Difference between revisions of "Drug Bust"

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(Created page with "name=Drug Bust, Level 2 __NOTOC__{{survival copy}} {{Missiondetails |Level=2 |Type=Encounter |Objective= |Faction=Serpentis |Faction1=Serpentis |DamageToDeal=Kinetic/Thermal |...")
 
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name=Drug Bust, Level 2
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
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{{Missiondetails
 
{{Missiondetails
 
|Level=2
 
|Level=2
 
|Type=Encounter
 
|Type=Encounter
 
|Objective=
 
|Objective=
|Faction=Serpentis
 
 
|Faction1=Serpentis
 
|Faction1=Serpentis
|DamageToDeal=Kinetic/Thermal
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|DamageToDeal=
|DamageToResist=Thermal/Kinetic
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|DamageToResist=
 
|WebPoint=
 
|WebPoint=
|EWAR=
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|EWAR=Corelum Chief Watchman (Sensor Dampening)
|ShipSizeLimit=
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|ShipSizeLimit=Cruiser or smaller
|ShipSuggestion=Cruiser
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|ShipSuggestion=Destroyer, Cruiser
|Rewards=
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|Rewards=
|Extra=Sensor Damp - Corelium Chief Watchman
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|StandingLoss=
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|Extra=  
 
}}
 
}}
  
  
Space type: Deadspace with gate<br>
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'''Blitz: Kill Federation Industrial, loot prisoners, then warp out.'''
Special Restrictions: T1 Cruiser, T1/T2 Frigate, T1/T2 Industrial, Rookie Ship, Shuttle<br>
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===Single Pocket===
 
===Single Pocket===
Group 1 (20km) (Auto Aggro):<br>
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5x Frigates (Coreli Defender/Corelior Soldier/Corelior Trooper)<br>
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{{NPCTableHead|Initial Hostiles}}
2x Cruisers (Chief Patroller/Corelium Chief Watchman)<br>
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{{NPCTableSeparator|Group 1, 20km auto-aggro}}
- Last frigate killed triggers Group 3<br>
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{{NPCTableRow|Frigate|1-5|Coreli Defender/Initiate/Protector|trigger=Triggers Reinforcement 1}}
- Watchmen may Sensor Dampen<br>
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{{NPCTableRow|Destroyer|1-5|Corelior Soldier/Trooper}}
Group 2 (35km):<br>
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{{NPCTableRow|Cruiser|1|Corelum Chief Watchman/Chief Patroller|ewar=Damp}}
1x Federation Industrial <br>
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{{NPCTableSeparator|Group 2, 35km}}
- Does not have weapons<br>
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{{NPCTableRow|Industrial|1|Federation Industrial|note=No standing loss, mission objective}}
- Type is Mission Industrial, does not affect standings<br>
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|}
Group 3 (45km):<br>
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3x Frigates (Coreli Spy)<br>
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{{NPCTableHead|Reinforcement 1, 45km}}
- Last frigate killed triggers Group 4<br>
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{{NPCTableRow|Frigate|3|Coreli Spy/Agent|trigger=Spawns Reinforcement 2}}
Group 4 (20km):<br>
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|}
2x Frigates ( Coreli Initiate)<br>
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'''Blitz:'''<br>
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{{NPCTableHead|Reinforcement 2, 20km}}
Kill industrial, take prisoners from can, go home.
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{{NPCTableRow|Frigate|2|Coreli Initiate}}
'''Mineable Asteroids:'''<br>
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|}
16x Scordite<br>
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16x Veldspar<br>
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===Mining===
'''Structures:'''<br>
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None
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{{NPCTableHead|Asteroids}}
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{{NPCTableRow|Asteroid|16|Veldspar}}
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{{NPCTableRow|Asteroid|16|Scordite}}
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|}
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{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 21:17, 10 May 2020


Level 2
Type Encounter
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
EWAR Corelum Chief Watchman (Sensor Dampening)
Ship size limit Cruiser or smaller
Ship suggestion Destroyer, Cruiser


Blitz: Kill Federation Industrial, loot prisoners, then warp out.

Single Pocket

Initial Hostiles
WD EWAR L
Group 1, 20km auto-aggro
Frigate 1-5 x Frigate Coreli Defender/Initiate/Protector Triggers Reinforcement 1
Destroyer 1-5 x Destroyer Corelior Soldier/Trooper
Cruiser 1 x Cruiser Corelum Chief Watchman/Chief Patroller Remote Sensor Dampener
Group 2, 35km
Hauler 1 x Industrial Federation Industrial No standing loss, mission objective


Reinforcement 1, 45km
WD EWAR L


Frigate 3 x Frigate Coreli Spy/Agent Spawns Reinforcement 2


Reinforcement 2, 20km
WD EWAR L


Frigate 2 x Frigate Coreli Initiate

Mining

Asteroids
WD EWAR L


Asteroid 16 x Veldspar
Asteroid 16 x Scordite