Difference between revisions of "Home Station"

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(Clarified that medical clones may not be set in Wormhole space)
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{{related class|Messing With Your Head}}
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A character's '''Home Station''' is EVE's "respawn" mechanic. Wherever your Home Station is, there is a clone kept ready to be activated when your current clone dies (that is, when your capsule is blown up). For historical reasons, players sometimes refer to this mechanic as the '''medical clone'''.
'''Cloning''' is the technology that makes New Eden's capsuleers (i.e. EVE players) immortal. It consists of two main technologies:
 
* Medical clones act as a new clean (no implants) clone, which are only activated when your current body is killed.  This clone is always located at your set Home Station. This should not be confused with the current clone you are in, regardless if you have jump clones.
 
* Jump clones, which are additional bodies (often scattered all over the galaxy) into which you can jump your "consciousness" at will.  
 
  
==Medical Clones==
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== Respawning ==
Every capsuleer receives a medical clone as soon as they are "born" (i.e. when the character is first created). If your character is killed (i.e. when their [[pod]] is destroyed; this is also known as "being podded"), his/her conciousness is immediately transferred from the destroyed clone into this medical clone, causing you to "wake up" again at the station you have selected as your Home Station. Any [[implants]] plugged into your brain at the moment you were killed are destroyed along with your body.
 
  
=== Locations ===
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When your capsule is destroyed (when you are "podded") your character will wake up immediately in a new body in their Home Station. Any implants that were in your head when your capsule was destroyed will be lost; your new body's head will be empty. Any bonuses gained from [[Medical boosters|drugs]] drugs taken before your capsule's destruction will be lost with the dead clone, with the important exception of [[Medical_boosters#Cerebral_Accelerators|cerebral accelerators]], which persist across clones.
[[File:Clone location.jpg|250px|right|thumb|Selecting a new location for a medical clone.]]
 
When you first create a new character, their medical clone will be located at the academy space station in the [[Tutorial_and_Career_Agents_in_EVE#Starter_Systems_in_EVE|starter system]] where they begin their life.
 
  
You can move your medical clone elsewhere by setting a different Home Station. Dock up in a station (or citadel) and either using the Clone Bay, or in the absence of such, simply right click on the station's link (top left corner of the screen), selecting "Set Home Station" from the contextual menu, and paying a small fee (100,000 ISK) to move your medical clone to that station. It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.  
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You can also redeem items (e.g. from daily login campaigns) directly to your Home Station, even when you're in space.  
  
You cannot set your medical clone in [[w-space]], with the exception of [[Thera]], which acts like k-space.
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By default, a character's Home Station will be the space academy station in the starter system where the character began life. Most pilots find it useful to designate a station or structure in whatever system they make their real home as their Home Station, so that they can respawn conveniently where their assets are stored.
  
If you choose a station/outpost in Sov Null under the ownership of a player corp, or in any citadel, you need to consider the consequences should that station change ownership or your relationship with the current owners change.  You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".
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=== Self-destruction ===
  
=== Remote installing clones ===
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Since the destruction of your capsule and the clone inside it immediately respawns you in your home station, you can use self-destruction to jump quickly back to your home station. This can be helpful if you find yourself a very long way from where you want to be, or trapped by hostile ships, or stranded in a [[wormhole]]. Note that just like any other pod loss, self-destructing your pod will destroy any implants which were in that clone's head, and lose the effects of any drugs other than cerebral accelerators.
In addition to moving your medical clone in the station in which you currently are, you can also move it remotely to any station where your [[Corporations|corporation]] has an office. However, you can only do this once per year (there is a 365 day cooldown), with two notable exceptions:
 
  
* You can always move your medical clone remotely to the system in which your character started the game.
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To self-destruct while in station, ensure that you have left your ship and are just in your pod, then open the Character Sheet, navigate to the Home Station tab, and click on the "Self-Destruct" button. Self-destructing in a station happens instantly.
* New characters (i.e. less than 30 days old) have this counter reset each time they switch corporation.
 
  
To remote install a Clone you must be at a station with a Clone Bay. The simplest way to remotely install a clone is to open the Clone Bay in the station facilities and select Change Station. This will give you the list of possible stations you can swap to.
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It is also possible to self-destruct your pod while in space. To do this, ensure that you are not in a ship, and then right-click your capsule and select "Self-Destruct" from the right-click menu. This starts a two-minute timer. When the two minutes run out, your capsule will explode. Your capsule can move around local space using its normal engines during this time, but initiating warp will cancel the self-destruct sequence. You can also cancel the self-destruct timer from the same right-click menu.
  
{{expansion past|There have been two significant changes to clone mechanics in recent expansions:<ul><li>The Phoebe expansion (November 2014) introduced limits on remotely installing medical clones. Before then, you could could move your medical clone remotely to a station, undock, self-destruct your pod, and upon "waking up" at your destination station, simply upgrade your clones and go about your business. This travel method (known as the "[[Project_Solitude#Taking_the_.27Pod_Express.27|pod express]]") made it fairly easy to travel to distant parts of the galaxy, bypassing any dangers en route. With the new clone move limits introduced with Phoebe, this has become a much less viable method of travelling about New Eden (although it's certainly still possible).</li><li>Prior to the Rhea expansion (December 2014), different grades of medical clone were available for purchase, each capable of storing a different total number of skill points, and failing to properly upgrade your medical clone led to risking the loss of skill points on death. Rhea greatly simplified this system, removing clone grades and the risk of skillpoint loss.</li>|width=50%}}
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==Designating a Home Station==
  
==Jump Clones==
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[[File:Home_Station_1.png|thumb|upright= 0.85|The Home Station interface.]]
{{main|Jump Clones}}
 
Jump Clones allow a pilot to store a non-medical clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored elsewhere in the universe. Unlike medical clones, these can be activated at will (although there is a cost per use at NPC stations for 900,000 ISK; and a cooldown between uses, unless within the same citadel). Also, unlike the medical clone, they are not provided for free at NPC stations (they cost 900,000 ISK), require specialized training (Infomorph Psychology), and to set-up (install) you need to be docked at a station with a Clone Bay, a citadel with a Stand Up Clone Service, or access to a [[Rorqual]] or [[Titan]], to use its on board Clone Vat Bay, if so fitted. Just as your current clone, they can have implants installed in them and those implants remain with that clone and do not transfer or affect your current clone.  Once installed you don't need to worry about your jump clone with regards to Clone Bays; they don't play any role in how you use or move around your jump clones.  Think of your jump clones as ships that you fit implants on, and the Clone Bay simply as a "market" to be able to buy and install your jump clones through.
 
  
Jump clones very useful to safeguard valuable [[implants]] (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden.
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To designate your Home Station, open your Character Sheet (click on your portrait at the top left of the screen), and navigate to the "Character" tab, and then the "Home Station" sub-section. This page shows your current Home Station, and lets you set it as the destination for your ship's navigation.
  
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[[File:Home_Station_2.png|thumb|upright= 0.85|The Change Home Station menu.]]
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Then click on "Select Home Station". You can select the station you're in as your Home Station. Player-owned [[Upwell structures]] can be designated as your Home Station, as well as NPC stations.
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You can also remotely designate any station in which your corporation maintains an office as your Home Station. However, you can only remotely designate a station with a corporation office as your Home Station once per year; there is a 365 day cooldown.
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You cannot set your Home Station to be a structure in [[wormhole space]], with the exception of [[Thera]], which has NPC stations and acts like known space for Home Station purposes.
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If you place your Home Station in a station or structure owned by a player corporation, you might have to re-designate it if the structure is destroyed. If you set your Home Station in conquerable sovereign null-security space, you might find it inconvenient to return there if the sovereignty changes hands. You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".
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{{expansion past|width=50%
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|There have been several significant changes to Home Station mechanics. The Home Station used to be called the "medical clone"
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* The Phoebe expansion (November 2014) introduced limits on remotely installing medical clones. Before then, you could could move your medical clone remotely to a station, undock, self-destruct your pod, and upon "waking up" at your destination station, simply upgrade your clones and go about your business. This travel method made it fairly easy to travel to distant parts of the galaxy, bypassing any dangers en route. With the new clone move limits introduced with Phoebe, this became a much less viable method of traveling about New Eden (although it's certainly still possible).
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* Prior to the Rhea expansion (December 2014), different grades of medical clone were available for purchase, each capable of storing a different total number of skill points, and failing to properly upgrade your medical clone led to risking the loss of skill points on death. Rhea greatly simplified this system, removing clone grades and the risk of skillpoint loss.
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}}
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{{Template:GettingStartedNav}}
 
[[Category:Getting Started]]
 
[[Category:Getting Started]]

Latest revision as of 11:14, 21 January 2022

A character's Home Station is EVE's "respawn" mechanic. Wherever your Home Station is, there is a clone kept ready to be activated when your current clone dies (that is, when your capsule is blown up). For historical reasons, players sometimes refer to this mechanic as the medical clone.

Respawning

When your capsule is destroyed (when you are "podded") your character will wake up immediately in a new body in their Home Station. Any implants that were in your head when your capsule was destroyed will be lost; your new body's head will be empty. Any bonuses gained from drugs drugs taken before your capsule's destruction will be lost with the dead clone, with the important exception of cerebral accelerators, which persist across clones.

You can also redeem items (e.g. from daily login campaigns) directly to your Home Station, even when you're in space.

By default, a character's Home Station will be the space academy station in the starter system where the character began life. Most pilots find it useful to designate a station or structure in whatever system they make their real home as their Home Station, so that they can respawn conveniently where their assets are stored.

Self-destruction

Since the destruction of your capsule and the clone inside it immediately respawns you in your home station, you can use self-destruction to jump quickly back to your home station. This can be helpful if you find yourself a very long way from where you want to be, or trapped by hostile ships, or stranded in a wormhole. Note that just like any other pod loss, self-destructing your pod will destroy any implants which were in that clone's head, and lose the effects of any drugs other than cerebral accelerators.

To self-destruct while in station, ensure that you have left your ship and are just in your pod, then open the Character Sheet, navigate to the Home Station tab, and click on the "Self-Destruct" button. Self-destructing in a station happens instantly.

It is also possible to self-destruct your pod while in space. To do this, ensure that you are not in a ship, and then right-click your capsule and select "Self-Destruct" from the right-click menu. This starts a two-minute timer. When the two minutes run out, your capsule will explode. Your capsule can move around local space using its normal engines during this time, but initiating warp will cancel the self-destruct sequence. You can also cancel the self-destruct timer from the same right-click menu.

Designating a Home Station

The Home Station interface.

To designate your Home Station, open your Character Sheet (click on your portrait at the top left of the screen), and navigate to the "Character" tab, and then the "Home Station" sub-section. This page shows your current Home Station, and lets you set it as the destination for your ship's navigation.

The Change Home Station menu.

Then click on "Select Home Station". You can select the station you're in as your Home Station. Player-owned Upwell structures can be designated as your Home Station, as well as NPC stations.

You can also remotely designate any station in which your corporation maintains an office as your Home Station. However, you can only remotely designate a station with a corporation office as your Home Station once per year; there is a 365 day cooldown.

You cannot set your Home Station to be a structure in wormhole space, with the exception of Thera, which has NPC stations and acts like known space for Home Station purposes.

If you place your Home Station in a station or structure owned by a player corporation, you might have to re-designate it if the structure is destroyed. If you set your Home Station in conquerable sovereign null-security space, you might find it inconvenient to return there if the sovereignty changes hands. You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".