Difference between revisions of "Cyclone"

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==Fitting==
 
==Fitting==
''No sub-article about Cyclone fittings. You can write them here.''
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{{Fittings
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|name=Cyclone, Pvp Ancillary Shield Boost
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|high=220mm Vulcan AutoCannon II<br>220mm Vulcan AutoCannon II<br>220mm Vulcan AutoCannon II<br>220mm Vulcan AutoCannon II<br>220mm Vulcan AutoCannon II<br>Medium Energy Neutralizer II<br>Medium Energy Neutralizer II
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|mid=Large Ancillary Shield Booster<br>Large Ancillary Shield Booster<br>Experimental 10MN MicroWarpdrive I<br>Adaptive Invulnerability Field II<br>Warp Scrambler II
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|low=Damage Control II<br>Gyrostabilizer II<br>Tracking Enhancer II<br>Nanofiber Internal Structure II
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|charges=Cap Booster 150<br>Republic Fleet EMP M
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|drones=Hornet EC-300 x5<br>Warrior II x3
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|rigs=Medium Core Defense Shield Extender I<br>Medium Core Defense Shield Extender I<br>Medium Core Defense Shield Extender I
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|recommended1=
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|recommended2=
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|recommended3=
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|notes=
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*It is recommended to fit a [[Full_T2_Tank#Shield_Tank|T2 shield tank]] as soon as possible.
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*T2 Guns are not a requirement.
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*This fit is not made to work in logistics heavy fleets
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*Mediocre fitting skills are required to fit this ship
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}}
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==Tactics==
 
==Tactics==

Revision as of 12:32, 3 August 2012

EVE University Database
 
Ship Database
Cyclone
Cyclone
Minmatar Republic
Minmatar Republic
Standard Battlecruisers
Cyclone Class
Highlight
Warfare Link Bonus
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's eight high-power slots and powerful thrusters have proved ideal.

SHIP BONUSES

Battlecruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to shield boosting per level
99% reduction in the CPU need of Warfare Link modules.

Required Skills
  • Minmatar Cruiser III22h 13m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
  • Battlecruisers I50m
    • Spaceship Command IV1d 1h 8m
Training Time what's this?
4d 6h 55m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Claymore
Claymore.jpg
CornerT2s.png
Claymore
Command Ships Cyclone Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,100 MW Icon cpu.png525 tf
Icon velocity.png170 m/sec
Icon capacity.png575 m³
, Sleipnir
Sleipnir.jpg
CornerT2s.png
Sleipnir
Command Ships Hurricane Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,300 MW Icon cpu.png475 tf
Icon velocity.png165 m/sec
Icon capacity.png475 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,210 MW
CPU
cpu output
425 tf
Capacitor
capacitor
2,187.5 GJ
High
high slots
8
Launchers
launcher slots
3
Turrets
turret slots
5
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
165 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
signature radius
240 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,419 HP
Mass
ship mass
12,500,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
475 m³
Armor
Armor Hitpoints
armor hitpoints
3,906 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,395 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Cyclone is the Minmatar Tier 1 Battlecruiser. If it were for any other race, it would be known as a decent gunboat with a moderate tank. Unfortunately, it lives in the shadow of it's more famous brother, the Hurricane, which is only a couple of training hours away and is superior to the Cyclone in almost every way, including adaptability. This being said, the Cyclone is often underestimated.

Skills

Like many Minamatar ships, the Cyclone is very skill intensive. A player looking to fly a Cyclone should have strong projectile weapon skills as well as missile skills. Energy neutralizers or vampires are often equiped in the extra high slots for PvP, although this is not a very long train. Cylones are shield tanked more often than not in order to take advantage of the ships bonuses, so good active shield tanking skills are also recommended.

Fitting

Template:Fittings


Tactics

No sub-article about Cyclone roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.