station with medical facilities and paying a nominal fee to move your medical clone to that station. It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.

In addition to installing a medical clone in the station in which you currently are, you can also install a clone remotely at any station where your corporation has an office. This is the basis behind the "pod express" travel method: set your medical clone at the station where you want to go, undock and self-destruct your pod. You will "wake up" at your destination station, but you will lose any implants you had installed, and you will need to upgrade your medical clone again (see below).

Skill points

File:Medical window.jpg
The medical services window, showing how many skill points your current clone can hold.

The primary purpose of medical clones is to safeguard the skill points your character has accumulated. When your character is first created, and every time you "use up" a medical clone (i.e. by dying), you receive a basic medical clone (for free) which can store up to 900,000 skill points.

Once your character has accumulated more than 900,000 skill points (which will happen after roughly three weeks of skill training), should you die, you will lose 5% of the the excess skill points (SP) you have accumulated.

If a character with 1 million SP dies, but has a medical clone which can only hold 900,000 SP, they will be resurrected with 1,000,000 - 5% * (1,000,000 - 900,000) = 1,000,000 - 50,000 = 950,000 SP, which represents about a day's worth of training time. If a character with 5 million SP (and only a basic 900,000 SP clone) dies, they will be resurrected with 4,795,000 SP, losing 205,000 SP (or about 5 days' worth of training)!

This can be avoided by upgrading your medical clone to make it hold more skill points. You can do this through the medical facility window in any station (not just the station where your medical clone is currently located), but you have to pay a fee (higher-capacity clones cost more money). The basic clone is called an "Alpha-grade" clone and can hold 900,000 SP; higher-grade clones can hold more skill points, all the way up to the Omega-grade clone, which can hold 450 million SP (more than 25 years' worth of skill training!). You can check the capacity of your current medical clone (and compare it to your skill points) in the medical facility or character screen.

Once you "use up" a clone, you are given a new Alpha-grade clone for free, but you have to upgrade it again if your character has more SP than the Alpha clone will hold. For characters with few skill points this cost is fairly trivial, but when very experienced characters die, the cost to set up a new clone starts to become noticeable. As a rough guide, a three-month old character can expect to pay about 130,000 ISK for a new clone, a one-year-old character about 1 million ISK, and a 3-year-old character about 5 million ISK.

After you die (i.e. were podded), make sure to upgrade your medical clone to avoid losing skill points this next time you die!

Jump Clones

Main article: Jump Clones

Jump Clones allow a pilot to store a non-emergency clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored on the far side of the universe. Unlike medical clones, these can be activated at will (although there is a cooldown between uses) and have no limits to their skill point capacity. Also, unlike medical clones, they are not provided for free, and require specialised training and high standings with NPC corporations to use.

Jump clones very useful to safeguard valuable implants (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden.