Difference between revisions of "Cynabal"

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shipDNA=17720:2913;4:2281;2:3841;1:17499;1:17559;1:519;3:1999;2:31760;1:31790;2:2456;10:21896;1::|
 
shipDNA=17720:2913;4:2281;2:3841;1:17499;1:17559;1:519;3:1999;2:31760;1:31790;2:2456;10:21896;1::|
 
skills=|
 
skills=|
notes=An older medium range autocannon platform. No mobility to speak of, but high dps and capacity to give an occasional cap boost to a friendly ship</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 35.0 K EHP, flies at 321 m/s and align in 3.5 s.</li><li>The capacitor will last only 35 s with all modules on, but is stable without the energy transmitter.</li><li>Damage is 593 dps at 1.8 + 25 km with Republic Fleet Ammo}}
+
notes=An older medium range autocannon platform. No mobility to speak of, but high dps and capacity to give an occasional cap boost to a friendly ship</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 35.0 K EHP, flies at 321 m/s and align in 3.5 s.</li><li>The capacitor will last only 35 s with all modules on, but is stable without the energy transmitter.</li><li>Damage is 593 dps at 1.8 + 25 km with Republic Fleet Ammo}}{{ShipFitting|
 
 
{{ShipFitting|
 
 
ship=Cynabal|
 
ship=Cynabal|
 
shipTypeID=17720|
 
shipTypeID=17720|
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shipDNA=17720:2913;4:12267;1:2281;2:3841;1:5975;1:32772;1:519;3:1999;1:2048;1:4395;1:31372;1:31718;1:2185;5:264;1:21896;1::|
 
shipDNA=17720:2913;4:12267;1:2281;2:3841;1:5975;1:32772;1:519;3:1999;1:2048;1:4395;1:31372;1:31718;1:2185;5:264;1:21896;1::|
 
skills=|
 
skills=|
notes=A variation on the fit above</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 31.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).</li><li>The Ancillary Shield Booster will regenerate 208 ehp/s</li><li>The capacitor will last only 1 min 8 s, requiring careful use of cap hungry modules.</li><li>Damage is 652 dps at 1.6 + 22 km with Republic Fleet Ammo}}
+
notes=A variation on the fit above</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 31.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).</li><li>The Ancillary Shield Booster will regenerate 208 ehp/s</li><li>The capacitor will last only 1 min 8 s, requiring careful use of cap hungry modules.</li><li>Damage is 652 dps at 1.6 + 22 km with Republic Fleet Ammo}}{{ShipFitting|
 
 
{{ShipFitting|
 
 
ship=Cynabal|
 
ship=Cynabal|
 
shipTypeID=17720|
 
shipTypeID=17720|

Revision as of 16:09, 14 January 2014

EVE University Database
 
Ship Database
Cynabal
CornerTFh.png
Cynabal
Minmatar Republic
Minmatar Republic
Pirate Faction Ships
Cynabal Class
RELATED UNI-WIKI REFERENCES

The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.

Special Ability: 25% bonus to Medium Projectile Turret rate of fire

SHIP BONUSES

Minmatar Cruiser Skill Bonus:
10% bonus to Medium Projectile Turret damage per level
Gallente Cruiser Skill Bonus:
10% bonus to Medium Projectile Turret falloff per level

Required Skills
  • Minmatar Cruiser II3h 55m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
  • Gallente Cruiser II3h 55m
    • Spaceship Command III4h 26m
    • Gallente Frigate IV2d 2h 17m
Training Time what's this?
4d 21h 19m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
350 tf
Capacitor
capacitor
1,415 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
5
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
257 m/s
Inertia Modifier
inertia modifier (agility)
0.42
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
5.15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
signature radius
110 m
Scan Res.
scan resolution
423 mm
Structure
Structure Hitpoints
structure hitpoints
2,065 HP
Mass
ship mass
8,847,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
250 m³
Armor
Armor Hitpoints
armor hitpoints
2,325 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,328 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Cynabal is one of the fastest cruisers available, and as such it gets a good deal of use in PvP. It is bonused for projectile weapons, and Autocannons fits are common because to its falloff bonus. Artillery fits are also effective due to the cynabal's ability to kite almost anything.

Skills

Further information about additional or recommended skills to pilot Cynabal for a specific or it's common role(s) can be written here.

Fitting

Shield Incursion
Cynabal: Shield Incursion
EFT
[Cynabal, Shield Incursion]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Large 'Regard' Power Projector

Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Caldari Navy EM Ward Field
Federation Navy Stasis Webifier

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hobgoblin II x5
Hobgoblin II x5

Republic Fleet EMP M x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • An older medium range autocannon platform. No mobility to speak of, but high dps and capacity to give an occasional cap boost to a friendly ship
  • As fitted, with all skills at V and before fleet boosts, this ship has 35.0 K EHP, flies at 321 m/s and align in 3.5 s.
  • The capacitor will last only 35 s with all modules on, but is stable without the energy transmitter.
  • Damage is 593 dps at 1.8 + 25 km with Republic Fleet Ammo
Medium Range Autocannon
Cynabal: Medium Range Autocannon
EFT
[Cynabal, Medium Range Autocannon]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Medium Energy Neutralizer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Ancillary Shield Booster

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Medium Anti-EM Screen Reinforcer I
Medium Capacitor Control Circuit I
Medium Processor Overclocking Unit I


Hammerhead II x5

Cap Booster 50 x1
Republic Fleet EMP M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A variation on the fit above
  • As fitted, with all skills at V and before fleet boosts, this ship has 31.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).
  • The Ancillary Shield Booster will regenerate 208 ehp/s
  • The capacitor will last only 1 min 8 s, requiring careful use of cap hungry modules.
  • Damage is 652 dps at 1.6 + 22 km with Republic Fleet Ammo
Medium Range Artillery
Cynabal: Medium Range Artillery
EFT
[Cynabal, Medium Range Artillery]
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Small Unstable Power Fluctuator I

Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I
Republic Fleet Warp Disruptor
Adaptive Invulnerability Field II

Gyrostabilizer II
Gyrostabilizer II
Signal Amplifier II
Tracking Enhancer II
Damage Control II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Semiconductor Memory Cell I


Hammerhead II x5

Republic Fleet Phased Plasma M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • An Artillery fit. Lower dps than the Autocannon fit, but higher range and much higher alpha.
  • As fitted, with all skills at V and before fleet boosts, this ship has 38.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).
  • The capacitor will last only 1 min 29 s.
  • Damage is 537 dps at 17 + 39 km with Republic Fleet Ammo


Tactics

No sub-article about Cynabal roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Cynabal here.