Difference between revisions of "Creating an Alt Orca Pilot"

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m (Use skill templates)
(→‎Orca Fit: Added warp speed rigs and cloak. Added notes.)
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fitName=Travel|
 
fitName=Travel|
 
fitID=Travel|
 
fitID=Travel|
high1name=open|
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high1name=Improved Cloaking Device II|
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high1typeID=11577|
 
high2name=open|
 
high2name=open|
 
high3name=open|
 
high3name=open|
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rig1name=Large Ancillary Current Router I|
 
rig1name=Large Ancillary Current Router I|
 
rig1typeID=25956|
 
rig1typeID=25956|
rig2name=open|
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rig2name=Large Hyperspatial Velocity Optimizer I|
rig3name=open|
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rig2typeID=26068|
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rig3name=Large Hyperspatial Velocity Optimizer I|
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rig3typeID=26068|
 
difficulty=0|
 
difficulty=0|
 
warsop=A|
 
warsop=A|
 
warsopReason=|
 
warsopReason=|
 
version=RUBI 1.0|
 
version=RUBI 1.0|
shipDNA=28606:2281;2:2301;1:5945;1:1335;1:2048;1:25956;1::|
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shipDNA=28606:11577;1:2281;2:2301;1:5945;1:1335;1:2048;1:25956;1:26068;1::|
 
skills=|
 
skills=|
notes=}}
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notes=The <b>Large Hyperspatial Velocity Optimizer I</b>s can be replaced by <b>Large Core Defense Field Extender I</b>s (or, come the Kronos release, <b>Large Transverse Bulkheads I</b>) to add additional tank at the expense of traveling speed.</li><li>The <b>Improved Cloaking Device II</b> is optional, but can be helpful in some fringe cases.)}}
  
 
This plan has two main parts, the support skills and the ship skills. It uses the yearly re-map for the ship skills, but no re-map on the support skills. If a pilot really wanted to squeeze a few more things in I would use all three re-maps. First Int-Mem for supports. Then Cha-Wis for the leadership skills. Finally Per-Wis for the ship skills. This will give the player a few extra days to add in some other useful things mentioned at the end.
 
This plan has two main parts, the support skills and the ship skills. It uses the yearly re-map for the ship skills, but no re-map on the support skills. If a pilot really wanted to squeeze a few more things in I would use all three re-maps. First Int-Mem for supports. Then Cha-Wis for the leadership skills. Finally Per-Wis for the ship skills. This will give the player a few extra days to add in some other useful things mentioned at the end.

Revision as of 08:20, 14 May 2014

The objective of this plan is to enable a player to spend one PLEX to activate dual account training. At the end of these 30 days the player should have trained an alt that can fly an Orca with solid tank and the MWD align tick and be able to sit in the pirate battleship of the player's choice. This way the player has an OOC character that can move their hull and gear safe from WT aggression.


Orca Fit

Travel
Orca: Travel
EFT
[Orca, Travel]
Improved Cloaking Device II

Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II

Damage Control II
Reinforced Bulkheads II

Large Ancillary Current Router I
Large Hyperspatial Velocity Optimizer I
Large Hyperspatial Velocity Optimizer I



Fitting template high slot label.png
icon?size=64&.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Large Hyperspatial Velocity Optimizer Is can be replaced by Large Core Defense Field Extender Is (or, come the Kronos release, Large Transverse Bulkheads I) to add additional tank at the expense of traveling speed.
  • The Improved Cloaking Device II is optional, but can be helpful in some fringe cases.)


This plan has two main parts, the support skills and the ship skills. It uses the yearly re-map for the ship skills, but no re-map on the support skills. If a pilot really wanted to squeeze a few more things in I would use all three re-maps. First Int-Mem for supports. Then Cha-Wis for the leadership skills. Finally Per-Wis for the ship skills. This will give the player a few extra days to add in some other useful things mentioned at the end.

Support Skills

Cybernetics

As soon as you finish Cybernetics plug in +3 implants of all types. The plan does not work without them.

  • Cybernetics I (25 minutes)

Tank skills

The Orca Hull tanks with a secondary shield tank. Hence Hull Upgrades IV and Mechanics are key for a proper Orca tank.

Navigation Skills & Cap Skills

An Orca really needs an MWD to reduce its align time from 30+ seconds to 10 flat. This requires being able to fit the MWD and have sufficient cap skills so a pilot doesn't cap out after a few jumps of MWD assisted aligns. With the skills in this plan the pilot should be able to use the MWD & DC for every warp. The Active Shield modules can't be constantly run due to cap issues, but can be used in emergencies to buy extra time for CONCORD to arrive. Adding Navigation or Evasive Maneuvers would be a bit beneficial though do not anything new to the plan, just allow it to do things better.

Misc.

These skills are useful to tank up a pirate BS fro transport but are not really critical for the plan as a whole. Also they only allow the use of the T1 versions of the LSE and PDS, these skills would need to be raised to IV to enable the T2 versions, which is one way to expand this plan.

Ship & Leadership Skills

Remapping (active) : i17 p19 c19 w27 m17

This is where to use the remap in the plan if you are only going to use one.

Leadership Skills

The Orca Requires the following leadership skills to be injected. This is where most of the training for the Orca comes from.

Orca Ship Skills

Pirate Battleship Skills

For this section the pilot needs to train the two racial ship skills needed for the pirate BS of their choice.

  • <first racial> Frigate III (7 hours, 12 minutes)
  • <first racial> Destroyer III (7 hours, 12 minutes)
  • <first racial> Cruiser III (18 hours, 1 minute)
  • <first racial> Battlecruiser III (21 hours, 37 minutes)
  • <first racial> Battleship I (54 minutes, 3 seconds)
  • <second racial> Frigate III (7 hours, 12 minutes)
  • <second racial> Destroyer III (7 hours, 12 minutes)
  • <second racial> Cruiser III (18 hours, 1 minute)
  • <second racial> Battlecruiser III (21 hours, 37 minutes)
  • <second racial> Battleship I (54 minutes, 3 seconds)


With the +3 implants this finishes the train in just under 29 days. Without +3 implants this train is over 33 days.

Some other things to add:

  • Shield Rigging to fit more buffer
  • Thermodynamics to overheat hardeners
  • Hacking to make this a scout/hacker
  • The other two race's Battleships (very hard to do, might need all 3 re-maps)
  • Cloaking III so the alt can do the MWD+Cloak trick with the pirate BS (impossible to do with an Orca).
It is suggested that this article should be moved to: Creating an Orca Alt (Discuss)