Difference between revisions of "Drug Bust"

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(Created page with "name=Drug Bust, Level 2 __NOTOC__{{survival copy}} {{Missiondetails |Level=2 |Type=Encounter |Objective= |Faction=Serpentis |Faction1=Serpentis |DamageToDeal=Kinetic/Thermal |...")
 
 
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name=Drug Bust, Level 2
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
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{{Missiondetails
 
{{Missiondetails
 
|Level=2
 
|Level=2
 
|Type=Encounter
 
|Type=Encounter
 
|Objective=
 
|Objective=
|Faction=Serpentis
 
 
|Faction1=Serpentis
 
|Faction1=Serpentis
|DamageToDeal=Kinetic/Thermal
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|DamageToDeal=
|DamageToResist=Thermal/Kinetic
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|DamageToResist=
 
|WebPoint=
 
|WebPoint=
|EWAR=
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|EWAR=Corelum Chief Watchman (Sensor Dampening)
|ShipSizeLimit=
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|ShipSizeLimit=Cruiser or smaller
|ShipSuggestion=Cruiser
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|ShipSuggestion=Destroyer, Cruiser
|Rewards=
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|Rewards=
|Extra=Sensor Damp - Corelium Chief Watchman
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|StandingLoss=
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|Extra=  
 
}}
 
}}
  
  
Space type: Deadspace with gate<br>
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'''Blitz: Kill Federation Industrial, loot prisoners, then warp out.'''
Special Restrictions: T1 Cruiser, T1/T2 Frigate, T1/T2 Industrial, Rookie Ship, Shuttle<br>
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===Single Pocket===
 
===Single Pocket===
Group 1 (20km) (Auto Aggro):<br>
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5x Frigates (Coreli Defender/Corelior Soldier/Corelior Trooper)<br>
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{{NPCTableHead|Initial Hostiles}}
2x Cruisers (Chief Patroller/Corelium Chief Watchman)<br>
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{{NPCTableSeparator|Group 1, 20km auto-aggro}}
- Last frigate killed triggers Group 3<br>
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{{NPCTableRow|Frigate|1-5|Coreli Defender/Initiate/Protector|trigger=Triggers Reinforcement 1}}
- Watchmen may Sensor Dampen<br>
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{{NPCTableRow|Destroyer|1-5|Corelior Soldier/Trooper}}
Group 2 (35km):<br>
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{{NPCTableRow|Cruiser|1|Corelum Chief Watchman/Chief Patroller|ewar=Damp}}
1x Federation Industrial <br>
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{{NPCTableSeparator|Group 2, 35km}}
- Does not have weapons<br>
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{{NPCTableRow|Industrial|1|Federation Industrial|note=No standing loss, mission objective}}
- Type is Mission Industrial, does not affect standings<br>
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|}
Group 3 (45km):<br>
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3x Frigates (Coreli Spy)<br>
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{{NPCTableHead|Reinforcement 1, 45km}}
- Last frigate killed triggers Group 4<br>
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{{NPCTableRow|Frigate|3|Coreli Spy/Agent|trigger=Spawns Reinforcement 2}}
Group 4 (20km):<br>
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|}
2x Frigates ( Coreli Initiate)<br>
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'''Blitz:'''<br>
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{{NPCTableHead|Reinforcement 2, 20km}}
Kill industrial, take prisoners from can, go home.
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{{NPCTableRow|Frigate|2|Coreli Initiate}}
'''Mineable Asteroids:'''<br>
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|}
16x Scordite<br>
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16x Veldspar<br>
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===Mining===
'''Structures:'''<br>
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None
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{{NPCTableHead|Asteroids}}
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{{NPCTableRow|Asteroid|16|Veldspar}}
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{{NPCTableRow|Asteroid|16|Scordite}}
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|}
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{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Latest revision as of 21:17, 10 May 2020

Agent.png
Missions
Mission Reports

Security Reports
Distribution Reports
Mining Reports

Mission Guides

Security Guide
Distribution Guide
Mining Guide

Special Missions

COSMOS
Epic Arcs
Anomic
Research
Data Center
Faction Warfare

Helpful Links

NPC standings
NPC damage types
NPC naming conventions
Blitzing
Loyalty Points
Gaining faction standings fast
Mission ships
Career Agents

Level2
TypeEncounter
FactionSerpentis
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistThermal damage ThKinetic damage Kin
EWARCorelum Chief Watchman (Sensor Dampening)
Ship size limitCruiser or smaller
Ship suggestionDestroyer, Cruiser


Blitz: Kill Federation Industrial, loot prisoners, then warp out.

Single Pocket

Initial Hostiles
WD EWAR L
Group 1, 20km auto-aggro
Frigate 1-5 x Frigate Coreli Defender/Initiate/Protector Triggers Reinforcement 1
Destroyer 1-5 x Destroyer Corelior Soldier/Trooper
Cruiser 1 x Cruiser Corelum Chief Watchman/Chief Patroller Remote Sensor Dampener
Group 2, 35km
Industrial 1 x Industrial Federation Industrial No standing loss, mission objective


Reinforcement 1, 45km
WD EWAR L


Frigate 3 x Frigate Coreli Spy/Agent Spawns Reinforcement 2


Reinforcement 2, 20km
WD EWAR L


Frigate 2 x Frigate Coreli Initiate

Mining

Asteroids
WD EWAR L


Asteroid 16 x Veldspar
Asteroid 16 x Scordite

Missions
Mission reports - COSMOS - Epic arcs - Faction warfare missions
Blitzing - Loyalty Points
General PvE info
Factions - NPC damage types - NPC naming conventions - Fitting ships