Difference between revisions of "Damnation"

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|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
 
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
 
 
|bonuses=<b>Battlecruiser Skill Bonus:</b><br>10% bonus to Heavy Assault Missile and Heavy Missile velocity and 5% bonus to all armor resistances per level<br><b>Command Ships Skill Bonus:</b><br>10% bonus to armor hitpoints and 3% bonus to effectiveness of Armored Warfare Links per level<br><b>Role Bonus: 99% reduction in Warfare Link module CPU need.</b><br>Can use 3 Warfare Link modules simultaneously.
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|bonuses=<b>Battlecruiser Skill Bonus:</b><br>10% bonus to Heavy Assault Missile and Heavy Missile velocity and 4% bonus to all armor resistances per level<br><b>Command Ships Skill Bonus:</b><br>10% bonus to armor hitpoints and 3% bonus to effectiveness of Armored Warfare Links per level<br><b>Role Bonus: 99% reduction in Warfare Link module CPU need.</b><br>Can use 3 Warfare Link modules simultaneously.
 
 
 
|structurehp=4,324 HP
 
|structurehp=4,324 HP

Revision as of 15:59, 9 June 2013

EVE University Database
 
Ship Database
Damnation
CornerT2h.png
Damnation
Amarr Empire
Amarr Empire
Command Ships
Prophecy Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

SHIP BONUSES

Battlecruiser Skill Bonus:
10% bonus to Heavy Assault Missile and Heavy Missile velocity and 4% bonus to all armor resistances per level
Command Ships Skill Bonus:
10% bonus to armor hitpoints and 3% bonus to effectiveness of Armored Warfare Links per level
Role Bonus: 99% reduction in Warfare Link module CPU need.
Can use 3 Warfare Link modules simultaneously.

Required Skills
  • Amarr Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
    • Battlecruisers V35d 13h 20m
  • Logistics IV6d 6h 51m
    • Spaceship Command III4h 26m
    • Long Range Targeting V11d 20h 26m
    • Signature Analysis V5d 22h 13m
Training Time what's this?
104d 4h 31m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Prophecy
Prophecy.jpg
Prophecy
Standard Battlecruisers Prophecy Class
Icon highlights.pngCan use Command Burst module
Icon hi slot.png5 (4/4) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png1,100 MW Icon cpu.png415 tf
Icon velocity.png170 m/sec
Icon capacity.png400 m³
, Absolution
Absolution.jpg
CornerT2s.png
Absolution
Command Ships Harbinger Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon highlights.pngCan use Command Burst module
Icon hi slot.png7 (0/5) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,550 MW Icon cpu.png420 tf
Icon velocity.png158 m/sec
Icon capacity.png375 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,590 MW
CPU
cpu output
475 tf
Capacitor
capacitor
3,375 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
13.18 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
16 points
Sig. Radius
signature radius
265 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
4,324 HP
Mass
ship mass
13,500,000 kg
Volume
ship volume
234,000 m³
Cargo Capacity
cargo capacity
645 m³
Armor
Armor Hitpoints
armor hitpoints
4,805 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
63
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
3,363 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
88


Summary

The Damnation is the Amarr Fleet Command Ship. It has bonuses to armored warfare links, missiles and armor tanking. The Damnation is remarkable for having two armor tanking bonuses, making it pretty much the most durable ship in the game, which is a very desirable trait in a fleet booster in a large battle. The Damnation has a range bonus to missiles, but its damage potential is negligible.

Skills

Further information about additional or recommended skills to pilot Damnation for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Damnation.

Tactics

No sub-article about Damnation roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Damnation here.