Difference between revisions of "Convoy Attack (Minmatar Republic)"

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(Created page with "name=Convoy Attack, Level 5 __NOTOC__{{survival copy}} {{Missiondetails |Level= |Type=Encounter |Objective= |Faction=Minmatar Republic |Faction1=Blood Raiders |Faction2=Minmat...")
 
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name=Convoy Attack, Level 5
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
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{{Missiondetails
 
{{Missiondetails
|Level=
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|Name=
|Type=Encounter
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|Level= 5
|Objective=
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|Type= Encounter
|Faction=Minmatar Republic
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|Objective= Destroy all enemy ships
|Faction1=Blood Raiders
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|Faction=  
|Faction2=Minmatar
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|Faction1= Minmatar Republic
|DamageToDeal=Explosive
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|WebPoint=  
|DamageToResist=Exp/Em/Kin/Therm
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|EWAR= Target painter, energy neutralizer
|WebPoint=None
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|ShipSizeLimit=  
|EWAR=
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|ShipSuggestion=  
|ShipSizeLimit=
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|Rewards=  
|ShipSuggestion=CNR, Golem
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|StandingLoss= With Minmatar Republic
|Rewards=
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|Extra=  
|Extra=NOS (Republic Tribal Akila) / Target Painters (Chief Republic Gleeda, Republic Tribal Akila, Republic Tribal Pytara)
 
 
}}
 
}}
  
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No hostiles at initial gate. Freighters orbit at 70km, deal no damage, and have 142k hp. It is possible to throw off full-room aggro by leaving the room, returning and selectively aggressing certain groups that have approached quickly and separated from the others. Diviners and Dominators can be aggressed separately this way.
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===1st Pocket===
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All ships aggro on initial warp-in. Republic Tribal Akila neut for a total of 80gj/s.
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{{NPCTableHead|Initial Hostiles}}
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{{NPCTableRow|Elite Frigate|3|Chief Republic Gleeda|ewar=TP}}
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{{NPCTableRow|Battleship|4|Republic Tribal Akila|ewar=Neut|ewar2=TP}}
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{{NPCTableRow|Battleship|13|Republic Tribal Jarl/Kinai/Pytara/Sigur/Ymir|ewar=TP|note=Pytara TPs}}
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{{NPCTableRow|Freighter|4|Republic Freighter|drop=Various trade goods}}
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|}
  
Space type: Deadspace (mwd does not work) with single entry gate<br>
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{{Missionrelated}}
===Single Pocket===
 
When you warp in, there is a single mixed group.
 
Aggro is drawn at first shot.
 
3x Frigates (Chief Republic Gleeda) (Target Painters)(Lock Jamming)<br>
 
4x Freighters (Republic Freighter)<br>
 
17x Battleships (Republic Tribal Akila/Jarl/Kinai/Pytara/Sigur/Ymir)<br>
 
'''Tip:'''<br>
 
~ It is strongly suggested that you use Logistics support to keep your tank alive.
 
~Ships will de-aggro if you get far enough away from the pocket start, except for the closer ones.
 
'''Loot:'''<br>
 
Freighters drop mostly trade items. Battleships drop heavy equipment. Loot is poor at best.
 
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 21:00, 10 September 2019


Level 5
Type Encounter
Objective Destroy all enemy ships
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
EWAR Target painter, energy neutralizer
Standing loss With Minmatar Republic


No hostiles at initial gate. Freighters orbit at 70km, deal no damage, and have 142k hp. It is possible to throw off full-room aggro by leaving the room, returning and selectively aggressing certain groups that have approached quickly and separated from the others. Diviners and Dominators can be aggressed separately this way.

1st Pocket

All ships aggro on initial warp-in. Republic Tribal Akila neut for a total of 80gj/s.


Initial Hostiles
WD EWAR L


Elite Frigate 3 x Elite Frigate Chief Republic Gleeda Target Painter
Battleship 4 x Battleship Republic Tribal Akila Energy Neutralizer Target Painter
Battleship 13 x Battleship Republic Tribal Jarl/Kinai/Pytara/Sigur/Ymir Pytara TPs Target Painter
Freighter 4 x Freighter Republic Freighter Various trade goods