Creating an Alt Hauler

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Stuck in station, unable to purchase the items you need?
Looking at hauling as a means to running trade routes?

Hauling can be a great way to earn ISK doing profitable trade runs. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the Alt Hauling 101 audio class.

A large change has been made with the June 2013 Odyssey expansion lowering the requirement to train to Racial Industrial V to Racial Industrial II and raising the requirement to train to Advanced Spaceship Command V instead of ASC I. This means that the first Racial Freighter will take a bit more time to train, but that it will take around 19 hours to train each addition Racial Freighter I skill. It also reduced the requirement for an Iteron V to Gallente Industrial I from V. Another large change was made in September 2013 with Odyssey 1.1 which repurposed some of the industrial ships, converting them from general cargo haulers to specialized haulers with specialized bays.[1] For example the Iteron Mark IV changed to the Miasmos and gained a large ore bay. Some of these changes have been made to this guide, but keep this in mind in case something was missed.

Our goal is to be able to haul the greatest volume of cargo (measured in m3) in the least amount of training time from a new character's perspective. This guide shows you some basic skill training plans that you can customize using a program such as EVEMon.

Note: You cannot train the skills for any of the Industrial ships on Trial accounts.

Hauler Table

Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m3 and approximate training time. Firstly with all low slots filled with Expanded Cargohold IIs, and then with both Cargohold Expander IIs and Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity) Training times assume the bare minimum skills needed to fly the ship and fit the modules, when trained from a new character whose race matches that the ship.

The Ody-1.1 industrial rebalance gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.[2]

With Expanded Cargohold IIs

With both Cargohold Expander IIs and Medium Cargohold Optimization I rigs

Ship

Race

Cargo m3

Estimated Training Time (With out Remap)

Cargo m3

Estimated Training Time (With out Remap)
Bestower
Amarr
21,652
~2h 7m
32,929
~15h 4m
Tayra
Caldari
20,256
~2h 7m
30,807
~15h 4m
Mammoth
Minmatar
18,532
~2h 7m
28,184
~15h 4m
Iteron Mark V
Gallente
20,520
~2h 7m
31,208
~15h 4m



Weighing Training Time Against How Much You Want to Haul

Up to the June 2013 Odyssey expansion, the Amarr Bestower was the hauler of choice up to Racial Industrial III. With Odyssey 1.0, that changed to the Gallente Iteron Mark V since it became flyable at Gallente Industrial I instead of V. However, as of Odyssey 1.1 in September 2013, the Bestower was once again the top hauler for general cargo. The Bestower carries less specific cargo than the modified haulers with special bays for ore, etc like the Kryos and Miasmos. The Bestower is also a good choice if you want to use the tech 1 industrial with the highest possible general cargo capacity in the game.

Hauling safely is still a concern with all haulers and even though cargo capacities might have increased. For example, the Iteron Mark V lost a mid slot and might be more vulnerable than in the past. The 4 general purpose large capacity haulers can only fit three meta 4 Medium shield extenders and end up with around 6,000 ehp +/- depending on the race. One recommendation is to only carry 3 to 5 million isk in value per 1,000 of ehp. Another recommendation is the 50 million isk maximum collateral for T1 industrial haulers used by eve hauling company MicroPush.[3] If you carry too much cargo value often enough, you will lose your ship.

(See also eveonline wiki for Industrial ships)

Preparing for Training

It is important to read this section as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.

Racial Characters

Following the Odyssey expansion, the choice of Race, bloodline and ancestry has no effect on the training time. Racial Frigate III is no longer a requirement for Racial Industrial I. A character of any race can train to Amarr Industrial III and get a Bestower. Then proceed to training Spaceship Command I-V and Advanced Spaceship Command I-V to get an Amarr Freighter. Or with less than 18 hours of additional training that character can then train into another racial freighter.

Creating an Alt on an Existing Account

If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time unless you are willing to pay for Dual Character Training. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.

Dual Character Training, introduced in the June 2013 Odyssey expansion, allows a player to train two characters on the same account for one month for the cost of an additional PLEX. For more info see http://wiki.eveuniversity.org/Dual_Character_Training

Neural Remaps

You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship.

Skill Books

Now, your new avatar will start out flat broke. Therefore, you will need to send the alt some ISK to buy the following skillbooks in the starting station:

  • Racial Industrial (300,000)
  • Hull Upgrades (60,000)
  • Jury Rigging (60,000) (optional)
  • Astronautics Rigging (20,000) (optional)
    • Total: 360,000 (with optional: 440,000) ISK

Training Plan for any Industrial

Following Odyssey, it now takes less than 2 hours to train a hauler pilot to level 1 with expanded cargohold IIs.

  1. (Optional) Remap Int/Mem
  2. Hull Upgrades I (13m with remap)
  3. Hull Upgrades II (1h 2m)
  4. (Optional) Remap Per/Will
  5. Racial Industrial I (26m)

When it is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs for 21,652 m3 of cargo space.

Training Plan for a Rigged Industrial

Without a remap, you should be able to pilot a rigged Industrial around 22 hours 24 minutes. With remaps, it is around 17 hours 55 minutes.

  1. (Optional) Remap Int/Mem
  2. Hull Upgrades I (13m with remap)
  3. Hull Upgrades II (1h 2m)
  4. Mechanics III (2h 55m)
  5. Jury Rigging I (13m)
  6. Jury Rigging II (1h 2m)
  7. Jury Rigging III (5h 51m)
  8. Astronautics Rigging I (20m)
  9. (Optional) Remap Per/Will
  10. Racial Industrial I (26m)

When this is done, you will be able to pilot a Industrial that can fit Expanded Cargohold IIs and Cargohold Optimisation rigs for 32,929 m3 of cargo space. With another 2 hours of training you could reach Racial Industrial II and haul 5% more cargo.

Bestower

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Prior to the June 2013 Odyssey expansion, the best route to take was to create an Amarr character to fly the Bestower, which can haul over 21,652 m3 with a minimally trained set of skills. Now any T1 industrial can now be trained in the same amount of time because Racial Frigate III was removed as a prerequisite. 5,


Mammoth

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The Mammoth is the Minmatar version and with Odyssey 1.1, it has the fastest travel time of the 4 industrials.

Iteron Mark V

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As of Ody-1.1 the Iteron Mark V has the 2nd largest cargohold of all industrials and was rebalanced to be "Average" to balance for the new specialized Gallente haulers, Kryos, Epithal and Miasmos. Since the June 2013 Odyssey expansion, it can now be flown immediately having only to train Gallente Industrial I. With hull upgrades II and rigging skills, it can easily carry a full jetcan for mining operations, even with only 2 medium cargohold optimization rigs, but a Miasmos might be a better choice for hauling ore since it's ore bay is larger and requires no cargo optimization rigs.

Tayra

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The Tayra was formerly known as the Badger Mark II and was somewhat overlooked out of all of the racial haulers due to pre-odyssey training times and lower capacity than the Bestower and Iteron Mark V. After the Odyssey expansion, it is now possible to fly a Tayra with only Caldari Industrial I. Tayra is the only one of the 4 that has a launcher hardpoint. Tayra has the largest base cargohold of the 4, while the Bestower has the highest potential cargohold with cargohold expanders.

Optional Training: Rigging

You can increase the carrying capacity of your hauler significantly by fitting it with three Medium Cargohold Optimization I rigs.

It is important to note that you do not need rigging skills to use rigs that are already installed in a ship. You only require rigging skills to install rigs on ships. Therefore, you can either train the skills yourself or give the ship and rigs to someone you trust with the required skills to install the rigs for you. If you choose to train the required skills then you will need to train the following skills:

  • Mechanic III
  • Jury Rigging III
  • Astronautics Rigging I

Fitting Haulers

Haulers are relatively straightforward to fit.For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.

For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertia Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.

If you wish, you can train skills to equip shield mods such as Shield Extenders and Invulnerability Fields in the mid slots to tank belt rats for a short time. It is also worth while to train skills for these modules to give some basic protection against high-sec ganking.

Optimize with Giant Secure Containers

There are items called Giant Secure Containers (GSC) which take up 3,000 m3 in your cargo hold. The interesting thing is that you can actually put 3,900 m3 of stuff in a GSC - which means you get a 30% space bonus.

Note: To use these, you do not need to train the skill Anchoring, unless you plan to place ("anchor") them in space. This skill has no prerequisites but is a 3x skill, so it will probably take about half an hour to train if you do plan to anchor your GSCs. However not having them anchored (in space) will enable other people to flip the can and even scoop the entire GSC to their cargo hold.

Note : Giant Secure Cans are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.

Advanced Hauling and earning ISK via Hauling

The next step after mastering industrial hauling are Freighters and Transports. This section will discuss training toward flying these sorts of ships, including how fastest to train toward them.

You can use outside databases, such as EVE-Central, to find profitable trade routes.

To take the first steps in making ISK with your new hauler, you might consider playing the market or running Level 4 Cargo Missions.

Credits

  • Raddick Tseng for suggesting this, and giving some interesting statistics.

See also

References