Difference between revisions of "Forming fleets in EVE University"

From EVE University Wiki
Jump to: navigation, search
(Removed WSOP reference, as this fleet formation information is now contained elsewhere.)
(Lots of new content added. The old stuff is still mostly in there, but massively expanded.)
Line 1: Line 1:
 
{{uwc}}
 
{{uwc}}
  
 +
=Introduction=
 
In order to maximize our fleet's effectiveness and take advantage of the fleet system's ability to allow multiple people to give out fleet invites, the proper method for forming a fleet is below.
 
In order to maximize our fleet's effectiveness and take advantage of the fleet system's ability to allow multiple people to give out fleet invites, the proper method for forming a fleet is below.
  
# Fleet Commander right-clicks on his name and forms a fleet with himself. This puts him at FC, with one wing and one squad. He should then add 3-4 more squads to wing 1, then create a second wing to place scouts. If fleet size is known to be larger, more wings should be created, typically with 3-4 squads each BEFORE others are invited, this allows squads to be properly numbered for the wings. The last wing made however should be the wing for scouts.
+
''Please note:'' This document does not constitute official policy, but merely recommendations on the most effective way to form fleets.
# FC calls in alliance chat for scouts. (Note, scouts should ideally be asked to convo the FC as they may not wish to advertise themselves)
 
# FC calls in alliance chat for people with leadership skills. For large fleets, start with Wing Commanders (WC) and smaller fleets Squad Commanders (SC).
 
# FC invites WCs and SCs to their proper positions, so that when each member joins, they will not require moving. This is done by right clicking on the name in alliance and highlighting invite to fleet and selecting the position you want to fill.
 
# Once WCs and SCs are in place, fleet recruiting is turned over to them and the WC or FC should call for each role in turn. There are four roles in the fleet typically: Scouts, Electronic Warfare (EW), Tacklers (T), and Damage Dealers (DD). WCs and SCs will then fill their squads from the available pilots while the FC coordinates with scouts and gathers intel.
 
  
You should specify how you want people to answer the calls for their roles, normally the role followed by hull type. Example: EW Cruiser, T Frig, DD BS.
+
=For Fleet Commanders=
 +
This section is specifically aimed at providing guidance to Fleet Commanders.
  
This method will allow a fleet to be formed quickly, with balanced squads capable of independent action. FCs can also designate speciality squads as well, by telling that SC to take only certain ship types. This can be an EW squad, tackler squad, or a squad of RR BS.
+
==Preparation==
 +
# Plan the route. Consult maps, prepare intel
 +
# Find out if there ware any active fleets out
 +
# If [[Wartime Standard Operating Procedures|wartime]], convo any potential pickups and see if they are on your route
  
When you have returned with your fleet, you write down an After Action Report in the designated section on the forum [http://www.eve-ivy.com/forums//viewforum.php?f=98]. In this AAR you mention:
+
==Fleet Formation==
 +
# Right-click on your own name and form a fleet with yourself.
 +
# If peacetime, undock, and warp yourself to the POS
 +
# Create some more squads in Wing 1 (as many as you are comfortable with)
 +
# Create a second wing for the scouts
 +
# Create a separate in-game chat channel used for command
 +
# Connect to [[Teamspeak]], join a combat channel, and set yourself as [[TeamSpeak#Using the Channel Commander Features|channel commander]]
 +
# If [[Wartime Standard Operating Procedures|wartime]], invite pickups into the fleet
 +
# Call in Alliance for Scouts (Scouts should be asked to convo the FC directly, so as not to advertise publicly who they are)
 +
# Call in Alliance for Leadership (For large fleets, start with Wing Commanders (WC) and smaller fleets Squad Commanders (SC))
 +
# Invite scouts, Wing Commanders and Squad Commanders into the fleet, to their proper positions, so that when each member joins, they will not require moving. This is done by right clicking on the name in alliance and highlighting invite to fleet and selecting the position you want to fill.
 +
# Invite all scouts, WCs and SCs into your dedicated in-game chat channel
 +
# Confirm that all scouts, WCs and SCs are using the [[TeamSpeak#Using the Channel Commander Features|Teamspeak channel commander feature]] correctly
 +
# Discuss fleet operation plan with your command group
 +
 
 +
==Delegated Fleet Formation==
 +
If you are running a small fleet operation, you may be more comfortable executing these steps by yourself...
 +
# If [[Wartime Standard Operating Procedures|wartime]], ask command group to monitor WT activity during the op
 +
# Send scouts on their way
 +
# Ask Squad Commanders to form squad chats (useful even in small fleets, to help reinvite pilots with Internet disconnections)
 +
# Ask Squad Commanders to invite pilots when they X up in Alliance
 +
# Ask Squad Commanders to confirm that all members in their squads are on TeamSpeak, and can hear you speaking
 +
# Call in Alliance for fleet members. Typically this is done in batches: Electronic Warfare (EW), Damage Dealers (DD), and Tacklers (T). SCs will then fill their squads from the available pilots while the FC coordinates with scouts and gathers intel. You may also wish to designate speciality squads or ask for other roles (e.g. stealth bombers, logistics, bait, remote-repping battleships)
 +
# Make a final call in Alliance to catch anyone who may have missed their role's call
 +
# Close the fleet in Alliance
 +
 
 +
==Basic Education==
 +
Most Eve University fleets include at least a few pilots who may be relatively new to fleet ops. It is a good idea to briefly mention the following topics. Remember that for further detail, pilots can always ask their Squad Commanders.
 +
# Welcome everyone to the fleet and introduce yourself. Say something about the op.
 +
# Confirm that everyone is in Aldrat
 +
# Ask anyone new to fleet ops to identify themselves (so that you can provide extra assistance if needed)
 +
# Ask pilots to undock, and warp to the POS
 +
# Tell pilots not to move once inside the POS
 +
# Tell pilots about your expectations on use of squad chats, fleet chats, Teamspeak comms discipline. This is up to the judgement of the FC.
 +
# Briefly cover the following topics (suggest that SCs can give more detail):
 +
## Pilots must have read and be familiar with [[The Rookie's Guide To Fleet Ops]]
 +
## Overview must be set up as per Eve University guidelines
 +
## Fleet Window must be set to show as hierarchy, to show which wing/squad pilots are in
 +
## FC, WC, SC and scouts should be added to the Watchlist
 +
## Double-checking of ammo, ship is insured, medical close is up-to-date
 +
## Ship has been renamed
 +
## Faction standings must not be less than -5 (otherwise pilots might have trouble flying through some parts of Empire space)
 +
# Further details that may be covered as the fleet is underway:
 +
## Outline basic terms such as Align, OGC, DGC, JJJ
 +
## Explain fleet movement standing orders (e.g. OGCs on gate, holding cloak after jumping, reapproaching gates, etc.)
 +
## Set RoE expectations (see flashy, shoot flashy; or hold fire until ordered?)
 +
## Set ship wrecks expecations (destroy wrecks; abandon wrecks; or loot wrecks?)
 +
## Talk about fleet broadcasts
 +
## Identify and announce a backup FC who will take over the fleet if you are removed from the field
 +
 
 +
==Fleet Departure==
 +
# Wait for confirmation from SCs that fleet is ready
 +
# If [[Wartime Standard Operating Procedures|wartime]], announce fleet departure using [[TeamSpeak#Using the Channel Commander Features|Global Command channel in Teamspeak]]
 +
# Provide destination system in command chat channel
 +
# Get the fleet to warp themselves to the Eygfe gate
 +
 
 +
==Returning Home==
 +
# Ensure that scouts can make their own way safely home
 +
# Confirm with SCs that fleet is together
 +
# Set destination to Aldrat in fleet chat
 +
# Inform fleet members on how to handle kills/losses
 +
## [[Ivy League Policies#Killboards|Policy on kill/lossmails]]
 +
## [[Killmail|How to post a kill/lossmail]]
 +
# If peacetime, let pilots know they can peel off from the fleet now (ask them to inform their SC)
 +
# If [[Wartime Standard Operating Procedures|wartime]], fleet needs to stick together until Aldrat
 +
# Remind people not to drop fleet or Teamspeak until they are docked in a station [[Timers|session timers]] may cause trouble for them)
 +
# Ask everyone to thank the scouts, WCs and SCs
 +
# Mention that you will be posting an AAR
 +
# Thank everyone for the fleet
 +
# If [[Wartime Standard Operating Procedures|wartime]], announce fleet departure using [[TeamSpeak#Using the Channel Commander Features|Global Command channel in Teamspeak]]
 +
 
 +
==The After Action Report==
 +
When you have returned with your fleet, you write down an After Action Report in the designated section on the forum [http://forum.eveuniversity.org/viewforum.php?f=98]. In this AAR you mention:
 
# The objective of your fleet and the operational area
 
# The objective of your fleet and the operational area
 
# An explanation of what happened during the fleet operation
 
# An explanation of what happened during the fleet operation
 
# You mention what you've learned during this experience.
 
# You mention what you've learned during this experience.
 
ILN members should also add an entry in their patrol log.  
 
ILN members should also add an entry in their patrol log.  
 +
 +
=For Wing and Squad Commanders=
 +
 +
== Syntax for X-ing up in Alliance chat  ==
 +
 +
Generally the FC will request people with Leadership skills before the main fleet, in order to ensure the leadership positions are taken by suitably skilled people.<br>
 +
 +
'''L#''' indicates you have Leadership trained to that skill level.<br>
 +
'''WC#''' indicates you have Wing Command trained to that skill level.
 +
'''FC#''' indicates you have Fleet Command trained to that skill level.
 +
 +
'''#/#/#/#''' is the syntax for stating the combat-related booster skills.  The numbers are ordered alphabetically so its [[Skills:Leadership#Armored Warfare|Armored Warfare]]/[[Skills:Leadership#Information Warfare|Information Warfare]]/[[Skills:Leadership#Siege Warfare|Siege Warfare]]/[[Skills:Leadership#Skirmish Warfare|Skirmish Warfare]]. 2/2/2/2 indicates each skill trained to level two. 3/2/2/3 means [[Skills:Leadership#Armored Warfare|Armored Warfare]] and [[Skills:Leadership#Skirmish Warfare|Skirmish Warfare]] are at level three, and [[Skills:Leadership#Information Warfare|Information Warfare]] and [[Skills:Leadership#Siege Warfare|Siege Warfare]] are at level 2.
 +
 +
For example, one could state "WC2 3/3/3/3" to indicate you have Wing Command trained to level 2, and each booster skill trained to level 3.
 +
 +
==Fleet Formation==
 +
# Form squad chats (useful even in small fleets, to help reinvite pilots with Internet disconnections)
 +
# Add members of your squad to your watchlist, so that you can easily keep track of whether they are with the fleet
 +
# Confirm that all squad members are on TeamSpeak, and can hear the FC speaking
 +
# Encourage squad members to post their ship fits (partly to initiate conversation, and also to potentially avoid fail fits or War SOP non-compliant fits)
 +
 +
==Basic Education==
 +
# Offer squad members advice on any of the topics raised by the FC, but don't forget to use the help of other squadmates who may also be experiences pilots
  
 
{{FleetOpNav}}
 
{{FleetOpNav}}

Revision as of 15:21, 25 September 2010

Template:Uwc

Introduction

In order to maximize our fleet's effectiveness and take advantage of the fleet system's ability to allow multiple people to give out fleet invites, the proper method for forming a fleet is below.

Please note: This document does not constitute official policy, but merely recommendations on the most effective way to form fleets.

For Fleet Commanders

This section is specifically aimed at providing guidance to Fleet Commanders.

Preparation

  1. Plan the route. Consult maps, prepare intel
  2. Find out if there ware any active fleets out
  3. If wartime, convo any potential pickups and see if they are on your route

Fleet Formation

  1. Right-click on your own name and form a fleet with yourself.
  2. If peacetime, undock, and warp yourself to the POS
  3. Create some more squads in Wing 1 (as many as you are comfortable with)
  4. Create a second wing for the scouts
  5. Create a separate in-game chat channel used for command
  6. Connect to Teamspeak, join a combat channel, and set yourself as channel commander
  7. If wartime, invite pickups into the fleet
  8. Call in Alliance for Scouts (Scouts should be asked to convo the FC directly, so as not to advertise publicly who they are)
  9. Call in Alliance for Leadership (For large fleets, start with Wing Commanders (WC) and smaller fleets Squad Commanders (SC))
  10. Invite scouts, Wing Commanders and Squad Commanders into the fleet, to their proper positions, so that when each member joins, they will not require moving. This is done by right clicking on the name in alliance and highlighting invite to fleet and selecting the position you want to fill.
  11. Invite all scouts, WCs and SCs into your dedicated in-game chat channel
  12. Confirm that all scouts, WCs and SCs are using the Teamspeak channel commander feature correctly
  13. Discuss fleet operation plan with your command group

Delegated Fleet Formation

If you are running a small fleet operation, you may be more comfortable executing these steps by yourself...

  1. If wartime, ask command group to monitor WT activity during the op
  2. Send scouts on their way
  3. Ask Squad Commanders to form squad chats (useful even in small fleets, to help reinvite pilots with Internet disconnections)
  4. Ask Squad Commanders to invite pilots when they X up in Alliance
  5. Ask Squad Commanders to confirm that all members in their squads are on TeamSpeak, and can hear you speaking
  6. Call in Alliance for fleet members. Typically this is done in batches: Electronic Warfare (EW), Damage Dealers (DD), and Tacklers (T). SCs will then fill their squads from the available pilots while the FC coordinates with scouts and gathers intel. You may also wish to designate speciality squads or ask for other roles (e.g. stealth bombers, logistics, bait, remote-repping battleships)
  7. Make a final call in Alliance to catch anyone who may have missed their role's call
  8. Close the fleet in Alliance

Basic Education

Most Eve University fleets include at least a few pilots who may be relatively new to fleet ops. It is a good idea to briefly mention the following topics. Remember that for further detail, pilots can always ask their Squad Commanders.

  1. Welcome everyone to the fleet and introduce yourself. Say something about the op.
  2. Confirm that everyone is in Aldrat
  3. Ask anyone new to fleet ops to identify themselves (so that you can provide extra assistance if needed)
  4. Ask pilots to undock, and warp to the POS
  5. Tell pilots not to move once inside the POS
  6. Tell pilots about your expectations on use of squad chats, fleet chats, Teamspeak comms discipline. This is up to the judgement of the FC.
  7. Briefly cover the following topics (suggest that SCs can give more detail):
    1. Pilots must have read and be familiar with The Rookie's Guide To Fleet Ops
    2. Overview must be set up as per Eve University guidelines
    3. Fleet Window must be set to show as hierarchy, to show which wing/squad pilots are in
    4. FC, WC, SC and scouts should be added to the Watchlist
    5. Double-checking of ammo, ship is insured, medical close is up-to-date
    6. Ship has been renamed
    7. Faction standings must not be less than -5 (otherwise pilots might have trouble flying through some parts of Empire space)
  8. Further details that may be covered as the fleet is underway:
    1. Outline basic terms such as Align, OGC, DGC, JJJ
    2. Explain fleet movement standing orders (e.g. OGCs on gate, holding cloak after jumping, reapproaching gates, etc.)
    3. Set RoE expectations (see flashy, shoot flashy; or hold fire until ordered?)
    4. Set ship wrecks expecations (destroy wrecks; abandon wrecks; or loot wrecks?)
    5. Talk about fleet broadcasts
    6. Identify and announce a backup FC who will take over the fleet if you are removed from the field

Fleet Departure

  1. Wait for confirmation from SCs that fleet is ready
  2. If wartime, announce fleet departure using Global Command channel in Teamspeak
  3. Provide destination system in command chat channel
  4. Get the fleet to warp themselves to the Eygfe gate

Returning Home

  1. Ensure that scouts can make their own way safely home
  2. Confirm with SCs that fleet is together
  3. Set destination to Aldrat in fleet chat
  4. Inform fleet members on how to handle kills/losses
    1. Policy on kill/lossmails
    2. How to post a kill/lossmail
  5. If peacetime, let pilots know they can peel off from the fleet now (ask them to inform their SC)
  6. If wartime, fleet needs to stick together until Aldrat
  7. Remind people not to drop fleet or Teamspeak until they are docked in a station session timers may cause trouble for them)
  8. Ask everyone to thank the scouts, WCs and SCs
  9. Mention that you will be posting an AAR
  10. Thank everyone for the fleet
  11. If wartime, announce fleet departure using Global Command channel in Teamspeak

The After Action Report

When you have returned with your fleet, you write down an After Action Report in the designated section on the forum [1]. In this AAR you mention:

  1. The objective of your fleet and the operational area
  2. An explanation of what happened during the fleet operation
  3. You mention what you've learned during this experience.

ILN members should also add an entry in their patrol log.

For Wing and Squad Commanders

Syntax for X-ing up in Alliance chat

Generally the FC will request people with Leadership skills before the main fleet, in order to ensure the leadership positions are taken by suitably skilled people.

L# indicates you have Leadership trained to that skill level.
WC# indicates you have Wing Command trained to that skill level. FC# indicates you have Fleet Command trained to that skill level.

#/#/#/# is the syntax for stating the combat-related booster skills. The numbers are ordered alphabetically so its Armored Warfare/Information Warfare/Siege Warfare/Skirmish Warfare. 2/2/2/2 indicates each skill trained to level two. 3/2/2/3 means Armored Warfare and Skirmish Warfare are at level three, and Information Warfare and Siege Warfare are at level 2.

For example, one could state "WC2 3/3/3/3" to indicate you have Wing Command trained to level 2, and each booster skill trained to level 3.

Fleet Formation

  1. Form squad chats (useful even in small fleets, to help reinvite pilots with Internet disconnections)
  2. Add members of your squad to your watchlist, so that you can easily keep track of whether they are with the fleet
  3. Confirm that all squad members are on TeamSpeak, and can hear the FC speaking
  4. Encourage squad members to post their ship fits (partly to initiate conversation, and also to potentially avoid fail fits or War SOP non-compliant fits)

Basic Education

  1. Offer squad members advice on any of the topics raised by the FC, but don't forget to use the help of other squadmates who may also be experiences pilots