Difference between revisions of "Forming a corporation"

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#'''Who will join the corporation?''' The corporation might be just for yourself and your alts, in which case not much very planning is needed; the corporation might be for a small group of friends, in which case a simple corporation structure and plan will suffice; or the corporation might be started by you with the intention of recruiting other players. In this last case more planning is needed, and the corporation should be properly structured.
 
#'''Who will join the corporation?''' The corporation might be just for yourself and your alts, in which case not much very planning is needed; the corporation might be for a small group of friends, in which case a simple corporation structure and plan will suffice; or the corporation might be started by you with the intention of recruiting other players. In this last case more planning is needed, and the corporation should be properly structured.
#'''What will be the goal or purpose of the corporation?''' Having a goal or purpose is important, it gives the corporation members something to work for and look forward to. If the corporation is just for you or for a group of friends, avoiding NPC taxes and having fun might be sufficient goals, but if you intend to [[link to a page that has not been created yet|recruit other players]], having a clear goal will help convincing them to join you. Generally, the more specific your goal, the better. The goal could be "mission-running, industry, and wormhole pvp", but that's very broad and doesn't mix very well. More specific goals would be "Amarr mission-running", "tech 2 invention", or "low-sec piracy". These are just a few examples, there's a lot more to do or to aim for; just be sure to think about it and to make it as specific and clear as you can.
+
#'''What will be the goal or purpose of the corporation?''' Having a goal or purpose is important, it gives the corporation members something to work for and look forward to. If the corporation is just for you or for a group of friends, avoiding NPC taxes and having fun might be sufficient goals, but if you intend to [[Recruiting corporation members|recruit other players]], having a clear goal will help convincing them to join you. Generally, the more specific your goal, the better. The goal could be "mission-running, industry, and wormhole pvp", but that's very broad and doesn't mix very well. More specific goals would be "Amarr mission-running", "tech 2 invention", or "low-sec piracy". These are just a few examples, there's a lot more to do or to aim for; just be sure to think about it and to make it as specific and clear as you can.
 
#'''Where will the corporation operate?''' There are thousands of systems, so it is unrealistic for a single corporation to want to operate across the whole of New Eden - some area of operations will have to be determined. Choose a region or regions where you want to operate, based on preferences or opportunities, and select a system where you want your Headquarters to be (spending some time looking at [http://evemaps.dotlan.net/ a map of New Eden] may help in this process). When starting out as a corporation, it may be best to establish a Headquarters in [[System_security#High_Security|high security space]], even if you intend to operate in, or move to, low or null security space. Having the Headquarters in high security space allows for safe logistics; if needed a secondary base can be established in low sec. Common places for Headquarters are near a trade hub or mission hub (for industrial or mission corps) or near a low sec or null sec access point (for PVP corporations).
 
#'''Where will the corporation operate?''' There are thousands of systems, so it is unrealistic for a single corporation to want to operate across the whole of New Eden - some area of operations will have to be determined. Choose a region or regions where you want to operate, based on preferences or opportunities, and select a system where you want your Headquarters to be (spending some time looking at [http://evemaps.dotlan.net/ a map of New Eden] may help in this process). When starting out as a corporation, it may be best to establish a Headquarters in [[System_security#High_Security|high security space]], even if you intend to operate in, or move to, low or null security space. Having the Headquarters in high security space allows for safe logistics; if needed a secondary base can be established in low sec. Common places for Headquarters are near a trade hub or mission hub (for industrial or mission corps) or near a low sec or null sec access point (for PVP corporations).
  
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=Relevant skills=
 
=Relevant skills=
  
There are a total of four skills related to increasing the number of members in your corporation, and one which decreases the cost of [[link to a page TBC|accepting allies]] during war. Note that the CEO does not count as a member for the purposes of member counts. All skills affecting the maximum number of corporation members stack with each other.
+
There are a total of four skills related to increasing the number of members in your corporation, and one which decreases the cost of [[Corporation diplomacy|accepting allies]] during war. Note that the CEO does not count as a member for the purposes of member counts. All skills affecting the maximum number of corporation members stack with each other.
  
 
It is important to note that the below skills only take effect when the current CEO opens the corporation management interface and uses the {{co|cyan|Update With My Skills}} button ([[Image:CorporationIcon.png|30px]]{{co|yellow|Corporation}} window, {{co|cyan|Home}} tab, {{co|cyan|Details}} tab). This means that a third party can be used to form the corporation, then resign and appoint another member as the CEO, bypassing the need for the skills to be trained.  
 
It is important to note that the below skills only take effect when the current CEO opens the corporation management interface and uses the {{co|cyan|Update With My Skills}} button ([[Image:CorporationIcon.png|30px]]{{co|yellow|Corporation}} window, {{co|cyan|Home}} tab, {{co|cyan|Details}} tab). This means that a third party can be used to form the corporation, then resign and appoint another member as the CEO, bypassing the need for the skills to be trained.  
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==== First things to do  ====
 
==== First things to do  ====
  
*Immediately after creating a corporation, you will get a notification asking you to "Select Wallet Division". Corporation wallet divisions are explained on [[this page which is not yet named]], for now click {{co|cyan|Yes}} (indicating you want to select a wallet division) and select the Master Wallet.  
+
*Immediately after creating a corporation, you will get a notification asking you to "Select Wallet Division". Corporation wallet divisions are explained on [[Corporation logistics]], for now click {{co|cyan|Yes}} (indicating you want to select a wallet division) and select the Master Wallet.  
 
*Another thing which is smart to do immediately is to take all corporation shares under your own control. All corporations start with 1,000 shares, which can be used for various purposes. The shares are in the corporation wallet by default; for safety reasons it is generally considered best to move them to your personal wallet. You can do this by opening your wallet, selecting the {{co|cyan|Corporation wallet}} tab and within that tab the {{co|cyan|Shares}} tab. Right-click the shares, select {{co|cyan|Give}}, fill out your own name, and press {{co|cyan|OK}}. If you leave the shares in the corporation wallet, your corp will be vulnerable to hostile takeover by rogue members later on. Though the risk of that might seem small, it happens regularly in EVE Online - better to prevent it from ever occurring by this simple step. You can (re-)distribute the shares from your personal wallet to other people when needed.
 
*Another thing which is smart to do immediately is to take all corporation shares under your own control. All corporations start with 1,000 shares, which can be used for various purposes. The shares are in the corporation wallet by default; for safety reasons it is generally considered best to move them to your personal wallet. You can do this by opening your wallet, selecting the {{co|cyan|Corporation wallet}} tab and within that tab the {{co|cyan|Shares}} tab. Right-click the shares, select {{co|cyan|Give}}, fill out your own name, and press {{co|cyan|OK}}. If you leave the shares in the corporation wallet, your corp will be vulnerable to hostile takeover by rogue members later on. Though the risk of that might seem small, it happens regularly in EVE Online - better to prevent it from ever occurring by this simple step. You can (re-)distribute the shares from your personal wallet to other people when needed.
  

Revision as of 19:41, 25 November 2017

This page is a work in progress.

This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.

This guide covers everything you need to know about setting up a corporation, including considerations beforehand, the skills required and the steps you will take.

Considerations

Before starting a corporation, take some time to consider why you want to create a new corporation. It is a big step to make, and it is important to think and plan ahead. There are many valid reasons to create a new corporation, from idealistic reasons such as achieving a certain goal to pragmatic reasons such as avoiding the NPC corporation tax. Before you start, you should consider:

  1. Who will join the corporation? The corporation might be just for yourself and your alts, in which case not much very planning is needed; the corporation might be for a small group of friends, in which case a simple corporation structure and plan will suffice; or the corporation might be started by you with the intention of recruiting other players. In this last case more planning is needed, and the corporation should be properly structured.
  2. What will be the goal or purpose of the corporation? Having a goal or purpose is important, it gives the corporation members something to work for and look forward to. If the corporation is just for you or for a group of friends, avoiding NPC taxes and having fun might be sufficient goals, but if you intend to recruit other players, having a clear goal will help convincing them to join you. Generally, the more specific your goal, the better. The goal could be "mission-running, industry, and wormhole pvp", but that's very broad and doesn't mix very well. More specific goals would be "Amarr mission-running", "tech 2 invention", or "low-sec piracy". These are just a few examples, there's a lot more to do or to aim for; just be sure to think about it and to make it as specific and clear as you can.
  3. Where will the corporation operate? There are thousands of systems, so it is unrealistic for a single corporation to want to operate across the whole of New Eden - some area of operations will have to be determined. Choose a region or regions where you want to operate, based on preferences or opportunities, and select a system where you want your Headquarters to be (spending some time looking at a map of New Eden may help in this process). When starting out as a corporation, it may be best to establish a Headquarters in high security space, even if you intend to operate in, or move to, low or null security space. Having the Headquarters in high security space allows for safe logistics; if needed a secondary base can be established in low sec. Common places for Headquarters are near a trade hub or mission hub (for industrial or mission corps) or near a low sec or null sec access point (for PVP corporations).

Basic requirements

Anyone can start a new corporation as long as some basic requirements are met:

  • You must have the skill Corporation Management at level 1 or higher;
  • You must have 1,599,800 isk in your wallet;
  • You must be docked at a station. The station where the corporation is created will be listed as its Headquarters;
  • If you are in a player corporation, you cannot have any roles assigned to you. If you have roles, you must remove them (by right-clicking your portrait in chat and selecting Drop roles; if you are a CEO, you need to resign first (see below). In both cases, you will be able to create a corporation 24 hours later.
  • For completeness sake, you may also not have an active session timer. Since session timers only last 30 seconds, you can just wait it out if you encounter this.

Relevant skills

There are a total of four skills related to increasing the number of members in your corporation, and one which decreases the cost of accepting allies during war. Note that the CEO does not count as a member for the purposes of member counts. All skills affecting the maximum number of corporation members stack with each other.

It is important to note that the below skills only take effect when the current CEO opens the corporation management interface and uses the Update With My Skills button (CorporationIcon.pngCorporation window, Home tab, Details tab). This means that a third party can be used to form the corporation, then resign and appoint another member as the CEO, bypassing the need for the skills to be trained.


Icon skillbook2.png Corporation Management

Basic corporation operation. +20 corporation members allowed per level.
Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect.
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: I
Icon skillbook2.png Prerequisites: None
Icon skillbook2.png II required for: Icon skillbook2.png Diplomatic Relations;
Icon skillbook2.png V required for: Icon skillbook2.png Megacorp Management
Notes.png Notes: Each level of this skill increases the maximum corporation size by 20 members, and is required to form a corporation. With Corporation Management V, a corporation can hold a maximum of 101 characters.



Icon skillbook2.png Megacorp Management

Advanced corporation operation. +100 members per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 3x
Isk.png Price: 400k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Corporation Management V
Icon skillbook2.png V required for: Icon skillbook2.png Empire Control
Notes.png Notes: Requires Corporation Management V. Adds a further 100 characters to the maximum membership per level trained. With Megacorp Management V, a corporation can hold a maximum of 601 characters.



Icon skillbook2.png Empire Control

Advanced corporation operation. +400 corporation members allowed per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Megacorp Management V;
Icon skillbook2.png V required for: Icon skillbook2.png Sovereignty
Notes.png Notes: Requires Megacorp Management V. Adds a further 400 characters to the maximum membership per level trained. With Empire Control V, a corporation can hold a maximum of 2601 members. A CEO with Empire Control V is required to form an Alliance.



Icon skillbook2.png Sovereignty

Advanced corporation operation. +2000 corporation members allowed per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 8x
Isk.png Price: 500M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Empire Control V
Notes.png Notes: Requires Empire Control V. Adds a further 2,000 characters to the maximum membership per level trained. With Sovereignty V, a corporation can hold a maximum of 12,601 members (the absolute maximum corporation size). Training this skill is only suggested for the largest of corporations, as it is suggested that you should create procedures to identify and remove inactive members.



Icon skillbook2.png Diplomatic Relations

Skill at negotiating ally fees with Concord. Reduces cost to hire allies in wars by 5% per level.
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 2x
Isk.png Price: 50k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Corporation Management II; Social III
Notes.png Notes: Requires Corporation Management II and Social III. This skill reduces the cost of hiring allies to fight a war by 5% per level trained. This skill replaced Ethnic Relations with the release of Inferno. That skill allowed a CEO to have corp members not of his/her race. It is no longer necessary to have a special skill to do that. People who had the "Ethnic Relations" skill trained before the release of Inferno had their skill points transferred to this skill; there was no option for remapping.


The corporation creation process

To start a new corporation, open the corporation window by clicking the CorporationIcon.pngCorporation button in the sidebar menu, select the Home tab, and within that tab the Details tab. At the bottom there will be a Create Corporation button.

Corp Creation window
  • Select a logo. A corporation logo consists of three layers; each layer can have a pattern or item and a colour. Different patterns or items can be combined by giving two layers the same colour. Play around a bit to get a good-looking logo. Something to consider when designing the logo is what your corporation's main activity will be. An industrial corporation for instance may want to avoid using a pirate-like logo.
  • Choose a name. A corporation name has to contain at least four characters and no more than 50 characters. It may only contain letters, numbers, spaces, and dots (full stop or period). The corporation name may not the same as the name of any other currently active corporation or alliance; it can be the same as the name of a closed corporation.
  • Choose a ticker. The corporation ticker is used as a short name for the corporation, for instance in space behind ships, wrecks and containers belonging to your corporation. The maximum length of a ticker is five characters, again with only letters, numbers, spaces, and dots allowed. Unlike the corporation name, the ticker has to be unique - it may not be the same as the ticker of any other corporation or alliance, past or present. This can make it quite hard to find a good ticker. Playing around with spaces and dots may help. The Ticker button suggests a ticker for you if you can't think of one.
  • Set a tax rate. The tax rate determines what percentage of bounties and mission rewards generated by corporation members will be transferred to the corporation wallet. The rate can be anywhere from 0% to 100%, but a high tax rate might deter people from joining.
  • Enter a Home Page, which is a URL to your corporation website (if you have one). If the corporation doesn't have a website, consider linking to a recruitment thread on the forums. If you decide not to list anything, remove the "http://" which is in the box by default. If it is not removed, it will be displayed as the corporation's website.
  • Enter a description. The description of the corporation can contain up to 4,000 characters. Note that the description will be publicly viewable ingame and on third-party websites. Giving some information on what the corporation does is a good idea, but don't be too specific (listing "Mining every Friday at 1900 in Rancer" would be a bad idea). Many corporations list diplomatic contacts in their description.
  • Allow friendly fire. If this box is checked, members of the corporation can legally fire on each other without intervention from CONCORD. Unchecking this box means corporation members cannot fire on each other.

Apart from the corporation name and ticker (which can never be changed), these settings can be changed quite easily later, so don't worry if you're not sure what to put there.

First things to do

  • Immediately after creating a corporation, you will get a notification asking you to "Select Wallet Division". Corporation wallet divisions are explained on Corporation logistics, for now click Yes (indicating you want to select a wallet division) and select the Master Wallet.
  • Another thing which is smart to do immediately is to take all corporation shares under your own control. All corporations start with 1,000 shares, which can be used for various purposes. The shares are in the corporation wallet by default; for safety reasons it is generally considered best to move them to your personal wallet. You can do this by opening your wallet, selecting the Corporation wallet tab and within that tab the Shares tab. Right-click the shares, select Give, fill out your own name, and press OK. If you leave the shares in the corporation wallet, your corp will be vulnerable to hostile takeover by rogue members later on. Though the risk of that might seem small, it happens regularly in EVE Online - better to prevent it from ever occurring by this simple step. You can (re-)distribute the shares from your personal wallet to other people when needed.


Editing corporation details

Edit Corp Details window

As mentioned, you may want to edit some of the details which were entered when the corporation was created. If you are CEO or director an Edit details button will be visible at the bottom of the corporation details window (CorporationIcon.pngCorporation window, Home tab, Details tab). When clicking the Edit details button you will effectively get the same screen as when creating a corporation. From here the corporation logo, home page, tax rate, and description can be changed. Changing the logo carries a fee of 100 ISK (yes you read that right, one hundred ISK) which will be taken from the corporation wallet. Other details can be edited without a charge.

This screen does contain one thing which isn't listed when creating a corporation. It shows the member limit, which is the maximum number of members the corporation may have (excluding the CEO), which depends on the skills of the CEO when the corporation was created or last updated. The member limit does not automatically change when the CEO trains more corporation skills or when a new CEO is appointed. For the member limit and races allowed to be update, the CEO must click the Update with my skills button. (This button is visible to directors, but can only be used by the CEO.)

This means that even characters with low or even no corporation skills can become CEO of large corporations, as long as a previous CEO has updated the corporation with the proper skills. CEOs with low skills should take care not to accidentally click the update button; though no one will be expelled if the member limit is updated to below the current membership, no new members can be accepted until the membership has dropped below the limit.

When the corporation was created, the station where it was created was automatically named the Headquarters. It is possible to move a corporation's Headquarters to any station where the corporation has an office by clicking the Move HQ here button at the bottom of the Station Information panel. This button will only be visible to the CEO and Directors.

Closing a corporation

To close a corporation, all members must either leave or be removed, at which point the CEO should resign, which will return them to an NPC Corp.

Resigning as CEO

Unlike other members of a corporation, CEOs cannot drop their roles and titles or leave while the CEO. The only exception to this is when they are the only member of the corporation, in which case they can leave (but not immediately form another corporation). To resign, a CEO must right click themselves (either in a chat window or the corp member list) and select the Resign as CEO option.

If there are other members in the corporation when the CEO resigns, then the CEO will be presented with a list of members who have the Corporation Management skill. If no members have that skill, a list of all members will be shown. The CEO can then select a member on the list to be their successor. Once selected, a notification will be sent out to all members, stating that the old CEO has resigned, and as their final action they named the new CEO as their successor.

At this point, the old CEO will be on the normal 24 hour role cooldown timer, and can leave the corporation if they wish to after this expires.