Freeing the Informant

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Level 2
Type Encounter
Objective Destroy the Serpentis ships; bring the informant(1m3) back to your agent.
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
EWAR The Informant (Sensor Dampening)
Ship suggestion Cruiser


Mission briefing
As you well know, the Serpentis are notorious pirates across the galaxy. They are particularly troublesome here, pushing their drugs and committing all sorts of crimes against the Federation. Every so often, though, one of them finds a conscience and decides to change his criminal ways.

It just so happens that a Serpentis captain is ready to turn himself in. Of course, he can't just dock in one of our stations and surrender: He'd be dead before he exited warp. Now, that wouldn't be a big deal, normally, but this one has information that can help bring down several higher ranking Serpentis members.

We've agreed to send someone over there for a show for this captain's friends, someone to fight with him and destroy his ship. He'll have already ejected of course and made his way to your cargo hold. Are you up to it?

Blitz: Kill The Informant, item appears in cargo, warp out.

Warp-in

Initial Group, 15km (auto-aggro)
WD EWAR L


Cruiser 1 x Cruiser The Informant Renamed Corelum Chief Guard/Safeguard Reinforcement Remote Sensor Dampener
In local when Informant goes into armor?
The Informant: "Don't pull any punches, this has to look believable or I'm a dead man! In any case, this ain't my personal ship."
Reinforcement (auto-aggro)
WD EWAR L


Frigate 2-3 x Frigate Coreli Safeguard/Defender/Protector
Destroyer 2-3 x Destroyer Corelior Trooper/Soldier


Asteroids
WD EWAR L


Asteroid 18 x Veldspar

Note: The asteroids are rigged with smartbombs.