Difference between revisions of "Delving Into the Past"

From EVE University Wiki
Jump to: navigation, search
m (Remove {{Cleanup}} in response to Mardiorer Tawate's note on the discussion page)
Line 1: Line 1:
{{Cleanup|Part 1 and Part 2 look suspiciously identical.|date=June 2021}}
 
 
{{MissionLinks}} {{NPCTableCSS}} __NOTOC__
 
{{MissionLinks}} {{NPCTableCSS}} __NOTOC__
  

Revision as of 09:30, 21 September 2021


Delving into the past is a mission consisting of 3 sub-missions.

(Part 1)

Level 2
Type Encounter
Objective Warp into deadspace and recover "Old Star Map" (0.1m3)
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship suggestion Cruiser (for fight), Shuttle (for quick-in/out)

Space type: Deadspace

Warp In

Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map". Sometimes they do, sometimes they don't.
Tips: You do not need to destroy the hostiles in order to retrieve the map.

Single group
WD EWAR L


Cruiser 2-3 x Cruiser Imperial Templar Agatho/Methura
Asteroids
WD EWAR L


Asteroid Placioclase ~300.000
Asteroid Pyrioxeres ~300.000
Asteroid Scordite ~300.000
Asteroid Veldspar ~1.800.000

( Part 2 )

Level 2
Type Encounter
Objective Warp into deadspace and recover "Old Star Map" 0.1 m3
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship suggestion Cruiser (for fight), Shuttle (for quick-in/out)

Space type: Deadspace

Warp In

Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map". Sometimes they do, sometimes they don't.
Tips: You do not need to destroy the hostiles in order to retrieve the map.

Single group
WD EWAR L


Cruiser 2-3 x Cruiser Imperial Templar Agatho/Methura
Asteroids
WD EWAR L


Asteroid Veldspar

(Part 3)

Level 2
Type Encounter
Objective Destroy all hostiles.
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship suggestion Cruiser (Gate allows T1 Cruiser or less)
Standing loss Minor Amarr Faction hit (ship kill)

Space type: Deadspace with gate
Recommended generic setup: Long Range
Tips: Amarr vessels are short range - try to stay out 25+ km from them.


Single group (35-40 Km) no aggro
WD EWAR L


Frigate 5 x Frigate Imperial Bahir/Sixtus
Cruiser 4 x Cruiser Imperial Templar Agatho/Methura
Asteroids
WD EWAR L


Asteroid Veldspar