Difference between revisions of "Crimewatch"

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{{work in progress}}
 
  
 
=Intro=
 
=Intro=
  
Crimewatch was introduced in the Retribution expansion. It consists of the [[Bounty Hunting System|bounties]], flags, and kill rights.
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Crimewatch was introduced in the Retribution expansion. It consists of [[Bounty Hunting System|bounties]], flags, and kill rights.
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==Bounties==
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see [[Bounty Hunting System]]
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==Flags==
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There are four types of flags: pvp, weapons, suspect, & criminal
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*
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*weapon flags differ from pvp. If you activate an ECM burst or smartbomb you recieve a weapons flag, even if nobody got hit.
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=Kill Rights=
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==Mechanics==
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Kill rights are generated when a criminal flag is put on a player. In hi-sec,  kill rights are only available if your ship is attacked in hi-sec. In lo-sec, kill rights are only available if you are podded.
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Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag
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Kill rights are saved and can be activated anytime until it expires in 30 days
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Kill rights can be bought and activated in one action.
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You can set up your overview to have brackets for open kill rights. So you can easily spot a target, buy and activate the kill right, and attack

Revision as of 00:05, 20 December 2012

Intro

Crimewatch was introduced in the Retribution expansion. It consists of bounties, flags, and kill rights.

Bounties

see Bounty Hunting System

Flags

There are four types of flags: pvp, weapons, suspect, & criminal

  • weapon flags differ from pvp. If you activate an ECM burst or smartbomb you recieve a weapons flag, even if nobody got hit.


Kill Rights

Mechanics

Kill rights are generated when a criminal flag is put on a player. In hi-sec, kill rights are only available if your ship is attacked in hi-sec. In lo-sec, kill rights are only available if you are podded.

Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag

Kill rights are saved and can be activated anytime until it expires in 30 days

Kill rights can be bought and activated in one action.

You can set up your overview to have brackets for open kill rights. So you can easily spot a target, buy and activate the kill right, and attack