Difference between revisions of "Deadly Arrival (Caldari & Amarr) (Level 3)"

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(Created page with "name= Deadly Arrival, level 3 __NOTOC__{{survival copy}} {{Missiondetails |Level=3 |Type=Encounter |Objective= |Faction=Caldari & Amarr |Faction1=Amarr |Faction2=Caldari |Dam...")
 
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name= Deadly Arrival, level 3
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{{NPCTableCSS}}__NOTOC__
__NOTOC__{{survival copy}}
 
 
{{Missiondetails
 
{{Missiondetails
 
|Level=3
 
|Level=3
 
|Type=Encounter
 
|Type=Encounter
 
|Objective=
 
|Objective=
|Faction=Caldari & Amarr
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|Faction1=Caldari State
|Faction1=Amarr
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|Faction2=Amarr Empire
|Faction2=Caldari
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|DamageToDeal=
|DamageToDeal=Therm / Kin (Exp works too)
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|DamageToResist=
|DamageToResist=All kinds
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|WebPoint=Caldari Stasis Tower (Web)
|WebPoint=
 
 
|EWAR=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSizeLimit=
 
|ShipSuggestion=Drake, Hurricane
 
|ShipSuggestion=Drake, Hurricane
 
|Rewards=
 
|Rewards=
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|StandingLoss=Destroying Caldari Towers (-3.0% Caldari State)
 
|Extra=
 
|Extra=
 
}}
 
}}
  
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'''Blitz: Fly to within 10km of the Ruined Structure, wait for mission completion, then warp out. No engagement necessary.'''
  
 
===Single Pocket===
 
===Single Pocket===
Warp In Point: 40-50km from Ruins.<br>
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Approaching the ruins to 15km distance triggers the first spawn and completes the mission.
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{{NPCTableHead|Initial Group, 40-50km (auto-aggro)}}
All spawns aggro.
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{{NPCTableRow|Sentry|5|Caldari Tower Sentry I}}
First Wave: (40km around you):<br><br>
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{{NPCTableRow|Sentry|2|Caldari Stasis Tower|ewar=Web}}
5x Tower Sentry Caldari I<br>
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{{NPCTableRow|Sentry|5|Caldari Point Defense Battery}}
5x Caldari Point Defense Battery<br>
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{{NPCTableRow|Frigate|2|State Wakizashi|trigger=Reinforcements 1 and 2}}
2x Caldari Stasis Tower<br>
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|}
2x State Wakizashi (Caldari Heron) -- '''TRIGGER''' (one trigger second wave, the other one triggers the third wave)<br>
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Second Wave:<br><br>
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{{NPCTableHead|Reinforcement 1}}
4x Imperial Deacon (Amarr Coercer)<br>
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{{NPCTableRow|Destroyer|6|Imperial Deacon/Exarp}}
2x Imperial Exarp (Amarr Coercer)<br>
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|}
Third Wave:<br><br>
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4x Imperial Caius (Amarr Coercer)<br>
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{{NPCTableHead|Reinforcement 2}}
2x Imperial Crusader (Amarr Coercer)<br>
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{{NPCTableRow|Destroyer|6|Imerial Caius/Crusader}}
'''Tip:'''<br>
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|}
Warp in, destroy sentries first using kinetic damage, kill the two caldari frigates, switch to EM and thermal, kill amarr, and loot:D<br>
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'''Blitz:'''<br>
 
Align somewhere past the ruins so you pass within 15km of them. Warp out and head home as soon as the first sentries spawn. (Shuttle works.)
 
'''Faction Standing:'''<br>
 
Killing The Caldari Towers results in Caldari standing loss of 3%.
 
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 20:58, 24 April 2019


Level 3
Type Encounter
Factions Caldari StateAmarr Empire
Best damage to deal Kinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Kinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Caldari Stasis Tower (Web)
Ship suggestion Drake, Hurricane
Standing loss Destroying Caldari Towers (-3.0% Caldari State)


Blitz: Fly to within 10km of the Ruined Structure, wait for mission completion, then warp out. No engagement necessary.

Single Pocket

Initial Group, 40-50km (auto-aggro)
WD EWAR L


Sentry 5 x Sentry Caldari Tower Sentry I
Sentry 2 x Sentry Caldari Stasis Tower Stasis Webifier
Sentry 5 x Sentry Caldari Point Defense Battery
Frigate 2 x Frigate State Wakizashi Reinforcements 1 and 2


Reinforcement 1
WD EWAR L


Destroyer 6 x Destroyer Imperial Deacon/Exarp


Reinforcement 2
WD EWAR L


Destroyer 6 x Destroyer Imerial Caius/Crusader