Difference between revisions of "Combat sites"

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(Revised lead.)
(I knew I was forgetting something. We have to mention doing combat sites as a profession and the use of the terms "rat" and "ratting" in the lead before they are used further below. We also have to mention the ship classes that are used for this.)
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The enemies present in a given combat site can belong to one of six factions in New Eden: [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], [[Sansha's Nation]], or the Rogue Drones, and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature enemy ships from any of the four empires, nor are there combat sites guarded by [[ORE]] or the [[Sisters of EVE]], while hostile NPCs from  the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have a bounty that is paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly between all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and [[battleships]]) or uniquely-named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy.
 
The enemies present in a given combat site can belong to one of six factions in New Eden: [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], [[Sansha's Nation]], or the Rogue Drones, and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature enemy ships from any of the four empires, nor are there combat sites guarded by [[ORE]] or the [[Sisters of EVE]], while hostile NPCs from  the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have a bounty that is paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly between all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and [[battleships]]) or uniquely-named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy.
  
Combat sites are usually found via [[exploration]] using core scanner probes, and most fall into one of two broad categories: [[#Combat anomalies|combat anomalies]] and [[#Cosmic signatures|cosmic signatures]]. Combat sites found as cosmic signatures can be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space.
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Combat sites are usually found via [[exploration]] using core scanner probes, and most fall into one of two broad categories: [[#Combat anomalies|combat anomalies]] and [[#Cosmic signatures|cosmic signatures]]. Combat sites found as cosmic signatures can be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space. [[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that have a small chance to be triggered when a player fulfills certain conditions in an Unrated Complex, and each site can only be reached by following its associated journal entry. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for storyline modules, faction modules, and other rare items, but can be entered at any time.
  
[[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that have a small chance to be triggered when a player fulfills certain conditions in an Unrated Complex, and each site can only be reached by following its associated journal entry. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for storyline modules, faction modules, and other rare items, but can be entered at any time.
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The term "ratting" (a verbification of the noun "rat", which is used by most EVE players when talking about enemy NPC ships) is usually used to define the process of finding and completing combat sites. As a profession, ratting can be a very profitable activity, as it provides immediate remuneration in the form of bounties, [[Loot|valuable loot]] and [[Salvaging|salvaged goods]]. Although there are several ship classes designed for this purpose (such as [[Marauders]]), almost any combat ship using the proper equipment can be used to complete combat sites. For example, [[Carriers]] and [[Supercarriers]] are very popular ratting ships, despite not being originally designed for this particular purpose.
  
 
==Combat anomalies==
 
==Combat anomalies==

Revision as of 00:41, 19 May 2017

This article discusses combat sites found in known space. For combat sites found in wormholes, see Wormhole sites.

Combat sites are one of two major types of player-versus-environment (PvE) combat activities that can be found in known space, the other being security missions. Combat sites can be found throughout New Eden, and like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percetage-based chance to spawn a uniquely-named enemy ship, which in turn has its own chance to drop deadspace or faction modules, or even unique blueprints.

The enemies present in a given combat site can belong to one of six factions in New Eden: Serpentis, the Angel Cartel, the Blood Raider Covenant, the Guristas Pirates, Sansha's Nation, or the Rogue Drones, and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature enemy ships from any of the four empires, nor are there combat sites guarded by ORE or the Sisters of EVE, while hostile NPCs from the Mordu's Legion pirate faction only appear in the Besieged Covert Research Facility. All enemy ships within a combat site have a bounty that is paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly between all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and battleships) or uniquely-named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy.

Combat sites are usually found via exploration using core scanner probes, and most fall into one of two broad categories: combat anomalies and cosmic signatures. Combat sites found as cosmic signatures can be further divided into DED rated complexes, unrated complexes, and chemical labs. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space. Expeditions and COSMOS sites are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that have a small chance to be triggered when a player fulfills certain conditions in an Unrated Complex, and each site can only be reached by following its associated journal entry. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for storyline modules, faction modules, and other rare items, but can be entered at any time.

The term "ratting" (a verbification of the noun "rat", which is used by most EVE players when talking about enemy NPC ships) is usually used to define the process of finding and completing combat sites. As a profession, ratting can be a very profitable activity, as it provides immediate remuneration in the form of bounties, valuable loot and salvaged goods. Although there are several ship classes designed for this purpose (such as Marauders), almost any combat ship using the proper equipment can be used to complete combat sites. For example, Carriers and Supercarriers are very popular ratting ships, despite not being originally designed for this particular purpose.

Combat anomalies

Combat anomalies are a subset of cosmic anomalies; they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates, and so can be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex.

With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of (faction) (anomaly). The (anomaly) portion of the name denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in regions where their rats are normally found (with the exception of Rogue Drone sites, which can appear anywhere). For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate factions can be found in which regions, see Dotlan.

The difficulty of possible combat anomalies depends on the security status of the system, with higher security status equating to easier sites. Within high-sec (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/value) will be found. Low-sec (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within nullsec. Rogue Drone sites differ slightly in which security levels of space they are found in.

Found In Combat anomalies
High Low Null Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
Angel Hideaway Blood Hideaway Guristas Hideaway Sansha Hideaway Serpentis Hideaway Drone Cluster
Angel Hidden Hideaway Blood Hidden Hideaway Guristas Hidden Hideaway Sansha Hidden Hideaway Serpentis Hidden Hideaway
Angel Forsaken Hideaway Blood Forsaken Hideaway Guristas Forsaken Hideaway Sansha Forsaken Hideaway Serpentis Forsaken Hideaway
Angel Forlorn Hideaway Blood Forlorn Hideaway Guristas Forlorn Hideaway Sansha Forlorn Hideaway Serpentis Forlorn Hideaway
Angel Burrow Blood Burrow Guristas Burrow Sansha Burrow Serpentis Burrow Drone Collection
Angel Refuge Blood Refuge Guristas Refuge Sansha Refuge Serpentis Refuge Drone Assembly
Angel Den Blood Den Guristas Den Sansha Den Serpentis Den Drone Gathering
Angel Hidden Den Blood Hidden Den Guristas Hidden Den Sansha Hidden Den Serpentis Hidden Den
Angel Forsaken Den Blood Forsaken Den Guristas Forsaken Den Sansha Forsaken Den Serpentis Forsaken Den
Angel Forlorn Den Blood Forlorn Den Guristas Forlorn Den Sansha Forlorn Den Serpentis Forlorn Den
Angel Yard Blood Yard Guristas Yard Sansha Yard Serpentis Yard Drone Surveillance
Angel Rally Point Blood Rally Point Guristas Rally Point Sansha Rally Point Serpentis Rally Point Drone Menagerie
Angel Hidden Rally Point Blood Hidden Rally Point Guristas Rally Rally Point Sansha Hidden Rally Point Serpentis Hidden Rally Point
Angel Forsaken Rally Point Blood Forsaken Rally Point Guristas Forsaken Rally Point Sansha Forsaken Rally Point Serpentis Forsaken Rally Point
Angel Forlorn Rally Point Blood Forlorn Rally Point Guristas Forlorn Rally Point Sansha Forlorn Rally Point Serpentis Forlorn Rally Point
Angel Port Blood Port Guristas Port Sansha Port Serpentis Port Drone Herd
Angel Hub Blood Hub Guristas Hub Sansha Hub Serpentis Hub Drone Squad
Angel Hidden Hub Blood Hidden Hub Guristas Hidden Hub Sansha Hidden Hub Serpentis Hidden Hub
Angel Forsaken Hub Blood Forsaken Hub Guristas Forsaken Hub Sansha Forsaken Hub Serpentis Forsaken Hub
Angel Forlorn Hub Blood Forlorn Hub Guristas Forlorn Hub Sansha Forlorn Hub Serpentis Forlorn Hub
Angel Haven Blood Haven Guristas Haven Sansha Haven Serpentis Haven Drone Patrol
Angel Sanctum Blood Sanctum Guristas Sanctum Sansha Sanctum Serpentis Sanctum Drone Horde

Hideaway, Den, Rally Point and Hub sites also have more difficult variants (featuring elite rats) in addition to the basic version, sub-divided into 3 more categories:

  • (Faction) Hidden (anomaly) - easiest, but still harder than the basic version
  • (Faction) Forsaken (anomaly) - middle
  • (Faction) Forlorn (anomaly) - hardest

Besieged Covert Research Facilities

Besieged Guristas Covert Research Facility is an unique cosmic anomaly that is found in all low sec regions. The site has two waves of Mordu's Legion cruiser and battleship rats. They use missiles and will use different damage types to test your resistances to find the weakest one, in addition to tackling you with webs and points. Notable loot, some of it coming from the destructible structures (Guristas Research and Trade Hubs and/or Thukker Labs) which may be found in these sites, includes higher-end implants and ship skin BPCs, as well as some special module BPCs.

Faction warfare

Main article: Faction warfare complexes

In faction warfare space the faction warfare complexes show up as combat anomalies. Once someone warps to the shite it will also show up as warpable beacon in overview.

Cosmic signatures

Combat sites that appear as cosmic signatures must be scanned down with probes to get a warpin. These combat sites can be further divided to two groups: unrated and DED rated. The differences between the two are minor.

Unrated complexes

Unrated complexes have a good chance to contain an commander spawn that can drop faction items. They can also escalate into an expedition.

The sites contain multiple deadspace rooms separated by acceleration gates. The acceleration gates separating rooms are usually locked and a trigger must be triggered or a key used to proceed. The sites also have triggers for additional defender waves and escalations. The size of ship allowed in Unrated Complexes does not follow a predictable pattern, each site, even of the same size but from a different faction, can have a different ship size limit. For details and ship size limits see the page of individual site.

Found In Unrated complexes
High Low Null Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
Angel Hideout Blood Hideout Gurista Hideout Sansha Hideout Serpentis Hideout Haunted Yard
Angel Lookout Blood Lookout Gurista Lookout Sansha Lookout Serpentis Lookout Desolate Site
Angel Watch Blood Watch Gurista Watch Sansha Watch Serpentis Watch Chemical Yard
Angel Vigil Blood Vigil Gurista Vigil Sansha Vigil Serpentis Vigil -
Provisional Angel Outpost Provisional Blood Outpost Provisional Gurista Outpost Provisional Sansha Outpost Provisional Serpentis Outpost Rogue Trial Yard
Angel Outpost Blood Raider Outpost Gurista Outpost Sansha Outpost Serpentis Outpost Dirty Site
Minor Angel Annex Minor Blood Annex Minor Guristas Annex Minor Sansha Annex Minor Serpentis Annex Ruins
Angel Annex Blood Annex Guristas Annex Sansha Annex Serpentis Annex -
Angel Base Blood Raider Base Gurista Base Sansha Base Serpentis Base Independence
Angel Fortress Blood Raider Fortress Gurista Fortress Sansha Fortress Serpentis Fortress Radiance
Angel Military Complex Blood Military Complex Gurista Military Complex Sansha Military Complex Serpentis Military Complex Hierarchy
Angel Provincial HQ Blood Provincial HQ Gurista Provincial HQ Sansha Provincial HQ Serpentis Provincial HQ -
Angel Domination Fleet Staging Point Dark Blood Fleet Staging Point Dread Guristas Fleet Staging Point True Sansha Fleet Staging Point Shadow Serpentis Fleet Staging Point -

DED rated complexes

DED complexes are a type of cosmic signature that have been rated on a scale of 1/10 to 10/10 by CONCORD's Directive Enforcement Department. Lower-rated sites contain weaker enemies, but are also limited in the size of ship which may enter them. DED rated complexes are found with probe scanner or escalated from a combat anomaly. There are no 9/10 DED Rated Complexes, however some consider the (faction) Fleet Staging Point to be their equivalent.

The structure of DED rated complexes is very similar to unrated complexes. Gated deadspace pockets enemies and rats to kill.

The difference is that DED rated complexes do not contain additional spawns; more rats do not spawn during site running. Many DED rated complexes also contain locked gates that require a specific trigger to open. This makes blizing possible as not all rats need to die. The sites also always contains one or more structure or overseer that can drop faction items or deadspace modules. Some DED complexes contain additional targets that have low chance to drop a faction module.

Unlike unrated complexes, DED rated complexes do not normally escalate. DED rated complexes that were gained as an escalation from an anomaly are an exception, as they can re-escalate into same site.

DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10.

Rating Maximum Ship Size Allowed
1/10 Frigate
2/10 Destroyer
3/10 Cruiser (Not including T3)
4/10 Battlecruiser (Not T3 Cruiser)
5+/10 Battleship


DED Rating Found In DED complexes
High Low Null Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
1/10 ? ? Minmatar Contracted Bio-Farm Old Meanie - Cultivation Center Pith Robux Asteroid Mining & Co. Sansha Military Outpost Serpentis Drug Outlet -
2/10 Angel Creo-Corp Mining Blood Raider Human Farm Pith Deadspace Depot Sansha Acclimatization Facility Serpentis Live Cargo Distribution Facilities Rogue Drone Infestation Sprout
3/10 Angel Repurposed Outpost Blood Raider Intelligence Collection Point Guristas Guerilla Grounds Sansha's Command Relay Outpost Serpentis Narcotic Warehouses Rogue Drone Asteroid Infestation
4/10 Angel Cartel Occupied Mining Colony Mul-Zatah Monastery Guristas Scout Outpost Sansha's Nation Occupied Mining Colony Serpentis Phi-Outpost -
5/10 Angel's Red Light District Blood Raider Psychotropics Depot Guristas Hallucinogen Supply Waypoint Sansha's Nation Neural Paralytic Facility Serpentis Corporation Hydroponics Site Outgrowth Rogue Drone Hive
6/10 Angel Mineral Acquisition Outpost [1] Crimson Hand Supply Depot Guristas Troop Reinvigoration Camp Sansha War Supply Complex Serpentis Logistical Outpost [1] -
7/10 Angel Military Operations Complex Blood Raider Coordination Center Gurista Military Operations Complex Sansha Military Operations Complex Serpentis Paramilitary Complex -
8/10 Cartel Prisoner Retention Blood Raider Prison Camp Pith's Penal Complex Sansha Prison Camp Serpentis Prison Camp -
9/10 - - - - - -
10/10 Angel Cartel Naval Shipyard Blood Raider Naval Shipyard The Maze Centus Assembly T.P. Co. Serpentis Fleet Shipyard -
  1. ^ a b There is no rating displayed in warp in popup text.


Expeditions

Expeditions (also known as escalations) cannot be found by scanning, instead they escalate from unrated complexes. When a trigger of an Unrated Complex is destroyed, there is a relatively small chance that a pop up window will open explaining that details of the location of another enemy site have been found. The site's information is then added to the journal in the expeditions tab.

When the site listed in the journal is finished, there is a chance that it will escalate further, leading to yet another site. Most expeditions have up to 4 parts.

The expedition locations can be in any security space. Usually the first three are in same security space as the site that escalated and fourth is usually in lower security space but this varies.

Unrated Complex Expeditions
Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
High Sec Expeditions may appear in lower security systems.
(Faction) Hideout
Haunted Yard
Blue Pill Frentix Sooth Sayer Drop Mindflood Pulverize The Pioneers
(Faction) Lookout
Desolate Site
Chasing the Dragon Following the Blood Trap? Slave Breeding Plants Angel Kickbacks Mare Sargassum
(Faction) Watch
Chemical Yard
The Nuclear Small Arms Project Medical Twilight Terrorist Plot! Nation on the Rise Jet-Set Hooligans Hunting the Drudge Factory
(Faction) Vigil The Big Blue The Rewards of Devotion Kidnapped! True Power Shipyards Booster R&D -
Low Sec Expeditions may appear in lower security systems.
Provisional (Faction) Outpost
Rogue Trial Yard
Domination Surveillance Squad Blood Surveillance Squad Gurista Surveillance Squad Sansha Surveillance Squad Guardian Angels Surveillance Squad Moving Day
(Faction) Outpost
Dirty Site
Salvation Angel's Shipment Save The Slaves Gurista Productions Shipment Hidden Riches Elite Playground Loose Ends
Minor (Faction) Annex
Ruins
Angel Owned Station Blood Owned Station Guristas Owned Station Sansha Owned Station Serpentis Owned Station Menacing Mechanics
(Faction) Annex Angel Powergrid Blood Raider Powergrid Guristas Powergrid Sansha Powergrid Serpentis Powergrid -
Null Sec
(Faction) Base
Independence
Toxic Waste Scandal! Religious Fury Consequences Smonsequences True Power HQ Contract Killers The Drone Roulette
(Faction) Fortress
Radiance
Operation Spring Cleaning Dubious Assignment Hired Gun Shady Operation Suspicious Job Molting Season
(Faction) Military Complex
Hierarchy
Pioneers Peril Frontier in Flames Pirate's Path David V Goliath Colony Under Fire Trouble in Paradise
(Faction) Provincial HQ Special Forces Fountain of Youth No Quarter The Ancient City Serpentis Secrets -
(Faction) Fleet Staging Point Angel Domination Fleet Staging Point 2 - - - Shadow Serpentis Fleet Staging Point 2 -

Chemical Labs

Chemical Labs are found with probe scanning. Even though the probe scanning window categorizes them as gas sites they are actually combat sites. In order to get access to the rewards the site needs to be cleared of hostiles and the containers in site need to be hacked with data analyzer.

The production facilities spawn in null security space only. Rest of the sites spawn in low security space only.

Details of these sites are not well documented. They all most likely contain two waves of enemies and containers that need to be hacked with data analyzer. The sites are restricted to specific regions. The regions in which each site spawns are not known. The regions listed here may not be the only region containing that site.

Faction Site Location
Angel Cartel Angel Chemical Lab Heimatar
Angel Gas Processing Site Heimatar
Elohim Sooth Sayer Distribution Base Molden Heath
Elohim X-Instinct Distribution Base Heimatar
Elohim Sooth Sayer Production Facility Wicked Creek
Elohim X-Instinct Production Facility Feythabolis
Blood Raiders Blood Raider Chemical Lab Aridia
Blood Raider Gas Processing Site ?
CHAIN Mindflood Distribution Base Aridia
CHAIN Mindflood Production Facility Delve
Guristas Pirates Guristas Chemical Lab The Forge
Guristas Gas Processing Site The Forge
H-PA Crew Blue Pill Distribution Base The Forge
H-PA Crew Crash Distribution Base Lonetrek
H-PA Crew Blue Pill Production Facility Vale of the Silent
H-PA Crew Crash Production Facility Tenal
Sansha's Nation Sansha Chemical Lab ?
Sansha Gas Processing Site Derelik
PDW-09FX Frentix Distribution Base Derelik
PDW-09FX Frentix Production Facility Catch
Serpentis Corporation Serpentis Chemical Lab Solitude
Serpentis Gas Processing Site Placid
Core Runner Drop Distribution Placid
Core Runner Exile Distribution Base Solitude
Core Runner Drop Production Facility Cloud Ring
Core Runner Exile Production Facility Fountain

COSMOS sites

Main article: COSMOS

Certain constellations contain COSMOS combat sites. These are connected to COSMOS missions but can be run at any time. These sites appear as static complexes with warpable beacons in space, located by using the star map and coloring the map by "DED deadspace reports", or as scannable combat signatures. Not all static DED sites are combat sites, some of them are landmarks or epic mission agent locations.

These complexes are all static and they never move. Even the ones that can be probed are always in same spot.

The static COSMOS sites respawn periodically (some only at downtime). They reward items required in COSMOS missions, materials for storyline modules, faction modules and rare items.[1]

Gated COSMOS sites follow same ship size restrictions as scannable DED rated sites. Ungated COSMOS sites have no restrictions.

COSMOS sites can be found in COSMOS constellations Ani (Minmatar COSMOS), Araz (Amarr COSMOS), Okkelen (Caldari COSMOS), Algintal (Gallente COSMOS), Pegasus (Fountain), Assilot (Cloud Ring), I-3ODK (Feythabolis), 760-9C (Wicked Creek), OK-FEM (Delve), 9HXQ-G (Catch), 09-4XW (Tenal) and E-8CSQ (Vale of the Silent). See COSMOS for full list of known COSMOS sites.

See also

References

  1. ^ Rakogh Citadel in 3GD6-8 drops Pashan’s Turret Handling Mindlink http://gamingwithdaopa.ellatha.com/eveonline/pashans-turret-mindlink-drops/