Creating an Alt Miner

From EVE University Wiki
Jump to: navigation, search
Main article: Alternate characters

E-UNI Emblem.png
EVE University

Skill plans:

Short Skill Plan
Pyramid Skill Plan
Creating an Alt Hauler
Creating an Alt Miner
Creating a Scanner Alt
Creating an Alt Orca Pilot
Creating a Planetary Industry Alt

Skill training:

Skill Plans
Skillbook Reimbursement Program

Creating an Alt Miner can help you get started mining and fly a Retriever in 7 days or a Hulk within a month and a half.


Take consideration into whether you want to start a new account or train an in-account alt, depending if you are interested in creating an industrial alt in the future. You cannot train skills simultaneously on the same account between two different characters without paying for Dual Character Training with PLEX. If you choose to create an in-account alt and decide you want to go into industry, you'll have to retrain a new account or pay an account transfer fee.

Please note that post-Vanguard patch, all players start with 400,000 additional skill points trained.

Training a new avatar to fly a Retriever from scratch using this guide will take about 7 days 17 hours, or 6 days 17 hours if you use +3 implants. Training a new avatar to fly a Hulk from scratch using this guide will take about 49 days 12 hours, or 43 days 1 hours if you use +3 implants. These can be done slightly faster if you're willing to spend two neural remaps.

The requirements are:

  • Brand new avatar with no training
  • 69M ISK
    • Approximately 34M ISK for four +3 implants (except for CHA)
    • Approximately 30M ISK for skill books
      • This is only about 1M ISK if you want to fly only a Covetor


Prepare your new character for training by having these items available:


If you wish to save a couple of days, remap your starting attributes to:

  • INT: 23
  • PER: 25
  • Everything else minimum (17)

This eliminates 3 days 2 hours off the training time and ensures the 48 days maximum training period. This is also a reasonable setup for learning many combat skills. It will leave you with another remapping to use, but if you're certain you will keep this alt for mining only, there's a different option that will further shave off some time (see below).

The Training Plan

Basic Training Plan

This will allow you to fly a Hulk with Strip Miner Is

Expand this box to view a Skill queue to use in-game

Spaceship Command IV
Industry II
Industry III
Industry IV
Industry V
Mining IV
Astrogeology I
Astrogeology II
Astrogeology III
Astrogeology IV
Mining Frigate II
Mining Frigate III
Mining Barge I
Mining Barge II
Mining Barge III
Mining Barge IV
Mining Barge V
Astrogeology V
Exhumers I
Exhumers II
Exhumers III

  1. Spaceship Command IV
    • 18 hours
  2. Industry II-V
    • 5 days 2 hours 33 minutes
  3. Mining IV
    • 18 hours
  4. Astrogeology I-IV
    • 2 days 17 hours 35 minutes
    • No later than this point, plug in your +3 PER/WIL implants
  5. Mining Frigate II-III
    • 7.5 hours
  6. Mining Barge I
    • 30 minutes
    • At this point you can fly any mining barge fitted with Strip Miners I and a Survey Scanner II
  7. Mining Barge II-V
    • 20 days 14 hours
  8. Astrogeology V
    • 12 days 17 hours 25 minutes
  9. Exhumers I-III
    • 19 hours 19 minutes

And you're ready to get into your Hulk (with Strip Miner I).

Alternative plan

Note that if you're determined to produce a mining alt before switching to your main again forever, you can make use of the two neural remappings available to new characters in different ways. The most direct way is to use the first remapping to max out Intelligence and put the rest in Memory. The other three attributes are kept at the minimum 17. Then train the industrial and science skills:

Alternative Plan

Expand this box to view a Skill queue to use in-game

Industry II
Industry III
Industry IV
Industry V
Mining IV
Astrogeology I
Astrogeology II
Astrogeology III
Astrogeology IV
Astrogeology V
Spaceship Command IV
Mining Barge I
Mining Barge II
Mining Barge III
Mining Barge IV
Mining Barge V
Exhumers I
Exhumers II
Exhumers III

  1. Industry V
  2. Mining IV
  3. Astrogeology V

Now remap again by maxing out Perception and putting the rest in Willpower. The other three are kept at the minimum 17. Now train the Spaceship Command skills:

  1. Spaceship Command IV
  2. Mining Barge V
  3. Exhumers III

Please note this leaves you with an alt primed for flying skills. Of course you can use the first industrial remapping to train up more mining skills like Mining V and processing skills before you switch to the Spaceship Command skills.

Going Further

To be the best miner you can be, the following skills are excellent choices to train.

Mining skills

Fitting skills

  • CPU Management IV (if you want to fit a full load of strip miners IIs in the high slots, a survey scanner II in the medium and full load of mining laser upgrade IIs in the low slots on any mining barge then you will find you need level IV of this skill. Additional skill might be needed for depending on how you fit your exhumer)
  • Capacitor Management IV
  • Capacitor Systems Operation IV

Tanking skills

Implants for improved yield

  • Inherent Implants 'Highwall' Mining MX-1001(-1003/-1005) (Slot 10)
    • 1-5% improved mining yield, costs 1M-150M ISK (as of this writing)
  • Michi's Excavation Augmentor (Slot 7)
    • 5% improved mining yield, costs 1.1B ISK (as of this writing)

Other useful skills

  • Refining skills (for refining your ores)
  • Trade skills (for selling your minerals)


Mining (Moon mining· Ice harvesting · Gas cloud harvesting
Ships Concepts Classes
Mining frigate Mining barge Exhumer Industrial
Mining fleets
Asteroids and ore
Mining yield
AMC Search & Rescue Operations
Mining 101
Mining 102
AMC Intro
EVE University Averon Mining Campus (AMC)
AMC Buyback · AMC Refining · AMC Forum ·