Difference between revisions of "Fighters"

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(Deleted a wrong statement. Roruqals and FAXs are capitals and can use drones.)
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Fighters are frigate-sized drones that do cruiser-sized damage and can only be fielded by [[carriers]] and [[supercarriers]], while heavy fighters can only be used by supercarriers.  Capital ships can only use fighters, they cannot use subcapital drones (light, medium, heavy, and sentry drones).
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Fighters are frigate-sized drones that do cruiser-sized damage and can only be fielded by [[carriers]] and [[supercarriers]], while heavy fighters can only be used by supercarriers.
  
 
There are 3 types of fighters: Light (Anti-Subcapital), Heavy (Anti-Capital), and Support (EWAR). Each has a Tech 1 and Tech 2 variant, and squadron size. Light fighters and heavy fighters are further split between the roles they perform. Each type of fighter has a squadron size that determines how many individual fighters make up a squadron, and each carrier or supercarrier is limited by how many launch tubes exist for squadrons. Fighters are a lot larger, in volume, than drones. The skill {{sk|Fighter Hangar Management|icon=yes}} increases fighter hangar size by 5% per level.
 
There are 3 types of fighters: Light (Anti-Subcapital), Heavy (Anti-Capital), and Support (EWAR). Each has a Tech 1 and Tech 2 variant, and squadron size. Light fighters and heavy fighters are further split between the roles they perform. Each type of fighter has a squadron size that determines how many individual fighters make up a squadron, and each carrier or supercarrier is limited by how many launch tubes exist for squadrons. Fighters are a lot larger, in volume, than drones. The skill {{sk|Fighter Hangar Management|icon=yes}} increases fighter hangar size by 5% per level.

Revision as of 11:05, 12 October 2019

Fighters are frigate-sized drones that do cruiser-sized damage and can only be fielded by carriers and supercarriers, while heavy fighters can only be used by supercarriers.

There are 3 types of fighters: Light (Anti-Subcapital), Heavy (Anti-Capital), and Support (EWAR). Each has a Tech 1 and Tech 2 variant, and squadron size. Light fighters and heavy fighters are further split between the roles they perform. Each type of fighter has a squadron size that determines how many individual fighters make up a squadron, and each carrier or supercarrier is limited by how many launch tubes exist for squadrons. Fighters are a lot larger, in volume, than drones. The skill Icon skillbook2.png Fighter Hangar Management increases fighter hangar size by 5% per level.

All fighters are capable of warping, and will pursue a target into warp - the only escape from fighters is to jump system or to dock. Fighters cannot receive remote assistance, such as repairs or shield boosting.

Each race has each its own fighters, and their damage matches the race's primary damage type, but otherwise they are very similar to each other. In order to use fighters you need to train Icon skillbook2.png Fighters (5% damage bonus per level).

Light Fighters

Light fighters require the skill Icon skillbook2.png Light Fighters (5% bonus in light fighter velocity per level). Tech 2 light fighters requires Light Fighters IV.

Attack Fighters

Attack fighters are general purpose attack craft, equipped with a faction-specific primary weapon (i.e., blaster cannon, pulse cannon, autocannon) with a short barrel length that is inaccurate against small, fast-moving targets. Their secondary weapon is a Heavy Rocket Salvo - a simplified, significantly shorter ranged version of starship launched Heavy Missiles. Also, they are equipped with a Microwarpdrive that increase base speed by 500%, at the cost of a 500% signature radius increase, with a 60-second cooldown.

Squadron Size: 9

Faction Fighter DPS Rocket DPS Speed (Base) Speed (MWD) Orbit
Amarr Templar I 65 Icon damage em.png 119 Icon damage em.png Icon velocity.png 926 m/s Icon velocity.png 4,630 m/s Icon orbit.png 6,500 m
Caldari Dragonfly I 72 Icon damage kin.png 131 Icon damage kin.png Icon velocity.png 837 m/s Icon velocity.png 4,185 m/s Icon orbit.png 4,500 m
Gallente Firbolg I 75 Icon damage therm.png 138 Icon damage therm.png Icon velocity.png 793 m/s Icon velocity.png 3,965 m/s Icon orbit.png 4,500 m
Minmatar Einherji I 62 Icon damage exp.png 113 Icon damage exp.png Icon velocity.png 970 m/s Icon velocity.png 4,850 m/s Icon orbit.png 7,000 m
Amarr Templar II 72 Icon damage em.png 131 Icon damage em.png Icon velocity.png 963 m/s Icon velocity.png 4,815 m/s Icon orbit.png 7,300 m
Caldari Dragonfly II 79 Icon damage kin.png 146 Icon damage kin.png Icon velocity.png 872 m/s Icon velocity.png 4,360 m/s Icon orbit.png 4,900 m
Gallente Firbolg II 83 Icon damage therm.png 152 Icon damage therm.png Icon velocity.png 826 m/s Icon velocity.png 4,130 m/s Icon orbit.png 4,900 m
Minmatar Einherji II 83 Icon damage exp.png 142 Icon damage exp.png Icon velocity.png 1,009 m/s Icon velocity.png 5,045 m/s Icon orbit.png 7,400 m


Space Superiority

Space Superiority fighters are anti-drone and anti-fighter weapons. Their primary weapons, Micro Missile Swarm, can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. However, very little damage is applied to full-sized ships. Defensively, they can enact evasive manuevers that increases its base speed by 200%, reduces the its signature radius by 80%, and increases all shield resists by 50%. Lastly, they can use their stasis webifiers to reduce the velocity of small craft by 4%.

Squadron size: 12

Faction Fighter DPS Speed (Base) Speed (AB) Orbit
Amarr Equite I 38 Icon damage em.png Icon velocity.png 1,111 m/s Icon velocity.png 2,222 m/s Icon orbit.png 10,000 m
Caldari Locust I 40 Icon damage kin.png Icon velocity.png 1,005 m/s Icon velocity.png 2,010 m/s Icon orbit.png 10,000 m
Gallente Satyr I 42 Icon damage therm.png Icon velocity.png 952 m/s Icon velocity.png 1,904 m/s Icon orbit.png 10,000 m
Minmatar Gram I 36 Icon damage exp.png Icon velocity.png 1,164 m/s Icon velocity.png 2,328 m/s Icon orbit.png 10,000 m
Amarr Equite II 42 Icon damage em.png Icon velocity.png 1,211 m/s Icon velocity.png 2,422 m/s Icon orbit.png 10,000 m
Caldari Locust II 44 Icon damage kin.png Icon velocity.png 1,046 m/s Icon velocity.png 2,092 m/s Icon orbit.png 10,000 m
Gallente Satyr II 46 Icon damage therm.png Icon velocity.png 991 m/s Icon velocity.png 1,982 m/s Icon orbit.png 10,000 m
Minmatar Gram II 40 Icon damage exp.png Icon velocity.png 1,211 m/s Icon velocity.png 2,422 m/s Icon orbit.png 10,000 m

Heavy Fighters

Heavy Fighters are anti-capital-ship fighters, and can only be used by supercarriers. Each race has its own heavy fighter, but aside from the different damage types, they are very similar to each other. Additionally, there is a Sansha faction heavy fighter (the Shadow), which does more damage than the Tech 1 heavy fighters, but is ludicrously expensive.

Heavy fighters need the Heavy Fighters skill (5% damage increase per level), while Tech 2 heavy fighters requires the skill Heavy Fighters IV.

Heavy Attack

Heavy Attack fighters use a faction specific primary weapon (i.e., blaster, artillery, pulse, or autocannon), while their secondary weapon is a very high damage Torpedo Salvo. Additionally, they possess a Microwarpdrive that increases base speed by 500% and signature radius by 500%, with a 60-second cooldown.

Squadron size: 6

Faction Fighter DPS Torpedo DPS Speed (Base) Speed (MWD) Orbit
Amarr Malleus I 316 Icon damage em.png 2,527 Icon damage em.png Icon velocity.png 576 m/s Icon velocity.png 2,880 m/s Icon orbit.png 6,500 m
Caldari Mantis I 349 Icon damage kin.png 2,793 Icon damage kin.png Icon velocity.png 521 m/s Icon velocity.png 2,605 m/s Icon orbit.png 4,500 m
Gallente Cyclops I 366 Icon damage therm.png 2,926 Icon damage therm.png Icon velocity.png 494 m/s Icon velocity.png 2,470 m/s Icon orbit.png 4,500 m
Minmatar Tyrfing I 299 Icon damage exp.png 2,394 Icon damage exp.png Icon velocity.png 604 m/s Icon velocity.png 3,020 m/s Icon orbit.png 7,000 m
Sansha Shadow 200 Icon damage em.pngIcon damage therm.png N/A Icon velocity.png 543 m/s Icon velocity.png 9,500 m/s Icon orbit.png 2,172 m
Amarr Malleus II 349 Icon damage em.png 2,793 Icon damage em.png Icon velocity.png 600 m/s Icon velocity.png 3,000 m/s Icon orbit.png 7,300 m
Caldari Mantis II 386 Icon damage kin.png 3,087 Icon damage kin.png Icon velocity.png 543 m/s Icon velocity.png 2,715 m/s Icon orbit.png 4,900 m
Gallente Cyclops II 404 Icon damage therm.png 3,324 Icon damage therm.png Icon velocity.png 514 m/s Icon velocity.png 2,570 m/s Icon orbit.png 4,900 m
Minmatar Tyrfing II 331 Icon damage exp.png 2,646 Icon damage exp.png Icon velocity.png 628 m/s Icon velocity.png 3,140 m/s Icon orbit.png 7,400 m


Long Range Attack

Long Range Attack fighters have faction specific long-range weaponary (i.e, beam cannon, railgun, and artillery), a Micro Jump Drive, and are capable of launching unguided bombs (much like stealth bombers). Usage of these bombs are disallowed in Low Security space.

Squadron size: 6

Faction Fighter DPS Optimal Falloff Speed (Base) MJD Range Orbit
Amarr Ametat I 253 Icon damage em.png 34 km Icon target range.png 8,000 m Icon falloff mod.png Icon velocity.png 555 m/s Icon velocity.png 100 km Icon orbit.png 31.50 km
Caldari Termite I 279 Icon damage kin.png 30 km Icon target range.png 12 km Icon falloff mod.png Icon velocity.png 502 m/s Icon velocity.png 100 km Icon orbit.png 31.50 km
Gallente Antaeus I 293 Icon damage therm.png 30 km Icon target range.png 12 km Icon falloff mod.png Icon velocity.png 476 m/s Icon velocity.png 100 km Icon orbit.png 31.50 km
Minmatar Gungnir I 239 Icon damage exp.png 26 km Icon target range.png 16 km Icon falloff mod.png Icon velocity.png 582 m/s Icon velocity.png 100 km Icon orbit.png 31.50 km
Amarr Ametat II 279 Icon damage em.png 40.80 km Icon target range.png 8,000 m Icon falloff mod.png Icon velocity.png 578 m/s Icon velocity.png 100 km Icon orbit.png 36.60 km
Caldari Termite II 309 Icon damage kin.png 36 km Icon target range.png 12 km Icon falloff mod.png Icon velocity.png 523 m/s Icon velocity.png 100 km Icon orbit.png 36 km
Gallente Antaeus II 323 Icon damage therm.png 36 km Icon target range.png 12 km Icon falloff mod.png Icon velocity.png 495 m/s Icon velocity.png 100 km Icon orbit.png 36 km
Minmatar Gungnir II 265 Icon damage exp.png 31.20 km Icon target range.png 16 km Icon falloff mod.png Icon velocity.png 605 m/s Icon velocity.png 100 km Icon orbit.png 36 km


Support Fighters

Support fighters are specialized fighters that each perform their own type of EWAR. Support fighters require the Support Fighters skill (5% increase in support fighter hit-points per level). Tech 2 support fighters requires Support Fighters IV.

Squadron size: 3

Faction Fighter Energy Neut Optimal Falloff Speed (Base) Speed (MWD) Orbit
Amarr Cenobite I 60 Icon energy neutralizer i.png 5,000 m Icon target range.png 2,500 m Icon falloff mod.png Icon velocity.png 715 m/s Icon velocity.png 3,575 m/s Icon orbit.png 3,750
Amarr Cenobite II 80 Icon energy neutralizer i.png 10,000 m Icon target range.png 5,000 m Icon falloff mod.png Icon velocity.png 744 m/s Icon velocity.png 3,720 m/s Icon orbit.png 7,500
Faction Fighter Jamming Strength Optimal Falloff Speed (Base) Speed (MWD) Orbit
Caldari Scarab I 1.6 Icon target max.png 5,000 m Icon target range.png 5,625 m Icon falloff mod.png Icon velocity.png 715 m/s Icon velocity.png 3,575 m/s Icon orbit.png 5,300 m
Caldari Scarab II 2.3 Icon target max.png 7,500 m Icon target range.png 8,400 m Icon falloff mod.png Icon velocity.png 744 m/s Icon velocity.png 3,720 m/s Icon orbit.png 8,000 m
Faction Fighter Warp Disruption Optimal Speed (Base) Speed (MWD) Orbit
Gallente Siren I 1 Icon warp disruptor i.png 8 km Icon target range.png Icon velocity.png 715 m/s Icon velocity.png 3,575 m/s Icon orbit.png 4,000 m
Gallente Siren II 1 Icon warp disruptor i.png 16 km Icon target range.png Icon velocity.png 744 m/s Icon velocity.png 3,720 m/s Icon orbit.png 8,000 m
Faction Fighter Velocity Reduction Optimal Speed (Base) Speed (MWD) Orbit
Minmatar Dromi I 15% Icon stasis webifier i.png 8 km Icon target range.png Icon velocity.png 715 m/s Icon velocity.png 3,575 m/s Icon orbit.png 4,000 m
Minmatar Dromi II 20% Icon stasis webifier i.png 16 km Icon target range.png Icon velocity.png 744 m/s Icon velocity.png 3,720 m/s Icon orbit.png 8,000 m