Difference between revisions of "Corax"

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|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=45 MW
+
|powergrid=48 MW
 
|cpu=210 tf
 
|cpu=210 tf
|capacitor=600 GJ
+
|capacitor=500 GJ
 
|highs=8
 
|highs=8
 
|turrets=0
 
|turrets=0
|launchers=8
+
|launchers=7
|mediums=3
+
|mediums=4
 
|lows=2
 
|lows=2
 
 
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As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.
 
As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.
 
 
|bonuses=<b>Caldari Destroyer Skill bonuses:</b><br>+5% to rocket and light missile kinetic damage per level<br>+10% to rocket and light missile explosion velocity per level<br><b>Role bonus:</b><br>+50% to rocket and light missile velocity
+
|bonuses=<b>Caldari Destroyer Skill bonuses:</b><br>+5% to rocket and light missile kinetic damage per level<br>+10% to rocket and light missile explosion velocity per level<br><b>Role bonus:</b><br>50% bonus to light missile and rocket max velocity
 
 
 
|structurehp=750 HP
 
|structurehp=750 HP
|shieldhp=750 HP |shieldem=100 |shieldexp=100 |shieldkin=100 |shieldtherm=100
+
|shieldhp=950 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=950 HP |armorem=100 |armorexp=100 |armorkin=100 |armortherm=100
+
|armorhp=750 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
 
 
|maxvelocity=250 m/s
+
|maxvelocity=235 m/s
 
|inertia=2.5
 
|inertia=2.5
 
|warpspeed=3 AU/s
 
|warpspeed=3 AU/s
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***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
 
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
 
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This ship will be released with the Retribution expansion on December 4th. Please do not refer to this article until the expansion has been deployed.
 
  
 
==Summary==
 
==Summary==

Revision as of 15:17, 4 December 2012

EVE University Database
 
Ship Database
Corax
Corax
Caldari State
Caldari State
Standard Destroyers
Corax Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.

As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.

SHIP BONUSES

Caldari Destroyer Skill bonuses:
+5% to rocket and light missile kinetic damage per level
+10% to rocket and light missile explosion velocity per level
Role bonus:
50% bonus to light missile and rocket max velocity

Required Skills
  • Caldari Frigate III8h 53m
    • Spaceship Command I8m
  • Destroyers I16m
    • Spaceship Command III4h 26m
Training Time what's this?
0d 13h 45m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
48 MW
CPU
cpu output
210 tf
Capacitor
capacitor
500 GJ
High
high slots
8
Launchers
launcher slots
7
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
235 m/s
Inertia Modifier
inertia modifier (agility)
2.5
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
4.89 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
signature radius
69 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
1,900,000 kg
Volume
ship volume
N/A m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
750 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
950 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

No summary available for Corax.

Skills

Further information about additional or recommended skills to pilot Corax for a specific or it's common role(s) can be written here.

Fitting

No fittings available for Corax.

Tactics

No sub-article about Corax roles or piloting tactics. You can write them here.

Notes

No notes for Corax.