Difference between revisions of "Creating an Alt Hauler"

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{{main|Alternate characters}}{{Template:Skillplan Navbar}}
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{{related class|Hauling 101}}
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Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [[Eve University Class Library#Hauling|Alt Hauling 101]] audio class.
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== Why Use an Alt Hauler? ==
  
'''''Stuck in station, unable to purchase the items you need?''''' <br> '''''Looking at hauling as a means to running trade routes?'''''
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Since the Crius patch, no training is needed to fit a pilot's racial Industrial with Expanded Cargohold IIs and Medium Cargohold Optimization I rigs. This means that any character can fly a basic industrial to carry goods across star systems.
  
Note: EvE University members can create an alt shopper.  No training required.  Just sit the Out-Of-Corp alt in Jita and use the E-UNI shipping services to deliver to the campus of your choice. Buy with the alt, contract goods to your E-UNI main, and then contract to the shipping service.
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Within High-Security space, Alt haulers are great as they will be immune to War targets that the main account in a corporation may have to deal with otherwise. Alt-Haulers provide no protection against gankers however, so it is advisable to tank your hauler while in High Sec to survive attacks until CONCORD responds.  
  
Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [[Eve University Class Library#Hauling|Alt Hauling 101]] audio class.  
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In other parts of space (Low-sec, Null-sec, and Wormhole space), CONCORD does not assist in case of your hauler being attacked by other players. In most communities, players operate under an [[Corporation Diplomacy|NBSI]] (Not Blue, Shoot It) policy for engagements, where they attack anyone who is not set as friendly according to their corporation's standings. Many corporations have processes to apply for Blue standings with their corporation, in order to avoid attacks from corp members while in their part of space.
  
Our goal is to be able to haul the greatest volume of cargo (measured in m<sup>3</sup>) in the least amount of training time from a new character's perspective. This guide shows you some basic skill training plans that you can customize using a program such as [http://evemon.battleclinic.com/ EVEMon].
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{{euninote|See [[EVE University Rules]] for EVE University's Rules of Engagement}}
  
''Note: You cannot train the skills for any of the Industrial ships on Trial accounts.''
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EVE University has a NAP Program that corporations can apply for +5 Blue standing to Uni members. Information on how to apply can be found [[Standings request|here]]. If you want to use an Alt-hauler in Uni controlled space, you must be apart of a player corporation, in order to apply for NAP protection.
  
 
== Hauler Table  ==
 
== Hauler Table  ==
 +
{{tocright}}
 +
Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m<sup>3</sup> with no additional training.  All low slots should be filled with Expanded Cargohold IIs, and then with and Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity).
  
Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m<sup>3</sup> and approximate training time.  Firstly with all low slots filled with Expanded Cargohold IIs, and then with both Cargohold Expander IIs and Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity)  Training times assume the bare minimum skills needed to fly the ship and fit the modules, when trained from a new character whose race matches that the ship.  
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The industrial rebalance Odyssey 1.1 patch (Ody-1.1)  gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.<ref>[https://forums.eveonline.com/default.aspx?g=posts&t=252819&find=unread Odyssey 1.1 - Tech 1 Industrials, Round 2]</ref>
  
The Ody-1.1 industrial rebalance gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.<ref>[https://forums.eveonline.com/default.aspx?g=posts&t=252819&find=unread Odyssey 1.1 - Tech 1 Industrials, Round 2]</ref>
 
 
<br>  
 
<br>  
  
 
{| cellspacing="1" cellpadding="5" border="0" style="width: 547px; height: 230px;"
 
{| cellspacing="1" cellpadding="5" border="0" style="width: 547px; height: 230px;"
|-
 
! bgcolor="#000000" align="center" colspan="2"|
 
 
! bgcolor="#000000" align="center" colspan="2" |
 
With Expanded Cargohold IIs
 
! bgcolor="#000000" align="center" colspan="2" |
 
With both Cargohold Expander IIs and Medium Cargohold Optimization I rigs
 
|-
 
 
! bgcolor="#000000" align="center" |  
 
! bgcolor="#000000" align="center" |  
 
'''Ship'''  
 
'''Ship'''  
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! bgcolor="#000000" align="center" |  
 
! bgcolor="#000000" align="center" |  
'''Cargo m<sup>3</sup>'''  
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'''Cargo m<sup>3</sup> with both Expanded Cargohold IIs and Medium Cargohold Optimization I rigs'''  
  
! bgcolor="#000000" align="center" | Estimated Training Time (With Remap)<br>
 
 
! bgcolor="#000000" align="center" |
 
'''Cargo m<sup>3</sup>'''
 
 
! bgcolor="#000000" align="center" | Estimated Training Time (With out Remap)<br>
 
 
|-
 
|-
 
| bgcolor="#333333" | [[Bestower]]<br>  
 
| bgcolor="#333333" | [[Bestower]]<br>  
 
| bgcolor="#333333" align="center" | Amarr<br>  
 
| bgcolor="#333333" align="center" | Amarr<br>  
| bgcolor="#333333" align="center" | 21,652<br>
 
| bgcolor="#333333" align="center" | ~2h 7m <br>
 
 
| bgcolor="#333333" align="center" | 32,929<br>
 
| bgcolor="#333333" align="center" | 32,929<br>
| bgcolor="#333333" align="center" | ~15h 4m <br>
 
 
|-
 
|-
 
| bgcolor="#333333" | [[Tayra]]<br>  
 
| bgcolor="#333333" | [[Tayra]]<br>  
 
| bgcolor="#333333" align="center" | Caldari<br>  
 
| bgcolor="#333333" align="center" | Caldari<br>  
| bgcolor="#333333" align="center" | 20,256<br>
 
| bgcolor="#333333" align="center" | ~2h 7m<br>
 
 
| bgcolor="#333333" align="center" | 30,807<br>
 
| bgcolor="#333333" align="center" | 30,807<br>
| bgcolor="#333333" align="center" | ~15h 4m<br>
 
 
|-
 
|-
 
| bgcolor="#333333" | [[Mammoth]]<br>  
 
| bgcolor="#333333" | [[Mammoth]]<br>  
 
| bgcolor="#333333" align="center" | Minmatar<br>  
 
| bgcolor="#333333" align="center" | Minmatar<br>  
| bgcolor="#333333" align="center" | 18,532<br>
 
| bgcolor="#333333" align="center" | ~2h 7m<br>
 
 
| bgcolor="#333333" align="center" | 28,184<br>
 
| bgcolor="#333333" align="center" | 28,184<br>
| bgcolor="#333333" align="center" | ~15h 4m<br>
 
 
|-
 
|-
 
| bgcolor="#333333" | [[Iteron Mark V]]<br>  
 
| bgcolor="#333333" | [[Iteron Mark V]]<br>  
 
| bgcolor="#333333" align="center" | Gallente<br>  
 
| bgcolor="#333333" align="center" | Gallente<br>  
| bgcolor="#333333" align="center" | 20,520<br>
 
| bgcolor="#333333" align="center" | ~2h 7m<br>
 
 
| bgcolor="#333333" align="center" | 31,208<br>
 
| bgcolor="#333333" align="center" | 31,208<br>
| bgcolor="#333333" align="center" | ~15h 4m<br>
 
 
|}
 
|}
 
<br><br>
 
<br><br>
 
 
== Weighing Training Time Against How Much You Want to Haul ==
 
== Weighing Training Time Against How Much You Want to Haul ==
  
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Hauling safely is still a concern with all haulers. The 4 general purpose, large capacity haulers can only fit three meta 4 Medium shield extenders and end up with around 6,000 ehp +/- depending on the race. One recommendation is to only carry 3 to 5 million isk in value per 1,000 of ehp. Another recommendation is the 50 million isk maximum collateral for T1 industrial haulers used by eve hauling company MicroPush.<ref>[http://www.pushx.net/rates.php PushX Rates] (no endorsement intended)</ref> If you carry too much cargo value often enough, you will lose your ship.
 
Hauling safely is still a concern with all haulers. The 4 general purpose, large capacity haulers can only fit three meta 4 Medium shield extenders and end up with around 6,000 ehp +/- depending on the race. One recommendation is to only carry 3 to 5 million isk in value per 1,000 of ehp. Another recommendation is the 50 million isk maximum collateral for T1 industrial haulers used by eve hauling company MicroPush.<ref>[http://www.pushx.net/rates.php PushX Rates] (no endorsement intended)</ref> If you carry too much cargo value often enough, you will lose your ship.
  
(See also [http://wiki.eveonline.com/en/wiki/Industrial_Ship eveonline wiki for Industrial ships])
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(See also [http://wiki.eveuniversity.org/Hauling#Hauling_Craft Hauling ships])
  
 
== Preparing for Training  ==
 
== Preparing for Training  ==
  
It is important to read this section as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.  
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It is important to read about [[Hauling]] as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.  
  
 
=== Racial Characters  ===
 
=== Racial Characters  ===
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You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship.
 
You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship.
 
=== Skill Books  ===
 
 
Now, your new avatar will start out flat broke. Therefore, you will need to send the alt some ISK to buy the following skillbooks in the starting station:
 
 
*Racial Industrial (300,000)
 
*Hull Upgrades (60,000)
 
*Jury Rigging (60,000) (optional)
 
*Astronautics Rigging (20,000) (optional)
 
**Total: 360,000 (with optional: 440,000) ISK
 
 
=== Training Plan for any Industrial ===
 
 
Following Odyssey, it now takes less than 2 hours to train a hauler pilot to level 1 with expanded cargohold IIs.
 
 
#(Optional) Remap Int/Mem
 
#Hull Upgrades I (13m with remap)
 
#Hull Upgrades II (1h 2m)
 
#(Optional) Remap Per/Will
 
#Racial Industrial I (26m)
 
 
When it is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs for 21,652 m3 of cargo space.
 
 
=== Training Plan for a Rigged Industrial ===
 
Without a remap, you should be able to pilot a rigged Industrial around 22 hours 24 minutes. With remaps, it is around 17 hours 55 minutes.
 
 
#(Optional) Remap Int/Mem
 
#Hull Upgrades I (13m with remap)
 
#Hull Upgrades II (1h 2m)
 
#Mechanics III (2h 55m)
 
#Jury Rigging I (13m)
 
#Jury Rigging II (1h 2m)
 
#Jury Rigging III (5h 51m)
 
#Astronautics Rigging I (20m)
 
#(Optional) Remap Per/Will
 
#Racial Industrial I (26m)
 
 
When this is done, you will be able to pilot a Industrial that can fit Expanded Cargohold IIs and Cargohold Optimisation rigs for 32,929 m3 of cargo space. With another 2 hours of training you could reach Racial Industrial II and haul 5% more cargo.
 
  
 
== Bestower ==
 
== Bestower ==
  
 
{{Infobox Ship Horizontal
 
{{Infobox Ship Horizontal
|shipimg=Bestower512.jpg
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|shipimg=Bestower.jpg
 
|caption=Bestower
 
|caption=Bestower
 
|shipname=Bestower
 
|shipname=Bestower
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{{Infobox Ship Horizontal
 
{{Infobox Ship Horizontal
|shipimg=Badger Mark II.jpg
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|shipimg=Tayra.jpg
 
|caption=Tayra
 
|caption=Tayra
 
|shipname=Tayra
 
|shipname=Tayra
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The [[Tayra]] was formerly known as the Badger Mark II and was somewhat overlooked out of all of the racial haulers due to pre-odyssey training times and lower capacity than the Bestower and Iteron Mark V. After the Odyssey expansion, it is now possible to fly a Tayra with only Caldari Industrial I. Tayra is the only one of the 4 that has a launcher hardpoint. Tayra has the largest base cargohold of the 4, while the Bestower has the highest potential cargohold with cargohold expanders.
 
The [[Tayra]] was formerly known as the Badger Mark II and was somewhat overlooked out of all of the racial haulers due to pre-odyssey training times and lower capacity than the Bestower and Iteron Mark V. After the Odyssey expansion, it is now possible to fly a Tayra with only Caldari Industrial I. Tayra is the only one of the 4 that has a launcher hardpoint. Tayra has the largest base cargohold of the 4, while the Bestower has the highest potential cargohold with cargohold expanders.
 
== Optional Training: Rigging  ==
 
 
You can increase the carrying capacity of your hauler significantly by fitting it with three Medium Cargohold Optimization I rigs.
 
 
It is important to note that you do not need rigging skills to install rigs on a ship, despite the skills being listed as required in the rig item info. Rigging skills will, however decrease the penalties associated with installing a rig, which in the case of the Medium Cargohold Optimization rig, is a 10% penalty to armor hit points. Each skill level in Astronautics Rigging will decrease this penalty by 1%.
 
 
*Mechanic III
 
*Jury Rigging III
 
*Astronautics Rigging I
 
  
 
== Fitting Haulers  ==
 
== Fitting Haulers  ==
  
Haulers are relatively straightforward to fit.For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.  
+
Haulers are relatively straightforward to fit. For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.  
  
 
For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertia Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.  
 
For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertia Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.  
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There are items called ''Giant Secure Containers'' (GSC) which take up 3,000 m<sup>3</sup> in your cargo hold. The interesting thing is that you can actually put 3,900 m<sup>3</sup> of stuff in a GSC - which means you get a 30% space bonus.  
 
There are items called ''Giant Secure Containers'' (GSC) which take up 3,000 m<sup>3</sup> in your cargo hold. The interesting thing is that you can actually put 3,900 m<sup>3</sup> of stuff in a GSC - which means you get a 30% space bonus.  
 
'''Note''': To use these, you do ''not'' need to train the skill ''Anchoring'', unless you plan to place ("anchor") them in space. This skill has no prerequisites but is a 3x skill, so it will probably take about half an hour to train if you do plan to anchor your GSCs. However not having them anchored (in space) will enable other people to flip the can and even scoop the entire GSC to their cargo hold.
 
  
 
Note&nbsp;: Giant Secure Cans are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.  
 
Note&nbsp;: Giant Secure Cans are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.  
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The next step after mastering industrial hauling are Freighters and Transports. [[Advanced Hauling|This section]] will discuss training toward flying these sorts of ships, including how fastest to train toward them.  
 
The next step after mastering industrial hauling are Freighters and Transports. [[Advanced Hauling|This section]] will discuss training toward flying these sorts of ships, including how fastest to train toward them.  
 +
 +
You can use outside databases, such as [[Using_EVE-Central_to_haul_profitably|EVE Trade]], to find profitable trade routes. 
  
You can use outside databases, such as [[Using_EVE-Central_to_haul_profitably|EVE-Central]], to find profitable trade routes.
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To take the first steps in making ISK with your new hauler, you might consider [[Trading#Hauling|playing the market]] or running [[Making Money with Hauling - Level 4 Cargo Missions|Level 4 Cargo Missions]].
 
 
To take the first steps in making ISK with your new hauler, you might consider [[Trading#Hauling|playing the market]] or running [[Making Money with Hauling - Level 4 Cargo Missions|Level 4 Cargo Missions]].  
 
  
 
== Credits  ==
 
== Credits  ==
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[[Category:Hauling]]
 
[[Category:Hauling]]
 
[[Category:Guides]]
 
[[Category:Guides]]
[[Category:Trading]]
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[[Category:Trade]]
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[[Category:Accounts]]

Revision as of 09:54, 14 January 2020

Main article: Alternate characters
20th Anniversary Eagle Logo.png EVE University offers
a class on:

Hauling can be a great way to earn ISK doing profitable trade runs. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the Alt Hauling 101 audio class.

Why Use an Alt Hauler?

Since the Crius patch, no training is needed to fit a pilot's racial Industrial with Expanded Cargohold IIs and Medium Cargohold Optimization I rigs. This means that any character can fly a basic industrial to carry goods across star systems.

Within High-Security space, Alt haulers are great as they will be immune to War targets that the main account in a corporation may have to deal with otherwise. Alt-Haulers provide no protection against gankers however, so it is advisable to tank your hauler while in High Sec to survive attacks until CONCORD responds.

In other parts of space (Low-sec, Null-sec, and Wormhole space), CONCORD does not assist in case of your hauler being attacked by other players. In most communities, players operate under an NBSI (Not Blue, Shoot It) policy for engagements, where they attack anyone who is not set as friendly according to their corporation's standings. Many corporations have processes to apply for Blue standings with their corporation, in order to avoid attacks from corp members while in their part of space.

20th Anniversary Eagle Logo.png See EVE University Rules for EVE University's Rules of Engagement

EVE University has a NAP Program that corporations can apply for +5 Blue standing to Uni members. Information on how to apply can be found here. If you want to use an Alt-hauler in Uni controlled space, you must be apart of a player corporation, in order to apply for NAP protection.

Hauler Table

Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m3 with no additional training. All low slots should be filled with Expanded Cargohold IIs, and then with and Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity).

The industrial rebalance Odyssey 1.1 patch (Ody-1.1) gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.[1]


Ship

Race

Cargo m3 with both Expanded Cargohold IIs and Medium Cargohold Optimization I rigs

Bestower
Amarr
32,929
Tayra
Caldari
30,807
Mammoth
Minmatar
28,184
Iteron Mark V
Gallente
31,208



Weighing Training Time Against How Much You Want to Haul

The Bestower is the top hauler for general cargo. The Bestower carries less specific cargo than the modified haulers with special bays for ore, etc like the Kryos and Miasmos. The Bestower is also a good choice if you want to use the tech 1 industrial with the highest possible general cargo capacity in the game.

Hauling safely is still a concern with all haulers. The 4 general purpose, large capacity haulers can only fit three meta 4 Medium shield extenders and end up with around 6,000 ehp +/- depending on the race. One recommendation is to only carry 3 to 5 million isk in value per 1,000 of ehp. Another recommendation is the 50 million isk maximum collateral for T1 industrial haulers used by eve hauling company MicroPush.[2] If you carry too much cargo value often enough, you will lose your ship.

(See also Hauling ships)

Preparing for Training

It is important to read about Hauling as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.

Racial Characters

Following the Odyssey expansion, the choice of Race, bloodline and ancestry has no effect on the training time. Racial Frigate III is no longer a requirement for Racial Industrial I. A character of any race can train to Amarr Industrial III and get a Bestower. Then proceed to training Spaceship Command I-V and Advanced Spaceship Command I-V to get an Amarr Freighter. Or with less than 18 hours of additional training that character can then train into another racial freighter.

Creating an Alt on an Existing Account

If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time unless you are willing to pay for Multiple Character Training. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.

Dual Character Training, introduced in the June 2013 Odyssey expansion, allowed a player to train two characters on the same account for one month for the cost of an additional PLEX. That became Multiple Character Training in late 2013, so you can now train both alts at the same time, and can purchase more than one month of alt training. For more info see Dual Character Training

Neural Remaps

You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship.

Bestower

Template:Infobox Ship Horizontal

Prior to the June 2013 Odyssey expansion, the best route to take was to create an Amarr character to fly the Bestower, which can haul over 21,652 m3 with a minimally trained set of skills. Now any T1 industrial can now be trained in the same amount of time because Racial Frigate III was removed as a prerequisite. 5,


Mammoth

Template:Infobox Ship Horizontal

The Mammoth is the Minmatar version and with Odyssey 1.1, it has the fastest travel time of the 4 industrials.

Iteron Mark V

Template:Infobox Ship Horizontal

As of Ody-1.1 the Iteron Mark V has the 2nd largest cargohold of all industrials and was rebalanced to be "Average" to balance for the new specialized Gallente haulers, Kryos, Epithal and Miasmos. Since the June 2013 Odyssey expansion, it can now be flown immediately having only to train Gallente Industrial I. With hull upgrades II and rigging skills, it can easily carry a full jetcan for mining operations, even with only 2 medium cargohold optimization rigs, but a Miasmos might be a better choice for hauling ore since it's ore bay is larger and requires no cargo optimization rigs.

Tayra

Template:Infobox Ship Horizontal

The Tayra was formerly known as the Badger Mark II and was somewhat overlooked out of all of the racial haulers due to pre-odyssey training times and lower capacity than the Bestower and Iteron Mark V. After the Odyssey expansion, it is now possible to fly a Tayra with only Caldari Industrial I. Tayra is the only one of the 4 that has a launcher hardpoint. Tayra has the largest base cargohold of the 4, while the Bestower has the highest potential cargohold with cargohold expanders.

Fitting Haulers

Haulers are relatively straightforward to fit. For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.

For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertia Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.

If you wish, you can train skills to equip shield mods such as Shield Extenders and Invulnerability Fields in the mid slots to tank belt rats for a short time. It is also worth while to train skills for these modules to give some basic protection against high-sec ganking.

Optimize with Giant Secure Containers

There are items called Giant Secure Containers (GSC) which take up 3,000 m3 in your cargo hold. The interesting thing is that you can actually put 3,900 m3 of stuff in a GSC - which means you get a 30% space bonus.

Note : Giant Secure Cans are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.

Advanced Hauling and earning ISK via Hauling

The next step after mastering industrial hauling are Freighters and Transports. This section will discuss training toward flying these sorts of ships, including how fastest to train toward them.

You can use outside databases, such as EVE Trade, to find profitable trade routes.

To take the first steps in making ISK with your new hauler, you might consider playing the market or running Level 4 Cargo Missions.

Credits

  • Raddick Tseng for suggesting this, and giving some interesting statistics.

See also

References