Difference between revisions of "Fleet terminology"

From EVE University Wiki
Jump to: navigation, search
(Common terms heard over TeamSpeak)
 
Line 19: Line 19:
 
= Fleet Movement Terms =
 
= Fleet Movement Terms =
 
* '''Offensive / Defensive Gatecamp''' -- You can find more details about [[Gatecamps]] here.
 
* '''Offensive / Defensive Gatecamp''' -- You can find more details about [[Gatecamps]] here.
* '''Jump, Jump, Jump''' -- jump through the gate you are at, or are in warp too
+
* '''Jump, Jump, Jump''' (jjj)-- jump through the gate you are at, or are in warp too
* '''Jump on Contact''' -- jump as soon as you can when you reach the gate
+
* '''Jump on Contact''' (joc)-- jump as soon as you can when you reach the gate
* '''Hold on Gate''' -- do NOT jump through the gate you are at or are in warp to
+
* '''Hold on Gate''' (hoc)-- do NOT jump through the gate you are at or are in warp to
 
* '''Reapproach the Gate''' -- move back into jump range (less than 2500m) of the nearest gate.  Larger (slower) ships may accomplish this faster by bouncing off a near by Celestial, preferable a planet or asteroid belt, not a moon.
 
* '''Reapproach the Gate''' -- move back into jump range (less than 2500m) of the nearest gate.  Larger (slower) ships may accomplish this faster by bouncing off a near by Celestial, preferable a planet or asteroid belt, not a moon.
* '''Hold cloak''' -- when you jump through a gate, you will stay cloaked for 30 seconds as long as you don't move.  If you are told to hold cloak, don't move, change speed, change direction, etc.   
+
* '''Hold cloak''' (hc)-- when you jump through a gate, you will stay cloaked for 30 seconds as long as you don't move.  If you are told to hold cloak, don't move, change speed, change direction, etc.   
 
* '''Primary''' -- This is the target the FC wants the fleet to focus on.  This page will not discuss tactics but there are cases where all damage dealers will attack the primary but ewar will spread their targeting out to target more than 1 ship.
 
* '''Primary''' -- This is the target the FC wants the fleet to focus on.  This page will not discuss tactics but there are cases where all damage dealers will attack the primary but ewar will spread their targeting out to target more than 1 ship.
 
* '''Scatter''' -- If you hear this, select your Pod Saver tab on your overview and warp away.  Continue to warp around the system until told to do something else, like go to a gate and leave the system, or the FC tells you to warp back to him.  If you scatter, don't warp back to the FC to see what's going on unless you were told to.  Keep moving. Stay alive. Don't get into fights. Let your aggression timer expire so you can leave the system if necessary.
 
* '''Scatter''' -- If you hear this, select your Pod Saver tab on your overview and warp away.  Continue to warp around the system until told to do something else, like go to a gate and leave the system, or the FC tells you to warp back to him.  If you scatter, don't warp back to the FC to see what's going on unless you were told to.  Keep moving. Stay alive. Don't get into fights. Let your aggression timer expire so you can leave the system if necessary.

Revision as of 16:27, 21 September 2009

Overview

Having a solid understanding of the terminology and lingo used in fleet operations is key to clear, concise and effective communications. This page explains the common terms a pilot will hear over Team Speak from the fleet's commanders. It will also list short cuts you may see your squad commander type in your squad's chat channel.

Fleet Forming Terms

  • FC -- Fleet commander. This is the pilot in command of the fleet. A FC may be in command of 1 to 5 wings.
  • WC -- Wing commander. This pilot is in charge of 1 wing of the fleet. A WC may be in charge of 1 to 5 squads within the wing.
  • SC -- Squad commander. This pilot is in charge of 1 squad. A squad may consist of up to 10 pilots.

A fleet commander or wing commander will post several things in Alliance to form a fleet. You may see:

  • Scouts convo me -- this is a fleet commander asking for available scouts to start communications with him. Scouts are unique in the way they join the fleet. Normally, people joining the fleet will post in Alliance, but scouts use this method to help shield their identity from those who aren't in the fleet.
  • Leadership X-up -- this is the fleet commander asking individuals with leadership skills trained to volunteer to be wing commanders or squad commanders.
  • L5 3/3/3/3" -- this will be posted by other pilots volunteering for wing or squad commander roles. More about Fleet Leadership can be found here.
  • x up -- to "x up" means that you are volunteering for the fleet in a specific role. Usually a Fleet commander won't ask people to just "x up" in any ship, but rather in specific roles. Example, he'll ask for all the tacklers to "x up," then all the ewar to "x up"
  • Tacklers x up -- this request is for ships who's primary job will be to tackle (use stasis webifier and/or warp scramblers/disruptors on the enemy).
  • EWAR x up -- this request is for ships who's primary job is to use electronic warfare against the enemy.
  • DD x up -- this request is for "damage dealers", ships who's primary job is to inflict damage on the enemy.
  • Last call -- this may or may not be made by the FC. This is an open invitation for anyone who didn't get invited to the fleet to volunteer.

Fleet Movement Terms

  • Offensive / Defensive Gatecamp -- You can find more details about Gatecamps here.
  • Jump, Jump, Jump (jjj)-- jump through the gate you are at, or are in warp too
  • Jump on Contact (joc)-- jump as soon as you can when you reach the gate
  • Hold on Gate (hoc)-- do NOT jump through the gate you are at or are in warp to
  • Reapproach the Gate -- move back into jump range (less than 2500m) of the nearest gate. Larger (slower) ships may accomplish this faster by bouncing off a near by Celestial, preferable a planet or asteroid belt, not a moon.
  • Hold cloak (hc)-- when you jump through a gate, you will stay cloaked for 30 seconds as long as you don't move. If you are told to hold cloak, don't move, change speed, change direction, etc.
  • Primary -- This is the target the FC wants the fleet to focus on. This page will not discuss tactics but there are cases where all damage dealers will attack the primary but ewar will spread their targeting out to target more than 1 ship.
  • Scatter -- If you hear this, select your Pod Saver tab on your overview and warp away. Continue to warp around the system until told to do something else, like go to a gate and leave the system, or the FC tells you to warp back to him. If you scatter, don't warp back to the FC to see what's going on unless you were told to. Keep moving. Stay alive. Don't get into fights. Let your aggression timer expire so you can leave the system if necessary.
  • Check Check -- This is given by someone who wants TeamSpeak communications to cease so he or she can report something important. If you hear this, do not speak on TS
  • Warp yourselves at optimal -- Warp yourself to the target at the optimal range for your ship's "primary role." If you are ewar and have guns, but your primary role is ewar, warp at the optimal range of your ewar equipment.
  • Camp a gate or station -- This means the fleet will sit at a station and wait for the enemy to either arrive or undock.

Other teams you'll hear that are less common

  • Gate is green -- same as "jump, jump, jump" or "jump on contact"
  • Gate is red -- Hold on gate, do not jump