Difference between revisions of "Home Station"

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=== Locations ===
 
=== Locations ===
 
[[File:Clone location.jpg|250px|right|thumb|Selecting a new location for a medical clone.]]
 
[[File:Clone location.jpg|250px|right|thumb|Selecting a new location for a medical clone.]]
When you first create a new character, their medical clone will be located at the academy space station in the [[Tutorial_and_Career_Agents_in_EVE#Starter_Systems_in_EVE|starter system]] where they begin their life. You can move your medical clone elsewhere by docking in a station and either using the Clone Bay, or in the absence of such, simply right click on the station's link, selecting "Set Home Station" from the contextual menu, and paying a small fee (100,000 ISK) to move your medical clone to that station. It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.  
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When you first create a new character, their medical clone will be located at the academy space station in the [[Tutorial_and_Career_Agents_in_EVE#Starter_Systems_in_EVE|starter system]] where they begin their life. You can move your medical clone elsewhere by setting a different Home Station. Dock up in a station and either using the Clone Bay, or in the absence of such, simply right click on the station's link, selecting "Set Home Station" from the contextual menu, and paying a small fee (100,000 ISK) to move your medical clone to that station. It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.  
  
 
If you choose a station in Sov Null under the ownership of a player corp, you need to consider the consequences should that station change ownership or your relationship with the current owners change.  You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".
 
If you choose a station in Sov Null under the ownership of a player corp, you need to consider the consequences should that station change ownership or your relationship with the current owners change.  You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".
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* New characters (i.e. less than 30 days old) have this counter reset each time they switch corporation.
 
* New characters (i.e. less than 30 days old) have this counter reset each time they switch corporation.
  
{{expansion past|There have been two significant changes to clone mechanics in recent expansions:<ul><li>The Phoebe expansion (November 2014) introduced limits on remotely installing medical clones. Before then, you could could move your medical clone remotely to a station, undock, self-destruct your pod, and upon "waking up" at your destination station, simply upgrade your clones and go about your business. This travel method (known as the "[[Project_Solitude#Taking_the_.27Pod_Express.27|pod express]]") made it fairly easy to travel to distant parts of the galaxy, bypassing any dangers en route. With the new clone move limits introduced with Phoebe, this has become a much less viable method of travelling about New Eden (although it's certainly still possible).</li><li>Prior to the Rhea expansion (December 2014), different grades of medical clone were available for purchase, each capable of storing a different total number of skill points, and failing to properly upgrade your medical clone led to risking the loss of skill points on death. Rhea greatly simplified this system, removing clone grades and the risk of skillpoint loss.</li>|width=50%}}  
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{{expansion past|There have been two significant changes to clone mechanics in recent expansions:<ul><li>The Phoebe expansion (November 2014) introduced limits on remotely installing medical clones. Before then, you could could move your medical clone remotely to a station, undock, self-destruct your pod, and upon "waking up" at your destination station, simply upgrade your clones and go about your business. This travel method (known as the "[[Project_Solitude#Taking_the_.27Pod_Express.27|pod express]]") made it fairly easy to travel to distant parts of the galaxy, bypassing any dangers en route. With the new clone move limits introduced with Phoebe, this has become a much less viable method of travelling about New Eden (although it's certainly still possible).</li><li>Prior to the Rhea expansion (December 2014), different grades of medical clone were available for purchase, each capable of storing a different total number of skill points, and failing to properly upgrade your medical clone led to risking the loss of skill points on death. Rhea greatly simplified this system, removing clone grades and the risk of skillpoint loss.</li>|width=50%}}
  
 
==Jump Clones==
 
==Jump Clones==

Revision as of 07:44, 14 July 2015

E-UNI Emblem.png EVE University offers
a class on:

Cloning is the technology that makes New Eden's capsuleers (i.e. EVE players) immortal. It consists of two main technologies:

  • Medical clones act as a new clean (no implants) clone, which are only activated when your current body is killed. This clone is always located at your set Home Station. This should not be confused with the current clone you are in, regardless if you have jump clones.
  • Jump clones, which are additional bodies (often scattered all over the galaxy) into which you can jump your "consciousness" at will.

Medical Clones

Every capsuleer receives a medical clone as soon as they are "born" (i.e. when the character is first created). If your character is killed (i.e. when their pod is destroyed; this is also known as "being podded"), his/her conciousness is immediately transferred from the destroyed clone into this medical clone, causing you to "wake up" again at the station you have selected as your Home Station. Any implants plugged into your brain at the moment you were killed are destroyed alongside your body.

Locations

Selecting a new location for a medical clone.

When you first create a new character, their medical clone will be located at the academy space station in the starter system where they begin their life. You can move your medical clone elsewhere by setting a different Home Station. Dock up in a station and either using the Clone Bay, or in the absence of such, simply right click on the station's link, selecting "Set Home Station" from the contextual menu, and paying a small fee (100,000 ISK) to move your medical clone to that station. It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.

If you choose a station in Sov Null under the ownership of a player corp, you need to consider the consequences should that station change ownership or your relationship with the current owners change. You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".

In addition to moving your medical clone in the station in which you currently are, you can also move it remotely to any station where your corporation has an office. However, you can only do this once per year (there is a 365 day cooldown), with two notable exceptions:

  • You can always move your medical clone remotely to the system in which your character started the game.
  • New characters (i.e. less than 30 days old) have this counter reset each time they switch corporation.

Jump Clones

Main article: Jump Clones

Jump Clones allow a pilot to store a non-medical clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored elsewhere in the universe. Unlike medical clones, these can be activated at will (although there is a cooldown between uses). Also, unlike the medical clone, they are not provided for free (they cost 100,000 ISK), and require specialised training (Infomorph Psychology) and high standings (8.0 or better, personal or your corp) with NPC corporations that have stations with Clone Bays (not all NPC corps have clone bays in their stations) or access to a Rorqual to use it's onboard Clone Vat Bay, if so fitted. Just as your current clone, they can have implants installed in them and those implants remain with that clone and do not transfer or affect your current clone.

Jump clones very useful to safeguard valuable implants (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden.