Difference between revisions of "Condor"

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  | shipid=583
 
  | shipid=583
  | shipimg=Condor.png
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  | shipimg=Condor.jpg
 
  | shipname=Condor
 
  | shipname=Condor
 
  | caption=Condor
 
  | caption=Condor
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  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=0 m³
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  | dronebay=
  | bandwidth=0 Mbit/sec
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  | bandwidth=
  | info=<b>Development</b><br>The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.
+
  | info=The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.
 
  | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>10% bonus to kinetic Light Missile and Rocket damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>
 
  | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>10% bonus to kinetic Light Missile and Rocket damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>
 
  | structurehp=250 HP
 
  | structurehp=250 HP
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  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Condor Condor on Eve Online Wiki]
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==Summary==
 
==Summary==
The Condor is the Caldari fast frigate. The changes in Inferno 1.2 transformed the Condor into the Caldari specialized tackler with a role bonus giving a reduction in propulsion jamming activation cost. With 4 mid slots, the Condor can fit two tackle modules alongside a microwarpdrive and medium shield extender, depending on the capabilities desired; for solo work, the mids often carry [[EWAR]] to enhance the ship's defenses.
+
The Condor is the Caldari [[Frigates#Fast_Frigates|Attack Frigate]]. The Condor's speed, agility, and bonus to propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) make it a good tackle frigate. The ship’s four mid slots allow it to be fit with more than one propulsion jammer, or a variety of other support modules, making the Condor tricky to predict and counter. The Condor also has bonuses to light missile and rocket damage. In principle, all of this makes the Condor a versatile Attack Frigate, capable of being flown in a number of different ways. In practice, however, the Condor is relatively slow and difficult to fit, especially for low-skill pilots. New, Caldari-focused players that want to fly fast tackle have a tough choice between piloting the Condor in spite of its limitations, or cross-training into a different racial tackler.
  
While the Condor is an effective first/fast tackler (i.e. long point), the {{ship|Merlin}}, with its stronger tank, is better suited to second tackle (i.e. scram and/or web). That said, the Condor's 4 mids allow it to fit both alongside a tank if required.
+
The Condor’s versatility makes it a good platform for new pilots learning different approaches to tackling and scouting. Flying the Condor provides practice for eventually piloting fleet interceptors (such as the [[Crow]]), which are more commonly used as fleet scouts and first tacklers. Nevertheless, even though the Tech I Condor isn't quite as effective as a Tech II Interceptor, it can still serve as a good tackle ship. E-UNI Condor pilots are strongly advised to read the [[Tackling|UniWiki guide to tackling]], and to attend a [[Tackling 101]] practical.
 +
 
 +
The Condor has the lowest base HP of all Attack Frigates, much of which is focused on shield. As a result, the Condor is typically fit with a mid-slot shield extender and shield rigs. The tackle Condor is also typically equipped with a microwarpdrive and a warp disruptor (“point”) in two of its mid slots, like most fast tackle frigates. The fourth mid slot can be fit with a variety of different modules—a warp scrambler (“scram”), a stasis webifier (“web”), a signal amplifier for fast lock time, or even a tracking or guidance disruptor to mitigate enemy damage. Different fits require different tactics, some of which are described in the Tactics section below. In the end, Condor pilots are encouraged to try out different layouts, and experience first-hand how their choices affect the way the ship flies.
 +
 
 +
The Condor has the least powergrid (PG) of the Attack Frigates, and that means that once the ship’s mid slots have been filled, there is little room for anything else. The Condor’s bonuses to missiles and rockets are difficult to take advantage of, because launchers require PG that the Condor doesn’t have. Tackle Condors can instead be fit with unbonused projectile weapons, which require little PG, or no weapons at all. The Condor can also be fit as a kiting missile or rocket frigate, but only by sacrificing tank. Caldari characters looking for a PvE frigate, or a “second” (scram/web) tackler, would be much better off flying the [[Merlin]] Combat Frigate.
  
 
==Skills==
 
==Skills==
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==Fitting==
 
==Fitting==
{{ShipFitting
+
<wikifit shipid="583" doctrineid="35020" />
| ship=Condor
 
| shipTypeID=583
 
| fitName=T1 Fleet Tackle
 
| fitID=T1-Fleet-Tackle
 
| low1name=Damage Control I
 
| low1typeID=2046
 
| low2name=Micro Auxiliary Power Core I
 
| low2typeID=11563
 
| mid1name=Limited 1MN Microwarpdrive I
 
| mid1typeID=5973
 
| mid2name=X5 Prototype Engine Enervator
 
| mid2typeID=4025
 
| mid3name=Medium Azeotropic Restrained Shield Extender
 
| mid3typeID=8433
 
| mid4name=J5b Phased Prototype Warp Scrambler I
 
| mid4typeID=5439
 
| high1name='Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
 
| high1typeID=16527
 
| charge1name=Caldari Navy Scourge Rocket x1
 
| charge1typeID=27361
 
| high2name='Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
 
| high2typeID=16527
 
| high3name='Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
 
| high3typeID=16527
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Anti-EM Screen Reinforcer I
 
| rig2typeID=31716
 
| rig3name=Small Anti-Thermal Screen Reinforcer I
 
| rig3typeID=31752
 
| high4name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=No need to T2. Don't even need faction rockets. Switch out the scram for a Warp Disruptor II if you want / the FC asks. 
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=583:2046;1:11563;1:5973;1:4025;1:8433;1:5439;1:16521;3:27321;1:31716;2:31752;1::
 
}}{{ShipFitting|
 
ship=Condor|
 
shipTypeID=583|
 
fitName=Light Missile Kiter|
 
fitID=Light-Missile-Kiter|
 
high1name=Light Missile Launcher II|
 
high1typeID=2404|
 
high2name=Light Missile Launcher II|
 
high2typeID=2404|
 
high3name=Light Missile Launcher II|
 
high3typeID=2404|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Balmer Series Tracking Disruptor I|
 
mid3typeID=5320|
 
mid4name=Balmer Series Tracking Disruptor I|
 
mid4typeID=5320|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
charge1name=Optimal Range Disruption Script x2|
 
charge1typeID=29005|
 
charge2name=Caldari Navy Scourge Light Missile x500|
 
charge2typeID=27361|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Polycarbon Engine Housing I|
 
rig1typeID=31177|
 
rig2name=Small Polycarbon Engine Housing I|
 
rig2typeID=31177|
 
rig3name=Small Bay Loading Accelerator I|
 
rig3typeID=31586|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=PHOEBE 1.0|
 
shipDNA=583:2404;3:3244;1:5320;2:5973;1:2605;1:22291;1:31177;2:31586;1:27361;1:29005;1::|
 
skills=|
 
notes=Very fast Condor for solo kiting. With all skills at V, speed is 4055 m/s (5787 with heat). The Condor gets a bonus for kinetic damage, and with faction Scourge lights the volley hits for 647 (96 dps sustained).</li><li>With good missile skills you can engage anywhere within the targeting range (up to 37.5 km). This fit has virtually no tank (1350 ehp) and relies on fighting outside scram/web range and it's mid-slot EWAR to avoid being hit.</li><li>Tracking disruptors can be swapped for damps/target painter/web as desired.}}{{ShipFitting
 
| ship=Condor
 
| shipTypeID=583
 
| fitName=Edge of Scram Kiter
 
| fitID=Edge-of-Scram-Kiter
 
| low1name=Ballistic Control System II
 
| low1typeID=22291
 
| low2name=Small Ancillary Armor Repairer
 
| low2typeID=33076
 
| mid1name=1MN Afterburner II
 
| mid1typeID=438
 
| mid2name=Faint Epsilon Warp Scrambler I
 
| mid2typeID=5443
 
| mid3name=Fleeting Propulsion Inhibitor I
 
| mid3typeID=4027
 
| mid4name=Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
 
| mid4typeID=5320
 
| charge1name=Optimal Range Disruption Script x1
 
| charge1typeID=29005
 
| high1name=5W Infectious Power System Malfunction
 
| high1typeID=4471
 
| high2name=Rocket Launcher II, Caldari Navy Scourge Rocket
 
| high2typeID=10631
 
| charge2name=Caldari Navy Scourge Rocket x1
 
| charge2typeID=27333
 
| high3name=Rocket Launcher II, Caldari Navy Scourge Rocket
 
| high3typeID=10631
 
| high4name=Rocket Launcher II, Caldari Navy Scourge Rocket
 
| high4typeID=10631
 
| rig1name=Small Bay Loading Accelerator I
 
| rig1typeID=31586
 
| rig2name=Small Warhead Calefaction Catalyst I
 
| rig2typeID=31620
 
| rig3name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=The idea is to stay right at the edge of scram range and not get hit. Have both scripts, but you will probably use the optimal script to vastly reduce incoming dps
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=583:22291;1:33076;1:438;1:5443;1:4027;1:5320;1:29005;1:4471;1:10631;3:27333;1:31586;1:31620;1::
 
| fleetup=
 
}}
 
  
 
==Tactics==
 
==Tactics==
You can find a good tackling guide [http://www.evealtruist.com/2012/08/newbie-tackling-guide.html here]
+
Fleet Condor pilots should read the UniWiki articles on [[Scouting]] and [[Tackling]]; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Some tips on flying the tackle Condor:
 +
 
 +
* '''Choose your targets wisely.''' The Condor is especially effective against large ships, because they have trouble tracking the Condor with their larger weapons systems. Condor pilots can make a bid on any ship that is battlecruiser-sized and larger, on most cruisers, and even some destroyers. Anti-tackle faction cruisers, Tech III destroyers, and enemy frigates, on the other hand, will still outrun the rest of your fleet if they are fit for speed, even if you stay with and point them. If you have fitted a scram or web in addition to your point, you can tackle these speedier targets. But, be prepared to take some damage--ships like these are typically fit to hit tackle frigates like yours.
 +
 
 +
* '''Keep an appropriate distance.''' If you are only fit with a warp disruptor, check its optimal range, and subtract 4 km from that number; this is the distance at which you’ll want to orbit your target. (This gives you 4 km of wiggle room.) If you stray too far below this distance, you will be within range of your opponent’s shorter-range scram, web and/or neuts. You can set your ship’s custom default orbit by right-clicking on the Orbit button in the Selected Item window; you should set your default 2 km less than the number you calculated above, because of overshoot at high speeds.
 +
 
 +
:If you are fit with a scram, and you want to use it on your target, set your orbit to 500 meters and shut off your microwarpdrive (MWD) once you get within ~10 km of your target.  This will allow your ship to quickly achieve a stable orbit at extremely close range to hopefully get under and stay under enemy guns.  If you turn your MWD off too late you will 'yo-yo' on the target and potentially lose your scram.  Leaving your MWD on drains capacitor unnecessarily, makes it much easier for other ships to shoot you (due to the signature bloom of an active MWD), and may force you into an elliptical orbit that pushes you outside of scram range.
 +
 
 +
* '''Spiral in.''' Because the Condor is poorly tanked, the Condor pilot needs to avoid getting hit on approach. If the target is a turret ship, one way to avoid damage is to "spiral" towards the target, and to never fly directly at the target, in order to maximize transversal (and thus evade the tracking of the target's guns). The spiraling method does not help against opponents flying missile or drone ships, though, and Condor pilots should just fly straight at these targets.
 +
 
 +
* '''Anticipate your opponent.''' Try and determine your opponent’s direction of flight, and cut them off. Your opponent may try to "slingshot" you by flying towards you, and making you overshoot the target. Be ready to change directions quickly.
 +
 
 +
* '''Call your point in comms.''' Let your fleetmates know when they should warp to you!
 +
 
 +
Condor pilots can learn more about tackling by attending [[Tackling 101]].
  
 
==Notes==
 
==Notes==
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
+
''You can add notes here.''
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
+
[[Category:Ship Database]][[Category:Standard Frigates]]

Revision as of 22:05, 2 November 2017

EVE University Database
 
Ship Database
Condor
Condor
Caldari State
Caldari State
Standard Frigates
Condor Class
RELATED UNI-WIKI REFERENCES

The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
10% bonus to kinetic Light Missile and Rocket damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Crow
Crow.jpg
CornerT2s.png
Crow
Interceptors Condor Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (4/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png35 MW Icon cpu.png165 tf
Icon velocity.png430 m/sec
Icon capacity.png98 m³
,Raptor
Raptor.jpg
CornerT2s.png
Raptor
Interceptors Condor Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (1/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png38 MW Icon cpu.png160 tf
Icon velocity.png420 m/sec
Icon capacity.png92 m³

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
185 tf
Capacitor
capacitor
300 GJ
High
high slots
4
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
400 m/sec
Inertia Modifier
inertia modifier (agility)
2.9
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.42 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
30.00 km
Max Locked Targets
max. locked targets
4
Gravimetric Sensor
Gravimetric sensor strength
9 points
Sig. Radius
signature radius
33 m
Scan Res.
scan resolution
880 mm
Structure
Structure Hitpoints
structure hitpoints
250 HP
Mass
ship mass
1,100,000 kg
Volume
ship volume
18,000 m³
Cargo Capacity
cargo capacity
130 m³
Armor
Armor Hitpoints
armor hitpoints
250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Condor is the Caldari Attack Frigate. The Condor's speed, agility, and bonus to propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) make it a good tackle frigate. The ship’s four mid slots allow it to be fit with more than one propulsion jammer, or a variety of other support modules, making the Condor tricky to predict and counter. The Condor also has bonuses to light missile and rocket damage. In principle, all of this makes the Condor a versatile Attack Frigate, capable of being flown in a number of different ways. In practice, however, the Condor is relatively slow and difficult to fit, especially for low-skill pilots. New, Caldari-focused players that want to fly fast tackle have a tough choice between piloting the Condor in spite of its limitations, or cross-training into a different racial tackler.

The Condor’s versatility makes it a good platform for new pilots learning different approaches to tackling and scouting. Flying the Condor provides practice for eventually piloting fleet interceptors (such as the Crow), which are more commonly used as fleet scouts and first tacklers. Nevertheless, even though the Tech I Condor isn't quite as effective as a Tech II Interceptor, it can still serve as a good tackle ship. E-UNI Condor pilots are strongly advised to read the UniWiki guide to tackling, and to attend a Tackling 101 practical.

The Condor has the lowest base HP of all Attack Frigates, much of which is focused on shield. As a result, the Condor is typically fit with a mid-slot shield extender and shield rigs. The tackle Condor is also typically equipped with a microwarpdrive and a warp disruptor (“point”) in two of its mid slots, like most fast tackle frigates. The fourth mid slot can be fit with a variety of different modules—a warp scrambler (“scram”), a stasis webifier (“web”), a signal amplifier for fast lock time, or even a tracking or guidance disruptor to mitigate enemy damage. Different fits require different tactics, some of which are described in the Tactics section below. In the end, Condor pilots are encouraged to try out different layouts, and experience first-hand how their choices affect the way the ship flies.

The Condor has the least powergrid (PG) of the Attack Frigates, and that means that once the ship’s mid slots have been filled, there is little room for anything else. The Condor’s bonuses to missiles and rockets are difficult to take advantage of, because launchers require PG that the Condor doesn’t have. Tackle Condors can instead be fit with unbonused projectile weapons, which require little PG, or no weapons at all. The Condor can also be fit as a kiting missile or rocket frigate, but only by sacrificing tank. Caldari characters looking for a PvE frigate, or a “second” (scram/web) tackler, would be much better off flying the Merlin Combat Frigate.

Skills

  • Missile skills
  • Shield skills
  • Weapon Disruption skills

Fitting

Fleet Tackle
Condor: Fleet Tackle
EFT
[Condor, Fleet Tackle]

Warp Scrambler II
5MN Microwarpdrive II
Medium Shield Extender II
Warp Disruptor II

Nanofiber Internal Structure II
Damage Control II

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I



Fitting template high slot label.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Light Missile Kiter
Condor: Light Missile Kiter
EFT
[Condor, Light Missile Kiter]
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II

Target Painter II
5MN Microwarpdrive II
Small Ancillary Shield Booster
Warp Disruptor II

Nanofiber Internal Structure II
Ballistic Control System II

Small Auxiliary Thrusters I
Small Polycarbon Engine Housing I
Small Bay Loading Accelerator I



Caldari Navy Scourge Light Missile x159
Navy Cap Booster 25 x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Rocket Scram Kiter
Condor: Rocket Scram Kiter
EFT
[Condor, Rocket Scram Kiter]
Small Energy Neutralizer II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

X5 Enduring Stasis Webifier
Warp Scrambler II
1MN Afterburner II
Balmer Series Compact Tracking Disruptor I

Ballistic Control System II
Damage Control II

Small Warhead Calefaction Catalyst I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I



Scourge Rage Rocket x300
Tracking Speed Disruption Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

Fleet Condor pilots should read the UniWiki articles on Scouting and Tackling; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Some tips on flying the tackle Condor:

  • Choose your targets wisely. The Condor is especially effective against large ships, because they have trouble tracking the Condor with their larger weapons systems. Condor pilots can make a bid on any ship that is battlecruiser-sized and larger, on most cruisers, and even some destroyers. Anti-tackle faction cruisers, Tech III destroyers, and enemy frigates, on the other hand, will still outrun the rest of your fleet if they are fit for speed, even if you stay with and point them. If you have fitted a scram or web in addition to your point, you can tackle these speedier targets. But, be prepared to take some damage--ships like these are typically fit to hit tackle frigates like yours.
  • Keep an appropriate distance. If you are only fit with a warp disruptor, check its optimal range, and subtract 4 km from that number; this is the distance at which you’ll want to orbit your target. (This gives you 4 km of wiggle room.) If you stray too far below this distance, you will be within range of your opponent’s shorter-range scram, web and/or neuts. You can set your ship’s custom default orbit by right-clicking on the Orbit button in the Selected Item window; you should set your default 2 km less than the number you calculated above, because of overshoot at high speeds.
If you are fit with a scram, and you want to use it on your target, set your orbit to 500 meters and shut off your microwarpdrive (MWD) once you get within ~10 km of your target. This will allow your ship to quickly achieve a stable orbit at extremely close range to hopefully get under and stay under enemy guns. If you turn your MWD off too late you will 'yo-yo' on the target and potentially lose your scram. Leaving your MWD on drains capacitor unnecessarily, makes it much easier for other ships to shoot you (due to the signature bloom of an active MWD), and may force you into an elliptical orbit that pushes you outside of scram range.
  • Spiral in. Because the Condor is poorly tanked, the Condor pilot needs to avoid getting hit on approach. If the target is a turret ship, one way to avoid damage is to "spiral" towards the target, and to never fly directly at the target, in order to maximize transversal (and thus evade the tracking of the target's guns). The spiraling method does not help against opponents flying missile or drone ships, though, and Condor pilots should just fly straight at these targets.
  • Anticipate your opponent. Try and determine your opponent’s direction of flight, and cut them off. Your opponent may try to "slingshot" you by flying towards you, and making you overshoot the target. Be ready to change directions quickly.
  • Call your point in comms. Let your fleetmates know when they should warp to you!

Condor pilots can learn more about tackling by attending Tackling 101.

Notes

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