Difference between revisions of "Corax"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
+
  * SHIP ATTRIBUTES SECTION (last update : 2/11/2017)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
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  | race=Caldari
 
  | race=Caldari
 
  | roles=unspecified
 
  | roles=unspecified
  | variations=<i>none</i>
+
  | variations=<i>{{Ship|Stork}}</i>
 
  | tech=
 
  | tech=
 
  | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
  | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=48 MW
+
  | powergrid=53 MW
 
  | cpu=210 tf
 
  | cpu=210 tf
 
  | capacitor=500 GJ
 
  | capacitor=500 GJ
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  | mediums=4
 
  | mediums=4
 
  | lows=2
 
  | lows=2
  | mass=1,900,000 kg
+
  | mass=1,750,000 kg
 
  | volume=52,000 m&#179;
 
  | volume=52,000 m&#179;
 
  | cargohold=450 m&#179;
 
  | cargohold=450 m&#179;
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=0 m&#179;
+
  | dronebay=
  | bandwidth=0 Mbit/sec
+
  | bandwidth=
  | info=<b>Development</b><br>The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.<br><br>As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.
+
  | info=The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.<br><br>As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.
 
  | bonuses=<b>Caldari Destroyer bonuses (per skill level):</b><br>5% bonus to kinetic Light Missile and Rocket damage<br>10% bonus to Light Missile and Rocket explosion velocity<br><b>Role Bonus:</b><br>50% bonus to Light Missile and Rocket max velocity<br>
 
  | bonuses=<b>Caldari Destroyer bonuses (per skill level):</b><br>5% bonus to kinetic Light Missile and Rocket damage<br>10% bonus to Light Missile and Rocket explosion velocity<br><b>Role Bonus:</b><br>50% bonus to Light Missile and Rocket max velocity<br>
 
  | structurehp=750 HP
 
  | structurehp=750 HP
  | shieldhp=950 HP
+
  | shieldhp=1,000 HP
 
  | shieldem=0
 
  | shieldem=0
 
  | shieldexp=50
 
  | shieldexp=50
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  | inertia=2.7
 
  | inertia=2.7
 
  | warpspeed=4.5 AU/s
 
  | warpspeed=4.5 AU/s
  | warptime=7.11 s
+
  | warptime=6.55 s
 
  | targetrange=45.00 km
 
  | targetrange=45.00 km
 
  | sigradius=69 m
 
  | sigradius=69 m
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  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Corax Corax on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=High Amount of High Slots
 
  | highlights1=High Amount of High Slots
 
  | highlights2=
 
  | highlights2=
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==Summary==
 
==Summary==
The Corax is the Caldari destroyer introduced in the [http://www.eveonline.com/retribution/ Retribution] expansion. New Caldari players who enjoyed the missile-centric playstyle of the {{ship|Kestrel}} now have the option of flying a destroyer-class missileboat on their way to piloting a {{ship|Caracal}}, rather than being forced into the Gunnery-based {{ship|Cormorant}}.
+
The Corax is the Caldari destroyer introduced in the [http://www.eveonline.com/retribution/ Retribution] expansion. New Caldari players who enjoyed the missile-centric playstyle of the [[Kestrel]] now have the option of flying a destroyer-class missileboat on their way to piloting a [[Caracal]], rather than being forced into the Gunnery-based [[Cormorant]].
  
 
As a ship, the Corax functions quite well as a sniper, with its large number of high slots. Since it has a small, fragile tank, it functions best engaging enemies at ranges greater than 20Km. By keeping enemies at range and using its nimble body to its full advantage, a competent Corax pilot should have no trouble running L1s and most L2s. This same philosophy has made the Corax a fearsome PvP destroyer, able to kite most ships with relative ease.
 
As a ship, the Corax functions quite well as a sniper, with its large number of high slots. Since it has a small, fragile tank, it functions best engaging enemies at ranges greater than 20Km. By keeping enemies at range and using its nimble body to its full advantage, a competent Corax pilot should have no trouble running L1s and most L2s. This same philosophy has made the Corax a fearsome PvP destroyer, able to kite most ships with relative ease.
  
The Corax can be flown effectively with very low skill points and with minimum investment in the {{sk|Missile Launcher Operation}} skill tree. As such, it serves as an effective introduction to the missile play-style for both new players and veterans looking to explore a different way of playing. However, for PvP it is generally ignored in favour of the {{ship|Talwar}}, as it lacks the reduction to MWD signature bloom of its rival.
+
The Corax can be flown effectively with very low skill points and with minimum investment in the {{sk|Missile Launcher Operation}} skill tree. As such, it serves as an effective introduction to the missile play-style for both new players and veterans looking to explore a different way of playing. However, for PvP it is generally ignored in favour of the [[Talwar]], as it lacks the reduction to MWD signature bloom of its rival.
  
 
==Skills==
 
==Skills==
Line 87: Line 87:
  
 
==Fitting==
 
==Fitting==
{{:Caldari Basic Ship and Skill Guide|Corax}}
+
<wikifit shipid="32876" doctrineid="35020" />
 
 
{{ShipFitting|
 
ship=Corax|
 
shipTypeID=32876|
 
fitName=PvP Sniper|
 
fitID=PvP-Sniper|
 
high1name=Arbalest Compact Light Missile Launcher|
 
high1typeID=8089|
 
high2name=Arbalest Compact Light Missile Launcher|
 
high2typeID=8089|
 
high3name=Arbalest Compact Light Missile Launcher|
 
high3typeID=8089|
 
high4name=Arbalest Compact Light Missile Launcher|
 
high4typeID=8089|
 
high5name=Arbalest Compact Light Missile Launcher|
 
high5typeID=8089|
 
high6name=Arbalest Compact Light Missile Launcher|
 
high6typeID=8089|
 
high7name=Arbalest Compact Light Missile Launcher|
 
high7typeID=8089|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=F-90 Positional Sensor Subroutines|
 
mid2typeID=6160|
 
mid3name=Phased Weapon Navigation Array Generation Extron|
 
mid3typeID=19814|
 
mid4name=Warp Disruptor II|
 
mid4typeID=3244|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Scan Resolution Script x1|
 
charge2typeID=29011|
 
charge3name=Caldari Navy Scourge Light Missile x1|
 
charge3typeID=27361|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Polycarbon Engine Housing I|
 
rig1typeID=31177|
 
rig2name=Small Anti-EM Screen Reinforcer I|
 
rig2typeID=31716|
 
rig3name=Small Ancillary Current Router I|
 
rig3typeID=31358|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=32876:8093;7:3244;1:5973;1:6160;1:19814;1:22291;2:31177;1:31358;1:31716;1:27361;1:29009;1:29011;1::|
 
skills=Caldari Frigate III</li><li>Caldari Destroyer III</li><li>Spaceship Command III</li><li>Missile Launcher Operation III</li><li>Propulsion Jamming II</li><li>Weapons Upgrades IV</li><li>Light Missiles III</li><li>Long Range Targeting I</li><li>High Speed Maneuvering I</li><li>Target Painting I</li><li>CPU Management V</li><li>Navigation III</li><li>Afterburner III</li><li>Gunnery II|
 
notes=This is a relatively low-skill boat with the exception of the t2 weapon upgrades modules.</li><li>It is a pure sniping fit. With decent skills it should get 100-150 dps at 40-50 km. However, it has a very small tank, and if it takes damage it will likely die quickly.</li><li>Use the Micro Warp Drive to keep range on targets.}}    {{ShipFitting|
 
ship=Corax|
 
shipTypeID=32876|
 
fitName=Cheap L2 Sniper|
 
fitID=Cheap-L2-Sniper|
 
high1name=Light Missile Launcher I|
 
high1typeID=499|
 
high2name=Light Missile Launcher I|
 
high2typeID=499|
 
high3name=Light Missile Launcher I|
 
high3typeID=499|
 
high4name=Light Missile Launcher I|
 
high4typeID=499|
 
high5name=Light Missile Launcher I|
 
high5typeID=499|
 
high6name=Light Missile Launcher I|
 
high6typeID=499|
 
high7name=Light Missile Launcher I|
 
high7typeID=499|
 
mid1name=1MN Y-S8 Compact Afterburner|
 
mid1typeID=6001|
 
mid2name=EM Ward Amplifier I|
 
mid2typeID=1808|
 
mid3name=Adaptive Invulnerability Field I|
 
mid3typeID=578|
 
mid4name=Small Shield Extender I|
 
mid4typeID=377|
 
low1name=Ballistic Control System I|
 
low1typeID=12274|
 
low2name=Emergency Damage Control I|
 
low2typeID=5841|
 
charge1name=Scourge Light Missile x1|
 
charge1typeID=210|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Processor Overclocking Unit I|
 
rig1typeID=26929|
 
rig2name=Small Processor Overclocking Unit I|
 
rig2typeID=26929|
 
rig3name=Small Anti-Thermal Screen Reinforcer I|
 
rig3typeID=31752|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=32876:499;7:377;1:578;1:1808;1:6001;1:5841;1:12274;1:26929;2:31752;1:210;1::|
 
skills=|
 
notes=This is a relatively low-skill boat meant to kite and snipe level 1 and 2 missions.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. If you have the skills the ships should be cap stable with all mods active.</li><li>If your skills are high enough consider replacing one or both of the overclocking units with either additional shields.</li><li>If you have the funds, replace the meta I items with meta II or III variants.}}
 
  
 
==Tactics==
 
==Tactics==
 
''No sub-article about Corax roles or piloting tactics. You can write them here.''
 
''No sub-article about Corax roles or piloting tactics. You can write them here.''
  
==Notes==
+
==Patch History==
*This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
+
{{expansion past|
 +
'''APRIL 2019 RELEASE APRIL 9TH 2019'''
 +
*Powergrid increased to 53 (was 48)
 +
 
 +
'''Lifeblood v. 1.0 - Build: 1203953 - 24.10.17'''
 +
 
 +
* Mass reduced from 1,900,000 kg to 1,750,000 kg (-150,000 kg)
 +
* Shield HP increased from 950 to 1,000 (+50 HP)
 +
 
 +
'''Retribution v. 1.0 - Build: 476047 - 04.12.12'''
 +
 
 +
* Ship introduced.
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Destroyers]]
+
[[Category:Ship Database]][[Category:Standard Destroyers]]

Revision as of 15:01, 6 February 2020

EVE University Database
 
Ship Database
Corax
Corax
Caldari State
Caldari State
Standard Destroyers
Corax Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.

As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.

SHIP BONUSES

Caldari Destroyer bonuses (per skill level):
5% bonus to kinetic Light Missile and Rocket damage
10% bonus to Light Missile and Rocket explosion velocity
Role Bonus:
50% bonus to Light Missile and Rocket max velocity

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Stork
Stork.jpg
CornerT2s.png
Stork
Command Destroyers Corax Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngCan fit a Micro Jump Field Generator
Icon hi slot.png6 (5/0) Icon mid slot.png6 Icon low slot.png2
Icon powergrid.png63 MW Icon cpu.png280 tf
Icon velocity.png335 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
53 MW
CPU
cpu output
210 tf
Capacitor
capacitor
500 GJ
High
high slots
7
Launchers
launcher slots
7
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
235 m/sec
Inertia Modifier
inertia modifier (agility)
2.7
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.55 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
45.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
signature radius
69 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
1,750,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
750 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Corax is the Caldari destroyer introduced in the Retribution expansion. New Caldari players who enjoyed the missile-centric playstyle of the Kestrel now have the option of flying a destroyer-class missileboat on their way to piloting a Caracal, rather than being forced into the Gunnery-based Cormorant.

As a ship, the Corax functions quite well as a sniper, with its large number of high slots. Since it has a small, fragile tank, it functions best engaging enemies at ranges greater than 20Km. By keeping enemies at range and using its nimble body to its full advantage, a competent Corax pilot should have no trouble running L1s and most L2s. This same philosophy has made the Corax a fearsome PvP destroyer, able to kite most ships with relative ease.

The Corax can be flown effectively with very low skill points and with minimum investment in the Missile Launcher Operation skill tree. As such, it serves as an effective introduction to the missile play-style for both new players and veterans looking to explore a different way of playing. However, for PvP it is generally ignored in favour of the Talwar, as it lacks the reduction to MWD signature bloom of its rival.

Skills

Further information about additional or recommended skills to pilot Corax for a specific or it's common role(s) can be written here.

Fitting

PvP - Glass Cannon
Corax: PvP - Glass Cannon
EFT
[Corax, PvP - Glass Cannon]
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher

F-90 Compact Sensor Booster
Phased Scoped Target Painter
Warp Disruptor II
5MN Quad LiF Restrained Microwarpdrive

Ballistic Control System II
Ballistic Control System II

Small Polycarbon Engine Housing I
Small Anti-EM Screen Reinforcer I
Small Ancillary Current Router I



Caldari Navy Scourge Light Missile x840
Targeting Range Script x1
Scan Resolution Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Needs Zainou 'Gypsy' CPU Management EE-601, CPU Management 5 and Weapon Upgrades 5
  • With dedicated fleet tackle Warp Disruptor II can be swapped for another F-90 Compact Sensor Booster to increase range
PVE - Beginner (1)
Corax: PVE - Beginner (1)
EFT
[Corax, PVE - Beginner (1)]
TE-2100 Ample Light Missile Launcher
TE-2100 Ample Light Missile Launcher
TE-2100 Ample Light Missile Launcher
TE-2100 Ample Light Missile Launcher
TE-2100 Ample Light Missile Launcher
TE-2100 Ample Light Missile Launcher
TE-2100 Ample Light Missile Launcher

1MN Y-S8 Compact Afterburner
Limited Kinetic Deflection Field I
Limited Thermal Dissipation Field I
Small F-S9 Regolith Compact Shield Extender

Ballistic Control System I
Damage Control I

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Core Defense Field Purger I



Scourge Light Missile x1000
Inferno Light Missile x1000
Mjolnir Light Missile x1000
Nova Light Missile x1000

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Needs Weapon Upgrades III
  • Ideal against NPCs that are weak to Kinetic Damage and deal Kinetic/Thermal Damage


Tactics

No sub-article about Corax roles or piloting tactics. You can write them here.

Patch History