Difference between revisions of "Creating a Scanner Alt"

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(Created page with "==Why do I want a Scanner Alt?== A scanner alt will provide you with the means to scan your way out of a W-Space system even if your main isn't there. With further training th...")
 
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==Why do I want a Scanner Alt?==
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{{main|Alternate characters}}{{Template:Skillplan Navbar}}
 
A scanner alt will provide you with the means to scan your way out of a W-Space system even if your main isn't there. With further training this alt can be used for K-Space exploration while your main clears the sites. With ''even'' further training your alt can act as cloaky eyes, scout and probe much more efficiently.
 
A scanner alt will provide you with the means to scan your way out of a W-Space system even if your main isn't there. With further training this alt can be used for K-Space exploration while your main clears the sites. With ''even'' further training your alt can act as cloaky eyes, scout and probe much more efficiently.
  
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===Pause Training===
 
===Pause Training===
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.
+
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character, or activate [[Accounts#Multiple_Character_Training|Multiple Character Training]].
  
 
===Neural Remap===
 
===Neural Remap===
It is recommended that you remap to Intelligence/Memory right after training your racial frigate(and Covert Ops for last plan) skill to the noted level. This will speed up your training. Remapped training time are in parentheses.
+
It is recommended that you remap to Intelligence/Memory. This will speed up your training.
  
 
==Bare Bones Scanner==
 
==Bare Bones Scanner==
For a bare bones scanner with no other skills than scanning you will need these skills;
+
Since the [[Vanguard]] changes, all characters now start with the skills required to fly a bare bones scanner with the ability to scan.
 
 
*(Racial) Frigate I
 
**Spaceship Command I
 
*Astrometrics II
 
**Science III
 
*Astrometric Rangefinding II
 
 
 
''Total Training Time:'' ~8h 38m (~6h 54m)
 
  
 
====Fittings====
 
====Fittings====
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==Basic Scanner==
 
==Basic Scanner==
This is the suggested training queue for W-Space scanning alts. They allow you to keep an eye on connections for your main while taking a reasonable amount of time to train. To fly a scanning frigate with slightly higher efficiency you will want to train these skills;
 
  
*(Racial) Frigate III
+
{{SkillQueue
**Spaceship Command I
+
|name=Basic Scanner
*Astrometrics III
+
|width=400px
**Science III
+
|desc=This is the suggested training queue for W-Space scanning alts. They allow you to keep an eye on connections for your main while taking a reasonable amount of time to train.
*Astrometric Rangefinding III
+
|Astrometric Rangefinding II
*High Speed Maneuvering I (for Microwarpdrives)
+
Astrometric Rangefinding III
**Navigation III
+
Cloaking I
**Afterburner III
+
Energy Grid Upgrades II
***Navigation I
+
Jury Rigging I
*Cloaking I (for Prototype Cloak)
+
Mechanics III
**Electronics IV
+
}}
*Energy Grid Upgrades II (for Cap Rechargers)
+
 
**Engineering II
+
 
**Science I
+
{{ note box | Notes:
*Hull Upgrades II (for Nanofiber Internal Structures)
+
 
**Mechanics I
+
*Cloaking I allows you to use a prototype cloak
*Jury Rigging I
+
*Energy Grid Upgrades II allows you to use cap rechargers
**Mechanics III
+
*You can remove Jury Rigging I and rig the ship for your alt yourself. You will need to be able to sit in the ship though.
 +
| italics = no }}
 +
 
 +
 
 +
''Total Training Time:'' ~2d 14h 35m
  
''Total Training Time:'' ~3d 16h 39m (~3d 1h 54m)
 
  
You can remove Jury Rigging I and rig the ship for your alt yourself. You will need to be able to sit in the ship though.
 
  
 
====Fittings====
 
====Fittings====
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Nanofiber Internal Structure I
 
Nanofiber Internal Structure I
 
|mid=
 
|mid=
Upgraded 1MN Microwarpdrive I<br>
+
5MN Cold-Gas Enduring Microwarpdrive<br>
 
Cap Recharger I<br>
 
Cap Recharger I<br>
 
Cap Recharger I
 
Cap Recharger I
Line 120: Line 113:
 
Nanofiber Internal Structure I
 
Nanofiber Internal Structure I
 
|mid=
 
|mid=
Upgraded 1MN Microwarpdrive I<br>
+
5MN Cold-Gas Enduring Microwarpdrive<br>
 
Cap Recharger I<br>
 
Cap Recharger I<br>
 
Cap Recharger I<br>
 
Cap Recharger I<br>
Line 145: Line 138:
 
Nanofiber Internal Structure I
 
Nanofiber Internal Structure I
 
|mid=
 
|mid=
Upgraded 1MN Microwarpdrive I<br>
+
5MN Cold-Gas Enduring Microwarpdrive<br>
 
Cap Recharger I<br>
 
Cap Recharger I<br>
 
Cap Recharger I<br>
 
Cap Recharger I<br>
Line 169: Line 162:
 
Nanofiber Internal Structure I
 
Nanofiber Internal Structure I
 
|mid=
 
|mid=
Upgraded 1MN Microwarpdrive I<br>
+
5MN Cold-Gas Enduring Microwarpdrive<br>
 
Cap Recharger I<br>
 
Cap Recharger I<br>
 
Cap Recharger I<br>
 
Cap Recharger I<br>
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==Efficient Scanner and Support==
 
==Efficient Scanner and Support==
If you want your alt to hack, analyze sites and provide a decent scanning platform for harder sites you will need these skills;
 
  
*(Racial) Frigate IV
+
{{SkillQueue
**Spaceship Command I
+
|name=Efficient Scanner and Support
*Astrometrics IV
+
|width=400px
**Science III
+
|desc=If you want your alt to hack, analyze sites and provide a decent scanning platform for harder sites you will need these skills;
*Astrometric Rangefinding III
+
|Astrometrics IV
*Astrometric Pinpointing III
+
Astrometric Pinpointing III
*Astrometric Acquisition III
+
Astrometric Acquisition III
*High Speed Maneuvering I (for Microwarpdrives)
+
Hacking II
**Navigation III
+
Hacking III
**Afterburner III
+
Archaeology II
***Navigation I
+
Archaeology III
*Cloaking I (for Prototype Cloak)
+
}}
**Electronics IV
+
 
*Energy Grid Upgrades II (for Cap Rechargers)
+
 
**Engineering II
+
You will also need to train (depending on the race of your alt):
**Science I
+
 
*Hull Upgrades II (for Tech 2 Nanofiber Internal Structures)
+
{{SkillQueue
**Mechanics I
+
|name=Amarr
*Hacking III
+
|width=400px
**Science III
+
|Amarr Frigate IV
**Electronic Upgrades III
+
}}
***Electronics II (shared with cloak)
+
 
***Engineering II (shared with cap recharger)
+
{{SkillQueue
*Archaeology III
+
|name=Caldari
**Science III (shared with Astrometrics)
+
|width=400px
**Survey III
+
|Caldari Frigate IV
***Electronics I
+
}}
 +
 
 +
{{SkillQueue
 +
|name=Gallente
 +
|width=400px
 +
|Gallente Frigate IV
 +
}}
 +
 
 +
{{SkillQueue
 +
|name=Minmatar
 +
|width=400px
 +
|Minmatar Frigate IV
 +
}}
 +
 
  
''Total Training Time:'' ~11d 8h 39m (~9d 20h 41m)
+
''Total Training Time:'' ~6d 21h 54m
  
 
====Fittings====
 
====Fittings====
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Nanofiber Internal Structure II
 
Nanofiber Internal Structure II
 
|mid=
 
|mid=
Upgraded 1MN Microwarpdrive I<br>
+
5MN Cold-Gas Enduring Microwarpdrive<br>
 
Codebreaker I<br>
 
Codebreaker I<br>
 
Analyzer I
 
Analyzer I
Line 252: Line 257:
 
Nanofiber Internal Structure II
 
Nanofiber Internal Structure II
 
|mid=
 
|mid=
Upgraded 1MN Microwarpdrive I<br>
+
5MN Cold-Gas Enduring Microwarpdrive<br>
 
Codebreaker I<br>
 
Codebreaker I<br>
 
Analyzer I<br>
 
Analyzer I<br>
Line 277: Line 282:
 
Nanofiber Internal Structure II
 
Nanofiber Internal Structure II
 
|mid=
 
|mid=
Upgraded 1MN Microwarpdrive I<br>
+
5MN Cold-Gas Enduring Microwarpdrive<br>
 
Codebreaker I<br>
 
Codebreaker I<br>
 
Analyzer I<br>
 
Analyzer I<br>
Line 301: Line 306:
 
Nanofiber Internal Structure II
 
Nanofiber Internal Structure II
 
|mid=
 
|mid=
Upgraded 1MN Microwarpdrive I<br>
+
5MN Cold-Gas Enduring Microwarpdrive<br>
 
Codebreaker I<br>
 
Codebreaker I<br>
 
Analyzer I<br>
 
Analyzer I<br>
Line 320: Line 325:
  
 
==Cloaky Eyes, Scanner and Support==
 
==Cloaky Eyes, Scanner and Support==
This is a fully fleshed out Covert Ops skill plan. It is only suggested if you want to provide out of corp eyes against enemies or if you have use for a highly efficient scanner. Covert Ops ships have much better bonuses to scanning, can warp cloaked and can scan down ships, structures, bubbles, you name it. You might wish to consider training this alt on a newly invited trial account that you activate after 21 days. Then you can import the character into your own account for 2 PLEX's.
 
  
*Covert Ops III (IV if you want crazier fits)
 
**Spaceship Command III
 
**Electronics Upgrades V
 
***Electronics II
 
***Engineering II
 
*(Racial) Frigate V
 
**Spaceship Command I
 
*Astromerics IV
 
**Science III
 
*Astrometric Rangefinding III
 
*Astrometric Pinpointing III
 
*Astrometric Acquisition III
 
*Cloaking IV (for Covert Ops Cloak)
 
**Electronics IV
 
*Hull Upgrades II (for Tech 2 Nanofiber Internal Structures)
 
**Mechanics I
 
*Energy Grid Upgrades III (for Tech 2 Cap Rechargers)
 
**Engineering II
 
**Science I
 
*Hacking III
 
**Science III
 
**Electronic Upgrades III (shared with Covert Ops hull)
 
***Electronics II (shared with cloak)
 
***Engineering II (shared with cap recharger)
 
*Archaeology III
 
**Science III (shared with Astrometrics)
 
**Survery III
 
***Electronics I
 
*Warp Drive Operation IV
 
**Navigation I
 
*Evasive Maneuvering III
 
**Navigation I
 
  
''Total Training Time:'' ~41d 3h 40m (Single Remap: ~36d 22h 6m, Double Remap: ~33d 0h 54m)
+
{{SkillQueue
 +
|name=Cloaky Eyes, Scanner and Support
 +
|width=400px
 +
|desc=This is a fully fleshed out Covert Ops skill plan. It is only suggested if you want to provide out of corp eyes against enemies or if you have use for a highly efficient scanner. Covert Ops ships have much better bonuses to scanning, can warp cloaked and can scan down ships, structures, bubbles, you name it.
 +
|Covert Ops I
 +
Covert Ops II
 +
Covert Ops III
 +
Electronics Upgrades IV
 +
Electronics Upgrades V
 +
Astrometrics IV
 +
Cloaking II
 +
Cloaking III
 +
Cloaking IV
 +
Energy Grid Upgrades III
 +
Warp Drive Operation II
 +
Warp Drive Operation III
 +
Warp Drive Operation IV
 +
Evasive Maneuvering II
 +
Evasive Maneuvering III
 +
}}
 +
 
 +
 
 +
{{ note box | Notes:
 +
 
 +
*You can train Covert Ops IV if you want to use some of the crazier fits
 +
*Cloaking IV allows you to fit a covert ops cloak
 +
*Energy Grid Upgrades III allows you to use Tech 2 Cap rechargers | italics = no }}
 +
 
 +
 
 +
You will also need to train (depending on the race of your alt):
 +
 
 +
{{SkillQueue
 +
|name=Amarr
 +
|width=400px
 +
|Amarr Frigate V
 +
}}
 +
 
 +
{{SkillQueue
 +
|name=Caldari
 +
|width=400px
 +
|Caldari Frigate V
 +
}}
 +
 
 +
{{SkillQueue
 +
|name=Gallente
 +
|width=400px
 +
|Gallente Frigate V
 +
}}
 +
 
 +
{{SkillQueue
 +
|name=Minmatar
 +
|width=400px
 +
|Minmatar Frigate V
 +
}}
 +
 
 +
 
 +
''Total Training Time:'' ~32d 12h 32m
  
 
====Fittings====
 
====Fittings====
 
Please refer to the [[Scouting#Fittings|Scouting]] guide for fittings.
 
Please refer to the [[Scouting#Fittings|Scouting]] guide for fittings.
  
[[Category:WHC]]
+
[[Category:Accounts]]
 +
[[Category:Exploration]]

Revision as of 21:57, 28 December 2019

Main article: Alternate characters

A scanner alt will provide you with the means to scan your way out of a W-Space system even if your main isn't there. With further training this alt can be used for K-Space exploration while your main clears the sites. With even further training your alt can act as cloaky eyes, scout and probe much more efficiently.

Preparation

It is important to read this section as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.

Racial Characters

Since slot layouts for exploration frigates change by race, you must consider which race you want your alt to be. Here is a small table outlining the advantages and disadvantages of each ship. All of these ships can easily fly with the skills and fittings listed below so fitting requirement shouldn't be of concern.

Ship

Slot Layout

Race

Features
Magnate
3H/3M/4L
Logo faction amarr empire.png
High Capacitor
High EHP
High Powergrid

Low CPU
3 Mids
Heron
3H/5M/2L
Logo faction caldari state.png
High CPU
5 Mids

2 Lows
Imicus
3H/4M/3L
Logo faction gallente federation.png
Big Drone Bay
High EHP

Low Powergrid
Slowest
Probe
3H/4M/3L
Logo faction minmatar republic.png
Fastest
Low Capacitor
Low EHP

Pause Training

If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character, or activate Multiple Character Training.

Neural Remap

It is recommended that you remap to Intelligence/Memory. This will speed up your training.

Bare Bones Scanner

Since the Vanguard changes, all characters now start with the skills required to fly a bare bones scanner with the ability to scan.

Fittings

Just the Magnate, Heron, Imicus or Probe with a Core Probe Launcher I and Sister Core Scanner Probes.

Basic Scanner

Basic Scanner

This is the suggested training queue for W-Space scanning alts. They allow you to keep an eye on connections for your main while taking a reasonable amount of time to train.
Expand this box to view a Skill queue to use in-game

Astrometric Rangefinding II
Astrometric Rangefinding III
Cloaking I
Energy Grid Upgrades II
Jury Rigging I
Mechanics III


Notes:
  • Cloaking I allows you to use a prototype cloak
  • Energy Grid Upgrades II allows you to use cap rechargers
  • You can remove Jury Rigging I and rig the ship for your alt yourself. You will need to be able to sit in the ship though.


Total Training Time: ~2d 14h 35m


Fittings

Template:FittingsTemplate:FittingsTemplate:FittingsTemplate:Fittings

Efficient Scanner and Support

Efficient Scanner and Support

If you want your alt to hack, analyze sites and provide a decent scanning platform for harder sites you will need these skills;
Expand this box to view a Skill queue to use in-game

Astrometrics IV
Astrometric Pinpointing III
Astrometric Acquisition III
Hacking II
Hacking III
Archaeology II
Archaeology III


You will also need to train (depending on the race of your alt):

Amarr

Expand this box to view a Skill queue to use in-game

Amarr Frigate IV


Caldari

Expand this box to view a Skill queue to use in-game

Caldari Frigate IV


Gallente

Expand this box to view a Skill queue to use in-game

Gallente Frigate IV


Minmatar

Expand this box to view a Skill queue to use in-game

Minmatar Frigate IV


Total Training Time: ~6d 21h 54m

Fittings

Template:FittingsTemplate:FittingsTemplate:FittingsTemplate:Fittings

Cloaky Eyes, Scanner and Support

Cloaky Eyes, Scanner and Support

This is a fully fleshed out Covert Ops skill plan. It is only suggested if you want to provide out of corp eyes against enemies or if you have use for a highly efficient scanner. Covert Ops ships have much better bonuses to scanning, can warp cloaked and can scan down ships, structures, bubbles, you name it.
Expand this box to view a Skill queue to use in-game

Covert Ops I
Covert Ops II
Covert Ops III
Electronics Upgrades IV
Electronics Upgrades V
Astrometrics IV
Cloaking II
Cloaking III
Cloaking IV
Energy Grid Upgrades III
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Evasive Maneuvering II
Evasive Maneuvering III


Notes:
  • You can train Covert Ops IV if you want to use some of the crazier fits
  • Cloaking IV allows you to fit a covert ops cloak
  • Energy Grid Upgrades III allows you to use Tech 2 Cap rechargers


You will also need to train (depending on the race of your alt):

Amarr

Expand this box to view a Skill queue to use in-game

Amarr Frigate V


Caldari

Expand this box to view a Skill queue to use in-game

Caldari Frigate V


Gallente

Expand this box to view a Skill queue to use in-game

Gallente Frigate V


Minmatar

Expand this box to view a Skill queue to use in-game

Minmatar Frigate V


Total Training Time: ~32d 12h 32m

Fittings

Please refer to the Scouting guide for fittings.