Difference between revisions of "Cut-Throat Competition"

From EVE University Wiki
Jump to: navigation, search
(Created page with "name=Cut-Throat Competition, Level 3 __NOTOC__{{survival copy}} {{Missiondetails |Level=3 |Type=Encounter |Objective= |Faction=Mercenaries (Caldari-type ships, dropping Caldar...")
 
m
Line 26: Line 26:
 
All jam, though not for long
 
All jam, though not for long
 
===Room 1===
 
===Room 1===
First Wave:<br>
+
'''First Wave:'''<br>
 
9x Cruisers (8x Blackbird class, 1x Moa class)<br>
 
9x Cruisers (8x Blackbird class, 1x Moa class)<br>
 
//Either the Moa or the last ship is the trigger for the second wave.//
 
//Either the Moa or the last ship is the trigger for the second wave.//
 
//The Moa has been observed to not spawn.//
 
//The Moa has been observed to not spawn.//
 
**Note on trigger:** When you first warp in, if there is no Moa, the trigger will be one of the two ships that are a different type from the rest. Usually it is the two that are the first to aggro.<br>
 
**Note on trigger:** When you first warp in, if there is no Moa, the trigger will be one of the two ships that are a different type from the rest. Usually it is the two that are the first to aggro.<br>
Subsequent Waves:<br>
+
 
 +
'''Subsequent Waves:'''<br>
 
There are at least 3 subsequent waves, but they vary in composition and order. Consider the following as examples of what you might encounter.
 
There are at least 3 subsequent waves, but they vary in composition and order. Consider the following as examples of what you might encounter.
 
'''Example Spawn 1:'''<br>
 
'''Example Spawn 1:'''<br>

Revision as of 21:12, 3 January 2018

name=Cut-Throat Competition, Level 3 Template:Survival copy

Level 3
Type Encounter
Faction Mercenaries (Caldari-type ships, dropping Caldari Navy tags, but no Caldari standings penalty)
Best damage to deal kin
Damage to resist kin/therm
Warp disruption none
Ship suggestion Caracal
Extra Jamming


Space Type: Gated Deadspace, Single Room
Enemy cruisers stay at 35km range

Warp In

5x Cruisers (Blackbird class)
All jam, though not for long

Room 1

First Wave:
9x Cruisers (8x Blackbird class, 1x Moa class)
//Either the Moa or the last ship is the trigger for the second wave.// //The Moa has been observed to not spawn.//

    • Note on trigger:** When you first warp in, if there is no Moa, the trigger will be one of the two ships that are a different type from the rest. Usually it is the two that are the first to aggro.

Subsequent Waves:
There are at least 3 subsequent waves, but they vary in composition and order. Consider the following as examples of what you might encounter. Example Spawn 1:
2x Elite Cruisers (Rook class) - heavy jamming
5x Cruisers (Caracal class)
The recon ships jam, a lot. The last Caracal triggers the third wave. //Tip: kill the recon ships before triggering the third wave, or, if you use a t1 cruiser like I did, you may need to call for help.//
Example Spawn 2:
2x HAC's (Cerberus class)
5x Battle Cruisers (Ferox class)
//The last BC or the last ship triggers the next wave.// Example Spawn 3:
5x Battle Cruisers (Ferox class)
Loot:
Loot = ~6,600,000 isk Salvage = ~2,000,000 isk

    • Total** = 8,600,000 isk

Tips:
Use two Sensor Boosters with ECCM scripts to reduce chances of being jamed. (Only if needed, sometimes jammers never spawn.) Kill the Recon Ships (Jammers) before triggering the third wave. Blitz:
Destroy ships in first wave (Blackbirds only, not the Moa) and destroy the repair outpost. If second wave is triggered, continue to focus on Blackbirds until mission complete.