Difference between revisions of "Executioner"

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|recommended1=
 
|recommended1=
Afterburner I<br>
+
Afterburner LVL I<br>
Amarr Frigate II<br>
+
Amarr Frigate LVL II<br>
Controlled Bursts I<br>
+
Controlled Bursts LVL I<br>
  
 
|recommended2=
 
|recommended2=
Energy Grid Upgrades II<br>
+
Energy Grid Upgrades LVL II<br>
Hull Upgrades I<br>
+
Hull Upgrades LVL I<br>
Rapid Firing I<br>
+
Rapid Firing LVL I<br>
  
 
|recommended3=
 
|recommended3=
Repair Systems I<br>
+
Repair Systems LVL I<br>
Sharpshooter I<br>
+
Sharpshooter LVL I<br>
Small Laser Turret II<br>
+
Small Laser Turret LVL II<br>
  
 
|notes=  
 
|notes=  
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|recommended1=
 
|recommended1=
Acceleration Control III<br>
+
Acceleration Control LVL III<br>
Afterburner III<br>
+
Afterburner LVL III<br>
Amarr Frigate II<br>
+
Amarr Frigate LVL II<br>
Controlled Bursts III<br>
+
Controlled Bursts LVL III<br>
Energy Management III<br>
+
Energy Management LVL III<br>
Energy Systems Operation III<br>
+
Energy Systems Operation LVL III<br>
Evasive Maneuvering III<br>
+
Evasive Maneuvering LVL III<br>
  
 
|recommended2=
 
|recommended2=
Gunnery III<br>
+
Gunnery LVL III<br>
High Speed Maneuvering III<br>
+
High Speed Maneuvering LVL III<br>
Hull Upgrades III<br>
+
Hull Upgrades LVL III<br>
Mechanic III<br>
+
Mechanic LVL III<br>
Motion Prediction III<br>
+
Motion Prediction LVL III<br>
Propulsion Jamming III<br>
+
Propulsion Jamming LVL III<br>
Rapid Firing III<br>
+
Rapid Firing LVL III<br>
  
 
|recommended3=
 
|recommended3=
Sharpshooter III<br>
+
Sharpshooter LVL III<br>
Signature Analysis III<br>
+
Signature Analysis LVL III<br>
Small Energy Turret III<br>
+
Small Energy Turret LVL III<br>
Targeting III<br>
+
Targeting LVL III<br>
Warp Drive Operation III<br>
+
Warp Drive Operation LVL III<br>
  
 
|notes=* The pulse lasers can be replaced by 150mm or 200mm AutoCannons to avoid the cap problems of laser turrets.
 
|notes=* The pulse lasers can be replaced by 150mm or 200mm AutoCannons to avoid the cap problems of laser turrets.

Revision as of 14:56, 29 June 2012

EVE University Database
 
Ship Database
Executioner
Executioner
Amarr Empire
Amarr Empire
Standard Frigates
Executioner Class
RELATED UNI-WIKI REFERENCES

The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.

SHIP BONUSES

Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret capacitor use and 5% Small Energy Turret damage per skill level.

Required Skills
  • Amarr Frigate II1h 34m
    • Spaceship Command I8m
Training Time what's this?
0d 1h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Crusader
Crusader.jpg
CornerT2s.png
Crusader
Interceptors Executioner Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (0/4) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png48 MW Icon cpu.png145 tf
Icon velocity.png455 m/sec
Icon capacity.png90 m³
, Malediction
Malediction.jpg
CornerT2s.png
Malediction
Interceptors Executioner Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (3/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png36 MW Icon cpu.png150 tf
Icon velocity.png470 m/sec
Icon capacity.png98 m³

Ship Attributes

Fittings
Powergrid
powergrid
25 MW
CPU
cpu output
100 tf
Capacitor
capacitor
187.5 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
2
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
404 m/s
Inertia Modifier
inertia modifier (agility)
2.89
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.5 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
20 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
6 points
Sig. Radius
signature radius
33 m
Scan Res.
scan resolution
700 mm
Structure
Structure Hitpoints
structure hitpoints
274 HP
Mass
ship mass
1,124,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
135 m³
Armor
Armor Hitpoints
armor hitpoints
305 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
235 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Executioner is the Amarr fast frigate and the first step up for Amarrian pilots after the Impairor.

Skills

Further information about additional or recommended skills to pilot Executioner for a specific or it's common role(s) can be written here.

Fitting

Template:FittingsTemplate:Fittings

Tactics

No sub-article about Executioner roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.