Difference between revisions of "Cynabal"

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* SHIP ATTRIBUTES SECTION (last update : 6/3/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17720
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| shipimg=Cynabal.jpg
|shipid=17720
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| shipname=Cynabal
|shipimg=Cynabal.jpg
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| caption=Cynabal
|shipname=Cynabal
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| class=Cruiser
|caption=Cynabal
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| grouping=Pirate Faction Ships
|class=Cruiser
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| hulltype=Cynabal Class
|grouping=Pirate Faction Ships
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| faction=Angel Cartel
|hulltype=Cynabal Class
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| race=Minmatar
|faction=Minmatar Republic
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| roles=unspecified
|race=Minmatar
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| variations=<i>none</i>
|roles=unspecified
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| tech=F
|variations=none
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| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|tech=F
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| powergrid=980 MW
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| cpu=335 tf
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| capacitor=1,415 GJ
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| highs=5
|powergrid=1,100 MW
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| turrets=4
|cpu=350 tf
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| launchers=0
|capacitor=1,415 GJ
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| mediums=5
|highs=5
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| lows=5
|turrets=4
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| mass=9,047,000 kg
|launchers=0
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| volume=101,000 m&#179;
|mediums=5
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| cargohold=400 m&#179;
|lows=5
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| extrahold=
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| extraholdtype=
|mass=8,847,000 kg
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| dronebay=50 m&#179;
|volume=101,000 m&#179;
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| bandwidth=50 Mbit/sec
|cargohold=250 m&#179;
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| info=The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used.  The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger.  Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.
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| bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret falloff<br><b>Minmatar Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br><b>Role Bonus:</b><br>25% bonus to Medium Projectile Turret rate of fire<br>50% bonus to warp speed and warp acceleration<br>
|dronebay=50 m&#179;
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| structurehp=2,065 HP
|bandwidth=50 Mbit/sec
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| shieldhp=2,330 HP
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| shieldem=0
|info=The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used.  The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger.  Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.<br><br>Special Ability: 25% bonus to Medium Projectile Turret rate of fire
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| shieldexp=50
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| shieldkin=40
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>10% bonus to Medium Projectile Turret damage per level<br><b>Gallente Cruiser Skill Bonus:</b><br>10% bonus to Medium Projectile Turret falloff per level
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| shieldtherm=20
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| armorhp=2,300 HP
|structurehp=2,065 HP
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| armorem=60
|shieldhp=2,328 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| armorexp=10
|armorhp=2,325 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
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| armorkin=25
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| armortherm=35
|maxvelocity=257 m/s
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| maxvelocity=263 m/sec
|inertia=0.42
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| inertia=0.45
|warpspeed=3 AU/s
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| warpspeed=4.5 AU/s
|warptime=5.15 s
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| warptime=5.64 s
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| targetrange=47.00 km
|targetrange=45 km
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| sigradius=115 m
|sigradius=110 m
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| maxlockedtargets=7
|maxlockedtargets=7
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| sensortype=LADAR
|sensortype=LADAR
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| sensorvalue=18 points
|sensorvalue=16 points
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| scanres=390 mm
|scanres=423 mm
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| reqskills=*{{RequiredSkill|Minmatar Cruiser|II}}
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**{{RequiredSkill|Spaceship Command|II}}
|reqskills=*Minmatar Cruiser II<small>3h 55m</small>
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**{{RequiredSkill|Minmatar Destroyer|III}}
**Spaceship Command II<small>0s</small>
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***{{RequiredSkill|Minmatar Frigate|III}}
**Minmatar Destroyer III<small>8h 53m</small>
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****{{RequiredSkill|Spaceship Command|I}}
***Minmatar Frigate III<small>8h 53m</small>
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*{{RequiredSkill|Gallente Cruiser|II}}
*Gallente Cruiser II<small>3h 55m</small>
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**{{RequiredSkill|Spaceship Command|II}}
**Spaceship Command II<small>0s</small>
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**{{RequiredSkill|Gallente Destroyer|III}}
**Gallente Destroyer III<small>8h 53m</small>
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***{{RequiredSkill|Gallente Frigate|III}}
***Gallente Frigate III<small>8h 53m</small>
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****{{RequiredSkill|Spaceship Command|I}}
|totaltraintime=1d 19h 24m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Cynabal Cynabal on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=1d 20h 12m 10s
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| forumlinks=
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| wikireferences=
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| externallinks=[http://wiki.eveonline.com/en/wiki/Cynabal Cynabal on Eve Online Wiki]
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| highlights1=
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| highlights2=
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| highlights4=
 
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Revision as of 11:04, 3 June 2014

EVE University Database
 
Ship Database
Cynabal
CornerTFh.png
Cynabal
Angel Cartel
Angel Cartel
Pirate Faction Ships
Cynabal Class
RELATED UNI-WIKI REFERENCES

The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser bonuses (per skill level):
10% bonus to Medium Projectile Turret damage
Role Bonus:
25% bonus to Medium Projectile Turret rate of fire
50% bonus to warp speed and warp acceleration

Required Skills
Training Time what's this?
1d 20h 12m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
980 MW
CPU
cpu output
335 tf
Capacitor
capacitor
1,415 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
5
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
263 m/sec
Inertia Modifier
inertia modifier (agility)
0.45
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
5.64 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
18 points
Sig. Radius
signature radius
115 m
Scan Res.
scan resolution
390 mm
Structure
Structure Hitpoints
structure hitpoints
2,065 HP
Mass
ship mass
9,047,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
2,300 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,330 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Cynabal is one of the fastest cruisers available, and as such it gets a good deal of use in PvP. It is bonused for projectile weapons, and Autocannons fits are common because to its falloff bonus. Artillery fits are also effective due to the cynabal's ability to kite almost anything.

Skills

Further information about additional or recommended skills to pilot Cynabal for a specific or it's common role(s) can be written here.

Fitting

Shield Incursion
Cynabal: Shield Incursion
EFT
[Cynabal, Shield Incursion]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Large 'Regard' Power Projector

Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Caldari Navy EM Ward Field
Federation Navy Stasis Webifier

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hobgoblin II x5
Hobgoblin II x5

Republic Fleet EMP M x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • An older medium range autocannon platform. No mobility to speak of, but high dps and capacity to give an occasional cap boost to a friendly ship
  • As fitted, with all skills at V and before fleet boosts, this ship has 35.0 K EHP, flies at 321 m/s and align in 3.5 s.
  • The capacitor will last only 35 s with all modules on, but is stable without the energy transmitter.
  • Damage is 593 dps at 1.8 + 25 km with Republic Fleet Ammo
ASB
Cynabal: ASB
EFT
[Cynabal, ASB]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Medium Energy Neutralizer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Ancillary Shield Booster

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Medium Anti-EM Screen Reinforcer I
Medium Capacitor Control Circuit I
Medium Processor Overclocking Unit I


Hammerhead II x5

Cap Booster 50 x1
Republic Fleet EMP M x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A variation on the fit above
  • As fitted, with all skills at V and before fleet boosts, this ship has 31.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).
  • The Ancillary Shield Booster will regenerate 208 ehp/s
  • The capacitor will last only 1 min 8 s, requiring careful use of cap hungry modules.
  • Damage is 652 dps at 1.6 + 22 km with Republic Fleet Ammo
Nano
Cynabal: Nano
EFT
[Cynabal, Nano]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Medium Unstable Power Fluctuator I

Gistum C-Type 10MN Microwarpdrive
Large Shield Extender II
Warp Disruptor II
Large Shield Extender II
Fleeting Propulsion Inhibitor I

Nanofiber Internal Structure II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Medium Anti-EM Screen Reinforcer I
Medium Capacitor Control Circuit I
Medium Processor Overclocking Unit I


Hammerhead II x5

EMP M x1

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

No sub-article about Cynabal roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Cynabal here.