Contract Killers

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Contract Killers is a expedition combat site that can be gotten from the Serpentis Base unrated complex. While the Serpentis Base only spawn in null-sec, this expedition can lead to both low-sec and null-sec. Contract Killers is considered a rare expedition with very low chance of happening.

It consists of 2 parts.

Walkthrough

Contract Killers - Part 1

You should get the escalation upon landing. If so, you will see message below pop up:

Your instruments lock on a departing ship and, from its jump parameters, suggest an approximate destination.


Initial defenders
WD EWAR L
Group 1 (1 km)
Commander Battleship 0-1 x Commander Battleship Shadow Serpentis Rear Admiral Faction modules, ammo and tags
Group 2 (120 km)
Elite Frigate 4 x Elite Frigate Coreli Guardian Patroller/Watchman Remote Sensor Dampener
Elite Cruiser 2-4 x Elite Cruiser Corelum Guardian Chief Defender/Sentinel
Battlecruiser 3-5 x Battlecruiser Corelatis Captain Sentry/High Captain
Group 3 (165 km)
Sentry 4 x Sentry Serpentis Cruise Missile Battery


Wave 1 - Spawns after 1 minute
WD EWAR L


Elite Frigate 3 x Elite Frigate Coreli Guardian Patroller/Watchman Remote Sensor Dampener
Elite Cruiser 4 x Elite Cruiser Corelum Guardian Chief Defender/Sentinel
Battlecruiser 4 x Battlecruiser Corelatis Captain Sentry/High Captain


Wave 2 - Spawns after 2 minute
WD EWAR L


Elite Frigate 4 x Elite Frigate Coreli Guardian Initiate/Spy Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Corelum Guardian Chief Defender/Protecto


Wave 3 - Spawns after 25 minutes or destruction of previous spawns
WD EWAR L


Battleship 1 x Battleship Avon Cobergneyde


Wave 4 - Spawns after destroying Avon Cobergneyde
WD EWAR L


Battlecruiser 3 x Battlecruiser Corelatis Captain/Platoon Leader/Wing Leader
Battleship 3 x Battleship Core Baron/Commodore


Contract Killers - Part 2

Initial Defenders (100km Off Warp-in)

Take care of the NPCs but ignore the factory, as although it may look like an overseer structure it doesn't actually drop any deadspace items other than random contraband. The factory reps shield and armor so you will need around 1500dps just to break the tank. It fires Citadel torpedos which are relatively weak and can be tanked easily. The factory webs you up to 50km out.

The next stage is to shoot the structure named "Serpentis Drug Lab". To clarify, this is not the structure that shoots you or repairs itself. This will trigger another wave of ships about 160-180k from the beacon.

Serpentis Drug Lab Wave


A message will be broadcast in local:

Quertah Bleu: Hmmph. I have better things to do that mop the floor with a rag-tag band of upstarts. But you leave me no choice ...


Quertah Bleu Spawn


One battleship is named "Quertah Bleu", and is the overseer for the site. He moves very quickly and hits for a fair amount of damage and has exceptional tracking and damage application against fast moving targets. His tank, however, is nothing special.

Take him out and you'll get a message:

It is said that men on Exile feed on dreams of hope. With this place destroyed, some will have to change diet.

Note: (The player who receives aggro from the Serpentis Drug Factory can keep it at range of at least 60km. In this instance the Drug Factory will still rep its shields but will cease to repair its armor and will be much easier to take down. All other players assisting can keep the Drug Factory at preferred range as long as the player who receives aggro from the factory keeps it at 60km. Factory does not switch targets.)

Loot Table

Quertah may drop Core C-types, and possibly a Vigilant BPC. Salvage from wreck is Tech 1. Quertah can also drop a 1-run Vindicator BPC.