Emerging Conduit

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Emerging Conduit combat site appears as an anomaly in all areas of high security space regardless of the presence of Triglavian Invasions.

Contents

Incoming transmission
An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems.

The site consists of single ungated normal space pocket. Three waves of increasing difficulty will spawn with next wave appearing after previous wave has been killed. The rats in the site will use various types of EWAR: Energy neutralizing, tracking disruptors, guidance disruptors, webs and target painters. The site does not have warp disrupting or warp scrambling enemies.

Frigates are the most common enemy type in the site. Each wave will usually contain one or two destroyers with rest of the ships being frigates.

Wave 1: 3-5 Frigates/destroyers (Kikimora/Damavik).

Wave 2: 5-6 Frigates/destroyers (Kikimora/Damavik) and a chance of a named Kikimora (Zorya's Kikimora).

Wave 3: 9 Frigates/destroyers (Kikimora/Damavik) and a chance of a named Vedmak (Zorya's Vedmak).

Tactics

The rats will spawn on top of the rift at the center of the site. This is ~70 km from the warpin. The frigates and destroyers will orbit at ~6 km range making webs and grapplers highly effective once they are in range.

Frigates have a speed of ~3km/s and a range of ~20km. Destroyers have a speed of ~1.5km/s and a range of ~30km. Zorya's Vedmak has a speed of 2.3km/s and a range of 35km. EWAR weapons have longer ranges. Incoming damage per second from the wavess spike up to 1k to 1.5k per second during the final wave (earlier waves are easier).

Kiting them is technically possible, but the fits required to maintain the speed and distance leave very little room for dps.

The site can be completed solo with a heavily tanked passive shield tank battleship. Rattlesnake is the most obvious choice.

The rats deal quite high damage but they also switch aggro quite often. This makes it possible to complete the site in a group of ships that can tank the incoming damage in bursts but not sustain the tank.

The named rats (Zorya's Vedmak/Kikimora) will warp off if not killed early and is not required to be killed to trigger the next wave. It is recommended to kill them early in the wave to maximize loot and avoid spawning the next wave earlier than desired.

Triglavian damage is Thermal/Explosive and their defense weakness is also Thermal/Explosive.

Rewards

Completing the site will pay 4.5 million isk and 300 CONCORD LP to each pilot present on site. If more than three pilots are on site the payout will be reduced.

The Triglavian wrecks will often contain stacks of Triglavian Survey Databases and rarely abyssal filaments or mutaplasmids.

Salvage from the Triglavian wrecks will drop materials used for T2 Triglavian ships.