Difference between revisions of "Corporations"

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(Expanded "forming a corporation")
(More on creating a corporation)
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*You must have the skill [[Corporation Management (Skill Group)|Corporation Management]] at level 1 or higher;  
 
*You must have the skill [[Corporation Management (Skill Group)|Corporation Management]] at level 1 or higher;  
 
*You must have 1,599,800 isk in your wallet;  
 
*You must have 1,599,800 isk in your wallet;  
 +
*You must be docked at a station. The station where the corporation is created will be listed as its Headquarters. Moving the Headquarters later is only possible under certain conditions (which will be covered below), so take a moment to consider where you will create your corporation.
 
*If you are in a player corporation, you may not have roles assigned to you. If you have roles, you must remove them (by right-clicking your portrait in chat and selecting 'drop roles'); if you are a CEO, you need to resign first (see below). In both cases, you will be able to create a corporation 24 hours later.
 
*If you are in a player corporation, you may not have roles assigned to you. If you have roles, you must remove them (by right-clicking your portrait in chat and selecting 'drop roles'); if you are a CEO, you need to resign first (see below). In both cases, you will be able to create a corporation 24 hours later.
 +
(For completeness sake, you may also not have an active [[Timers|session timer]]. Since session timers only last 30 seconds, you can just wait it out if you encounter this.)
  
 
==== The corp creation window  ====
 
==== The corp creation window  ====
  
To start a new corporation, open the corporation window, select the "home" tab, and within that tab the "details" tab. At the bottom there will be a button "create corporation". You will get the options to:  
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To start a new corporation, open the corporation window by clicking the button in the sidebar menu, select the "home" tab, and within that tab the "details" tab. At the bottom there will be a button "create corporation". You will get the options to:  
  
*select a logo  
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*'''Select a logo.''' A corporation logo consists of three layers; each layer can have a pattern or item and a colour. Different patterns or items can be combined by giving two layers the same colour. Play around a bit to get a good-looking logo. Something to consider when designing the logo is what your corporation's main activity will be. An industrial corporation for instance may want to avoid using a pirate-like logo.
*choose a name  
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*'''Choose a name.''' The minimum length of a corporation name is 4 characters, and it may only contain letters, numbers, spaces, and dots (also known as full stop or period). The corporation name may not the same as the name of any other ''currently active'' corporation or alliance. It can be the same as the name of a closed corporation.
*choose a ticker (use the button to get a ticker suggested). The corporation ticker is used as a short name for the corp, for instance in space behind ships, wrecks and containers belonging to your corporation.  
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*'''Choose a ticker.''' The corporation ticker is used as a short name for the corporation, for instance in space behind ships, wrecks and containers belonging to your corporation. The maximum length of a ticker is 5 characters, again only with letters, numbers, spaces, and dots. Unlike the corporation name, the ticker has to be unique - it may not be the same as the ticker of any other corporation or alliance, past or present. This can make it quite hard to find a good ticker. Playing around with spaces and dots may help. The "Ticker" button suggests a ticker for you if you can't think of one.
*set a tax rate  
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*'''Set a tax rate.''' The tax rate determines what percentage of bounties and mission rewards generated by corporation members will be transferred to the corporation wallet. The rate can be anywhere from 0% to 100%, but a high tax rate might deter people from joining. Most corporations have a tax rate between 5% and 10%.
*enter a url to your corp website (if you have one)  
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*'''Enter a URL''' to your corporation website (if you have one). If you don't have a website, remove the "http://" which is in the box by default. If it is not removed, it will be displayed as the corporation's website.
*enter a corp description
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*'''Enter a description.''' The description of the corporation can contain up to 4000 characters. Note that the description will be publicly viewable ingame, on EVE Gate, and on third-party websites. Giving some information on what the corporation does is a good idea, but don't be too specific (Listing "''Mining every Friday at 1900 in Rancer''" would be a bad idea). Many corporations list diplomatic contacts in their description.
  
The corp name and ticker can not be changed later; all other settings can be changed quite easily later, so don't worry if you're not sure what to put there.  
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Apart from the corporation name and ticker (which can never be changed), these settings can be changed quite easily later, so don't worry if you're not sure what to put there.  
  
 
==== First things to do  ====
 
==== First things to do  ====

Revision as of 22:00, 14 February 2011

Template:Work in Progress

A corporation, generally shortened to 'corp' (pronounced korp) in EVE is the equivalent of a guild in most other MMOs, but with a great deal more flexibility. NPC Corporations are functionally identical, but no members have any roles or titles.

Forming a Corporation

Anyone can start a new corporation as long as some basic requirements are met:

  • You must have the skill Corporation Management at level 1 or higher;
  • You must have 1,599,800 isk in your wallet;
  • You must be docked at a station. The station where the corporation is created will be listed as its Headquarters. Moving the Headquarters later is only possible under certain conditions (which will be covered below), so take a moment to consider where you will create your corporation.
  • If you are in a player corporation, you may not have roles assigned to you. If you have roles, you must remove them (by right-clicking your portrait in chat and selecting 'drop roles'); if you are a CEO, you need to resign first (see below). In both cases, you will be able to create a corporation 24 hours later.

(For completeness sake, you may also not have an active session timer. Since session timers only last 30 seconds, you can just wait it out if you encounter this.)

The corp creation window

To start a new corporation, open the corporation window by clicking the button in the sidebar menu, select the "home" tab, and within that tab the "details" tab. At the bottom there will be a button "create corporation". You will get the options to:

  • Select a logo. A corporation logo consists of three layers; each layer can have a pattern or item and a colour. Different patterns or items can be combined by giving two layers the same colour. Play around a bit to get a good-looking logo. Something to consider when designing the logo is what your corporation's main activity will be. An industrial corporation for instance may want to avoid using a pirate-like logo.
  • Choose a name. The minimum length of a corporation name is 4 characters, and it may only contain letters, numbers, spaces, and dots (also known as full stop or period). The corporation name may not the same as the name of any other currently active corporation or alliance. It can be the same as the name of a closed corporation.
  • Choose a ticker. The corporation ticker is used as a short name for the corporation, for instance in space behind ships, wrecks and containers belonging to your corporation. The maximum length of a ticker is 5 characters, again only with letters, numbers, spaces, and dots. Unlike the corporation name, the ticker has to be unique - it may not be the same as the ticker of any other corporation or alliance, past or present. This can make it quite hard to find a good ticker. Playing around with spaces and dots may help. The "Ticker" button suggests a ticker for you if you can't think of one.
  • Set a tax rate. The tax rate determines what percentage of bounties and mission rewards generated by corporation members will be transferred to the corporation wallet. The rate can be anywhere from 0% to 100%, but a high tax rate might deter people from joining. Most corporations have a tax rate between 5% and 10%.
  • Enter a URL to your corporation website (if you have one). If you don't have a website, remove the "http://" which is in the box by default. If it is not removed, it will be displayed as the corporation's website.
  • Enter a description. The description of the corporation can contain up to 4000 characters. Note that the description will be publicly viewable ingame, on EVE Gate, and on third-party websites. Giving some information on what the corporation does is a good idea, but don't be too specific (Listing "Mining every Friday at 1900 in Rancer" would be a bad idea). Many corporations list diplomatic contacts in their description.

Apart from the corporation name and ticker (which can never be changed), these settings can be changed quite easily later, so don't worry if you're not sure what to put there.

First things to do

  • Immediately after creating a corporation, you will get a notification saying "Select Wallet Division". Corporation wallet divisions will be explained later, for now click "yes" (indicating you want to select a wallet division) and select the Master Wallet.
  • Another thing which is smart to do immediately is to take all corporation shares under your own control. All corporations start with 1000 shares, which can be used for various purposes (which will be explained later). The shares are in the corporation wallet by default; for safety reasons it is generally considered best to move them to your personal wallet. You can do this by opening your wallet, selecting the "Corporation Wallet" tab and within that tab the "Shares" tab. Right-click the shares, select "give", fill out your own name, and press "ok". If you leave the shares in the corporation wallet, your corp will be vulnerable to hostile takeover by rogue members later on. Though the risk of that might seem small, it happens regularly in EVE - better to prevent it from ever occurring by this simple step. You can (re-)distribute the shares from your personal wallet to other people when needed.


Skills & Member Limits

There are currently (as of Jan 2011) a total of 4 skills related to increasing the number of members in your corp, and one which allows the corporation to hold members of different Races. Note that the CEO does not count as a member, so with Corporation Management (Skill) trained to Level 4, the corporation can hold a total of 41 characters.

Corporation Management

Each level of this skill allows another 10 members in the corporation, and is required to form a corporation, however (as of Jan 2011) only needs to be trained to level 0 to form the corporation. With this trained to Level 5, a corporation can hold a maximum of 51 characters.

It is important to note that the below skills only take effect when the current CEO opens the corp management interface and uses the "Update With My Skills" button (NeoCom Corporation>Home>Details>Edit Details). This means that a third party can be used to form the corporation, then resign and appoint another member as the CEO, bypassing the need for the skills to be trained.

Megacorp Management

Requires Corporation Management trained to Level 5. Adds a further 50 characters to the maximum membership (per level trained), and stacks with Corporation Management for a maximum of 301 members at Level 5.

Empire Control

Requires Megacorp Management trained to Level 5. Adds a further 200 characters to the maximum membership (per level trained), and stacks with previous skills for a maximum of 1301 members at Level 5.

Sovereignty

Requires Empire Control trained to Level 5. Adds a further 1,000 characters to the maximum membership (per level trained), and stacks with previous skills for a maximum of 6301 members at Level 5. Training this skill is only suggested for the largest of corporations, as it is suggested that you should create procedures to identify and remove inactive members.

Ethnic Relations

Requires Corporation Management trained to Level 2 and Social to Level 3. This is a very important skill, as by default a corporation can only hold members of the same Race as the CEO. Each level of this skill allows 20% of the maximum number of corp members to be a different race, up to 100% at Level 5. This however does not increase the total membership of the corporation.

Note that this statistic is not shown on the 'Edit Corporation Details' window, however a member cannot be accepted into the corporation if the relevant skill is not present.

Corporation Details Window

TODO

Adding Members

Players cannot be 'invited' to a corporation, and they must apply themselves. For full information on this, please see the Recruitment section of this guide.

Resigning as CEO

Unlike other members of a corporation, they cannot drop their roles and titles or leave while the CEO. The only exception to this is when they are the only member of the corporation, in which case they can leave (but not form another corporation).

To resign, a CEO must right click themselves (either in a chat window or the corp member list) and select the "Resign as CEO" option.

Appointing a new CEO

If there are other members in the corporation when the CEO resigns, then the CEO will be presented with a list of members who have the Corporation Management skill. If no members have that skill, a list of all members will be shown. The CEO can then select a member on the list to be their successor. Once selected, a corp notification will be sent out to all members, stating that the old CEO has resigned, and as their final action they named the new CEO as their successor.

At this point, the old CEO will be on the normal 24 hour role cooldown timer, and can leave the corporation after this expires.

Closing a Corporation

To close a corporation, all members must either leave or be removed, at which point the CEO should resign, which will return them to an NPC Corp.

Template:Corp Mechanics