Difference between revisions of "Cosmic Anomalies"

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(page was very combat site -specific, added some stuff on the other anomalies too, will return to fill them up soonish.)
(Style cleanup)
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[[File:scanwin_orange.jpg|200px|thumb|right|The scanner window, showing two Cosmic Anomalies and a Cosmic Signature]]
 
[[File:scanwin_orange.jpg|200px|thumb|right|The scanner window, showing two Cosmic Anomalies and a Cosmic Signature]]
[[Cosmic Anomalies]] (not to be confused with [[Cosmic Signatures]]) are [[exploration]] PvE sites that can be found throughout known space in EVE. They are found using the system scanner, and require no skills to locate, unlike [[Cosmic Signatures]], which require probes and probing skills. Cosmic Anomalies come in s few forms: '''Combat Sites''', '''Ore Sites''', and [[Besieged Covert Research Facility|Besieged]], [[Contested Covert Research Facility|Contested]],  and the "regular" Covert Research Facilities, the last of which are more commonly referred to as [[Ghost Site|Ghost Sites]].
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[[Cosmic Anomalies]] (not to be confused with [[Cosmic Signatures]]) are [[exploration]] PvE sites that can be found throughout known space in EVE. They are found using the [[Scanning#On-board_System_Scanner|system scanner]], and require no skills to locate (unlike [[Cosmic Signatures]], which require probes and probing skills). There are several types of Cosmic Anomalies:  
  
* Combat Sites contain multiple NPC rats to be killed with a combat ship. They come in a variety of difficulties depending on the security level of the space where they are found.
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* '''Combat Sites''' contain multiple NPC rats to be killed with a combat ship. They come in a variety of difficulties depending on the security level of the space where they are found.
* Ore sites contain asteroids to be mined for minerals or ice products.
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* '''Ore sites''' contain [[Asteroids and Ore|asteroids]] to be mined for minerals or ice products.
* Ghost sites contain several data/relic cans to hack, that explode if the explorer fails the hack. Also, an invisible timer starts on warp-in, and once it is up, indestructible NPC rats will warp in, cause all cans to explode and shoot at the explorer for a while. Tanked ships or "egg-thief" (hacking only one can quickly, then leaving) tactics are recommended. Either analyzer (and its relevant skill) may be used for the hack.
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* '''[[Ghost Site|Ghost Sites]]''' (also known as "Covert Research Facilities") contain several data/relic cans to hack, that explode if the explorer fails the hack. Also, an invisible timer starts on warp-in, and once it is up, indestructible NPC rats will warp in, cause all cans to explode and shoot at the explorer for a while. Tanked ships or "egg-thief" (hacking only one can quickly, then leaving) tactics are recommended. Either analyzer (and its relevant skill) may be used for the hack.
* Contested Covert Research Facilities are very similar to the regular Covert Research Facilities contain 1 data/relic can, called a (Faction) Transponder tower, that explodes if the hacking/archeology attempt fails. Continuing the similarity with ghost sites, there is also a hidden timer (45-60s) after which the tower explodes.
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* '''Contested Covert Research Facilities''' are very similar to the regular Covert Research Facilities (Ghost Sites). They contain 1 data/relic can, called a (Faction) Transponder tower, that explodes if the hacking/archaeology attempt fails. Just like Ghost Sites, there is also a hidden timer (45-60s) after which the tower explodes.
* Besieged Covert Research Sites are closer to Combat sites: they also contain multiple NPC rats to be killed with a combat ship, but also have a couple of destructible structures with loot: (Faction) Research and trade Hubs and/or Thukker Labs, and the loot in general is different to that from regular Combat Sites.
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* '''Besieged Covert Research Sites''' are closer to combat sites, containing multiple NPC rats to be killed with a combat ship. In addition, they also have a couple of destructible structures with loot: (Faction) Research and trade Hubs and/or Thukker Labs.  
  
 
==How to Find Cosmic Anomalies==
 
==How to Find Cosmic Anomalies==
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==Difficulty and Classification==
 
==Difficulty and Classification==
  
''WIP Note: until the information here is filled up, the exploration categories table at https://wiki.eveonline.com/en/wiki/Category:Exploration has links to decent (not guaranteed to be up-to-date either) listings of all the various types of exploration sites, both signatures and anomalies. Evelopedia also has information on the Besieged/Contested sites, but not in those listings apparently.''
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{{Work in Progress|Until the information here is filled up, the exploration categories table at https://wiki.eveonline.com/en/wiki/Category:Exploration has links to decent (not guaranteed to be up-to-date either) listings of all the various types of exploration sites, both signatures and anomalies. Evelopedia also has information on the Besieged/Contested sites, but not in those listings apparently.}}
 
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===Combat sites===
===Combat anomalies===
 
 
Combat site anomalies are ranked in difficulty by 10 levels, these are:
 
Combat site anomalies are ranked in difficulty by 10 levels, these are:
 
*(Faction) Burrow / Drone Collection (easiest)
 
*(Faction) Burrow / Drone Collection (easiest)
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*(Faction) Sanctum / Drone Horde (hardest)
 
*(Faction) Sanctum / Drone Horde (hardest)
  
The rank of the Anomaly you could find depends on the security status of the system you are searching in.
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The rank of the anomaly you could find depends on the [[System Security|security status]] of the system you are searching in. Within [[high-sec]] (security status 1.0 to 0.5) the lowest third will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within [[nullsec]].
Within HighSec (Security Status 1.0 to 0.5) the lowest third will be found. LowSec (Security Status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within NullSec.
 
  
 
An anomaly may be further sub-divided into 3 more categories:
 
An anomaly may be further sub-divided into 3 more categories:
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| [[Angel Sanctum]] || [[Blood Sanctum]] || [[Guristas Sanctum]] || [[Drone Horde]] || [[Sansha Sanctum]] || [[Serpentis Sanctum]]
 
| [[Angel Sanctum]] || [[Blood Sanctum]] || [[Guristas Sanctum]] || [[Drone Horde]] || [[Sansha Sanctum]] || [[Serpentis Sanctum]]
 
|}
 
|}
 
 
Note that [[Ghost Site|Ghost Sites]] also appear as Combat Anomaly sites in the scanner output.  They are very different, and you should read that page, before even warping to any Combat site with a name starting with Lesser/Standard/Improved/Superior - at the risk of being unexpectedly blown up.
 
  
 
==See Also==
 
==See Also==

Revision as of 09:32, 13 February 2015

The scanner window, showing two Cosmic Anomalies and a Cosmic Signature

Cosmic Anomalies (not to be confused with Cosmic Signatures) are exploration PvE sites that can be found throughout known space in EVE. They are found using the system scanner, and require no skills to locate (unlike Cosmic Signatures, which require probes and probing skills). There are several types of Cosmic Anomalies:

  • Combat Sites contain multiple NPC rats to be killed with a combat ship. They come in a variety of difficulties depending on the security level of the space where they are found.
  • Ore sites contain asteroids to be mined for minerals or ice products.
  • Ghost Sites (also known as "Covert Research Facilities") contain several data/relic cans to hack, that explode if the explorer fails the hack. Also, an invisible timer starts on warp-in, and once it is up, indestructible NPC rats will warp in, cause all cans to explode and shoot at the explorer for a while. Tanked ships or "egg-thief" (hacking only one can quickly, then leaving) tactics are recommended. Either analyzer (and its relevant skill) may be used for the hack.
  • Contested Covert Research Facilities are very similar to the regular Covert Research Facilities (Ghost Sites). They contain 1 data/relic can, called a (Faction) Transponder tower, that explodes if the hacking/archaeology attempt fails. Just like Ghost Sites, there is also a hidden timer (45-60s) after which the tower explodes.
  • Besieged Covert Research Sites are closer to combat sites, containing multiple NPC rats to be killed with a combat ship. In addition, they also have a couple of destructible structures with loot: (Faction) Research and trade Hubs and/or Thukker Labs.

How to Find Cosmic Anomalies

Cosmic Anomalies can be found by using your onboard scanner.

To find these sites, you simply jump into a system, check the onboard scanner and warp to any results. Cosmic Anomalies appear within a 4 AU range around planets. Open your onboard Probe Scanner by pressing ALT+P, and results will update automatically. When you have found an anomaly, warp there or create a bookmark of its position. Once an Anomaly has been completed, it will disappear after some time.

On occasion you may need to 'jiggle the wires' of your onboard scanner by de-selecting and re-selecting the show all check box to encourage them to appear.

Difficulty and Classification

Template:Work in Progress

Combat sites

Combat site anomalies are ranked in difficulty by 10 levels, these are:

  • (Faction) Burrow / Drone Collection (easiest)
  • (Faction) Hideaway / Drone Cluster
  • (Faction) Refuge / Drone Assembly
  • (Faction) Den / Drone Gathering
  • (Faction) Yard / Drone Surveillance
  • (Faction) Rally Point / Drone Menagerie
  • (Faction) Port / Drone Herd
  • (Faction) Hub / Drone Squad
  • (Faction) Haven / Drone Patrol
  • (Faction) Sanctum / Drone Horde (hardest)

The rank of the anomaly you could find depends on the security status of the system you are searching in. Within high-sec (security status 1.0 to 0.5) the lowest third will be found. Low-sec (security status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within nullsec.

An anomaly may be further sub-divided into 3 more categories:

  • (Faction) Hidden (anomaly) [easiest]
  • (Faction) Forsaken (anomaly) [middle]
  • (Faction) Forlorn (anomaly) [hardest]
Angel Cartel Blood Raider Guristas Rogue Drone Sansha's Nation Serpentis
Angel Burrow Blood Burrow Guristas Burrow Drone Collection Sansha Burrow Serpentis Burrow
Angel Hideaway Blood Hideaway Guristas Hideaway Drone Cluster Sansha Hideaway Serpentis Hideaway
Angel Refuge Blood Refuge Guristas Refuge Drone Assembly Sansha Refuge Serpentis Refuge
Angel Den Blood Den Guristas Den Drone Gathering Sansha Den Serpentis Den
Angel Yard Blood Yard Guristas Yard Drone Surveillance Sansha Yard Serpentis Yard
Angel Rally Point Blood Rally Point Guristas Rally Point Drone Menagerie Sansha Rally Point Serpentis Rally Point
Angel Port Blood Port Guristas Port Drone Herd Sansha Port Serpentis Port
Angel Hub Blood Hub Guristas Hub Drone Squad Sansha Hub Serpentis Hub
Angel Haven Blood Haven Guristas Haven Drone Patrol Sansha Haven Serpentis Haven
Angel Sanctum Blood Sanctum Guristas Sanctum Drone Horde Sansha Sanctum Serpentis Sanctum

See Also