Difference between revisions of "Drug Bust"

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(Created page with "name=Drug Bust, Level 2 __NOTOC__{{survival copy}} {{Missiondetails |Level=2 |Type=Encounter |Objective= |Faction=Serpentis |Faction1=Serpentis |DamageToDeal=Kinetic/Thermal |...")
 
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name=Drug Bust, Level 2
 
__NOTOC__{{survival copy}}
 
 
{{Missiondetails
 
{{Missiondetails
 
|Level=2
 
|Level=2
 
|Type=Encounter
 
|Type=Encounter
 
|Objective=
 
|Objective=
|Faction=Serpentis
 
 
|Faction1=Serpentis
 
|Faction1=Serpentis
|DamageToDeal=Kinetic/Thermal
+
|DamageToDeal=
|DamageToResist=Thermal/Kinetic
+
|DamageToResist=
 
|WebPoint=
 
|WebPoint=
|EWAR=
+
|EWAR=Corelum Chief Watchman (Sensor Dampening)
|ShipSizeLimit=
+
|ShipSizeLimit=Cruiser or smaller
|ShipSuggestion=Cruiser
+
|ShipSuggestion=
|Rewards=
+
|Rewards=
|Extra=Sensor Damp - Corelium Chief Watchman
+
|StandingLoss=
 +
|Extra=  
 
}}
 
}}
  
  
Space type: Deadspace with gate<br>
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'''Blitz: Kill Federation Industrial, loot prisoners, then warp out.'''
Special Restrictions: T1 Cruiser, T1/T2 Frigate, T1/T2 Industrial, Rookie Ship, Shuttle<br>
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===Single Pocket===
 
===Single Pocket===
Group 1 (20km) (Auto Aggro):<br>
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5x Frigates (Coreli Defender/Corelior Soldier/Corelior Trooper)<br>
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{{NPCTableHead|Group 1, 20km auto-aggro}}
2x Cruisers (Chief Patroller/Corelium Chief Watchman)<br>
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{{NPCTableRow|Frigate|1-5|Coreli Defender|Triggers Reinforcement 1}}
- Last frigate killed triggers Group 3<br>
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{{NPCTableRow|Destroyer|1-5|Corelior Soldier/Trooper}}
- Watchmen may Sensor Dampen<br>
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{{NPCTableRow|Cruiser|1|Corelum Chief Watchman/Chief Patroller|ewar=Damp}}
Group 2 (35km):<br>
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|}
1x Federation Industrial <br>
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- Does not have weapons<br>
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{{NPCTableHead|Group 2, 35km}}
- Type is Mission Industrial, does not affect standings<br>
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{{NPCTableRow|Cruiser|1|Federation Industrial|note=No standing loss, mission objective}}
Group 3 (45km):<br>
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|}
3x Frigates (Coreli Spy)<br>
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- Last frigate killed triggers Group 4<br>
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{{NPCTableHead|Reinforcement 1, 45km}}
Group 4 (20km):<br>
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{{NPCTableRow|Frigate|3|Coreli Spy|trigger=Spawns Reinforcement 2}}
2x Frigates ( Coreli Initiate)<br>
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|}
'''Blitz:'''<br>
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Kill industrial, take prisoners from can, go home.
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{{NPCTableHead|Reinforcement 2, 20km}}
'''Mineable Asteroids:'''<br>
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{{NPCTableRow|Frigate|2|Corli Initiate}}
16x Scordite<br>
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|}
16x Veldspar<br>
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'''Structures:'''<br>
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===Mining===
None
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[[Category:Mission reports]]
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{{NPCTableHead|Asteroids}}
 +
{{NPCTableRow|Asteroid|16|Veldspar}}
 +
{{NPCTableRow|Asteroid|16|Scordite}}
 +
|}
 +
 
 +
 
 +
<noinclude>
 +
[[Category:Mission_reports]]
 +
{{NPCTableCSS}}
 +
</noinclude>

Revision as of 20:53, 17 April 2019

Level 2
Type Encounter
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
EWAR Corelum Chief Watchman (Sensor Dampening)
Ship size limit Cruiser or smaller


Blitz: Kill Federation Industrial, loot prisoners, then warp out.

Single Pocket

Group 1, 20km auto-aggro
WD EWAR L


Frigate 1-5 x Frigate Coreli Defender
Destroyer 1-5 x Destroyer Corelior Soldier/Trooper
Cruiser 1 x Cruiser Corelum Chief Watchman/Chief Patroller Remote Sensor Dampener


Group 2, 35km
WD EWAR L


Cruiser 1 x Cruiser Federation Industrial No standing loss, mission objective


Reinforcement 1, 45km
WD EWAR L


Frigate 3 x Frigate Coreli Spy Spawns Reinforcement 2


Reinforcement 2, 20km
WD EWAR L


Frigate 2 x Frigate Corli Initiate

Mining

Asteroids
WD EWAR L


Asteroid 16 x Veldspar
Asteroid 16 x Scordite