Difference between revisions of "Curse"

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shipDNA=20125:16471;3:16511;2:2281;1:2301;1:2303;1:3841;1:5320;1:5975;1:2048;1:4405;3:31360;1:31378;1:2185;10:2456;5:23707;5:29007;1::|
 
shipDNA=20125:16471;3:16511;2:2281;1:2301;1:2303;1:3841;1:5320;1:5975;1:2048;1:4405;3:31360;1:31378;1:2185;10:2456;5:23707;5:29007;1::|
 
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notes=A fit intended to focus on Cap Warfare at the expense of damage. </li><li>Will drain about 114 GJ/s of capacitor. Most battlecruiser and below will get drained within 30 or 40 s</li><li>Damage is done exclusively with drones. The drone bay is big enough to carry 2 full flights of medium and small drones. The combination on the left works well.</li><li>As fitted, with all skills at V and before boost, this Curse has 29.5 K EHP, will fly at 1600 m/s (2050 overheated) and will align in 10.2 s with MWD on. Damage is about 400 dps with 5 Hammerhead II drones.</li><li>The Curse will drain 114 GJ/s from a range of 37.8 km</li><li>The Tracking Disruptor is used to keep your drones alive. With a TD and a Tracking Speed Disruptor Script on, most ships will never be able to kill your drones. An Optimal Range script can also be used to minimize damage done to you.}}
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notes=A fit intended to focus on Cap Warfare at the expense of damage. </li><li>Will drain about 114 GJ/s of capacitor. Most battlecruiser and below will get drained within 30 or 40 s</li><li>Damage is done exclusively with drones. The drone bay is big enough to carry 2 full flights of medium and small drones. The combination on the left works well.</li><li>As fitted, with all skills at V and before boost, this Curse has 29.5 K EHP, will fly at 1600 m/s (2050 overheated) and will align in 10.2 s with MWD on. Damage is about 400 dps with 5 Hammerhead II drones.</li><li>The Curse will drain 114 GJ/s from a range of 37.8 km</li><li>The Tracking Disruptor is used to keep your drones alive. With a TD and a Tracking Speed Disruptor Script on, most ships will never be able to kill your drones. An Optimal Range script can also be used to minimize damage done to you.}}{{ShipFitting|
 
 
{{ShipFitting|
 
 
ship=Curse|
 
ship=Curse|
 
shipTypeID=20125|
 
shipTypeID=20125|

Revision as of 15:54, 14 January 2014

EVE University Database
 
Ship Database
Curse
CornerT2h.png
Curse
Amarr Empire
Amarr Empire
Recon Ships
Arbitrator Class
RELATED UNI-WIKI REFERENCES

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

SHIP BONUSES

Amarr Cruiser Skill Bonus:
5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.
Recon Ships Skill Bonus:
40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level

Required Skills
  • Amarr Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
  • Recon Ships I50m
    • Spaceship Command V5d 22h 13m
    • Signature Analysis V5d 22h 13m
    • Covert Ops IV4d 4h 34m
Training Time what's this?
47d 23h 41m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Arbitrator
Arbitrator.jpg
Arbitrator
Standard Cruisers Arbitrator Class
Icon hi slot.png4 (3/2) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png695 MW Icon cpu.png370 tf
Icon velocity.png200 m/sec
Icon capacity.png345 m³
, Pilgrim
Pilgrim.jpg
CornerT2s.png
Pilgrim
Recon Ships Arbitrator Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (0/3) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,000 MW Icon cpu.png370 tf
Icon velocity.png198 m/sec
Icon capacity.png315 m³

Ship Attributes

Fittings
Powergrid
powergrid
900 MW
CPU
cpu output
380 tf
Capacitor
capacitor
1,250 GJ
High
high slots
5
Launchers
launcher slots
4
Turrets
turret slots
2
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
175 m/s
Inertia Modifier
inertia modifier (agility)
0.651
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
10.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
130 km
Max Locked Targets
max. locked targets
10
RADAR Sensor
RADAR sensor strength
28 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
281 mm
Structure
Structure Hitpoints
structure hitpoints
872 HP
Mass
ship mass
11,810,000 kg
Volume
ship volume
120,000 m³
Cargo Capacity
cargo capacity
345 m³
Armor
Armor Hitpoints
armor hitpoints
1,463 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
53
EXP
explosive resistance
70
Shields
Shield Capacity
shield hitpoints
1,238 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
63
EXP
explosive resistance
81


Summary

This Combat Recon is the undisputed king of capacitor warfare. Its range bonuses allow its hefty neuting capacity to reach out to an obscene range. This synergizes well with the standard Amarr TD bonus allowing excellent mitigation of any turret boat DPS, and the standard drone bonus gives cap free, high slot free, selectable and flexible DPS/utility. Expect to be called primary in this ship when flying in gangs; this ship is universally recognized as a huge force multiplier. No one wants to fight a Curse solo as the various advantages allows control of the fight to stay within grasp of a decent Curse pilot, and no one likes feeling useless and impotent for the duration of a fight.

The most common flavour is a shield tanked curse due to the six mid slots and the desire to be able to have the flexibilty of speed and the ability to range. Armour Curses are ridiculed by some but as gang support, backed up with Guardian logistics, they are incredible additions to the capabilities of the fleet. Curses are a great counter to logistics chains, both for RRBS and logistics ships themselves, and the added pressure of their neuts can mitigate or neutralize any practical cap transfer setup.

This is a ship that really needs its applicable command skill to V to be fully functional.

Skills

Further information about additional or recommended skills to pilot Curse for a specific or it's common role(s) can be written here.

Fitting

Cap Warfare
Curse: Cap Warfare
EFT
[Curse, Cap Warfare]
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II
Balmer Series Tracking Disruptor I

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Ancillary Current Router I
Medium Capacitor Control Circuit II


Hammerhead II x5
Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5

Tracking Speed Disruption Script x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A fit intended to focus on Cap Warfare at the expense of damage.
  • Will drain about 114 GJ/s of capacitor. Most battlecruiser and below will get drained within 30 or 40 s
  • Damage is done exclusively with drones. The drone bay is big enough to carry 2 full flights of medium and small drones. The combination on the left works well.
  • As fitted, with all skills at V and before boost, this Curse has 29.5 K EHP, will fly at 1600 m/s (2050 overheated) and will align in 10.2 s with MWD on. Damage is about 400 dps with 5 Hammerhead II drones.
  • The Curse will drain 114 GJ/s from a range of 37.8 km
  • The Tracking Disruptor is used to keep your drones alive. With a TD and a Tracking Speed Disruptor Script on, most ships will never be able to kill your drones. An Optimal Range script can also be used to minimize damage done to you.
Cap Warfare Active Shield
Curse: Cap Warfare Active Shield
EFT
[Curse, Cap Warfare Active Shield]
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Small Capacitor Booster II
Medium Ancillary Shield Booster
Balmer Series Tracking Disruptor I

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Anti-EM Screen Reinforcer I
Medium Ancillary Current Router I


Hammerhead II x5
Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5

Cap Booster 50 x1
Tracking Speed Disruption Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • An active shield version of the fit above.
  • As fitted, with all skills at V and before fleet boosts, this ship has 22.2 K EHP, flies at 1439 m/s (2049 m/s with MWD overheated) and align in 10.2 s (7.2 s with MWD off). The capacitor will last for 2 min 26 s.
  • Damage is 397 dps.
  • Shield regen rate is 191 ehp/s


Tactics

No sub-article about Curse roles or piloting tactics. You can write them here.

Notes

For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide.