Difference between revisions of "Creating an Alt Hauler"

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{{main|Alternate characters}}{{Template:Skillplan Navbar}}
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{{related class|Hauling 101}}
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Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [[Eve University Class Library#Hauling|Alt Hauling 101]] audio class.
  
{| align="right"
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== Why Use an Alt Hauler? ==
|-
+
 
| __TOC__
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Since the Crius patch, no training is needed to fit a pilot's racial Industrial with Expanded Cargohold IIs and Medium Cargohold Optimization I rigs. This means that any character can fly a basic industrial to carry goods across star systems.
|}
 
  
'''''Stuck in station, unable to purchase the items you need?''''' <br> '''''Looking at hauling as a means to running trade routes?'''''
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Within High-Security space, Alt haulers are great as they will be immune to War targets that the main account in a corporation may have to deal with otherwise. Alt-Haulers provide no protection against gankers however, so it is advisable to tank your hauler while in High Sec to survive attacks until CONCORD responds.
  
Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [http://wiki.eveuniversity.org/Eve_University_Class_Library#Hauling Alt Hauling 101] audio class.  
+
In other parts of space (Low-sec, Null-sec, and Wormhole space), CONCORD does not assist in case of your hauler being attacked by other players. In most communities, players operate under an [[Corporation Diplomacy|NBSI]] (Not Blue, Shoot It) policy for engagements, where they attack anyone who is not set as friendly according to their corporation's standings. Many corporations have processes to apply for Blue standings with their corporation, in order to avoid attacks from corp members while in their part of space.
  
Our goal is to be able to haul the greatest volume of cargo (measured in m<sup>3</sup>) in the least amount of training time from a new character's perspective. This guide shows you some basic skill training plans that you can customize using a program such as [http://evemon.battleclinic.com/ EVEMon].
+
{{euninote|See [[EVE University Rules]] for EVE University's Rules of Engagement}}
  
''Note: You cannot train the skills for any of the Industrial ships on Trial accounts.''
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EVE University has a NAP Program that corporations can apply for +5 Blue standing to Uni members. Information on how to apply can be found [[Standings request|here]]. If you want to use an Alt-hauler in Uni controlled space, you must be apart of a player corporation, in order to apply for NAP protection.
  
 
== Hauler Table  ==
 
== Hauler Table  ==
 +
{{tocright}}
 +
Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m<sup>3</sup> with no additional training.  All low slots should be filled with Expanded Cargohold IIs, and then with and Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity).
  
Here is a table of suggested haulers, showing their cargo capacity in m<sup>3</sup> and approximate training time.  Firstly with all low slots filled with Expanded Cargohold IIs, and then with both Cargohold Expander IIs and Medium Cargohold Optimisation I rigs (these modules increase a ship's cargo capacity)  Training times assume the bare minimum skills needed to fly the ship and fit the modules, when trained from a new character whose race matches that the ship.  
+
The industrial rebalance Odyssey 1.1 patch (Ody-1.1)  gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.<ref>[https://forums.eveonline.com/default.aspx?g=posts&t=252819&find=unread Odyssey 1.1 - Tech 1 Industrials, Round 2]</ref>
 
 
 
 
  
 
<br>  
 
<br>  
  
 
{| cellspacing="1" cellpadding="5" border="0" style="width: 547px; height: 230px;"
 
{| cellspacing="1" cellpadding="5" border="0" style="width: 547px; height: 230px;"
|-
 
! bgcolor="#000000" align="center" colspan="2"|
 
 
! bgcolor="#000000" align="center" colspan="2" |
 
With Expanded Cargohold IIs
 
! bgcolor="#000000" align="center" colspan="2" |
 
With both Cargohold Expander IIs and Medium Cargohold Optimisation I rigs
 
|-
 
 
! bgcolor="#000000" align="center" |  
 
! bgcolor="#000000" align="center" |  
 
'''Ship'''  
 
'''Ship'''  
Line 38: Line 31:
  
 
! bgcolor="#000000" align="center" |  
 
! bgcolor="#000000" align="center" |  
'''Cargo m<sup>3</sup>'''
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'''Cargo m<sup>3</sup> with both Expanded Cargohold IIs and Medium Cargohold Optimization I rigs'''  
 
 
! bgcolor="#000000" align="center" | Estimated Training Time (With out Remap)<br>
 
 
 
! bgcolor="#000000" align="center" |
 
'''Cargo m<sup>3</sup>'''  
 
  
! bgcolor="#000000" align="center" | Estimated Training Time (With out Remap)<br>
 
 
|-
 
|-
| bgcolor="#333333" | Bestower<br>  
+
| bgcolor="#333333" | [[Bestower]]<br>  
 
| bgcolor="#333333" align="center" | Amarr<br>  
 
| bgcolor="#333333" align="center" | Amarr<br>  
| bgcolor="#333333" align="center" | 13,319<br>
+
| bgcolor="#333333" align="center" | 32,929<br>
| bgcolor="#333333" align="center" | ~2h 7m <br>
 
| bgcolor="#333333" align="center" | 20,257<br>
 
| bgcolor="#333333" align="center" | ~15h 4m <br>
 
 
|-
 
|-
| bgcolor="#333333" | Badger Mark II<br>  
+
| bgcolor="#333333" | [[Tayra]]<br>  
 
| bgcolor="#333333" align="center" | Caldari<br>  
 
| bgcolor="#333333" align="center" | Caldari<br>  
| bgcolor="#333333" align="center" | 12,514 <br>
+
| bgcolor="#333333" align="center" | 30,807<br>
| bgcolor="#333333" align="center" | ~2h 7m<br>
 
| bgcolor="#333333" align="center" | 19,032<br>
 
| bgcolor="#333333" align="center" | ~15h 4m<br>
 
 
|-
 
|-
| bgcolor="#333333" | Mammoth<br>  
+
| bgcolor="#333333" | [[Mammoth]]<br>  
 
| bgcolor="#333333" align="center" | Minmatar<br>  
 
| bgcolor="#333333" align="center" | Minmatar<br>  
| bgcolor="#333333" align="center" | 17,838<br>
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| bgcolor="#333333" align="center" | 28,184<br>
| bgcolor="#333333" align="center" | ~2h 7m<br>
 
| bgcolor="#333333" align="center" | 27,129<br>
 
| bgcolor="#333333" align="center" | ~15h 4m<br>
 
 
|-
 
|-
| bgcolor="#333333" | Iteron Mark V<br>  
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| bgcolor="#333333" | [[Iteron Mark V]]<br>  
 
| bgcolor="#333333" align="center" | Gallente<br>  
 
| bgcolor="#333333" align="center" | Gallente<br>  
| bgcolor="#333333" align="center" | 25,270<br>
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| bgcolor="#333333" align="center" | 31,208<br>
| bgcolor="#333333" align="center" | ~2h 7m<br>
 
| bgcolor="#333333" align="center" | 38,433<br>
 
| bgcolor="#333333" align="center" | ~15h 4m<br>
 
 
|}
 
|}
 
<br><br>
 
<br><br>
 
 
== Weighing Training Time Against How Much You Want to Haul ==
 
== Weighing Training Time Against How Much You Want to Haul ==
  
A major concern when choosing which race and ship to go for, will be how much extra time is required, to train additional levels of the racial Industrial skill, needed to unlock access to each ship.
+
The Bestower is the top hauler for general cargo. The Bestower carries less specific cargo than the modified haulers with special bays for ore, etc like the [[Kryos]] and [[Miasmos]]. The Bestower is also a good choice if you want to use the tech 1 industrial with the highest possible general cargo capacity in the game.  
  
If you truly want to maximise your cargo capacity while minimising training, then the Amarr Bestower is the Industrial ship to go for, for industrial skill levels 1-3, as at those levels of training it has the highest possible m<sup>3</sup> for all the industrials.  If you are hauling cargo such as ore, or lots of small items, it may even be worth training the Amarr Industrial skill to level II, as this will increase the ship's capacity to just over 21k m<sup>3</sup>. That will allowing 7 Giant Secure Containers to fit in the hold, for a total hauling capacity of 27,300m<sup>3</sup>.  This will add just ~2h 35m to training (~2h 4m with remap).
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Hauling safely is still a concern with all haulers. The 4 general purpose, large capacity haulers can only fit three meta 4 Medium shield extenders and end up with around 6,000 ehp +/- depending on the race. One recommendation is to only carry 3 to 5 million isk in value per 1,000 of ehp. Another recommendation is the 50 million isk maximum collateral for T1 industrial haulers used by eve hauling company MicroPush.<ref>[http://www.pushx.net/rates.php PushX Rates] (no endorsement intended)</ref> If you carry too much cargo value often enough, you will lose your ship.
  
If you don't mind spending the time to train an industrial skill to level IV, then the Mammoth will give you the highest capacity at that training level, and if you don't mind the long train to get a racial industrial skill to V, then the Iteron V will have the highest capacity with that training level.  The Iteron V is also a good choice if you want to move up to freighters, as the train for them is short when you already have Gallente Industrial level V (compared to what you may have trained to make use of the other race's industrials), and you will also be able to use the tech 1 industrial with the highest possible capacity in the game, when not using your freighter.
+
(See also [http://wiki.eveuniversity.org/Hauling#Hauling_Craft Hauling ships])
 
 
(See also [http://wiki.eveonline.com/en/wiki/Industrial_Ship])
 
  
 
== Preparing for Training  ==
 
== Preparing for Training  ==
  
It is important to read this section as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.  
+
It is important to read about [[Hauling]] as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.  
  
 
=== Racial Characters  ===
 
=== Racial Characters  ===
  
Following the Odyssey expansion, the choice of Race, bloodline and ancestry has no effect on the training time. Racial Frigate III is no longer a requirement for Racial Industrial I. A character of any race can train to Amarr Industrial III and get a Bestower. Then proceed to training Spaceship Command I-V and Advanced Spaceship Command I-V to get an Amarr Freighter. Or with less than 18 hours of additional training that character can then train into another racial freighter.
+
Following the Odyssey expansion, the choice of Race, bloodline and ancestry has no effect on the training time. Racial Frigate III is no longer a requirement for Racial Industrial I. A character of any race can train to Amarr Industrial III and get a [[Bestower]]. Then proceed to training Spaceship Command I-V and Advanced Spaceship Command I-V to get an Amarr Freighter. Or with less than 18 hours of additional training that character can then train into another racial freighter.
  
=== Pause Training ===
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=== Creating an Alt on an Existing Account ===
  
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.  
+
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time '''unless''' you are willing to pay for Multiple Character Training. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.  
  
==== Neural Remaps ====
+
Dual Character Training, introduced in the June 2013 Odyssey expansion, allowed a player to train two characters on the same account for one month for the cost of an additional PLEX.  That became Multiple Character Training in late 2013, so you can now train both alts at the same time, and can purchase more than one month of alt training. For more info see [[Dual Character Training]]
  
You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int/Mem and train any core skills you need followed by a remap to Per/Will to train the spaceship command skills to fly your ship.
+
=== Neural Remaps  ===
  
== Creating a Bestower Pilot  ==
+
You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship.
 +
 
 +
== Bestower ==
  
 
{{Infobox Ship Horizontal
 
{{Infobox Ship Horizontal
|shipimg=Bestower512.jpg
+
|shipimg=Bestower.jpg
 
|caption=Bestower
 
|caption=Bestower
 
|shipname=Bestower
 
|shipname=Bestower
Line 113: Line 87:
 
|launchers=0
 
|launchers=0
 
|turrets=1
 
|turrets=1
|mediums=4
+
|mediums=3
|lows=4
+
|lows=6
 
|cargohold=4800 m<sup>3</sup>
 
|cargohold=4800 m<sup>3</sup>
 
|dronebay=0 m<sup>3</sup>
 
|dronebay=0 m<sup>3</sup>
Line 122: Line 96:
 
|bonuses='''Amarr Industrial Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level
 
|bonuses='''Amarr Industrial Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level
 
|info=The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor himself has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.
 
|info=The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor himself has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.
 +
|ver=Odyssey 1.1
 
}}  
 
}}  
  
The best route to take is to create an Amarr character to fly the [[Bestower]], which can haul over 13,000 m<sup>3</sup> with a minimally trained set of skills!
+
Prior to the June 2013 Odyssey expansion, the best route to take was to create an Amarr character to fly the [[Bestower]], which can haul over 21,652 m<sup>3</sup> with a minimally trained set of skills. Now any T1 industrial can now be trained in the same amount of time because Racial Frigate III was removed as a prerequisite. 5,
  
=== Skill Books  ===
 
  
Now, your new avatar will start out flat broke. Therefore, you will need to send the alt some ISK to buy the following skillbooks in the starting station:
+
== Mammoth ==
 
 
*Amarr Industrial (300,000)
 
*Hull Upgrades (60,000)
 
*Jury Rigging (60,000) (optional)
 
*Astronautics Rigging (20,000) (optional)
 
**Total: 360,000 (with optional: 440,000) ISK
 
 
 
=== Training Plan for Bestower  ===
 
 
 
Without a remap, you should be able to pilot a Bestower around 9 hours 26 minutes. With remaps, it is around 7 hours 33 minutes.
 
 
 
#(Optional) Remap Int/Mem
 
#Hull Upgrades I
 
#Hull Upgrades II
 
#(Optional) Remap Per/Will
 
#Amarr Industrial I
 
 
 
When it is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs for 13000m3 of cargo space.
 
 
 
=== Training Plan for Rigged Bestower ===
 
Without a remap, you should be able to pilot a rigged Bestower around 22 hours 24 minutes. With remaps, it is around 17 hours 55 minutes.
 
 
 
#(Optional) Remap Int/Mem
 
#Hull Upgrades I
 
#Hull Upgrades II
 
#Jury Rigging I
 
#Jury Rigging II
 
#Jury Rigging III
 
#Astronautics Rigging I
 
#(Optional) Remap Per/Will
 
#Amarr Industrial I
 
 
 
When this is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs and Cargohold Optimisation rigs for 20000m3 of cargo space.
 
 
 
== Creating a Mammoth Pilot  ==
 
  
 
{{Infobox Ship Horizontal
 
{{Infobox Ship Horizontal
Line 173: Line 112:
 
|launchers=0
 
|launchers=0
 
|turrets=1
 
|turrets=1
|mediums=5
+
|mediums=4
|lows=4
+
|lows=5
|cargohold=5625 m<sup>3</sup>
+
|cargohold=5500 m<sup>3</sup>
 
|dronebay=0 m<sup>3</sup>
 
|dronebay=0 m<sup>3</sup>
 
|bandwidth=0 Mbit/sec
 
|bandwidth=0 Mbit/sec
Line 182: Line 121:
 
|bonuses='''Minmatar Industrial Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level  
 
|bonuses='''Minmatar Industrial Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level  
 
|info=The Mammoth is the biggest and the strongest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.  
 
|info=The Mammoth is the biggest and the strongest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.  
 +
|ver=Odyssey 1.1
 
}}  
 
}}  
  
Although Bestower is a great hauler with a short training plan, its cargo capacity falls far short of fitting a full jetcan of ore. Meaning that it requires additional trips, therefore wasting time when you could do other things. This is where the [http://wiki.eveuniversity.org/Mammoth Mammoth] comes in, with just rigs and Expanded Cargohold IIs, it has around 27,000m<sup>3</sup> cargo capacity. Although it is a few hundred m<sup>3</sup> fall short of a full jetcan, you can easily exceed that with GSCs.
+
The Mammoth is the Minmatar version and with Odyssey 1.1, it has the fastest travel time of the 4 industrials.
 
 
=== Skill Books  ===
 
 
 
Now, your new avatar will start out flat broke. You will need to send the alt some ISK to buy the following skillbooks in the starting station:
 
 
 
*Minmatar Industrial (300,000)
 
*Hull Upgrades (60,000)
 
*Jury Rigging (60,000) (optional)
 
*Astronautics Rigging (20,000) (optional)
 
**Total: 360,000 (with optional: 440,000) ISK
 
 
 
=== Training Plan for Mammoth  ===
 
 
 
Without a remap, you should be able to pilot a Mammoth around 3 days 15 hours 58 minutes. If you use a remap, around 2 days 17 hours 34 minutes.  
 
 
 
#Hull Upgrades I
 
#Hull Upgrades II
 
#(Optional) Remap Here
 
#Minmatar Industrial I
 
#Minmatar Industrial II
 
#Minmatar Industrial III
 
#Minmatar Industrial IV
 
  
When it is done, you will be able to pilot a Mammoth that can fit Expanded Cargohold IIs.
+
== Iteron Mark V ==
 
 
== Creating an Iteron Mark V Pilot  ==
 
  
 
{{Infobox Ship Horizontal
 
{{Infobox Ship Horizontal
Line 220: Line 136:
 
|launchers=0
 
|launchers=0
 
|turrets=1
 
|turrets=1
|mediums=5
+
|mediums=4
 
|lows=5
 
|lows=5
|cargohold=6000 m<sup>3</sup>
+
|cargohold=5800 m<sup>3</sup>
 
|dronebay=0 m<sup>3</sup>
 
|dronebay=0 m<sup>3</sup>
 
|bandwidth=0 Mbit/sec
 
|bandwidth=0 Mbit/sec
Line 229: Line 145:
 
|bonuses='''Gallente Industrial Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level  
 
|bonuses='''Gallente Industrial Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level  
 
|info=The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
 
|info=The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
 +
|ver=Odyssey 1.1
 
}}  
 
}}  
  
As you can see in the Hauler table [[Iteron Mark V]] has the largest cargohold of all industrials. But on the flip side it also takes the longest to train for. Therefore if you are into piloting the biggest, most spacious ship and don't mind the longer training queue, Iteron V is the ship for you. Furthermore, when you are done training for Iteron Mark V, you are within a week's training to the Gallente Freighter [[Obelisk]].
+
As of Ody-1.1 the [[Iteron Mark V]] has the 2nd largest cargohold of all industrials and was rebalanced to be "Average" to balance for the new specialized Gallente haulers, [[Kryos]], [[Epithal]] and [[Miasmos]]. Since the June 2013 Odyssey expansion, it can now be flown immediately having only to train Gallente Industrial I. With hull upgrades II and rigging skills, it can easily carry a full jetcan for mining operations, even with only 2 medium cargohold optimization rigs, but a [[Miasmos]] might be a better choice for hauling ore since it's ore bay is larger and requires no cargo optimization rigs.
 
 
=== Skill Books  ===
 
 
 
Now, your new avatar will start out flat broke. You will need to send the alt some ISK to buy the following skillbooks in the starting station:
 
 
 
*Gallente Industrial (300,000)
 
*Hull Upgrades (60,000)
 
*Cybernetics (75,000) (optional)
 
*Jury Rigging (60,000) (optional)
 
*Astronautics Rigging (20,000) (optional)
 
**Total: 360,000 (including optional: 515,000) ISK
 
 
 
=== Using Implants  ===
 
 
 
Since the training queue can extend over two weeks even with a remap. Therefore it might be worthwhile to consider plugging in some implants. The type of implants that gives maximum benefits are implants that gives bonuses to Perception and Willpower. For hauler alt, you will most likely only plugging in one Perception and Willpower implant as other types of implants only has minimal effect on the training queue. Here is a table with rough estimates comparing different implant bonuses:<br>
 
 
 
<br>
 
 
 
{| cellspacing="1" cellpadding="3" border="0" style="width: 592px; height: 170px;"
 
|-
 
! height="43" bgcolor="#000000" align="center" | Bonuses<br>
 
! height="43" bgcolor="#000000" align="center" | Time Reduced (with remap)<br>
 
! height="43" bgcolor="#000000" align="center" | Training Queue Time (With Remap)<br>
 
! height="43" bgcolor="#000000" align="center" | Estimated total cost of implants<br>
 
|-
 
| height="27" bgcolor="#333333" align="center" | +1<br>
 
| height="27" bgcolor="#333333" align="center" | ~1d 17h 58m (~20h) <br>
 
| height="27" bgcolor="#333333" align="center" | ~19d 18h 27m (14d 8h 32m)<br>
 
| height="27" bgcolor="#333333" align="center" | ~575k<br>
 
|-
 
| height="27" bgcolor="#333333" align="center" | +2<br>
 
| height="27" bgcolor="#333333" align="center" | ~3d 5h 29m (~1d 14h) <br>
 
| height="27" bgcolor="#333333" align="center" | ~18d 6h 56m (13d 14h 26m)<br>
 
| height="27" bgcolor="#333333" align="center" | ~8m <br>
 
|-
 
| height="27" bgcolor="#333333" align="center" | +3<br>
 
| height="27" bgcolor="#333333" align="center" | ~4d 11h 55m (~2d 6h) <br>
 
| height="27" bgcolor="#333333" align="center" | ~17d 30m (12d 22h 14m)<br>
 
| height="27" bgcolor="#333333" align="center" | ~20m <br>
 
|}
 
 
 
<br>
 
 
 
Note that the table does not include implants beyond +3s, it is because the additional training time and cost does not justify the benefits.<br>
 
 
 
=== Training Plan for Iteron Mark V  ===
 
 
 
Without a remap or implants, you should be able to pilot a Iteron Mark V around 21 days 12 hours 26 minutes. If you use a remap with no implants, around 15 days 4 hours 54 minutes.
 
 
 
#Cybernetics I (optional)
 
#*Only train Cybernetics if you wish to use implants. When it is done training plug in the implants before continuing to maximize the benefits.
 
#Hull Upgrades I
 
#Hull Upgrades II
 
#Gallente Industrial I
 
#Gallente Industrial II
 
#Gallente Industrial III
 
#Gallente Industrial IV
 
#Gallente Industrial V
 
 
 
When it is done, you will be able to pilot a Iteron Mark V that can fit Expanded Cargohold IIs.
 
 
 
=== From Iteron Mark V to Obelisk  ===
 
 
 
{{Infobox Ship Horizontal
 
|shipimg=Obelisk.jpg
 
|caption=Obelisk
 
|shipname=Obelisk
 
|class=Freighter
 
|highs=0
 
|launchers=0
 
|turrets=0
 
|mediums=0
 
|lows=0
 
|cargohold=750000 m<sup>3</sup>
 
|dronebay=0 m<sup>3</sup>
 
|bandwidth=0 Mbit/sec
 
|roles=Hauling
 
|variations=Anshar
 
|bonuses='''Gallente Freighter Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level
 
|info=The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.
 
}}
 
 
 
  
=== Training Plan for Obelisk from Iteron Mark V  ===
+
== Tayra ==
 
 
If you continue to train to Obelisk from Iteron Mark V:
 
Do note that a freighter is very expensive (1.2 billion+) and cannot haul cans in space, therefore strictly limited to station to station hauling. But if you choose to train further to be able to pilot the Obelisk, you will need the following skillbooks:
 
 
 
*Advanced Spaceship Command (50,000,000)
 
*Gallente Freighter (75,000,000)
 
**Total: 125,000,000 ISK
 
 
 
#Spaceship Command IV
 
#Spaceship Command V
 
#Advanced Spaceship Command I to V
 
#Gallente Freighter I
 
 
 
When it is done, you will be able to pilot an Obelisk.
 
 
 
== Creating a Badger Mark II Pilot  ==
 
  
 
{{Infobox Ship Horizontal
 
{{Infobox Ship Horizontal
|shipimg=Badger Mark II.jpg
+
|shipimg=Tayra.jpg
|caption=Badger Mark II
+
|caption=Tayra
|shipname=Badger Mark II
+
|shipname=Tayra
 
|class=Industrial
 
|class=Industrial
 
|highs=2
 
|highs=2
|launchers=0
+
|launchers=1
 
|turrets=1
 
|turrets=1
|mediums=6
+
|mediums=5
|lows=3
+
|lows=4
|cargohold=5250 m<sup>3</sup>
+
|cargohold=7300 m<sup>3</sup>
 
|dronebay=0 m<sup>3</sup>
 
|dronebay=0 m<sup>3</sup>
 
|bandwidth=0 Mbit/sec
 
|bandwidth=0 Mbit/sec
Line 349: Line 168:
 
|variations=Bustard  
 
|variations=Bustard  
 
|bonuses='''Caldari Industrial Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level  
 
|bonuses='''Caldari Industrial Skill Bonus: '''<br>5% Bonus Cargo Capacity and Max Velocity per skill level  
|info=The Badger Mark II is the latest version of the famous Badger, it's mostly used by the military or the mega corps for transports of goods of great value. The Mark II has stronger defenses and more high-tech equipment, making it one of the best freight carriers available.
+
|info=The Tayra is the latest version of the famous Badger, it's mostly used by the military or the mega corps for transports of goods of great value. The Tayra has stronger defenses and more high-tech equipment, making it one of the best freight carriers available.
 +
|ver=Odyssey 1.1
 
}}  
 
}}  
  
The [http://wiki.eveuniversity.org/Badger_Mark_II Badger Mark II] is somewhat overlooked out of all of the racial haulers. Reason being, it requires more training and has a smaller cargo capacity than a Bestower, making somewhat unworthwhile. But if you choose train for a Badger Mark II, it requires slightly less than a day of training and its performance is only slightly less than a Bestower.
+
The [[Tayra]] was formerly known as the Badger Mark II and was somewhat overlooked out of all of the racial haulers due to pre-odyssey training times and lower capacity than the Bestower and Iteron Mark V. After the Odyssey expansion, it is now possible to fly a Tayra with only Caldari Industrial I. Tayra is the only one of the 4 that has a launcher hardpoint. Tayra has the largest base cargohold of the 4, while the Bestower has the highest potential cargohold with cargohold expanders.
 
 
=== Skill Books  ===
 
 
 
Now, your new avatar will start out flat broke. Therefore, you will need to send the alt some ISK to buy the following skillbooks in the starting station:
 
 
 
*Caldari Industrial (270,000)
 
*Hull Upgrades (54,000)
 
*Jury Rigging (54,000) (optional)
 
*Astronautics Rigging (18,000) (optional)
 
**Total: 324,000 (optional: 396,000) ISK
 
 
 
=== Training Plan for Badger Mark II  ===
 
 
 
Without a remap, you should be able to pilot a Badger Mark II around 1 day 1 hour 52 minutes. If you use a remap with no implants, around 19 hours 34 minutes.
 
 
 
#Hull Upgrades I
 
#Hull Upgrades II
 
#(Optional) Remap Here
 
#Caldari Industrial I  
 
#Caldari Industrial II
 
#Caldari Industrial III
 
 
 
When it is done, you will be able to pilot a Badger Mark II that can fit Expanded Cargohold IIs.
 
 
 
== Optional Training: Rigging  ==
 
 
 
You can increase the carrying capacity of your hauler significantly by fitting it with three Medium Cargohold Optimization I rigs.
 
 
 
It is important to note that you do not need rigging skills to use rigs that are already installed in a ship. You only require rigging skills to install rigs on ships. Therefore, you can either train the skills yourself or give the ship and rigs to someone you trust with the required skills to install the rigs for you. If you choose to train the required skills then you will need to train the following skills:
 
 
 
*Mechanic III
 
*Jury Rigging III
 
*Astronautics Rigging I
 
  
 
== Fitting Haulers  ==
 
== Fitting Haulers  ==
  
Haulers are relatively straightforward to fit.For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.  
+
Haulers are relatively straightforward to fit. For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.  
  
 
For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertia Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.  
 
For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertia Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.  
Line 398: Line 185:
  
 
There are items called ''Giant Secure Containers'' (GSC) which take up 3,000 m<sup>3</sup> in your cargo hold. The interesting thing is that you can actually put 3,900 m<sup>3</sup> of stuff in a GSC - which means you get a 30% space bonus.  
 
There are items called ''Giant Secure Containers'' (GSC) which take up 3,000 m<sup>3</sup> in your cargo hold. The interesting thing is that you can actually put 3,900 m<sup>3</sup> of stuff in a GSC - which means you get a 30% space bonus.  
 
With rigs and cargo expanders, that brings a Bestower total close to 25,400 m<sup>3</sup>, Mammoth up to 35,100 m<sup>3</sup>, and the Iteron Mark V with 12 GSCs up to a whopping 49,233m<sup>3</sup>.
 
 
'''Note''': To use these, you do ''not'' need to train the skill ''Anchoring'', unless you plan to place ("anchor") them in space. This skill has no prerequisites but is a 3x skill, so it will probably take about half an hour to train if you do plan to anchor your GSCs. However not having them anchored (in space) will enable other people to flip the can and even scoop the entire GSC to their cargo hold.
 
  
 
Note&nbsp;: Giant Secure Cans are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.  
 
Note&nbsp;: Giant Secure Cans are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.  
Line 407: Line 190:
 
== Advanced Hauling and earning ISK via Hauling  ==
 
== Advanced Hauling and earning ISK via Hauling  ==
  
The next step after mastering industrial hauling (especially the Iteron Mark V) are Freighters and Transports. [[Advanced Hauling|This section]] will discuss training toward flying these sorts of ships, including how fastest to train toward them.  
+
The next step after mastering industrial hauling are Freighters and Transports. [[Advanced Hauling|This section]] will discuss training toward flying these sorts of ships, including how fastest to train toward them.  
 +
 +
You can use outside databases, such as [[Using_EVE-Central_to_haul_profitably|EVE Trade]], to find profitable trade routes. 
  
You can use outside databases, such as [[Using_EVE-Central_to_haul_profitably|EVE-Central]], to find profitable trade routes.  
+
To take the first steps in making ISK with your new hauler, you might consider [[Trading#Hauling|playing the market]] or running [[Making Money with Hauling - Level 4 Cargo Missions|Level 4 Cargo Missions]].
  
To take the first steps in making ISK with your new hauler, you might consider [[Trading#Hauling|playing the market]] or running [[Making Money with Hauling - Level 4 Cargo Missions|Level 4 Cargo Missions]].  
+
== Credits  ==
 +
*[https://gate.eveonline.com/Profile/Raddick%20Tseng Raddick Tseng] for suggesting this, and giving some interesting statistics.  
  
=== Credits  ===
+
==See also==
 +
*[[Hauling 101]]
 +
*[[Advanced Hauling]]
 +
*[[Using_EVE-Central_to_haul_profitably|Using Eve-Central to haul profitably]]
 +
*[[Making Money with Hauling - Level 4 Cargo Missions]]
  
*[https://gate.eveonline.com/Profile/Raddick%20Tseng Raddick Tseng] for suggesting this, and giving some interesting statistics.  
+
==References==
 +
<references/>
 +
*[https://forums.eveonline.com/default.aspx?g=posts&t=252819&find=unread Odyssey 1.1 - Tech 1 Industrials, Round 2]
 +
*[http://community.eveonline.com/news/dev-blogs/rebalancing-and-renaming-industrials/ Dev Blog - Rebalancing and renaming industrials]
 +
*[http://community.eveonline.com/news/dev-blogs/28-ships-later/ Dev blog - 28 ships later]
  
 
[[Category:Hauling]]
 
[[Category:Hauling]]
 
[[Category:Guides]]
 
[[Category:Guides]]
[[Category:Trading]]
+
[[Category:Trade]]
 +
[[Category:Accounts]]

Revision as of 09:54, 14 January 2020

Main article: Alternate characters
20th Anniversary Eagle Logo.png EVE University offers
a class on:

Hauling can be a great way to earn ISK doing profitable trade runs. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the Alt Hauling 101 audio class.

Why Use an Alt Hauler?

Since the Crius patch, no training is needed to fit a pilot's racial Industrial with Expanded Cargohold IIs and Medium Cargohold Optimization I rigs. This means that any character can fly a basic industrial to carry goods across star systems.

Within High-Security space, Alt haulers are great as they will be immune to War targets that the main account in a corporation may have to deal with otherwise. Alt-Haulers provide no protection against gankers however, so it is advisable to tank your hauler while in High Sec to survive attacks until CONCORD responds.

In other parts of space (Low-sec, Null-sec, and Wormhole space), CONCORD does not assist in case of your hauler being attacked by other players. In most communities, players operate under an NBSI (Not Blue, Shoot It) policy for engagements, where they attack anyone who is not set as friendly according to their corporation's standings. Many corporations have processes to apply for Blue standings with their corporation, in order to avoid attacks from corp members while in their part of space.

20th Anniversary Eagle Logo.png See EVE University Rules for EVE University's Rules of Engagement

EVE University has a NAP Program that corporations can apply for +5 Blue standing to Uni members. Information on how to apply can be found here. If you want to use an Alt-hauler in Uni controlled space, you must be apart of a player corporation, in order to apply for NAP protection.

Hauler Table

Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m3 with no additional training. All low slots should be filled with Expanded Cargohold IIs, and then with and Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity).

The industrial rebalance Odyssey 1.1 patch (Ody-1.1) gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.[1]


Ship

Race

Cargo m3 with both Expanded Cargohold IIs and Medium Cargohold Optimization I rigs

Bestower
Amarr
32,929
Tayra
Caldari
30,807
Mammoth
Minmatar
28,184
Iteron Mark V
Gallente
31,208



Weighing Training Time Against How Much You Want to Haul

The Bestower is the top hauler for general cargo. The Bestower carries less specific cargo than the modified haulers with special bays for ore, etc like the Kryos and Miasmos. The Bestower is also a good choice if you want to use the tech 1 industrial with the highest possible general cargo capacity in the game.

Hauling safely is still a concern with all haulers. The 4 general purpose, large capacity haulers can only fit three meta 4 Medium shield extenders and end up with around 6,000 ehp +/- depending on the race. One recommendation is to only carry 3 to 5 million isk in value per 1,000 of ehp. Another recommendation is the 50 million isk maximum collateral for T1 industrial haulers used by eve hauling company MicroPush.[2] If you carry too much cargo value often enough, you will lose your ship.

(See also Hauling ships)

Preparing for Training

It is important to read about Hauling as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.

Racial Characters

Following the Odyssey expansion, the choice of Race, bloodline and ancestry has no effect on the training time. Racial Frigate III is no longer a requirement for Racial Industrial I. A character of any race can train to Amarr Industrial III and get a Bestower. Then proceed to training Spaceship Command I-V and Advanced Spaceship Command I-V to get an Amarr Freighter. Or with less than 18 hours of additional training that character can then train into another racial freighter.

Creating an Alt on an Existing Account

If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time unless you are willing to pay for Multiple Character Training. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.

Dual Character Training, introduced in the June 2013 Odyssey expansion, allowed a player to train two characters on the same account for one month for the cost of an additional PLEX. That became Multiple Character Training in late 2013, so you can now train both alts at the same time, and can purchase more than one month of alt training. For more info see Dual Character Training

Neural Remaps

You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship.

Bestower

Template:Infobox Ship Horizontal

Prior to the June 2013 Odyssey expansion, the best route to take was to create an Amarr character to fly the Bestower, which can haul over 21,652 m3 with a minimally trained set of skills. Now any T1 industrial can now be trained in the same amount of time because Racial Frigate III was removed as a prerequisite. 5,


Mammoth

Template:Infobox Ship Horizontal

The Mammoth is the Minmatar version and with Odyssey 1.1, it has the fastest travel time of the 4 industrials.

Iteron Mark V

Template:Infobox Ship Horizontal

As of Ody-1.1 the Iteron Mark V has the 2nd largest cargohold of all industrials and was rebalanced to be "Average" to balance for the new specialized Gallente haulers, Kryos, Epithal and Miasmos. Since the June 2013 Odyssey expansion, it can now be flown immediately having only to train Gallente Industrial I. With hull upgrades II and rigging skills, it can easily carry a full jetcan for mining operations, even with only 2 medium cargohold optimization rigs, but a Miasmos might be a better choice for hauling ore since it's ore bay is larger and requires no cargo optimization rigs.

Tayra

Template:Infobox Ship Horizontal

The Tayra was formerly known as the Badger Mark II and was somewhat overlooked out of all of the racial haulers due to pre-odyssey training times and lower capacity than the Bestower and Iteron Mark V. After the Odyssey expansion, it is now possible to fly a Tayra with only Caldari Industrial I. Tayra is the only one of the 4 that has a launcher hardpoint. Tayra has the largest base cargohold of the 4, while the Bestower has the highest potential cargohold with cargohold expanders.

Fitting Haulers

Haulers are relatively straightforward to fit. For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.

For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertia Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.

If you wish, you can train skills to equip shield mods such as Shield Extenders and Invulnerability Fields in the mid slots to tank belt rats for a short time. It is also worth while to train skills for these modules to give some basic protection against high-sec ganking.

Optimize with Giant Secure Containers

There are items called Giant Secure Containers (GSC) which take up 3,000 m3 in your cargo hold. The interesting thing is that you can actually put 3,900 m3 of stuff in a GSC - which means you get a 30% space bonus.

Note : Giant Secure Cans are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.

Advanced Hauling and earning ISK via Hauling

The next step after mastering industrial hauling are Freighters and Transports. This section will discuss training toward flying these sorts of ships, including how fastest to train toward them.

You can use outside databases, such as EVE Trade, to find profitable trade routes.

To take the first steps in making ISK with your new hauler, you might consider playing the market or running Level 4 Cargo Missions.

Credits

  • Raddick Tseng for suggesting this, and giving some interesting statistics.

See also

References