Expansions

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Eve online has changed a great deal over the years, and this page lists the expansions added to it, along with major features contained within them. While not a common resource, from this page you should be able to see how and possibly why things have been changed as Eve has evolved.


Previous Expansions

The Second Genesis

  • Released: May 2003

The original release of Eve Online, it was at the time significantly differnt to most MMO's of the age. Looking back at it, while many things have changed, the core of what Eve is is still visible. Read on to see how things evolved.


Castor

  • Released: December 2003

Tech 2 blueprints were added to Eve, using a lottery system to distibute them via new Research Agents.

Conquerable Stations were introduced in NullSec space, giving people something to fight for. Not to be confused with Outposts, introduced later, these are simply NPC stations which can be claimed.

The Armor Repairer and [Warp Core Stabliser]] (WCS) were moved from mid-slot to a low-slot modules and the WCS no longer required to be manually activated.

Agent changes were introduced, meaning that Concord and Jovian agents were no longer available to pilots. Standing decay was also introduced, meaning pilots would need to continue doing missions to retain access to higher level agents.

Targeting speed of ships changed from a single atribute, to adding factors such as Scan Resolution and Signature Radius, and ships using gates had a Cloak applied when entering and leaving the gate network.

Finally, Advanced Learning skills were also added in a later patch, allowing pilots to train skills faster.


Exodus

  • Released: November 2004

Known internally as 'Shiva', Exodus introduced a great deal of changes to Eve. Most notable was the new Soverignty system, with allowed the newly introduced formal Allainces to claim NullSec space as their own though the use of the newly introduced Starbases (with small and medium versions arriving later).

Deadspace Complexes were introduced, effectively as static public missions, and dotted across the galaxy. Level 4 agents were introduced, designed to be group missions, as well as 'agent offers' which were special trade offers. Rogue Drones also began to appear at this time, providing Drone Materials rather than bounties.

Mining Barges, were introduced, along with the Strip Miner, Ice Miner modules and Ice belts, allowing the ice mined to be used to fuel the new starbases. Destroyers and Battlecruisers were also introduced, Faction Ships were made available though the new agent offers and complexes.

From a corporation standpoint, a few new fatures were added, such as secure containers with Audit Logs, the ability to lockdown blueprints in hangars, a new Titles system which collected a number of the existing roles, seperate corp wallet divsions, and a new tax system was introduced, allowing the ability to set taxes between 0% and 10% on seperate income streams. Also added was an early version of what became the API, allowing you to export corp wallet records.

The War Declaration system was also adjusted to take the new Alliances into account. At this time, the cost for a war was 1 Million ISK x 2 x the number of target corporations affected x the number of existing wars declared.

Finally, the Aggression flagging system was revamped, meaning attack by empire navies of outlaws with security status below -5.0 when in HiSec, and a contraband system was introduced.


Red Moon Rising

  • Released: December 2005

Known as 'RMR', this expansion added a great number of Capital Ships, including Titans, Carriers and Motherships, along with the relevant items for them, such as the Doomsday Weapons and Fighters.

Four new asian bloodlines, the Achura, Jin-Mei, Khanid and the Vherokior, in preperation for the Chinese release of the game on a sperate server, known as Serenity.

COSMOS constellations were also added for the Gallente and Caldari races, to match the existing areas for the Amarr and Minmatar.

Jump Clones were implimented, allowing near-instanteneous travel between two points, including both stations and some capital ships.

The role of Starbases was expanded, allowing them to now be anchored in space with security ratings of 0.7 to 0.4. Capitial Assembly Arrays could also be achored at this time, which meant that capital ships could be constructed in HiSec space.

Exhumers, the T2 versions of existing mining barges were added, many modules were changed, and stacking penalties were introduced. Other T2 ships added were Interdictors, based on the Destroyer hull, Recons based on a Cruiser hull and Command Ships based on the then available tier one Battlecruiser hull. At this point, the Tractor Beam was also added, which many people were thankful for.

Many new drones were added, with repair dones, EW drones and sentry drones all making their appearance, however the maximum number of drones a pilot could use was lowered to five from the previous ten, although ship bonusses and skills were adjusted to compensate.

The Kill Rights system was introduced, which allows you to attack someone in HiSec and destroy their vessel in revenge for unsanctioned combat. Finally, the Criminal Flag was introduced, meaning that taking from a JetCan now allowed the victim to react with force.

Revelations

This expansion, previously known as 'Kali'

Trinity

Emperian Age

Apocrypha

Dominion

Release: December 2009

Dominion...


Upcoming Expansions

Incarna

  • Expected Release: 2010 (Tentative)

Incarna, previously known as both 'Walking In Stations' and 'Ambulation', is the name for the upcoming expansion which will add the ability for pilots to leave their capsules and walk around the stations and possibly other facilities.

While there has been little firm information on this, suggestions previously have been that it will be possible for pilots to own establisments, shops and similar, and use a complex scripting system to create NPC vendors. Also to be included are various games, such as SecWars, based on the game Slay.

While many believe Incarna will make Eve into "WoW in space", CCP have stated that combat and similar actions will be prohibited in this area.


Other Projects

Dust 514