Difference between revisions of "Contested Minmatar Army Complex"

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{{CMBSite|Contested Minmatar Army Complex}}
 
{{CMBSite|Contested Minmatar Army Complex}}
 
'''Contested Minmatar Army Complex''' is a static COSMOS deadspace complex found in Traun system. It is a warpable beacon and requires no scanning.
 
'''Contested Minmatar Army Complex''' is a static COSMOS deadspace complex found in Traun system. It is a warpable beacon and requires no scanning.
 +
 +
This site contains an additional room filled with rapidly respawning rats and data containers. The relic containers contain materials and skillbooks related to storyline modules.
  
 
==Site details==
 
==Site details==
The warpin to the complex is unguarded and open. Mainly Angel Forces to fight, explosive resistance is a must. The last pocket needs a keycard to access. The keycard can be aquired from two different COSMOS agents: Bukar Robaerger and Poreg Murchor.  
+
The warpin to the complex is unguarded and open. Mainly Angel Forces to fight, explosive resistance is a must. The last pocket needs a keycard to access. The keycard can be aquired from two different COSMOS agents: [[Bukar Robaerger]] and [[Poreg Murchor]].  
  
 
===First Corridor ===
 
===First Corridor ===
Line 10: Line 12:
 
Sentry Guns, frigates and cruisers await you in this pocket, all clustered around a huge ruin. They are members of the Angel pirate faction, so be prepared for explosive damage. Gist Precursor Major frigates scram and web your ship, so be vigilant. Beside the Angels there is a pack of REF pilots in clusters. They aggro all together if you get to close or shoot on anything nearby (There is one sentry gun spawn nearby that aggros them when shot). They deal a lot of damage and have no bountys, try to avoid them. The gates to the next pockets are 16 km and 70 km out. You can fly right through the ruin to get to the far gate leading to the "Overrun Security Corridor", but that will aggro most of the NPC ships. The close acceleration gate leads to the bonus room "Angel Listening Post", dedicated to hacking. There are some deadspace structures and some cans called "Podded Pilot" that contain loot relevant for COSMOS agent missions. Some of the NPC ships drop slices, the REF pilots insignias.  
 
Sentry Guns, frigates and cruisers await you in this pocket, all clustered around a huge ruin. They are members of the Angel pirate faction, so be prepared for explosive damage. Gist Precursor Major frigates scram and web your ship, so be vigilant. Beside the Angels there is a pack of REF pilots in clusters. They aggro all together if you get to close or shoot on anything nearby (There is one sentry gun spawn nearby that aggros them when shot). They deal a lot of damage and have no bountys, try to avoid them. The gates to the next pockets are 16 km and 70 km out. You can fly right through the ruin to get to the far gate leading to the "Overrun Security Corridor", but that will aggro most of the NPC ships. The close acceleration gate leads to the bonus room "Angel Listening Post", dedicated to hacking. There are some deadspace structures and some cans called "Podded Pilot" that contain loot relevant for COSMOS agent missions. Some of the NPC ships drop slices, the REF pilots insignias.  
  
{{NPCTableHead|Spawn table}}
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{{NPCTableHead|}}
{{NPCTableSeparator|Ships at warpin}}
 
 
{{NPCTableRow|Frigate|18|Gist Skirmisher/...}}
 
{{NPCTableRow|Frigate|18|Gist Skirmisher/...}}
{{NPCTableRow|Frigate|3|Gist Precursor Major}}
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{{NPCTableRow|Elite Frigate|3|Gist Precursor Major|point=yes|ewar=Web}}
 
{{NPCTableRow|Cruiser|13|Gist Ambusher/...}}
 
{{NPCTableRow|Cruiser|13|Gist Ambusher/...}}
{{NPCTableRow|Cruiser|9|REF Pilot}}
+
{{NPCTableRow|Cruiser|9|REF Pilot|drop = REF Insignia}}
 
{{NPCTableRow|Sentry|6|Gist Defence Battery}}
 
{{NPCTableRow|Sentry|6|Gist Defence Battery}}
 
|}
 
|}
  
{{StructureTable|
+
{{NPCTableHead|Structures}}
{{StructureTableRow|Structure|3|Gist Repair Station|cargo = Runic Table}}
+
{{NPCTableRow|Structure|3|Gist Repair Station|drop = Runic Table}}
{{StructureTableRow|Structure|3|Comlink Scanner|cargo = Broken Comlink, Destroyed Comlink}}
+
{{NPCTableRow|Structure|3|Comlink Scanner|drop = Broken Comlink, Destroyed Comlink}}
{{StructureTableRow|Container|8|Podded Pilot|cargo = Republic Pilot }}
+
{{NPCTableRow|Container|8|Podded Pilot|drop = Republic Pilot }}
{{StructureTableRow|Accl Gate|1|Gate to Angel Listening Outpost}}
+
{{NPCTableRow|Accl Gate|1|Gate to Angel Listening Outpost}}
{{StructureTableRow|Accl Gate|1|Gate to Overrun Security Corridor}}
+
{{NPCTableRow|Accl Gate|1|Gate to Overrun Security Corridor}}
}}
+
|}
  
 
===Overrun Security Corridor===
 
===Overrun Security Corridor===
Line 32: Line 33:
 
The most interesting pocket in the whole COSMOS constellation! There are a lot of NPCs from different factions in here, but explosive damage seems to be the major damage dealt. You face mostly cruisers in here, but also some battleships and some frigates. With careful navigation you will be able to aggro small packs, the Cybertron ships aggro all together. Drones have no fun in this pocket, they usually get shot from a nearby group. The next gate is 40 km out but is locked as long as you don't bring a Repaired Keycard with you. A lot in here is relevant to COSMOS agent missions. Some of it can be tricky to get due to massive hitpoints (Damaged Portal) or a lot of NPCs to fight through (Unmarked Bestower). Incoming damage can be high enough to force a battlecruiser to run away.
 
The most interesting pocket in the whole COSMOS constellation! There are a lot of NPCs from different factions in here, but explosive damage seems to be the major damage dealt. You face mostly cruisers in here, but also some battleships and some frigates. With careful navigation you will be able to aggro small packs, the Cybertron ships aggro all together. Drones have no fun in this pocket, they usually get shot from a nearby group. The next gate is 40 km out but is locked as long as you don't bring a Repaired Keycard with you. A lot in here is relevant to COSMOS agent missions. Some of it can be tricky to get due to massive hitpoints (Damaged Portal) or a lot of NPCs to fight through (Unmarked Bestower). Incoming damage can be high enough to force a battlecruiser to run away.
  
{{NPCTableHead|Spawn table}}
+
{{NPCTableHead|}}
{{NPCTableSeparator|Ships at warpin}}
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{{NPCTableRow|Frigate|5|Gisti Cutter|cargo = Punk ID Slice}}
{{NPCTableRow|Frigate|18|Gist Skirmisher/...}}
+
{{NPCTableRow|Cruiser|2-3|Gistum Protagonist}}
{{NPCTableRow|Frigate|3|Gist Precursor Major}}
+
{{NPCTableRow|Cruiser|2|Gist Harbringer Major}}
{{NPCTableRow|Cruiser|13|Gist Ambusher/...}}
+
{{NPCTableRow|Cruiser|3|Ammatar Pilgrim}}
{{NPCTableRow|Cruiser|9|REF Pilot}}
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{{NPCTableRow|Cruiser|10|Cybertron Patrol/Sentry/Watchman|cargo = Sample of Septicemic Agent}}
{{NPCTableRow|Sentry|6|Gist Defence Battery}}
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{{NPCTableRow|Cruiser|3|Okham's Cyber Thrall}}
 +
{{NPCTableRow|Storyline Mission Cruiser|1|Jihar Okham|cargo = Okham's Head}}
 +
{{NPCTableRow|Battleship|1|Thukker Nomad Chief| cargo = Thukker Pest, Remains of Thukker Pest}}
 
|}
 
|}
  
{{StructureTable|
+
{{NPCTableHead|Structures}}
{{StructureTableRow|Structure|3|Gist Repair Station|cargo = Runic Table}}
+
{{NPCTableRow|Structure|1|Damaged Portal|drop = Mysterious Portal Parts}}
{{StructureTableRow|Structure|3|Comlink Scanner|cargo = Broken Comlink, Destroyed Comlink}}
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{{NPCTableRow|Structure|1|Unmarked Bestower|drop = Sadry Damoklet's Head}}
{{StructureTableRow|Container|8|Podded Pilot|cargo = Republic Pilot }}
+
{{NPCTableRow|Structure|1|Small Rebel Base|drop = Rebel Biomass}}
{{StructureTableRow|Accl Gate|1|Gate to Angel Listening Outpost}}
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{{NPCTableRow|Structure|4|Old Nefantar Bunker|drop = Refugees}}
{{StructureTableRow|Accl Gate|1|Gate to Overrun Security Corridor}}
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{{NPCTableRow|Container|1|Republic Navy Container|drop = Navy Issue Amplifier}}
}}
+
{{NPCTableRow|Accl Gate|1|Gate to Destroyed Nefantar Base}}
 +
|}
  
 
===Destroyed Nefantar Base===
 
===Destroyed Nefantar Base===
 
----
 
----
 +
You can only use the acceleration gate leading to the pocket if you have the "Repaired Keycard" in your cargohold. The keycard will not be consumed in the process. The inhabitants of the pocket are again angel forces, the difficulty of the pocket is lower than the two before. 2 Battleships, both dropping loot relevant to COSMOS agent missions, await to be shot. Beside those some cruisers and frigates, spread out around the pocket. You can fight most of them in small groups.
 +
 +
{{NPCTableHead|}}
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{{NPCTableRow| Battleship |1|The Black Viper|cargo = Transputer Orb}}
 +
{{NPCTableRow| Battleship |1| Norak Pakkul|cargo = Norak Pakkul's DNA}}
 +
|}
  
 
===Angel Listening Outpost===
 
===Angel Listening Outpost===
 
----
 
----
 +
The bonus room houses frigates and cruisers with an annoying respawn rate that guard 2 clusters of hacking cans. The NPC ships are weak and don't stand a lot of explosive damage, but their constant respawn keep you busy. They like to target drones when they respawn so watch out for them.
 +
 +
You need to hack the containers with data analyzer before getting acces to their contents. The loot from the hacking cans is used in the production of storyline modules.
 +
 +
{{NPCTableHead|}}
 +
{{NPCTableRow|Frigate|24|Angel Scavenger|cargo = Punk ID Slice}}
 +
{{NPCTableRow|Cruiser|6|Angel Data Guard}}
 +
|}
 +
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Hackable|18|Angel Info Strata/...|drop = Materials for storyline modules}}
 +
|}
 +
 +
[[Category:COSMOS sites]]

Revision as of 20:24, 5 June 2020

Site Details
Contested Minmatar Army Complex
Type COSMOS site
Rating DED 4/10
Found in Traun
Max ship size Battlecruiser
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
Explosive damage Ex
Kinetic damage Kin
Sig. Strength Beacon

Contested Minmatar Army Complex is a static COSMOS deadspace complex found in Traun system. It is a warpable beacon and requires no scanning.

This site contains an additional room filled with rapidly respawning rats and data containers. The relic containers contain materials and skillbooks related to storyline modules.

Site details

The warpin to the complex is unguarded and open. Mainly Angel Forces to fight, explosive resistance is a must. The last pocket needs a keycard to access. The keycard can be aquired from two different COSMOS agents: Bukar Robaerger and Poreg Murchor.

First Corridor


Sentry Guns, frigates and cruisers await you in this pocket, all clustered around a huge ruin. They are members of the Angel pirate faction, so be prepared for explosive damage. Gist Precursor Major frigates scram and web your ship, so be vigilant. Beside the Angels there is a pack of REF pilots in clusters. They aggro all together if you get to close or shoot on anything nearby (There is one sentry gun spawn nearby that aggros them when shot). They deal a lot of damage and have no bountys, try to avoid them. The gates to the next pockets are 16 km and 70 km out. You can fly right through the ruin to get to the far gate leading to the "Overrun Security Corridor", but that will aggro most of the NPC ships. The close acceleration gate leads to the bonus room "Angel Listening Post", dedicated to hacking. There are some deadspace structures and some cans called "Podded Pilot" that contain loot relevant for COSMOS agent missions. Some of the NPC ships drop slices, the REF pilots insignias.


WD EWAR L


Frigate 18 x Frigate Gist Skirmisher/...
Elite Frigate 3 x Elite Frigate Gist Precursor Major Warp Disruptor Stasis Webifier
Cruiser 13 x Cruiser Gist Ambusher/...
Cruiser 9 x Cruiser REF Pilot REF Insignia
Sentry 6 x Sentry Gist Defence Battery


Structures
WD EWAR L


Structure 3 x Gist Repair Station Runic Table
Structure 3 x Comlink Scanner Broken Comlink, Destroyed Comlink
Container 8 x Podded Pilot Republic Pilot
Acceleration Gate 1 x Gate to Angel Listening Outpost
Acceleration Gate 1 x Gate to Overrun Security Corridor

Overrun Security Corridor


The most interesting pocket in the whole COSMOS constellation! There are a lot of NPCs from different factions in here, but explosive damage seems to be the major damage dealt. You face mostly cruisers in here, but also some battleships and some frigates. With careful navigation you will be able to aggro small packs, the Cybertron ships aggro all together. Drones have no fun in this pocket, they usually get shot from a nearby group. The next gate is 40 km out but is locked as long as you don't bring a Repaired Keycard with you. A lot in here is relevant to COSMOS agent missions. Some of it can be tricky to get due to massive hitpoints (Damaged Portal) or a lot of NPCs to fight through (Unmarked Bestower). Incoming damage can be high enough to force a battlecruiser to run away.


WD EWAR L


Frigate 5 x Frigate Gisti Cutter Punk ID Slice
Cruiser 2-3 x Cruiser Gistum Protagonist
Cruiser 2 x Cruiser Gist Harbringer Major
Cruiser 3 x Cruiser Ammatar Pilgrim
Cruiser 10 x Cruiser Cybertron Patrol/Sentry/Watchman Sample of Septicemic Agent
Cruiser 3 x Cruiser Okham's Cyber Thrall
Storyline Mission Cruiser 1 x Storyline Mission Cruiser Jihar Okham Okham's Head
Battleship 1 x Battleship Thukker Nomad Chief Thukker Pest, Remains of Thukker Pest


Structures
WD EWAR L


Structure 1 x Damaged Portal Mysterious Portal Parts
Structure 1 x Unmarked Bestower Sadry Damoklet's Head
Structure 1 x Small Rebel Base Rebel Biomass
Structure 4 x Old Nefantar Bunker Refugees
Container 1 x Republic Navy Container Navy Issue Amplifier
Acceleration Gate 1 x Gate to Destroyed Nefantar Base

Destroyed Nefantar Base


You can only use the acceleration gate leading to the pocket if you have the "Repaired Keycard" in your cargohold. The keycard will not be consumed in the process. The inhabitants of the pocket are again angel forces, the difficulty of the pocket is lower than the two before. 2 Battleships, both dropping loot relevant to COSMOS agent missions, await to be shot. Beside those some cruisers and frigates, spread out around the pocket. You can fight most of them in small groups.


WD EWAR L


Battleship 1 x Battleship The Black Viper Transputer Orb
Battleship 1 x Battleship Norak Pakkul Norak Pakkul's DNA

Angel Listening Outpost


The bonus room houses frigates and cruisers with an annoying respawn rate that guard 2 clusters of hacking cans. The NPC ships are weak and don't stand a lot of explosive damage, but their constant respawn keep you busy. They like to target drones when they respawn so watch out for them.

You need to hack the containers with data analyzer before getting acces to their contents. The loot from the hacking cans is used in the production of storyline modules.


WD EWAR L


Frigate 24 x Frigate Angel Scavenger Punk ID Slice
Cruiser 6 x Cruiser Angel Data Guard


Structures
WD EWAR L


Hackable Structure 18 x Angel Info Strata/... Materials for storyline modules