EVE University Rules

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Both EVE University and Ivy League hold a unique position in New Eden. Conceived and implemented with the express purpose of assisting new pilots through the steep learning curve of the first few months of the capsuleer experience, with no long-term goal of retaining those assisted, we are truly different from the vast majority of other capsuleer-run corporations, and the success of the University can be measured in the respect we have earned in the New Eden community.

Part of that uniqueness are the rules that we adhere to as a group. These concepts are expressions of who we are and how we choose to interact with one another and with fellow capsuleers. They are not designed to be "fair" or "moral" or "ethical", they are simply the standards of conduct that we adhere to, which we have found to provide a suitable learning environment:

Any member is free to leave at any time if they find these policies repressive, and we reserve the right to remove members without warning if it is clear that they are not being followed.

Code of Conduct

Our members are honest in their dealings both with one another and the community

We don’t lie, cheat or deceive. Our word is trustworthy. In times of war, strategic and tactical considerations may require temporary departures from this concept from the perspective of our enemies, but our allies and other members should never be given doubt about our commitment to operate with integrity.

Our members treat all pilots both inside and outside the organization with respect

Members are expected to be respectful. There will be no tolerance for personal attacks, smack talk, abuse, disparaging remarks and ridicule, either in-game or out. Property rights of others, both members and the community, are always to be respected in all forms.

Our members keep all public communication channels free of inappropriate content

While we appreciate that losing your ship to the last rat in a mission, falling for a contract scam, or having everything you own destroyed by a pirate in LoSec can be infuriating, members avoid profanity where possible. While occasional mild profanity may be tolerated, it is neither required or expected in common usage. Sexual or other off-color chat is to be avoided at all times, and there is very little tolerance in this regard.

Our members do not exploit or otherwise violate the Eve Online EULA

For all members of EVE University and Ivy League, actions which breach the End User Licence Agreement (EULA) for Eve Online as set by CCP, are prohibited. Examples of these are account sharing and purchasing of ISK or in-game items for real money. Any member found to have engaged in any actions forbidden in the EULA will be immediately removed. In the event that a member has mistakenly breached the EULA, they are encouraged to petition CCP themselves via the normal channels to resolve the issue. Similarly, if a member has reason believe another player is violating the EULA, they are encouraged to petition them, and must not take any action in-game.

Our members are free to make their own choices

The corporation does not require members to live in certain star-systems and they may choose their own play times. Members are free to explore any of the skill sets available in New Eden at their own pace, in addition to participating in both scheduled and unscheduled classes and activities, as long as their actions do not conflict these policies. It is important that all members are aware that the restrictions laid out in the policies are based on many years of experience, and allow us to fulfil our mission while providing a suitable environment for new pilots.

Our members are encouraged to balance "self" with "service"

When they first join the University, members are usually focused on advancing their skills, establishing a viable personal economy and generally learning how things work. As experience and knowledge levels increase, the members who were once new find that they are able to support the next generation of new pilots. The majority of our members naturally progress in this activity, and those that choose to stay with EVE University for longer periods often find this role very fulfilling and a primary reason for remaining.

HiSec, LoSec, NPC NullSec, Claimable NullSec and W-space

High Security Space

IVY members are permitted in all High Security space (security status of 0.5-1.0) without restriction, however all members must be aware that they are not protected from suicide ganking and similar actions, and should therefore avoid using the autopilot if carrying any moderately valuable cargo or modules.

Low Security Space

IVY members are permitted in all LowSec space (security status of 0.1 - 0.4) without restriction, on the understanding that they are open to attack by all parties. Appropriate escorts should be used for any valuable cargoes, and the autopilot must not be used.

NPC NullSec

IVY members are permitted in the Great Wildlands, Curse, Syndicate and Outer Ring regions, but are aware that they are open to attack by all parties. Appropriate escorts should be used for any valuable cargoes, and the autopilot must not be used. Venal and Stain are not open to members as to reach them you must travel through Claimable Null Security Space. Autopilot in these regions is prohibited.

Claimable NullSec

For reasons of neutrality, IVY members are not permitted in non-NPC nullsec, unless as part of a director authorized event or project. It is suggested that members use the Autopilot avoidance system to prevent accidentally straying into NullSec.

Wormhole Space

IVY Members are free to enter wormhole space, however this is done so entirely at their own risk. Due to the nature of W-space, members should ensure that they take sufficient resources with them when entering. All members must avoid exits which lead to Claimable NullSec, only making use of a wormhole leading to these regions in the event there are absolutely no alternatives, and must contact a Director via convo or forum PM before proceeding, then travel directly and immediately to the nearest authorised system without stopping.

Rules of Engagement

Category Item HiSec LoSec NullSec W-Space Note
Plus10.png Friend of the Alliance Ships1 Cross.png Cross.png Cross.png Cross.png If you are fired upon without provocation you may retaliate in order to defend yourself.

Do not Pursue. All Incidents Must be Reported Immediately.

Structures2 Cross.png Cross.png Cross.png Cross.png
Plus5.png Non-Aggression Pact Ships Cross.png Cross.png Cross.png Cross.png
Structures Cross.png Cross.png Cross.png Cross.png
Neutral.png Neutral Ships Cross.png Cross.png Tick.png Tick.png Please use discretion when attacking non-combat ships. Do not attack Cynos used for logi purposes.

Remember to notify a diplomat if attacked by a neutral.

Structures Cross.png Cross.png Cross.png Cross.png Do not attack structures.
Minus5.png Hostile toward the Alliance Ships Cross.png Tick.png Tick.png Tick.png Your Security Status should be taken into account in LoSec.
Structures Cross.png Cross.png Cross.png Cross.png -
Minus10.png Enemy of the Alliance Ships Tick.png Tick.png Tick.png Tick.png Your Security Status should be taken into account in HiSec3 and LoSec.

High-sec is mostly intended for WT alts. Don't go crazy.

Structures Cross.png Tick.png Tick.png Tick.png Director authorization is required 15 minutes before attacking and final blow.
War.png War Target Ships Tick.png Tick.png Tick.png Tick.png Destruction of War Target pods is actively encouraged.
Structures Tick.png Tick.png Tick.png Tick.png Director authorization is required 15 minutes before attacking and final blow.
Criminal.png Outlaw / Criminal Ships Tick.png Tick.png Tick.png Tick.png -
Aggressed.png Aggressed Ships Tick.png Tick.png Tick.png Tick.png Being aggressed by a structure does not give you the right to shoot it.
1 Ships are defined as any pilotable item, including combat ships, industrial vessels and capsules.
2 Structures are defined as any static structure, such as containers, Player Owned Starbases and Outposts.
3 Attacking an Enemy in HiSec without them being flagged will result in your ship being destroyed by CONCORD. Please use this sparingly and only against targets with a long history of aggression and a justifiable reason.

Kill Rights

The Kill Rights system allows revenge on a player who has previously illegally destroyed a ship in Empire space, in which the killed party had no chance or desire to fight back. You can view Kill Rights you have and those against you from your in-game NeoCom>Character Log>Kill Rights. This also includes the time left to engage those rights. You should review the mechanics around kill rights, then follow these rules:

  1. Check the standing of whomever you are attempting to exercise Kill Rights against regularly. It can change.
  2. If you have Kill Rights on someone who is neutral, -5, or -10 to EVE University, you may exercise those Kill Rights within their legal limits.
  3. If you have Kill Rights on someone who is +5 or +10 to EVE University, then you must contact a University Diplomat or Director for permission to exercise those rights, and that contact must have been within the previous 15 days.
  4. If you have Kill Rights against you, you must notify the FC of any and every fleet, event, or practical class you join while those Kill Rights are active.
  5. If someone attempts to exercise their kill rights against you, you may defend yourself.
  6. EVE University fleets or individual members must not assist in defense against Kill Rights being exercised against EVE University members unless the ROE specifically allows the engagement.
  7. If you have any questions about Kill Rights in either direction, you must contact an EVE University Diplomat or Director before engaging or putting yourself in a position to be engaged.

Security Status

EVE University members are required to maintain a positive Security Status during their time in the corporation.

If a members SecStatus is negative at any time they will lose all titles until it has been returned to a positive value, and if their SecStatus is still negative after two weeks, then the member will be removed from their corporation.

To avoid these actions, it is suggested that members avoid taking actions which will reduce their SecStatus to negative numbers, ensure their SecStatus is returned to a positive value as soon as possible, or ensure they maintain a significantly positive SecStatus to absorb any losses.

War Standard Operating Procedures (SOP)

During war-time, EVE University uses a set of guidelines known as 'Standard Operating Procedures' (SOP), typically referred to as "the War SOP".

These are part of a carefully crafted war doctrine based on years of experience, which is intended to keep members safe and impart the knowledge neccecary to survive, while bringing the war to a quick close by denying the war's entertainment or profit value to the enemy, frustrating or even boring the enemy at every chance we get. To that end, the SOP is intended to:

  • Deny the enemy easy kills of helpless non-combat ships.
  • Deny the enemy easy kills of poorly-fitted ships.
  • Deny the enemy any kills of high-value ships.
  • Deny the enemy any chance to banter or smack talk with us.
  • Deny the enemy any enjoyment from the conflict.

More information and the full details along with restrictions placed on members are available on the Wartime Standard Operating Procedures page.

UNI Fleet, Wing, Squad Command Sobriety

Leading a fleet of UNI members, or any part of a fleet, is a privilege, and should be treated as such. Your corpmates look to fleet, wing and squad commanders to lead them effectively. Therefore, UNI management takes a very dim view of anyone who assumes a fleet, wing or squad commander position while intoxicated. Impaired judgement while under the influence leads to bad decisions, bad fleet outcomes, diplomatic problems for the UNI, stranded fleet members, and a bad time during and after a fleet. If you are drunk or high, don't command any part of a UNI fleet.

Mixed Membership Fleets

Due to neutrality reasons, and our policy of non-involvement, there are a number of restrictions on fleet composition:

Combat Fleets

  • Combat fleets (likely to involve the destruction of other pilots ships), formed to attack or defend against non-specific targets must only include IVY members in combat roles.
  • Combat fleets with plans to engage specific Enemies of the Alliance such as War Targets, may only include both IVY members and pilots who are Friends of the Alliance. Alts may be used for non-combat roles (example: scouting)
  • All PvP fleets with other combinations risk all the members involved being removed. There can be no excuses for mixed fleets involved in PvP.

Non-Combat Fleets

  • Non-Combat fleets (formed for mining, missions and similar activities) may include any members regardless of standings, however in the event the fleet is involved in any combat, the kill or loss must be posted to the killboard immediately, and include a full description of the situation.
  • Wormhole fleets, due to the aggressive nature of the space, is considered PvP, however members may join or form fleets that include pilots with NAP or Friend status from IVY. As WH space operates on NBSI (except industrial assets, see above), IVY pilots may defend blues in WH space from neutral attacks, however fleets containing non-IVY members should not be searching for or aggressively taking part in PvP.
  • Again, due to the aggressive nature of the space involved, all activities in losec and nullsec are considered live fire and therefore are classified as PvP fleets at all times.

We understand that the above is quite complex, so if in doubt, please avoid any mixed membership fleets. IVY and its members benefit greatly from its neutrality, and even a small misunderstanding can threaten our mission significantly.


In-Game and Mumble

  • Apart from an occasional 'GF' (good fight) in local, E-UNI members must not speak to any Enemies of the Alliance (-10 standing) or War-Targets at any time via local, private conversations or any other means than official Uni methods, such as E-UNI channels, forums, mumble, etc., and any attempts by hostile parties to contact a member outside of these methods must be reported to a director and/or diplomat immediately. Please refrain from using an alt to smacktalk.
  • Conversations with E-UNI alumni are are always allowed, however members are reminded to remain civil and report any issues to management immediately.
  • During fleet operations there is a strict no-talking-in-local policy. Fleet Commanders may allow a 'GF' in local after a fight at their discretion.
  • During fleet operations there is a 'no chat' restriction on the mumble channel for the duration of the operation. Communications must be kept clear for reporting. Fleet Commanders may soften this at their discretion.
  • IVY members may only listen on a fleet operation channel if they are an active member of that fleet, invited to listen in by the Fleet Commander, or are a Director or an ILN Staff Officer or higher rank.
  • Operational Security is very important in a group the size of EVE University where everyone cannot know everyone else, and effectively means you should not talk in public about any combat activity until it is concluded.

Forums and Out of Game Communications

  • E-UNI members are not authorised to post on the 'Corporations, Alliances and Organizations Center' of the EVE Online forums unless given explicit permission by a director.
  • E-UNI members must not post in any discussions related to EVE University itself, on the official EVE forums or elsewhere, unless given explicit permission by a director. Please bring any posts such as these which you feel may need a comment or similar to the attention of the management and let an authorised person post instead. This includes using 'alts' or other pseudonyms.

Killfeed / Killboard

  • IVY members should post all kills and losses to the EVE University Killfeed manually. Any not posted manually will be automatically posted from the EVE API, however not posting losses may affect your MI Index. NPC losses and in-corp losses must also be posted.
  • All posts to the Killfeed must include a comment on the situation which lead to the kill/loss, either from the IVY member with the highest amount of damage, or the person who lost the ship in the case of losses. These are an invaluable resource for both Fleet Commanders and the Diplomatic Team.
  • Failure to post a comment on your kills or losses will directly affect your MI Index, and may result in suspension from E-UNI while an investigation is carried out, so please ensure you always post a comment on your kills and losses to avoid this.

Looting and Salvaging

  • Wrecks of player ships are considered the property of the owner of the lost ship.
  • Any containers (wrecks and cans) which are unwanted should be abandoned at the first opportunity.
  • IVY members may take loot and salvage items from all abandoned (blue) containers and wrecks.
  • The owners of an in-corp (white) container must be asked before looting or salvaging.
  • Any owners of out-of-corp (yellow) containers must be asked before looting or salvaging. If possible, they should mark the container as abandoned to prevent criminal flagging.
  • IVY members may loot, salvage or steal from Enemies of the Alliance or Criminally Flagged groups, however you do this at your own risk.
  • All loot and salvage from war targets is considered property of the Logistics Department. The closest pilot to the wreck has permission to loot and salvage at the Fleet Commanders discretion, and members must not rush to the wreck hoping to get the loot. This loot should be passed to a tanked ship to return to HQ at the end of the fleet op. At HQ, the FC may divert some of the loot to help cover losses in his own fleet. Any left over spoils are to be deposited into the WarLoot container in the Alpha Hangar. Fleet and Wing Commanders will keep track of this, if you are found to be stealing you will be punished.

Restricted Ship Classes

  • Capital Ships are prohibited in all classes of space without permission from an E-UNI Director. This is defined as any combat ship which requires a jump drive to move around, ie: Dreadnought, Carrier, Supercarrier and Titan class ships. Permission will be given on a case-by-case basis, dependent on the individual pilots experience. Freighters, Jump Freighters and Capital Industrial ships are not covered by this rule.
  • Other restrictions apply during wartime. For full details see the Wartime Standard Operating Procedures.


Failure to follow the above may result in one or more of the below consequences.

  • An unpleasant talk with a senior member of your corporation or another senior member of the alliance.
  • Reduction or removal of roles/titles within your corporation.
  • Suspension pending investigation.
  • Destruction of your ship and/or pod.
  • Expulsion from your corporation.


Any questions on or clarifications of the above rules should be referred to a Director or the Student Relations Manager.

Related Links

  • Inactive Member Policy - after a set period of inactivity members may be dropped for administrative reasons (with no penalties on returning)